Every Overwatch Funko Pop To Date

about X hours ago from
Every Overwatch Funko Pop To Date

Funko pumps out Pop! figures at an alarming rate, and even had one ready for Ashe when she was announced as a new Overwatch character at last year's Blizz Con. In addition to creating a figure for almost every Overwatch hero, Funko has created a variety of retailer exclusive versions that show off different skins. You'll even find some that are themed to Halloween and Christmas.

Ana (Amazon Exclusive)

D.Va (Blizzard Exclusive)

Every Overwatch Funko Pop To Date

about X hours ago from
Every Overwatch Funko Pop To Date

Funko pumps out Pop! figures at an alarming rate, and even had one ready for Ashe when she was announced as a new Overwatch character at last year's Blizz Con. In addition to creating a figure for almost every Overwatch hero, Funko has created a variety of retailer exclusive versions that show off different skins. You'll even find some that are themed to Halloween and Christmas.

Ana (Amazon Exclusive)

D.Va (Blizzard Exclusive)

The Brutal History Of Mortal Kombat’s Fatalities

about X hours ago from
The Brutal History Of Mortal Kombat’s Fatalities

Since its inception, Mortal Kombat has carried with it a sense of brutality. Seeing its share of controversy and censorship, the franchise has always been associated with video game violence, but one segment of its formula stands out as the most bombastic and iconic: the fatality.

Serving as the way to put an exclamation point on a victory, fatalities take Mortal Kombat’s trademark blood and gore and crank it to the next level: seeing the defeated character executed as if a gladiator in the arena. The “Finish Him!” command given to players prior to the window to perform a fatality has become synonymous with the series itself.

As series co-creator Ed Boon tells us, however, the franchise’s signature finishing moves were inspired by another series. “We didn’t have fatalities in mind when we started the first Mortal Kombat game,” he says. “Oddly, the idea for fatalities came from the dizzy feature that was in another popular fighting game. [Boon wouldn’t specify, but likely means Capcom’s pioneering Street Fighter series – Ed.] I personally loved getting my opponent dizzy because it was really fun getting a free hit that you knew they couldn’t block.”

What Can You Make In Dreams After A Week?

about X hours ago from
What Can You Make In Dreams After A Week?

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week?

about X hours ago from
What Can You Make In Dreams After A Week?

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

What Can You Make In Dreams After A Week? (Complete)

about X hours ago from
What Can You Make In Dreams After A Week? (Complete)

During our visit to Media Molecule's offices last year for our November cover story, the developer stood firmly behind its intentions with Dreams: Create the most accessible and deepest video game creation tool available to a mainstream audience. It was a bold statement, but one that the various demos (and later, closed beta) showed that maybe the developer of LittleBigPlanet and Tearaway could pull off its wild ambitions.

The creation suite of Dreams is now out in Early Access, meaning anyone who pays $30 while spaces are still open for the game can get their hands on the full toolset. For the next week, I’m going to be taking Dreams for a spin, work diligently with the tools to see what I can create in that period of time. The goal here isn’t necessarily to create something amazing (wouldn’t that be swell!) but instead to see what someone with little-to-no game creation experience can do with those tools if they’re willing to put in the work.

The Days Gone Survival Guide

about X hours ago from
The Days Gone Survival Guide

Days Gone's open world can be harsh. Ammo and supplies are scarce, your favorite melee weapon might break at an inopportune time, and your trusty bike only has so much gas in it. But a little planning can make the difference between being torn to shreds by a horde of Freakers and getting out alive.

Read on for our tips on how to survive in Days Gone with our handy guide, and check out our review.

SKILLS & CAMPS

The Days Gone Survival Guide

about X hours ago from
The Days Gone Survival Guide

Days Gone's open world can be harsh. Ammo and supplies are scarce, your favorite melee weapon might break at an inopportune time, and your trusty bike only has so much gas in it. But a little planning can make the difference between being torn to shreds by a horde of Freakers and getting out alive.

Read on for our tips on how to survive in Days Gone with our handy guide, and check out our review.

SKILLS & CAMPS

Ranking Every Far Cry Game

about X hours ago from
Ranking Every Far Cry Game

Go to exotic locations. Embrace the countryside. Behold the beautiful wildlife. Kill a lot of people. These are the pillars of Ubisoft's beloved open-world shooter series Far Cry, and now that our editors have had enough time to play through the latest game, we've put these murderous tourism simulators through their paces to figure out which one is the top dog.

Here are all the Far Cry games, from worst to best.

The only critically reviled game of the bunch, Vengeance was a Wii-exclusive remake of Far Cry: Instincts, and it just wasn't good at all. Like a number of Wii ports of other console games, Vengeance had interesting controls, but ugly visuals and dumb A.I. resulted in what's far and away the worst way to play Far Cry.

Dreams Is An Important Game

about X hours ago from
Dreams Is An Important Game

The early access version of Dreams has been out for nearly a week now. You can read my continuing thoughts on the game's systems and creation suite here, but I wanted to take some time outside of that piece to talk about why, after spending a lot of hours with Dreams, I think it's a significant game, one that could have a real-world impact on people and in the industry - if all the pieces fall into place.

Dreams is not the first of its ilk, a suite of tools packaged as a game dedicated to letting players create. The Movies, Project Spark, Little Big Planet and a host of other games serve as Dreams' predecessors. However, Media Molecule's latest has over seven years of development invested in it, Sony's funding, and a unique structure that gameifies the social media subscriber structure of Twitter and YouTube.

That social structure, called DreamSurfing, lets players search for content that creators in Dreams have made (video games, levels, movies, and so on) to enjoy. Creators build followings based on their creations (already users like Brantore, X_Disarmed_Pro, and Lidas are gaining attention from the community), and consumers have a wild world of content available to them at the press of a button. Indeed, Dreams' strongest feature is the sense of discovery.