Super Mario Maker Directors Give Five Tips To Make Your Levels Better

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Super Mario Maker gives you all the tools you need to design, test, play, and share the Super Mario levels of your dreams. While many Wii U owners have already jumped in, publishing a ton of levels since its launch on September 11, most Super Mario Maker players went into the experience with no prior level-design experience.

While the game does a good job of making it as easy as possible, we spoke to the director, Yosuke Oshino, and senior director, Yoshikazu Yamashita, about how to make your Super Mario Maker levels even better than before. You can check out their tips below.

Play Through A Ton Of Courses

Passing The Puck: Assassin's Creed Creator Meets NHL's Producer

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Every year at E3, we try to connect two developers for a one-on-one conversation that viewers wouldn't expect. Even with that template in mind, we were still surprised when the creator of Assassin's Creed and founder of Panache Digital Games Patrice Désilets said that he really wanted to sit down with NHL 16's producer Sean Ramjagsingh. As Désilets points out in this year's video, sports developers are wildly under-appreciated for their effort and passion. In a side hall at E3 2015, Désilets and Ramjagsingh sat down to discuss the simple beauty of hockey, the importance of passion in game development, the balance of creativity versus mirroring reality in games, the challenges of opening a new indie studio, and much more.

Watch the video below to learn what the creative director of Assassin's Creed 1 & II and Prince of Persia: Sands of Time wants to discuss with the producer of EA's NHL series.

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Chronicles – Watch Us Play All Of Dark Souls (Episode 8)

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Chronicles – Watch Us Play All Of Dark Souls (Episode 8)

From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished. You can watch the new episode below, start from the beginning with the video player even lower, or watch and share the videos on YouTube.

Vote For The Next Marvel Heroes 2016 Hero

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Game Informer has teamed up with the folks at Gazillion to let you decide the next hero that makes its way into the fast-paced Marvel action-RPG. While many of these heroes may eventually make their way into Marvel Heroes, this is your chance to vote and determine who's going to be next! Ready to vote? Head to the Game Informer homepage and use the poll on the right!

Green Goblin

Ms. Marvel (Kamala Khan)

Through The Fire: How Destiny's First Year Shaped The Future

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Through The Fire: How Destiny's First Year Shaped The Future

You probably have an opinion on Destiny. Since the game's launch last September, the game has amassed a thriving community and a handful of vocal detractors. One take-away from our trip to Bungie for our September cover story is how plugged in the studio is to both the community's criticism and praise of the Destiny experience. We spoke to the lead developers of Destiny about their experience launching the game last year and dealing with the highs and lows of the feedback. Stay tuned toward the end of the video to see new gameplay footage and learn how lessons from the first year of the game have informed Destiny: The Taken King.

Note: This article was originally published on August 26, 2015.

Watch the video feature below to learn about what it's been like inside the halls of Bungie for the last year.

What We Learned From Sony’s Tokyo Press Conference

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What We Learned From Sony’s Tokyo Press Conference

In the lead-up to this year’s Tokyo Game Show, the press descended on Tokyo’s Midtown Hall to get the latest from Sony about its plans for the PS4 and Vita. While attending, we learned of a few new details that will be big news for North American players, including details on the first major Bloodborne expansion and a new Kingdom Hearts collection. However, many of the announcements have less clear ties to the American audience. Even so, some of these announcements deserve attention, if only for the possibility that some may find their way stateside at some point in the future.

To reiterate that point just to be clear – the announcements below for Japanese audiences don’t necessarily mean that the same features are coming to North America.

It’s clear that Sony believes the Japanese game audience is interested in customization options, as we learned of a range of new PS Vita color options coming to Japan on 9/17, as well as nine new color skins for the PS4. The stage presentation also showed off several new colors for PS4 dual-shock controllers. Along with the announcement of a price drop for the PS4 in Japan to 34,980 Japanese yen (about $290 in U.S. currency), it’s clear that Sony is aggressively targeting Japanese players who have yet to pick up either its portable or home console this generation.

Live Stream – Destiny: The Taken King

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Bungie's third expansion to Destiny is out tomorrow and we'll be live streaming the whole day to celebrate. Editor-in-Chief Andy McNamara – one of GI's biggest Destiny fans – will be on the sticks with his level-34 hunter, ready to leap into the dangers that await on Oryx's Dreadnought.

Beginning at 1 p.m. Eastern/10 a.m. Pacific we'll dive headfirst into the new content and story missions. In the meantime, check out our Test Chamber of Destiny 2.0 where Miller and myself look at some of the new tweaks including the quest system, exotic blueprints, and the all-new Nolan North-bot.

Our stream goes live at 1 p.m. Eastern/10 a.m. Pacific. You can join the stream by clicking the banner below or by visiting our Twitch channel or YouTube channel.

Chronicles – Watch Us Play All Of Dark Souls (Episode 7)

about X hours ago from
Chronicles – Watch Us Play All Of Dark Souls (Episode 7)

From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished. You can watch the new episode below, start from the beginning with the video player even lower, or watch and share the videos on YouTube.

Series Creator Hidetaka Miyazaki Watches Twitch Plays Dark Souls

about X hours ago from
Series Creator Hidetaka Miyazaki Watches Twitch Plays Dark Souls

For our October cover story on Dark Souls III, we visited From Software to speak with the series creator Hidetaka Miyazaki about his career and how the team is approaching the third game. While we were there, we also booted up the steam of Twitch playing Dark Souls to get the acclaimed designer's raw impressions of the bizarre hive-mind playthrough. While the Twitch players have now beaten one of the most difficult bosses in the game, we visited the studio a while ago and so the captured stream footage is from August 21st. We should also note that Miyazaki will not allow his voice to be captured or video footage to be taken of him, so the audio is from his translator and the still images of Miyazaki watching the stream are the best we can do. Also, for the sake of watchability, the gameplay has been edited for shorter pauses and the chat does not accurately reflect the actions on the screen. With all of those caveats out of the way, we hope you enjoy the video! 

Watch the video below to hear Miyazaki's thoughts on the bizarre internet phenomenon of "Twitch Plays Dark Souls".

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How To Import Real Team Uniforms Into Pro Evolution Soccer 2016 On PS4

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How To Import Real Team Uniforms Into Pro Evolution Soccer 2016 On PS4

In the last generation, Pro Evo fans were able to use option files to import real-life team kits and emblems into the game. While the Pro Evo series has made great strides in the official licenses it uses for clubs, leagues, competitions, and national teams, there still are some gaps. Sharing and importing option files is a way around this, and it's back in Pro Evolution Soccer 2016 – exclusively for the PlayStation systems (this particular method is for the PS4). Thankfully, it's an easy process that also looks great.

WHAT YOU'LL NEED

The option files for the kits – complete with socks – will look like this. Files for managers and emblems can be regular shots.