Inside The Mind Of PlayStation Studios' Hermen Hulst

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Inside The Mind Of PlayStation Studios' Hermen Hulst

Hermen Hulst hasn’t been head of PlayStation Studios for long, only taking over the position from gaming industry veteran Shuhei Yoshida about a year and a half ago. However, in that time, he’s had to contend with a console launch, the complications of COVID-19 on game development, and helping studios launch some of Sony’s most successful and inventive games, such as The Last of Us Part II, Returnal, and Ratchet & Clank: Rift Apart.

PlayStation Studios is an international network of development studios creating gaming experiences. Hulst is tasked with leading the 12 internal studios under the banner and ensuring the developers have the resources and support they need. The list of talent includes industry juggernauts, such as Insomniac Games (Ratchet and Clank), Guerrilla Games (Horizon Zero Dawn), Sucker Punch (Ghost of Tsushima), Naughty Dog (Uncharted, The Last of Us), Santa Monica Studios (God of War), and Media Molecule (Dreams), to name a few.

How Life Is Strange Inspired Tales Of Arise

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How Life Is Strange Inspired Tales Of Arise

This month, Game Informer’s RPG issue featured Tales of Arise on the cover, and we were able to sit down with Bandai Namco to discover it was reinventing the long-running franchise for a modern audience. It led to some interesting tidbits, from putting more strategy into combat to make players feel more in the action to having better puzzle implementation in dungeons. Bandai Namco never shied from discussing the importance of this entry.

“This is a huge revival after 25 years of the Tales series, and we really wanted to bring a Tales title to the next level,”  producer Yusuke Tomizawa told us at the time. “We wanted to elevate and push the envelope. [To do that,] we wanted to focus on really brushing up the quality, making sure it’s polished. And also, for the game concept, we want it to be really exciting for both new players and for existing fans, preserving what everybody has loved about Tales but also appealing to a new audience.”

Super Replay - Demon's Souls

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Super Replay - Demon's Souls

The action continues with Episode 3, featuring fiery wings and big bosses! Come join us for another exciting episode of Super Replay today at 2 CST!

In 2009, From Software changed everything with Demon’s Souls on the PlayStation 3. The challenging action RPG would go on to lead the way for a critical subgenre with the Souls games and Bloodborne. With the PS5, Demon’s Souls found a new home with Bluepoint’s remake of the original title. Once upon a time, we began a Demon’s Souls journey that didn’t last long. This time, we’re going through it all. Today, Super Replay returns to its frenzied Friday slot with a new adventure featuring a full playthrough of Demon’s Souls. This Super Replay is sure to be extra hot!

Join Andrew Reiner, Dan Tack, and Marcus Stewart for a blazing run through this classic game. Marcus’s first full playthrough is sure to be full of thrills, chills, and fire. Yes, fire. We’re gonna be munching on all kinds of ridiculously fiery treats during the playthrough to really up the stakes. Everyone dies numerous times in Souls games, but what if you put the added pressure of some scorching zingers on top?

7 Photography Games To Get New Pokémon Snap Fans Back Behind the Lens

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7 Photography Games To Get New Pokémon Snap Fans Back Behind the Lens

Two weeks ago, we got a free expansion for New Pokémon Snap. The update introduced a range of fresh content to get digital photographers back in the NEO-ONE, including three new areas to explore, a handful of previously unseen Pokémon to capture, and an experimental technique that shrinks both vehicle and photographer. Don’t worry about the side effects; the shots are great!

While the expansion gave fans plenty of fun Pokémon-filled photo-ops, many may find themselves running out of new subjects this week. But if you’re not ready to put down the virtual camera just yet, here are some video games that will put your honed photography skills to good use.

Young Souls May Be The Best Reason To Fire Up Stadia In Ages

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Young Souls May Be The Best Reason To Fire Up Stadia In Ages

Among the new releases this week, you’d be forgiven if you missed Young Souls. Here’s why you probably haven’t given it the time of day: the game is a timed Stadia exclusive. Don't close this tab! The game is coming to other platforms this fall. I can’t wait for that day to come because I’m several chapters into the game and having so much fun that I’m upset you can only play it on Stadia right now.

