New Gameplay Today – Red Dead Online's Battle Royale Mode

about X hours ago from
New Gameplay Today – Red Dead Online's Battle Royale Mode

Red Dead Online has gotten its first big update for the year, which adds the new Gun Rush mode to the game. While the name might not be immediately familiar, all you need to know is that it's basically battle royale. Leo seized the opportunity (and the controller) to show Kyle and me why he's such a notorious online gunslinger in a pair of solo matches and one team match.

While the mode does support up to 32 players, there weren't many people playing at the time of this recording. Judging from how Leo performed, however, there wouldn't have been many people playing after running into him, either. Look, he's really good and we're just so proud of him, OK? 

What We Want From Star Wars Jedi: Fallen Order

about X hours ago from
What We Want From Star Wars Jedi: Fallen Order

Respawn Entertainment's Star Wars Jedi: Fallen Order is scheduled to launch this holiday. We know next to nothing about the game other than it's a single-player action-adventure that is set after the events of Star Wars: Revenge of the Sith. We also know you control a Jedi. We anticipate Jedi: Fallen Order will be officially unveiled at this April's Star Wars Celebration or during June's EA Play press conference. Given what we know of this Star Wars era, we have a rough idea of what to expect from this title, but it's all speculation. Here's what we would like to see:

Show Us Why It's Called the Dark Times In Revenge of the Sith, we witnessed the beginning of the end for the Jedi. Chancellor Palpatine's insidious Order 66 gave a death sentence to every Jedi, and the Grand Army of the Republic wasted no time in executing them. Thousands of Jedi were executed across the galaxy. Those who survived went into hiding.

What We Want From Star Wars Jedi: Fallen Order

about X hours ago from
What We Want From Star Wars Jedi: Fallen Order

Respawn Entertainment's Star Wars Jedi: Fallen Order is scheduled to launch this holiday. We know next to nothing about the game other than it's a single-player action-adventure that is set after the events of Star Wars: Revenge of the Sith. We also know you control a Jedi. We anticipate Jedi: Fallen Order will be officially unveiled at this April's Star Wars Celebration or during June's EA Play press conference. Given what we know of this Star Wars era, we have a rough idea of what to expect from this title, but it's all speculation. Here's what we would like to see:

Show Us Why It's Called the Dark Times In Revenge of the Sith, we witnessed the beginning of the end for the Jedi. Chancellor Palpatine's insidious Order 66 gave a death sentence to every Jedi, and the Grand Army of the Republic wasted no time in executing them. Thousands of Jedi were executed across the galaxy. Those who survived went into hiding.

The 2018 RPG Awards

about X hours ago from
The 2018 RPG Awards

The role-playing genre continues to bring us an array of experiences, keeping us busy for hours on end. While 2018 brought new entries in popular long-running Japanese series such as Dragon Quest and Valkyria Chronicles, it also marked a new era for the Assassin’s Creed franchise, which fully turned the corner into RPG territory with Odyssey. We even got an impressive single-player campaign for Witcher card game Gwent and sequels for Ni no Kuni and Pillars of Eternity. The year certainly brought with it a variety of experiences to celebrate. Here’s what we thought stood out for RPGs in 2018. 

Rich, mature storytelling is a hallmark of Pillars of Eternity, and this sequel doesn’t disappoint in that areas. Between the fantastic dialogue and intriguing character arcs, Obsidian crafted an impressive tale, featuring deep relationship-building and a plethora of choices and consequences. Stepping back into the role of a “watcher” feels new and exciting as you help or hinder different factions fighting for control over the Deadfire area, and, ultimately, decide the future for gods and mortals. 

The 2018 RPG Awards

about X hours ago from
The 2018 RPG Awards

The role-playing genre continues to bring us an array of experiences, keeping us busy for hours on end. While 2018 brought new entries in popular long-running Japanese series such as Dragon Quest and Valkyria Chronicles, it also marked a new era for the Assassin’s Creed franchise, which fully turned the corner into RPG territory with Odyssey. We even got an impressive single-player campaign for Witcher card game Gwent and sequels for Ni no Kuni and Pillars of Eternity. The year certainly brought with it a variety of experiences to celebrate. Here’s what we thought stood out for RPGs in 2018. 

Rich, mature storytelling is a hallmark of Pillars of Eternity, and this sequel doesn’t disappoint in that areas. Between the fantastic dialogue and intriguing character arcs, Obsidian crafted an impressive tale, featuring deep relationship-building and a plethora of choices and consequences. Stepping back into the role of a “watcher” feels new and exciting as you help or hinder different factions fighting for control over the Deadfire area, and, ultimately, decide the future for gods and mortals. 

