Game Informer's Top Scoring Game Reviews Of 2015

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We review loads of games every year, but only the best receive our special Game Informer awards. Some earn a Silver (a score of 8.5 to 8.75), some Gold (9.0 to 9.5), and an elite few make it all the way to Platinum (9.75 to 10). We've compiled every awarded game released so far in 2015 so that you can easily browse and keep track of the top scoring games. If a particular game catches your eye, you can click on the title to read the full review. Be sure to check back every month as more games are added to the list.

Check out our Top Scoring Game Reviews of 2014 as well!

Editor's Note: List last updated 11/17/15

Test Chamber – Xenoblade Chronicles X

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I’ve been exploring Monolith Soft’s upcoming Wii U game, Xenoblade Chronicles X, and trying to wrap my head around its many interlocking upgrade and progression systems. In this episode of Test Chamber, Joe Juba and I sit down to discuss the game’s complicated structure, its battle system, and whether this might be an RPG worth diving into; given its immense size, this isn’t a JRPG for the faint-hearted, or those with limited time.

Xenoblade Chronicles X is set to release in North America on December 4, exclusively for the Wii U. 

Enjoy the video!

Analysis: EA's Digital Profit Margins Twice That Of Retail Sales (And Why That Matters To Gamers)

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One of the most profound trends in the video game business today is the significant shift from physical sales to digital delivery. Each quarter, publishers are reporting double-digit growth year-over-year in the area, as consumers are opting for digital copies in greater numbers.

Speaking at the UBS Technology Conference yesterday, EA chief financial officer Blake Jorgensen discussed the cost of doing business at retail. He also revealed in hard numbers why publishers are eager to see consumers shift to digital purchase.

While it seems obvious, Jorgensen puts a fine point on the cost of carrying a disc at a retail outlet. “In a digital sale, you can eliminate the packaging, the disc, the transportation, the logistics around that,” he says. “While it’s simply a piece of plastic, it’s still not an inexpensive effort. That’s $5 plus in the value chain.”

Test Chamber – Playing Through The Different Modes In Star Wars Battlefront

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Ever since our Test Chamber of the Star Wars Battlefront beta back in October, we've been itching to get our hands on the full version of the game. With Battlefront's release tomorrow, we're taking a look at a few of the various game modes. In the video below we check out Supremacy, Heroes vs. Villains, Fighter Squadron, and Survival.

Plan on getting the game? Let us know what you think in the comments below!

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The 10 Awesomest Video Game Titles Of 2015

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The 10 Awesomest Video Game Titles Of 2015

Making fun of terribly named video games is one of my favorite past times, but I'm also willing to give credit where credit is due. Now that the dumbest video game titles of 2015 have been appropriately lambasted, it's time to take a look at 10 games with names that are so awesome they sell themselves.

HelldiversSpace marines are a dime a dozen in video games, but rarely do their game titles convey how badass they are: Halo, Destiny, Warhammer 40K: Space Marine, PlanetSide 2 – boring! Even Killzone doesn't tell you much about the characters you'll be playing, just that there's a designated location where you're either going to murder things or get murdered yourself. There's no ambiguity with Helldivers; not only are the titular soldiers tough as nails, they're also probably more than a little crazy – they are willing to dive into hell, after all.

Fort MeowOn the completely opposite end of the naming spectrum, Fort Meow sounds positively adorable! Despite being an ardent dog person, even I can't resist smiling at the thought of a military base being run by a bunch of purring kittens. Not that it would be very difficult for the enemy to overrun – you can't get a cat to do anything it doesn't want to, and I doubt enrolling in military service ranks up there with lying in sunbeams and coughing up hairballs. Lousy cats.

Microsoft's Long Game: Inside Quantum Break's Challenging Development

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We've shared our hands-on impressions of Quantum Break's gameplay, but now we want to reverse time a bit and talk about how the game came to be. While visiting Remedy Entertainment's studio in Espoo, Finland for our December cover story, we spoke with the team about how Quantum Break evolved from an idea in Alan Wake into a full-blown Microsoft exclusive.

Creative director Sam Lake, game director Mikael Kasurinen, and narrative designer Greg Louden share details on the creation of the television show and why the game's development has taken such a long time.

Watch the video below to see new footage from Quantum Break and learn how the game evolved alongside Microsoft's shifting focus with the Xbox One.

A List Of Fallout 4 Observations

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A List Of Fallout 4 Observations

I'm not very far into Fallout 4, but a few things have stuck out to me during the first handful of hours.

- It's very nice of Lisa Lucy Abernathy to pay me to pick the watermelons. I'm sure she has plenty of free time, and just chooses to be lazy and let passerbys pick them for her. Either that, or she just likes to let people feel useful.

- It only takes me a few seconds to clean up and scrap all the junk. Maybe someone else could help out every once in awhile.

Grunge, Gangs, And Cages: Games That Capture The ‘90s

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Grunge, Gangs, And Cages: Games That Capture The ‘90s

Grunge and a distinct lack of glamour aside, the ‘90s were a time of rapid advancements in technology and media. Phones, television, films, and plenty more began to make the first steps towards our modern hyper-connectivity, but are still strikingly tied to the decade.

The video game industry, no stranger to capitalizing off of nostalgia, ignores this decade in favor of so many others. Games like Far Cry: Blood Dragon evoke the neon fury of the ‘80s, while the upcoming Mafia III focuses on the 1960s in a not-so-fictional deep south. Though many people might still consider the ‘90s far too recent to wax nostalgia, a number of modern games capture the decade in all its analog glory.

Gone HomeDeveloper: FullbrightRelease: August 2013

A List Of Fallout 4 Observations

about X hours ago from

I'm not very far into Fallout 4, but a few things have stuck out to me during the first handful of hours.

- It's very nice of Lisa Abernathy to pay me to pick the watermelons. I'm sure she has plenty of free time, and just chooses to be lazy and let passerbys pick them for her. Either that, or she just likes to let people feel useful.

- It only takes me a few seconds to clean up and scrap all the junk. Maybe someone else could help out every once in awhile.

Two Questions For Overblood's Lead Designer And Director Akihiro Hino

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Today, Akihiro Hino is known as the president and CEO of Level-5, but for fans of Game Informer, he has a much more important credit in his gameography: Overblood and Overblood 2.

On the original Overblood, Hino was the lead programmer. He received a promotion for the sequel and served as lead designer and director on Overblood 2. We recently had the opportunity to speak with Hino as he was promoting the latest from Level-5, Yo-Kai Watch. We were only able to sneak in two Overblood questions, and his answers were brief, but considering the legacy the two games have among our readers, there's no way we weren't going to share them.

You can find our questions and his answers below.