Test Chamber – The 16-Bit Smash-Clone Rivals Of Aether

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Test Chamber – The 16-Bit Smash-Clone Rivals Of Aether

On Game Informer's Test Chamber series, we spent an unhealthy amount of time dueling in the new Smash Bros. for Wii U. While the excitement over Smash is starting to dwindle, Tuesday saw the early-access release of Rivals of Aether. Taking the core mechanics and presentation of Smash Bros. and combining it with a 16-bit presentation, Rivals of Aether offers a solid alternative for people that don't own a Nintendo system. The full version of the game will be released on PC and Xbox One later this year.

Watch the video below to see myself, Kyle Hilliard, Wade Wojcik, and Jeff Cork duke it out.

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Leveling Tips Decrypted From The First Week Of Destiny: The Taken King

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Many of our editors have been spending time over the last week digging into The Taken King, and discovering that there are several smart approaches to keep in mind while leveling. We’ve gathered some of the most relevant tips here. Most of these ideas are targeted to players just getting started with the new content, but even veteran players may find some suggestions worth remembering.

The biggest change on hand for The Taken King is understanding the difference between character level and light. 

Character level is pretty straightforward, and it’s not going to take you long to hit level 40 if you’re playing on a daily basis. All you need to do is kill enemies and complete quests. You should also make a point to pick up any and all bounties you can to speed the process along, because lots of good things open up at level 40, including the option to equip the most powerful gear in the game. Also, remember that if you're not just a Taken King beginner, but you're starting Destiny for the very first time, then the game includes an option to boost a single guardian up to level 25 right away. To so so, just use the Spark of Light that arrives via the Postmaster. 

Test Chamber – Batman: Arkham Knight's Tumbler DLC

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Christopher Nolan's Dark Knight film trilogy garnered critical and fan acclaim for most of its run. With Batman: Arkham Knight giving several nods to past incarnations of the Caped Crusader through downloadable content, it was only a matter of time before Rocksteady released a component from the Nolan trilogy.

The Tumbler places Bruce Wayne back behind the wheel of Nolan's vision for the Batmobile. Despite the Tumbler having weapons in the films, you're unable to switch to "battle mode" when this vehicle is selected. With that in mind, Reiner and Shea check out the new DLC by taking a joyride through Gotham City, which you can watch below.

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The Best And Most-Promising Horror Games Of 2015

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This year has already been kind to horror fans, in the twisted way where "kind" means scaring them silly. We've endured a variety of harrowing and challenging trials, from a blood-soaked Lovecraftian nightmare to manipulating the fates of young partiers on a snowy mountainside. Thankfully, the year has a few more scares left. Here's a look back at the best horror games of 2015, and a collection of incoming titles that promise to offer some thrills.

Note: We've updated this story to include our review of Soma. This feature was originally published on September 3, 2015.

The Horrors Already Among Us

Test Chamber – Exploring The Underwater Terror Of Soma

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The creators of Amnesia: The Dark Descent are back with a fresh nightmare to challenge horror fans. Soma transports players to a research facility on the ocean's floor, leaving it up to them to figure out why they're there and what to do about it. I already shared my positive thoughts on the intriguing horror game in my review, but we also wanted to offer you a glimpse of Soma in action.

Join Ben Reeves and I as we offer a spoiler-free tour of the first research facility's dim hallways and unnerving occupants. 

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Tour Fallout 4's Bethesda Game Studios With Todd Howard

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Tour Fallout 4's Bethesda Game Studios With Todd Howard

With anticipation for Bethesda's Fallout 4 consuming gamers around the world, we are resurfacing this video tour that we shot at Bethesda's studio while they were developing The Elder Scrolls V: Skyrim back in 2010. Even though the footage focuses on the development of Skyrim, there are still plenty of Fallout references and you can get a sense for the working life of the developers behind Fallout 4.

On our recent visit to Bethesda Game Studios, Todd Howard (Skyrim's director) was kind enough to give us a full tour of their new office. The team is hard at work creating Elder Scrolls V: Skyrim, but there are still plenty of fun distractions within these hallowed halls, along with a number of glimpses at the new game.  From behind-the-scenes design concepts to a map of Skyrim, there are lots of exciting details to pore over. 

Watch the video below to see the space where games like Fallout and Skyrim are created.

Three Things You Have To Do In FIFA 16

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We all have ways we like to play a game, particularly if it's a sports title with which we're super familiar. But whether you're a long-time FIFA player or looking for your first turn with the franchise, there are some things in FIFA 16 I highly recommend you check out.

The game is naturally packed to the gills with things new and old that are worth experiencing, from this year's inclusion of Women's national teams and training in career mode, to Ultimate Team and Online Seasons. A trio of things stand out, however, as elements I suggest you go out of your way to investigate.

NO TOUCH FEINTS

Unravelling The Secrets Of Dark Souls Creator Hidetaka Miyazaki

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If you watched our previous video with the creator of Dark Souls Hidetaka Miyazaki, you might have been confused about the format: Miyazaki doesn't allow himself to be filmed or his voice recorded. To try and get to the bottom of the mysterious creator and the reasons why he prefers to be shrouded in secrecy, we spoke with From Software's senior managing director Masanori Takeuchi. Takeuchi has worked with Miyazaki since the latter started at From Software and has watched his meteoric rise through the ranks. We spoke with Masanori about the history of the studio for an upcoming video, but this interview segment is an attempt to unravel the secrets of Hidetaka Miyazaki. Also, we should point out that due to poor audio quality in the recording, the translator's voice has been dubbed over by Game Informer's Jeff Cork. Jeff does not actually speak Japanese.

Watch the video below to learn more about the creator of Dark Souls from one of his oldest co-workers.

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