Replay – Evil Dead: Hail To The King

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Join the G.I. crew for a terrifying look at the PS1 horror "classic," Evil Dead: Hail To The King. It's terrifying in all the wrong ways.

Reiner, Joe, and I do our darnedest to motivate Tim through the Resident Evil-inspired environments, as he picks mushrooms, unintentionally farms health pick-ups, and gets lost in the mother of all hedge mazes. After a while, conversation veers into more philosophical topics. How does the digestive system of a phantom deadite work? Are hellbillies really translucent? And what the heck is Burn Notice about?

Later in the episode, our fearsome foursome goes head-to-head(-to-head-to-head) in a winner-takes-all Fusion Frenzy tournament! Scratch that – it's actually more like a loser-dies-horribly Fusion Frenzy tournament. Who end up on the bottom of the dog pile? Watch the video to find out.

The Science Behind Why We Love Loot

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This article originally appeared in issue 68 of Game Informer's Australian magazine, written by Nathan Lawrence.

A well-crafted loot system converts gamers into bowerbirds [a bird found in Australia that collects colorful items]. We run around collecting shiny bling, gathering up swag to build a shrine to our in-game achievements. There's a reason why games with loot mechanics have such an allure to the average gamer: these systems tie directly into certain mental processes that tempt us to come back for more. While some games have more rewarding loot systems than others, they all tap into basic psychological principles that make us believe that we will be rewarded if we persist.

Personally speaking, the futility of the quest for loot came to a head recently with Destiny 1.0. After more than 100 hours of play, I found that the hunt was triggering a series of negative emotions.

Submit Your Questions For Our Mafia III Podcast

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Submit Your Questions For Our Mafia III Podcast

Our month of Mafia III coverage is coming to a close next week, and now that we're almost done sharing all the details we gathered from our trip to developer Hangar 13 in Novato, Calif., we want to open up the floor to our readers. Do you have a question about the combat, narrative, setting, inspiration or another aspect of Mafia III? Now is your chance to ask it. 

Post your questions in the comments section below. We'll be talking to creative director Haden Blackman next week for a special edition podcast, and we'll use the best reader-submitted questions during our conversation.

To learn much more about Mafia III, click on the banner below to enter our hub of exclusive content that will be posted throughout the month.

Assassin’s Creed Syndicate: 10 Spoiler-Free Tips For Beginners

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With Syndicate hitting retail shelves today, fans of Ubisoft’s franchise are jumping into Victorian London and discovering what’s familiar and what’s new for this year’s installment. For gamers who are just starting the adventure, here’s our advice for how to focus your efforts, which skills to buy, and where to look for secrets.

Pick a main Frye Syndicate stars twin Assassins, Jacob and Evie Frye. You can control either of them, and the game only forces you to play one or the other for specific main story missions. That means that you can run around London as whoever you want, liberating the boroughs and completing sidequests. However, you should pick one of the siblings for your open-world activities and stick with that choice (I went with Evie). That’s because there are certain skills that are extremely helpful – more on that next – but spending the skill points on both characters is wasteful. Better to consolidate these utility skills on one Frye, leaving the other to invest in other abilities.

Crescent City Criminals: Why Setting Mafia III In New Orleans Makes Sense

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When you think about mob tales, New Orleans is far from the first city that comes to mind. The five families of New York City, prohibition gangland of Chicago, and glitz and glamour of Las Vegas are the most iconic settings for criminal underworlds in America, but when researching potential locations to set Mafia III, 2K Games was surprised by the amount of influence La Cosa Nostra had in the Big Easy.

"New Orleans has a lot of deep roots in terms of American mafia," says lead writer William Harms. "One of the big first Mafia families came in the late 1800s - it goes back that far."

"Throughout the South there was a large Mafia presence, and we didn't want to ignore that," adds creative director Haden Blackman. "While there was still communication between the mobsters in the South and the commission that ran the Mafia in general, it wasn't the same as you might have with the five families or even in Chicago. They were a little more autonomous, and we wanted to show that."

Where Assassin's Creed Should Go Next: The First Civilization

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Where Assassin's Creed Should Go Next: The First Civilization

 Now that Assassin's Creed: Syndicate is out in the wild, we wanted to revisit this conversation to get your thoughts on the current state of the Assassin's Creed franchise. This article was originally published on May 9, 2015.