At its core, Young Souls is a two-player beat ‘em up in the vein of Streets of Rage or Scott Pilgrim vs. The World. It’s also got RPG-style progression and a dungeon-crawling structure. As two orphaned twins, Jen and Tristan, you’re living a mundane life with your adopted father, a kooky scientist, in a small town. What isn't boring is that your father figure has been abducted by "gobbons" (basically goblins) and taken to a fantastical underground world. Since Jen and Tristan are rebellious teens, they’re more than happy to pick up a sword and battle through floors of dungeons to rescue him. 

Dead Space 2 Is At Its Best When It Finally Shuts Up

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Dead Space 2 Is At Its Best When It Finally Shuts Up

Dead Space 2 is an annoying game. Not a bad game by any means, but one that tests my patience and exhausts me for hours on end. It's because of a backend technical issue, but I feel lucky that we currently have our comments turned off. I dread what some of you would say down there after that first sentence. 

The problem with Dead Space 2 certainly isn't its gameplay. Dismembering Necromorphs, juggling the various weapons and powers, and tense fights with numerous enemies feel great. I love all that. The problem with Dead Space 2 is its horror. More specifically, the game never knows when to shut the hell up. 

For most of its playtime, Dead Space 2 is never interested in scaring the player; it wants to terrorize them. And admittedly, in the game's opening sections, this is incredibly effective. Protagonist Issac Clarke awakes to find himself strapped in a mental hospital – ostensibly because of what he's seen and experienced in the first game. However, a man is there, helping set him free. A woman calls you, explaining he's there to help you. You don't know these people, but if the sounds of destruction outside your room are any indication, there's no real choice but to trust them. 

How Life Is Strange Inspired Tales Of Arise

about X hours ago from
How Life Is Strange Inspired Tales Of Arise

This month, Game Informer’s RPG issue featured Tales of Arise on the cover, and we were able to sit down with Bandai Namco to discover it was reinventing the long-running franchise for a modern audience. It led to some interesting tidbits, from putting more strategy into combat to make players feel more in the action to having better puzzle implementation in dungeons. Bandai Namco never shied from discussing the importance of this entry.

“This is a huge revival after 25 years of the Tales series, and we really wanted to bring a Tales title to the next level,”  producer Yusuke Tomizawa told us at the time. “We wanted to elevate and push the envelope. [To do that,] we wanted to focus on really brushing up the quality, making sure it’s polished. And also, for the game concept, we want it to be really exciting for both new players and for existing fans, preserving what everybody has loved about Tales but also appealing to a new audience.”

The Ghost of Tsushima Director’s Cut Is A Must-Play For Fans

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The Ghost of Tsushima Director’s Cut Is A Must-Play For Fans

Ghost of Tsushima was one of 2020’s best games. As one of the swan songs to the PS4’s exclusive library ahead of the new generation of hardware, Sucker Punch’s Japanese feudal epic ticked all the boxes – slick combat and stealth, breathtaking visuals, and a mature and thoughtful story about the nature of loss. It also featured one of the most memorable game endings in many years. After that, what more could be added that wouldn’t feel like a retread?

Quite a bit, as it turns out.

Predicting Every Elden Ring Boss

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Predicting Every Elden Ring Boss

From Software titles feature some of the best bosses in gaming, putting the player against what seems impossible until they work out a solution. That can be upping stat points, calling in a friend (or making a new one!), or simply learning when to dodge, parry, or roll. If you’re like me, it often involves lots of rolling. From Souls to Bloodborne to Sekiro, we can look at what bosses Hidetaka Miyazaki and the team at From Software have come up with over the years to perfectly (and highly scientifically) predict exactly what bosses we’ll see in their upcoming open-world take on the Souls formula. I can’t wait for the wild ride next January. What can we expect to see? Warning: Potential spoilers from all From Software games ahead.

Early screens and footage indicate that the world of Elden Ring has multiple dragon opponents, possibly roaming the open world looking for a snack. However, From has a fairly interesting history with these giant winged monstrosities. Yes, we can almost certainly expect to see a dragon on a bridge somewhere, and it’s going to breathe fire on the bridge and burn unexpecting travelers. That’s a given. But historically, there’s also a good possibility that a bigger, tougher dragon that could be missed is hidden behind a “takedown and discovery.” 

2022 Video Game Release Schedule

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2022 Video Game Release Schedule

If you're wondering what games are coming up in 2022, we've put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next several months in gaming and beyond.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You'll likely find yourself coming back to this to find out the most recent release schedule for the most anticipated games across PC, consoles, handhelds, and mobile devices. If you notice that we've missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

« 2021 Video Game Release Schedule