Unlocking Characters Is One Of Super Smash Bros. Ultimate's Best Features

about X hours ago from
Unlocking Characters Is One Of Super Smash Bros. Ultimate's Best Features

When Super Smash Bros. Ultimate released in December, it promised more than 74 playable characters to use in battle across more than 100 stages. It delivers awesome gameplay and a ton of content, but many players were disappointed the first time they entered into a Smash, as you only start with eight fighters.

I understand the criticism; it sucks if you’re a Marth main but have to unlock him through playing for several hours, or you really want to try out a new combatant like Incineroar. I was also upset at first, but once I begrudgingly played a few matches as Fox, I quickly realized that I was anticipating hearing the sirens ring out for a challenger approaching because of how fun it is to collect these characters across the myriad gaming universes.

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Unlocking Characters Is One Of Super Smash Bros. Ultimate's Best Features

about X hours ago from
Unlocking Characters Is One Of Super Smash Bros. Ultimate's Best Features

When Super Smash Bros. Ultimate released in December, it promised more than 74 playable characters to use in battle across more than 100 stages. It delivers awesome gameplay and a ton of content, but many players were disappointed the first time they entered into a Smash, as you only start with eight fighters.

I understand the criticism; it sucks if you’re a Marth main but have to unlock him through playing for several hours, or you really want to try out a new combatant like Incineroar. I was also upset at first, but once I begrudgingly played a few matches as Fox, I quickly realized that I was anticipating hearing the sirens ring out for a challenger approaching because of how fun it is to collect these characters across the myriad gaming universes.

Click image thumbnails to view larger version

How Aqua Became My Favorite Kingdom Hearts Character

about X hours ago from

Warning: Spoilers ahead from Aqua’s arc in the series.

“I know what's at stake. I'm not afraid. I will face the long darkness. The next time someone wanders into the realm of darkness, I'll be here. A light to cut through all the shadows.”

With Kingdom Hearts III just around the corner, I’ve been thinking about the series, one I’ve been following since its debut in 2002. My life has changed significantly since then: I’ve graduated high school and college, followed by a few odd jobs before landing my gig here at Game Informer, which I’ve been doing for close to seven years. A lot of life events have occurred between the various spin-offs and HD collections, and I can’t say I’m the same person that embarked on this journey almost two decades in the making. One thing remains true, though: Aqua is my favorite Kingdom Hearts character, and that love has only grown with the trickle of breadcrumbs we’ve received in 2.8 and Kingdom Hearts III teases. 

How Aqua Became My Favorite Kingdom Hearts Character

about X hours ago from
How Aqua Became My Favorite Kingdom Hearts Character

Warning: Spoilers ahead from Aqua’s arc in the series.

“I know what's at stake. I'm not afraid. I will face the long darkness. The next time someone wanders into the realm of darkness, I'll be here. A light to cut through all the shadows.”

With Kingdom Hearts III just around the corner, I’ve been thinking about the series, one I’ve been following since its debut in 2002. My life has changed significantly since then: I’ve graduated high school and college, followed by a few odd jobs before landing my gig here at Game Informer, which I’ve been doing for close to seven years. A lot of life events have occurred between the various spin-offs and HD collections, and I can’t say I’m the same person that embarked on this journey almost two decades in the making. One thing remains true, though: Aqua is my favorite Kingdom Hearts character, and that love has only grown with the trickle of breadcrumbs we’ve received in 2.8 and Kingdom Hearts III teases. 

Capcom's Classic Survival-Horror Formula Should Make A Comeback

about X hours ago from
Capcom's Classic Survival-Horror Formula Should Make A Comeback

Reinventing a popular video game series is a risky venture. A series could lose all of its momentum if it isn't successful, and just mentioning something is going to be different could worry fans who want things to stay the same.

When we debuted Resident Evil 4 on Game Informer’s March 2004 cover, I remember reading angry comments from fans who thought Capcom was ruining the series by moving the camera from a stationary angle to over the protagonist's shoulder. I’ll never forget one email that said something to the effect of, “So it’s like a shooter now. Just what I didn’t want.” Those worried voices that barked “Foul!” at the first details for the game suddenly went silent when the game hit store shelves. I’m guessing many of them realized Capcom made the right call. Resident Evil 4 was a risk that paid off handsomely.

Capcom successfully changed the script for Resident Evil again by making Resident Evil 7 a first-person experience, and if that worried fan is still out there, no it isn't a shooter. Bringing the player into the eyes of the protagonist delivered unnerving intimacy in a house filled with horrors. Capcom made Resident Evil feel fresh again, all while holding true to key elements from the series.