I'm growing disenchanted with the Assassin's Creed games, a series that once dazzled me with its melding of period piece storytelling and secrets tied to an ancient civilization possessing technology far beyond ours today. Ubisoft's focus is now mostly on exploring the past, something they do quite well, but I'm finding that, without the mystery, the experience is different and and not nearly as engaging. Part of its DNA missing.

As much as I enjoy suiting up as an assassin and exploring landmark events in human history, such as the French Revolution or Italy during the 15th century, the big hook for me, which took root in Assassin's Creed II, was searching for "The Truth," secrets, messages, and images that pointed to a much larger story unfolding. This hunt for clues tied to that ancient civilization was one of the best optional objectives I've ever come across in a game.

Test Chamber – The Legend Of Zelda: Tri Force Heroes

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Test Chamber – The Legend Of Zelda: Tri Force Heroes

Tri Force Heroes marks Zelda's return to a multiplayer focus, and we gathered three players to try out the cooperative play.

Join myself, Wade Wojcik, and intern Marcus Stewart as we argue over the Zelda timeline (more on that here), compete over the bow and arrow, yell about Deku Scrubs, and generally work together as a team when the mood strikes us.

The Legend of Zelda: Tri Force Heroes is out today for 3DS and you can head here to read our full review.

Nintendo Confirms Tri Force Heroes’ Place In The Zelda Timeline

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Nintendo Confirms Tri Force Heroes’ Place In The Zelda Timeline

Once a source of great mystery and fan speculation, the Zelda timeline has now become official franchise canon following the release of Hyrule Historia, and Nintendo is more than happy to discuss where the assorted games appear – depending on when you ask them.

I spoke with a Link Between Worlds and Tri Force Heroes director Hiromasa Shikata at E3 earlier this year and the first question I asked was where the, at the time, recently announced Tri Force Heroes, sat on the timeline. This was Shikata's response then:

Where does Tri Force Heroes take place in the Zelda timeline?That’s a tough question. The Zelda timeline is quite complicated if you look at the history of Zelda I think you can see there are three branches. I can’t really designate which one of those branches we’re looking at, but as far as the design itself, it really is Link Between Worlds. But it’s not – as far as a timeframe – before or after. We haven’t really settled on or said that.

Does it take place in the same universe or world as A Link Between Worlds?

Again, with the history of Zelda we have these three parallel worlds. I can’t say which one it’s in at this point.

Test Chamber – Dragon Ball Z: Extreme Butoden

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A new Dragon Ball Z game released this week for 3DS, so Game Informer's biggest Dragon Ball fans decided to take it for a spin.

Join myself and Ben Hanson as we try out the game's alternate story mode, play as a wide variety of characters, and bring non-fighters like Chi Chi and Oolong into the fray. We won't be doing a full formal review of the game, but we wanted to at least take a look and see how the game plays.

Extreme Butoden is developed by Arc System Works, best know for fighting games like Guilty Gear and BlazBlue. It's not the studio's first Dragon Ball video game, but it is the first one the studio has worked on since the release of Dragon Ball Z: Supersonic Warriors 2 on the original DS in 2005.

Star Wars Characters Who Deserve Their Own Spin-Off Game

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Star Wars Characters Who Deserve Their Own Spin-Off Game

A few months ago, we asked readers a simple question: What Star Wars character deserves their own game? Obvious picks like Boba Fett and a wide variety of Darths dominated the list, as well as a surprising swell of interest in R2-D2. Since then, Star Wars has remained on the forefront of our minds thanks to the upcoming release of Star Wars Battlefront and, of course, Star Wars: Episode VII – The Force Awakens. Players get to take on the roles of iconic characters from the universe such as Han Solo and Emperor Palpatine in Battlefront, but we're expanding the scope. What Star Wars characters would we like to see star in their own games? We've compiled some of our favorites, as well as some ideas on what kinds of experiences they'd be well-suited for. 

There are plenty of actual Star Wars games on the horizon, including Battlefront and the upcoming Disney Infinity 3.0 playset based on The Force Awakens. And although Visceral isn’t providing any details, the studio is working on another game based within the universe. Our own Andrew Reiner seems to think it’s a Han Solo game, which is certainly something that fans have been asking for. In the meantime, here are some ideas we've had, including a few that fans have probably not been asking for.