Replay – Shadows Of The Damned

about X hours ago from
Replay – Shadows Of The Damned

In 2011, EA published a game unlike anything it had before or since with Shadows of the Damned. It was born from the minds of Suda 51, known for games like Killer 7 and No More Heroes, and Shinji Mikami, the former Capcom staple behind games like Resident Evil and Resident Evil 4 among other classics.

Looking toward Resident Evil 4 for gameplay inspiration, Shadows of the Damned tells the story of Garcia Hotspur and his transforming gun sidekick, Johnson, as they explore the underworld in search of Hotspur's kidnapped girlfriend, Paula. The journey is bizarre and full of a surprising amount of interesting world-building and it holds up well almost eight years after release. Well... the gameplay does anyway.

For Game Informer's original review of Shadows of the Damned, head here.

Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

about X hours ago from
Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

Assassin’s Creed Odyssey was a good game when it released last fall, and it’s only gotten better through a variety of free updates adding things like new game+ and extra quests. However, not all of the expanded content is free. A season pass offers access to two DLC stories (each one has three episodes), and this week marks the beginning of the second arc, entitled Fate of Atlantis. The first arc (Legacy of the First Blade), left me with mixed feelings – but judging just from this first new episode, The Fate of Atlantis makes major improvements in almost every area.

Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

about X hours ago from
Five Reasons To Play Assassin’s Creed Odyssey’s First Atlantis DLC

Assassin’s Creed Odyssey was a good game when it released last fall, and it’s only gotten better through a variety of free updates adding things like new game+ and extra quests. However, not all of the expanded content is free. A season pass offers access to two DLC stories (each one has three episodes), and this week marks the beginning of the second arc, entitled Fate of Atlantis. The first arc (Legacy of the First Blade), left me with mixed feelings – but judging just from this first new episode, The Fate of Atlantis makes major improvements in almost every area.

The Best Of Overwatch's Workshop

about X hours ago from
The Best Of Overwatch's Workshop

Overwatch players can now dream up new hero powers and make changes to the base game using the Workshop, an in-game scripting system that opens up customization of the game's rules, conditions, and actions. The best part of the Workshop: All of the players' creations end up in the Game Browser. 

We've rounded up some of the coolest and most creative Workshop creations that we've seen, and will continue updating this article with new ones when we run across them. If you know of some that you think belong on this list, mention them in the comments and we'll check them out.

Group up! Code: 61Y6P

The Best Of Overwatch's Workshop

about X hours ago from
The Best Of Overwatch's Workshop

Overwatch players can now dream up new hero powers and make changes to the base game using the Workshop, an in-game scripting system that opens up customization of the game's rules, conditions, and actions. The best part of the Workshop: All of the players' creations end up in the Game Browser. 

We've rounded up some of the coolest and most creative Workshop creations that we've seen, and will continue updating this article with new ones when we run across them. If you know of some that you think belong on this list, mention them in the comments and we'll check them out.

Group up! Code: 61Y6P

The 10 Coolest Tools In Dreams Any Dummy Can Use

about X hours ago from
The 10 Coolest Tools In Dreams Any Dummy Can Use

Last week Dreams launched in early access, and as with Media Molecule’s previous games, the studio is aiming for a lofty goal: to make the creation of user content easy, accessible, and fun for everyone. Even if you consider yourself artistically challenged, you may want to give Dreams’ creation tools a shot – not only are the basic controls simple to learn and use, Media Molecule has crafted some remarkably powerful tools that will have you pumping out impressive effects in no time flat. Here are our favorites.

The 10 Coolest Tools In Dreams Any Dummy Can Use

about X hours ago from
The 10 Coolest Tools In Dreams Any Dummy Can Use

Last week Dreams launched in early access, and as with Media Molecule’s previous games, the studio is aiming for a lofty goal: to make the creation of user content easy, accessible, and fun for everyone. Even if you consider yourself artistically challenged, you may want to give Dreams’ creation tools a shot – not only are the basic controls simple to learn and use, Media Molecule has crafted some remarkably powerful tools that will have you pumping out impressive effects in no time flat. Here are our favorites.

Madden NFL 20's New Ability System Spotlights The League's Superstars

about X hours ago from
Madden NFL 20's New Ability System Spotlights The League's Superstars

The NFL loves its superstars, from team-lifting QBs like Tom Brady to game-changing wide receivers like Antonio Brown, and QB-crunching monsters like Aaron Donald. But Madden hasn't always been able to highlight these kinds of players in ways that not only make them powerful but like they perform in real life.

This year's new Superstar X-Factor feature hopes to address this fact and not only make these players feel like the stars they are, but also influence Madden across its many modes.

"The NFL last year felt like a star-driven league," says creative director Mike Young, "appointment viewing-based TV because you had to see the Rams-Chiefs. You had to see Donald play. You had to see Khalil Mack play."

Madden NFL 20 Makes A Recommitment To Franchise Mode

about X hours ago from
Madden NFL 20 Makes A Recommitment To Franchise Mode

This console generation hasn’t been a great one for fans of sports franchise modes. While the dominant NBA 2K series continues to explore meaningful innovations in the space with new concepts like a GM story mode, persistent injury systems, and deep customization tools for MyLeague, the rest of the sports games have largely sat idle with decaying, dated systems. Madden has been one of the guiltiest parties when it comes to stagnation. Outside of a few scouting and progression updates, EA Tiburon has been largely content to let this mode idle while committing more resources to the lucrative Ultimate Team mode and prestige Longshot story mode. For NFL fans longing for major leap forward in franchise play, if it executes on its concepts Madden NFL 20 could be the first step toward realizing that dream. 

“It's the most interesting year-round sport in my opinion,” says Madden NFL 20 creative director Mike Young. “We care about it all year long, and there are phases of it. [With Madden NFL 20] we want to bring to life the ability to have decisions that can impact your franchise based on how you handle personnel, morale, teammates, and employees. That just wasn't in Madden at all. It felt like a stats management game only.”

Madden 20's New Ability System Spotlights The League's Superstars

about X hours ago from
Madden 20's New Ability System Spotlights The League's Superstars

The NFL loves its superstars, from team-lifting QBs like Tom Brady to game-changing wide receivers like Antonio Brown, and QB-crunching monsters like Aaron Donald. But Madden hasn't always been able to highlight these kinds of players in ways that not only make them powerful but like they perform in real life.

This year's new Superstar X-Factor feature hopes to address this fact and not only make these players feel like the stars they are, but also influence Madden across its many modes.

"The NFL last year felt like a star-driven league," says creative director Mike Young, "appointment viewing-based TV because you had to see the Rams-Chiefs. You had to see Donald play. You had to see Khalil Mack play."