The Sleeper Simulant Is The Taken King's Biggest Mystery, See It In Action

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The Sleeper Simulant Is The Taken King's Biggest Mystery, See It In Action

When we first posted this article on Destiny’s Sleeper Simulant exotic weapon during our month-long cover story for The Taken King, little did we know how elusive the weapon would turn out to be. Even as Destiny fans have continued to uncover new secrets in The Taken King, as of this writing, no one in the game has figured out how to acquire Sleeper Simulant. There’s even a dedicated subreddit filled with Guardians hunting out clues. As the community continues to search, here’s a look at our original article on the exotic heavy fusion rifle, including our exclusive video of an unleveled Sleeper Simulant in action.

[This article was originally published on August 7, 2015]

Original Story: For the Taken King, Destiny is crafting a suite of new exotic weapons for players to fawn over and collect. However, not all of these will be acquired randomly; some truly powerful tools will require work to unlock. The journey Bungie took to create Sleeper Simulant, however, is nearly as interesting as the path players will take to unlock it. We spoke with a few of Destiny's weapon smiths to get the rundown on how Bungie designs an exotic weapon from scratch, and then we took the weapon for a test drive ourselves.

What Do Amiibos Do In What Games?

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What Do Amiibos Do In What Games?

Nintendo still hasn't fully revealed exactly how amiibos will function across its many games, but we plan on keeping track of their compatibility in this feature.

Nintendo’s amiibos differ from comparable toys like Skylanders and Disney Infinity figures in they will work across a collection of games – even some third-party games. This is where you will find a continually updated compendium detailing what amiibos do and unlock in the games in which they are compatible.

Taking advantage of amiibo functionality for Wii U games often involves finding the option in the menus and then touching the amiibo to the bottom left corner of the GamePad when prompted.

Is Yoshi's Island A Super Mario World Game?

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The first Yoshi's Island game's full title is Super Mario World 2: Yoshi's Island – but is it really the true sequel to Super Mario World? We asked the game's creators.

Shigeru Miyamoto is Mario's creator, and served as producer on Yoshi's Island, which released 20 years ago today. Here's what Miyamoto had to say about the game's place in the Super Mario series of games when we asked him back in 2012.

When we first made Yoshi's Island, we considered it part of the Mario series. After that, the Yoshi series continued on its own. As developers, do we consider it to be part of the core Mario series? The answer is yes.

Super Replay – Super Mario World 2: Yoshi's Island

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Super Mario World 2: Yoshi's Island released in North America 20 years ago today, which is the perfect excuse to revisit our full playthrough.

Super Mario World 2: Yoshi's Island is one of the most underrated games of all time, especially if you're talking to myself or our video producer Ben Hanson. That's why we decided to give it some attention and sing its praises via a new Super Replay. Watch below as we try to convince a rotating cast of guests of its greatness.

Note: The first episode is lacking sound effects due to a technical mishap.

NBA 2K16's Face-Scanning Feature Is Still Not Great

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Last year, NBA 2K15 implemented a way to scan your face into the game in hopes of enabling you to create ultra-realistic-looking versions of 2K players in the game. Unfortunately, the potential of this feature was greatly overshadowed by the shortcomings, as monsters created by the game began popping up all over the Internet. With another year of this technology under the belt of Visual Concepts, however, we hoped that this feature would be greatly improved this year...or at the very least let us create humans instead of abominations.

I spent a chunk of today coercing several members of the Game Informer team to sit in front of an Xbox One Kinect in hopes of seeing a better version of last year's debacle of a feature. I set up a makeshift studio in the empty desk next to mine and turned all of the lights on to create an ideal environment for face-scanning. Unfortunately, it wasn't enough. Check out how various Game Informer editors (and even one intern) fared when they scanned their faces into NBA 2K16.

Five Things NBA 2K16 Does Right That Every Sports Game Should Emulate

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Five Things NBA 2K16 Does Right That Every Sports Game Should Emulate

This week 2K Sports gave gamers the first great sports title of the console generation, NBA 2K16 (read our review here). As with any high-water mark in a game genre, other developers have a tendency to emulate the success story. Over the last few generations we’ve seen great ideas such as online franchise, Road to the Show, and Ultimate Team mode spread across the myriad sports titles. Here are five elements of NBA 2K16 we feel are natural candidates for adoption in sports games moving forward.

Make The Time Between Games Matter

Never Played Shenmue? Watch Us Play The First 19 Hours

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Never Played Shenmue? Watch Us Play The First 19 Hours

With Shenmue 3's Kickstarter officially funded, numerous people in Game Informer's community sent in requests for complete Super Replay playthroughs of the first two games in the Shenmue series. Several Game Informer staffers also expressed interest in either revisiting this series or seeing it for the first time. Since we already have numerous Super Replay projects in the works, yet wanted to get a Shenmue playthrough going now, we decided to record it as a crowd-driven experiment of sorts. If you like what you see, and want more of it, we'll return with more episodes. Just let us know in the comments section below or on YouTube.