Nintendo’s Best-Selling Wii U And 3DS Titles As Of September 30, 2015

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Nintendo has once again updated its best-selling games on Wii U and 3DS. With new entrants on the systems, including Super Mario Maker and Animal Crossing Happy Home Designer, the list is shaken up a bit.

We’ve included all the relevant information, including change in sales and placement on the top-selling list. We’ve also recalculated attach rate based on new software and hardware sales numbers. When last we reported, figures were based on sales as of March 31, 2015.

Here’s where things stand on Wii U, of which 10.73 million units have been shipped:

Recap: Sony’s Paris Games Week Conference

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Sony's press conference for Paris Games Week had all the bases covered, from new announcements to fresh looks at games we were already excited about. Though no one moment or reveal stands out as jaw-dropping, the event was a chance for several publishers (and the PS4) to shine. We've collected all of the info – news, trailers, and more – in one convenient place.

Detroit: Becoming Human announcement from Quantic Dream (based on the studio's Kara demo)

Wild reveal, a new title from Rayman creator Michel Ancel

Coming To Terms With Life Is Strange’s Finale

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Coming To Terms With Life Is Strange’s Finale

Endings are tricky, and one of the hardest parts of any media to get right. Consumers often have expectations and want to feel like their time is well spent. Good endings leave you feeling like you got something out of the journey, but a bad one can overshadow the entire adventure. After all, the finale echoes long after the experience is over.

As games focus on choices as part of the interactive experience, expectations arise on how much control players should have over the actual authored story. We saw just how heated this can get over Mass Effect 3's ending. Dontnod's Life is Strange is another game to take on the challenge of choice and involving players in the narrative, and while it's done a great job of making certain options and scenes appear based on your decisions, the ending left fans divided. In a way, Dontnod may have been on to something when it titled Life is Strange's final episode, "Polarized."

Note: Do not read on if you have not completed Life is Strange in its entirety.

Test Chamber – Darksiders II: The Deathinitive Edition

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The shuttering of THQ and Vigil Games' doors put a dark cloud over the future of the Darksiders franchise, but it appears new publisher Nordic Games is intent on keeping its flame alive. Today's release of Darksiders II: The Deathinitive Edition is hopefully the first of many to come.

This HD re-release for Xbox One and PlayStation 4 features enhanced visuals, further tuning, and all of the DLC sewn into the experience. Kyle Hilliard joins me for an early look at Darksiders' unexpected return, and we quickly learn that we both want to play this game again. If you want to see how this first slice of gameplay compares to the original game, check out our previous Darksiders II Test Chamber, which mirrors the same gameplay sequence.

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Watch Us Play Six Hours Of Halo 5: Guardians

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Watch Us Play Six Hours Of Halo 5: Guardians

As you can tell from our early Halo 5 impressions, the game is a worthwhile new entry for the series. But you don’t have to take our word for it. Now that the game is out, you can play the game for yourself. However, if you can't get your hands on Master Chief's newest adventure, watch us play the opening hours of the game's campaign and then dive into the multiplayer.

The stream will run for 6 hours, starting at 12pm PST 3pm EST on Game Informer's Twitch and YouTube channel, so tune in and join the fun!

Is The Xbox One Elite Wireless Controller Worth Its Premium Price? We Weigh In

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Is The Xbox One Elite Wireless Controller Worth Its Premium Price? We Weigh In

The Xbox One controller is praised for its form and function, and is more than capable of handling the wear of the average gamer. But with the rise of competitive gaming, some now demand more from their controllers, causing the majority of pros to play on pricey custom controllers molded to their specific playstyles. In response, Xbox has forged a partnership with industry leader Scuf Gaming to produce the Xbox One Elite wireless controller, which releases on October 27 for $150.

To appeal to more than just the mainstream gamer, Xbox has made nearly every aspect of the Elite controller customizable. You can easily peel the magnetic d-pad and sticks off the face of the controller and change them out for different ones. The gamepad also features hair trigger locks, giving you more control over the triggers’ range of motion. Since the hair triggers are adjusted with a flick of a switch, the Elite has a clear advantage over Scuf’s offerings; the third-party manufacturer requires you to use a special tool to open the controller to adjust the triggers. 

The Big 2015 Parents' Guide To Skylanders: SuperChargers, Disney Infinity, And Lego Dimensions

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Over the past five years, the unlikely success of Activision’s Skylanders franchise has blossomed into a full-blow genre. This year, there are three major entrants in toys-to-life space (not counting Nintendo’s own spin on things with Amiibo).

As a service to parents, we’re breaking down everything that’s coming for the three different games. Below, you’ll find complete checklists for the toys and accessories we know are coming to Skylanders: SuperChargers, Disney Infinity 3.0, and Lego Dimensions

We’ve also detailed some things to know about each of the games as you're considering what you might already own (and what your kids say they need).

Opinion – How Guitar Hero Live’s Microtransactions Sour The Experience

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Music discovery is one of the main reasons I enjoy Guitar Hero and Rock Band. With Guitar Hero Live’s TV mode, FreeStyle Games and Activision implemented a system that requires you to earn on-demand song plays by playing on streaming channels. I was originally excited at the prospect of being forced to play songs I was unfamiliar with in order to play songs I wanted to play. Unfortunately, the currencies in GHTV are too convoluted for their own good and too often get in the way of allowing the player to just enjoy the otherwise solid gameplay of Guitar Hero Live.

Over the past decade, I’ve been a massive fan of the Guitar Hero and Rock Band franchises. I’ve wowed my coworkers with rundowns of how much money I’ve spent on games, instruments, and downloadable content between both of the series. Even as a money-deprived college student, I didn’t hesitate to spend $2 if it meant providing my friends and me with a more enjoyable experience.

Characters With Class: The New Era of Arena Shooters

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Characters With Class: The New Era of Arena Shooters

Shooters have dominated gaming in many respects for ages, from Quake to Halo to Destiny. But even as the core genre has shifted down different paths things have remained hypercompetitive as titles challenge each other for visibility, user-retention, and eSports dominance. Games like Titanfall and Evolve roared out the gates, but today titles need to look to the future immediately after launch to stay relevant. What’s in the box rarely cuts it anymore to cultivate a community. New shooters on the market aren’t just playing against the current crop of hot new titles, but all the shooters still keeping their audiences engaged year after year like CS:GO and Team Fortress 2. 

Now a new breed of shooters is taking the tried-and-true elements of team-based running-and-gunning and infusing them with character personalities that make up “classes” and objective-based gameplay that’s become the staple of the MOBA genre. Sometimes they are even including the waves and bases that make up the core of the conflict. 

As with many emergent genres before it, this destination hot spot is on the PC, and the console scene is brimming with competition.  What’s in store for the future of FPS? Let’s take a look.