Never Played Shenmue? Watch Us Play The First 16 Hours

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Never Played Shenmue? Watch Us Play The First 16 Hours

With Shenmue 3's Kickstarter officially funded, numerous people in Game Informer's community sent in requests for complete Super Replay playthroughs of the first two games in the Shenmue series. Several Game Informer staffers also expressed interest in either revisiting this series or seeing it for the first time. Since we already have numerous Super Replay projects in the works, yet wanted to get a Shenmue playthrough going now, we decided to record it as a crowd-driven experiment of sorts. If you like what you see, and want more of it, we'll return with more episodes. Just let us know in the comments section below or on YouTube.

GI Show – Destiny: The Taken King, Inside Nintendo With Comedian Mike Drucker

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Bungie updated Destiny last week with its big Update 2.0 overhaul, changing loot systems, quest tracking, and even the voice of your robot companion. All that was to set the stage for this week's The Taken King expansion. This space-faring tyrant is tearing up our solar system with wild remixes of existing enemies and a gigantic ship called the Dreadnought. On this week's show, we enthusiastically dive into Destiny's new content, catch up on Dark Souls, and chat with former Nintendo Treehouse alum, comedian, and Jimmy Fallon writer Mike Drucker.

This week's Game Informer Show crew is Andy McNamara, Wade Wojcik, Jeff Cork, and Tim Turi. Andy has been knee-deep in Destiny for days now, and even non-believers should be sure to listen for all the enticing changes Bungie is making to the game. In addition to all that, we also gush over our hands-on time with Super Mario Maker (play our levels here) and offer some info on Dark Souls III's new magic system. The email-answering segment this week is a good one too, covering everything from Mount Rushmore to those games you just can't get into. Be sure to stick around for the interview with Mike Drucker. The Jimmy Fallon writer is not only incredibly entertaining, he also shares stories and insight from his time working inside Nintendo's Treehouse.

Five Things Konami Should Add To MGS V: The Phantom Pain

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Five Things Konami Should Add To MGS V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain came out earlier this month, and it is excellent – but it isn't perfect. Konami just revealed some DLC costume plans, but for fans who have already finished the game, new outfits don’t rank high on the list of things that could further enrich the experience. To help Hideo Kojima’s latest title fully realize its potential, Konami should be focusing its post-release efforts in other areas. This list runs through five additions that would go a long way toward making The Phantom Pain more cohesive and satisfying.

A few of the entries involve restoring content that was cut during development. Every game changes from conception to release, so that fact that some things were cut isn’t necessarily surprising. However, in the case of The Phantom Pain, the removal of these elements is conspicuous because the seams aren’t smooth; they create holes in the narrative flow that leave certain threads unresolved. Konami and Kojima Productions could fix some substantial problems by making the handful of changes below.

Spoiler warning: These entries contain spoilers for The Phantom Pain. Continue reading only if you’ve finished the main story!

Confronting The Wonderful Horror Of Bloodborne: The Old Hunters

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Upon visiting Sony’s booth at this year’s Tokyo Game Show, our first stop brought us to Bloodborne’s exciting new expansion, which was just announced a couple of days ago. It would be disingenuous to say that The Old Hunters changes everything you know about Bloodborne. In fact, it’s remarkable how similar it feels to the existing base game. Those core tenets of taut action, potent horror, and beautiful but horrifying visuals remain unchanged, but several intriguing features stood out.

The Old Hunters is set in a nightmare realm that seems to be very much like the Nightmare areas seen in the base game – weird, twisted versions of reality. The skyline of the area I played is reminiscent of the cityscapes we’ve seen in other parts of Bloodborne, but the ground along which you walk is much different. Streams and small pools of blood blanket the earth in all directions,  and rising from those pools are rotting undead that seem to respond to my movements as I pass them. They don’t seem innately dangerous – more like tortured beings trapped between life and death. 

Blog Herding – The Best Blogs Of The Community (September 17, 2015)

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Who'd have thought Mad Max would be so well received? Between blogs and comments on those blogs, a lot of you are enjoying  it. Aside from Mad Max, we also have some fun features on video game backstabbers, and characters who would look killer with a beard.

Community Blogs For September 10 – September 16:

Better with a Beard: 5 Video Game Characters Who Would Benefit from Facial Hair Shut the Internet down; tstitan just won this week's blogging trophy of awesomeness. In his goofy, handsome feature, we get to see which characters would look superb sporting a beard. He was inspired to write the feature after seeing Street Fighter's Ryu sporting a beard – and I can see why: dude looks badass.

The Surprising Ambition Of Metal Gear Online

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Metal Gear Online has been something of a mystery for some time, so the opportunity to play a few rounds of the competitive experience at TGS earlier today was both exciting and revealing. The free add-on to Metal Gear Solid V: The Phantom Pain is set to release on consoles on October 6th, with a PC release next year, and its unusual and intriguing gameplay loop offers something many competitive online shooters lack – meaningful gameplay choice.

The new Metal Gear Online has at least three revealed game modes. Comm Control offers a twist on traditional domination play, in which two teams fight to control several zones around the map. Unlike traditional domination modes, each team has a separate objective. Attackers aim to complete a hack before the time limit ends, while defenders aim to slow down the hack.

Cloak and Dagger mode is modeled closely on the old Team Sneak mode from the previous online Metal Gear, in which one team is aiming to infiltrate using sneak techniques, and the other side has lethal armaments to hold them off.

Play Super Mario Maker Levels Created By The Game Informer Editors

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The Game Informer editorial staff has been playing a ton of Super Mario Maker since it launched on September 11. While we've been posting our codes on our social media accounts, we wanted to give our community a single place they could go to find our levels.

To search for these courses, you must first be in Super Mario Maker's Course World. From there, find the magnifying glass under "Courses" and then enter the 16-digit code for the level you want to play.

This list will be continually updated as more editors begin feeling confident enough to publish their stages and share them with the world, so be sure to bookmark this page! In the meantime, check out the stages the editors have already published and let everyone know which ones are your favorites in the comments section!

Chronicles – Watch Us Play All Of Dark Souls (Episode 9)

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Chronicles – Watch Us Play All Of Dark Souls (Episode 9)

From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished. You can watch the new episode below, start from the beginning with the video player even lower, or watch and share the videos on YouTube.