GI Show – Soma, Tokyo Game Show, Kinda Funny's Greg Miller

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This week's Game Informer show covers a broad spectrum, from the memorable horrors of Soma to the forgettable doldrums of Animal Crossing: Happy Home Designer. We also recap Tokyo Game Show 2015's lineup, including Bloodborne DLC and PlayStation VR, as well as discuss the best and worst sports games of the fall. Finally, we round things out by talking to Kinda Funny's Greg Miller about his rise to Patreon fame and his friendship with Metal Gear Solid creator Hideo Kojima.

The Ben Hanson is back this week and cracklin' with energy, with me as his trusty co-host. Matt Miller swings by to talk about his time in the exotic city of Tokyo and the most notable games from TGS. Matt Kato discusses this year's Madden, Fifa, Pro Evolution Soccer, and NHL offerings, along with the skinny on Forza 6. Kinda Funny's Greg Miller is as entertaining and ridiculously nice as we've all come to expect. Follow Greg on Twitter and check out Kinda Funny here.

Watch episode 266 below or subscribe and listen to the audio on iTunes. Also, be sure to send your emails to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week!

Never Played Shenmue? Watch Us Play The First 17 Hours

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Never Played Shenmue? Watch Us Play The First 17 Hours

With Shenmue 3's Kickstarter officially funded, numerous people in Game Informer's community sent in requests for complete Super Replay playthroughs of the first two games in the Shenmue series. Several Game Informer staffers also expressed interest in either revisiting this series or seeing it for the first time. Since we already have numerous Super Replay projects in the works, yet wanted to get a Shenmue playthrough going now, we decided to record it as a crowd-driven experiment of sorts. If you like what you see, and want more of it, we'll return with more episodes. Just let us know in the comments section below or on YouTube.

Blog Herding – The Best Blogs Of The Community (September 24, 2015)

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Blog Herding – The Best Blogs Of The Community (September 24, 2015)

This week we get some blogs about what your lives would be like as video games, Pokémon battles, and a success story about changing the PS4 hard drive. I'd say it's been a pretty good week of Blog Herding.

Community Blogs For September 17 – September 23:

One Odd Journey (To A GI Internship) Parker Lemke is kind enough to share how his adventure in life has brought him to the hallowed halls of Game Informer headquarters, along with fellow interns Joseph Knoop and Marcus Stewart. Their stories are similar to most involving video game writers: a love of games, and entertaining and informing others. I previously interned at GI, and without the experience I wouldn't have freelanced for places like Official Xbox Magazine, GamesRadar, and Playboy (as well as craft beer and non-video game outlets). So good luck, guys; we wish you well on your journey!  

Rise Of The Tomb Raider’s Lara Takes Cues From Terminator’s Sarah Connor

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Rise Of The Tomb Raider’s Lara Takes Cues From Terminator’s Sarah Connor

When Rise of the Tomb Raider was first announced at E3 2014, it was done via a surprising trailer. What stands out isn’t Lara as an adventurer or hero. It’s that she was in a psychiatrist’s office as a doctor lectures her on getting past her trauma.

Positioning Lara as a victim in the sequel’s introduction was jarring, but it’s still part of Lara’s past. Crystal Dynamics hasn’t washed away the trailer, but it is positioning it in a new way. While we’ve not seen or heard anything like this about Rise of the Tomb Raider in months, it is not forgotten.

“Even in that context, there was a subtext of that conversation, which was that Lara was right,” says creative director Noah Hughes. “Lara came back having glimpsed something she can’t explain. Yes, she had been through traumatic events and had to overcome that, but ultimately she wasn’t going to let go of what she saw. People back home were not willing to believe what she saw was real. It made her an outsider in her world.”

Looking At Metal Gear’s Non-Canonical Entries

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We're all playing Metal Gear Solid V: The Phantom Pain right now, and as a result, we all have the series' complicated lore and story on our minds. Not all of Metal Gear's entries, however, play into the tricky narrative of Big Boss and his clones. There are a number of Metal Gear games that serve as standalone entries with no ties to the larger series. We wrote this feature collecting these games back when we featured Metal Gear Solid V was on our cover, but thought now would be the perfect time to reshare it. This feature originally published on February 18, 2014.

Metal Gear has been all over Game Informer this month, on both our cover and the site. While it has me excited about the main story of Big Boss and Solid Snake, it also got me curious about the Metal Gear games that exist outside of the main universe canon.

These games stand completely separate from the story of Big Boss and his cloned children with state-of-matter first names, but are Metal Gear games nonetheless. Only one of these games did not have series creator Hideo Kojima’s direct participation.

Prominent Voice Actor Says Publishers Aren’t Willing To Negotiate Proposed Fee, Condition Changes

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Prominent Voice Actor Says Publishers Aren’t Willing To Negotiate Proposed Fee, Condition Changes

Yesterday, a number of well-known voice actors began sharing their decisions to vote in favor of a strike called by the SAG-AFTRA union. Given the high-profile nature of voice work in the gaming industry, this issue has become important for those in creative roles, as well as for customers.

There is currently a media blackout to which both the union and publisher representatives have agreed. Today, I had the opportunity to speak with a prominent voice actor that shared another perspective on the negotiations.

Because of the blackout and his union status (which we verified), we are honoring his request for anonymity. All we can tell you is: You are likely familiar with his work across mediums.

A Look At The Voices Behind Gaming’s Iconic Characters

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A Look At The Voices Behind Gaming’s Iconic Characters

Voice actors do so much for the characters we spend our free time with. While writing is critical to shaping each character, so much of a character’s personality is driven by a voice actor’s performance.

Voice acting has become such an established part of the typical gaming experience, but disagreement between voice actors and publishers could lead to a voice actor strike, meaning that some of the voices we’ve gone on adventures with could disappear for a period of time. Join us as we highlight some of the actors behind the voices we’ve spent hours upon hours with.

Nolan North

Dark Souls Creator Miyazaki Shares His Favorite Bosses From The Series

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From Software's Hidetaka Miyazaki is responsible for some of video games' most challenging and rewarding boss encounters. The Souls series creator and studio president has shown his creative genius in everything from the gargantuan Asylum Demon in Dark Souls to intense showdowns with Bloodborne's Lovecraftian nightmares. With so many brutal bosses on display throughout Miyazaki's games, we asked the creator himself which ones are his favorites.

Note: Miyazaki's answers don't include the upcoming Dark Souls III (read our cover reveal here), since it's not out until next year.