The Potential Voice Actor Strike Explained

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This week has seen a flurry of news, but no story has been bigger than the looming SAG-AFTRA strike over voice actor working conditions. Because of a media blackout, we don’t have all the details. In fact, everything we’ve heard has been from the union’s perspective.

We’ll continue to update this story as more information is made available, but we felt it important to put forward everything we know in digestible form. 

The Current Status

One Year Later: The Surprisingly Playable Assassin’s Creed Unity

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One Year Later: The Surprisingly Playable Assassin’s Creed Unity

Assassin’s Creed Unity was a complete mess at launch. That fact can’t be sugar-coated; an array of technical issues prompted an outcry from gamers – resulting in an apology from Ubisoft and the discontinuation of the planned season pass. The release of barely functional games is not something to be taken lightly or excused, but in the case of Unity, the backlash may have scared players away from what eventually became a decent game.

In fact, I was one of those fans deterred by the problems surrounding Unity’s launch. After playing a few missions, I decided to wait until the dust settled before diving in – but that took so long that I just moved on to other games. Plus, I had already gotten my AC fix for the year thanks to Rogue. But now, with the release of Assassin’s Creed Syndicate only weeks away, I decided it was time to finally revisit Unity on PlayStation 4. To my surprise, I’m playing a fun (and functional) game!

If you’ve been avoiding Unity because of the prevailing sentiment that it’s a broken trainwreck, you should know that it’s safe to come back. The following is a rundown of common problems from the launch window that I’ve found to be improved or fixed completely during my time with Unity.

Reinventing The Mob – Breaking Down The Gameplay Of Mafia 3

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With more and more game franchises making the transition to an open world, it's tougher than ever to stand out these days. Even for an early innovator in the genre like Mafia, the pressure's on to create a unique experience for players. With our November cover story on Mafia III, we're rolling out a month of content covering the most interesting aspects of Hangar 13's Mafia III. To start things out, we let executive proudcer Andy Wilson and creative director Haden Blackman explain the gameplay loop and what makes the overall experience "hard to compare".

Watch the video below to see more and learn more about the gameplay of Mafia III.

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Test Chamber – Watch Darth Vader Force Choke Us In The Star Wars Battlefront Beta

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Star Wars fans likely have two dates memorized: November 17, the launch of Star Wars Battlefront, and December 18, the theatrical release of Star Wars: Episode VII – The Force Awakens. The countdown to both launches is made a little less painful today with the launch of the Star Wars Battlefront beta on PlayStation 4 and PC. We took a brief look at the two modes players can test out at this early time, and walked away mighty impressed by the classic trilogy vibe, and flow of combat.

We kick off our look with an 8 vs. 8 match on the planet Sullust. Tim Turi and I pass the controller on every death, and end up doing fairly well in this match. The next match we dive into is Walker Assault, Star Wars Battlefront's large 40-player mode with vehicle integration. We suit up as the Rebels and show off many of Battlefront's unique features, all while dying over and over again. Darth Vader even makes an unexpected appearance at one of our spawn points.

Enjoy the video, folks! Let us know what you think of the beta in the comments section below.

Volume Creator Discusses Robin Hood, Class Warfare, & Let's Play Influences

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Volume is a game that, blatantly enough, takes a swell of inspiration from Robin Hood legends and the fondly remembered VR gameplay of Metal Gear Solid. Hero Robert Locksley intends to shake down the fortunes of the corrupt one percent, all by instructing viewers via a live stream of his simulated heists in the titular A.I. program, the Volume. The Volume allows Locksley to build simulated environments identical to the residences and workplaces of those he’s about to rob from, with the assistance of the Volume’s A.I. “Alan,” voiced by Danny Wallace. Locksley’s viewers are then instructed to replicate his pacifist infiltrations.

What’s most interesting isn’t the jolly tale of the quintessential thief, but the shades of grey developer Mike Bithell has added to the tale, calling into question the morality of a modern day Robin Hood. In the age of online video streaming and massive cult followings, many of which are thanks to the rise of YouTube Let’s Play stars, how much responsibility does an internet celebrity carry for his audience and their actions? When they begin to replicate their idol – turning their hero’s simulations into actions, often at the risk of something tangible – is it safe to say who the good guy is anymore?

Spoiler Warning

Spoiled! Metal Gear Solid V: The Phantom Pain

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Analyzing the story of Metal Gear Solid V is like unpacking a dusty old box of tangled Christmas lights – once you think you've straightened it all out, you're still left with some burnt-out bulbs. Thankfully, several Game Informer editors have now beaten The Phantom Pain and have united to try to make sense of the most recent twists and turns. Sit down and strap in for a meaty deep dive packed with spoilers all about Snake's most recent adventure.

This episode of Spoiled! features Metal Gear lore nuts, Joe Juba and Tim Turi, alongside Andrew Reiner who tries to piece the madness together from a safe distance. This is your last warning: The video below contains spoilers.

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Coping With The Hype Of No Man's Sky

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Coping With The Hype Of No Man's Sky

[This article was originally published on December 17, 2014]

Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities. While visiting the studio for our cover story on No Man's Sky, we spoke with studio founder Sean Murray about what it's like to be in the eye of the hurricane of hype and how the team deals with that kind of external pressure.

Watch the video feature below (or the YouTube version) to learn what it's like to work on such an anticipated game and how the internet's concept of the game will face up to the reality.

Chronicles – Watch Us Play All Of Dark Souls Episode 23

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Chronicles – Watch Us Play All Of Dark Souls Episode 23

From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with series creator Hidetaka Miyazaki and play more of the game for our October Dark Souls III cover story. Well, the excitement crackling around From Software's Souls series is too much for us to handle, so we couldn't stop ourselves from playing through the entire the first Dark Souls game.

This isn't Dan Tack and Tim Turi's first From Software rodeo, either. The duo has tackled Dark Souls II in a previous Chronicles series and played hours of Bloodborne together. So sit back, relax next to your nearest kindled bonfire, and watch the excitement unfold as Dan guides Tim through his first full playthrough of Dark Souls until the final foe is vanquished.

New episodes of our grueling Dark Souls playthrough will be posted everyday, Monday through Friday... until we're finished. You can watch the new episode below, start from the beginning with the video player even lower, or watch and share the videos on YouTube.