Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

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Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

Nintendo is poised to release The Legend of Zelda: Link's Awakening, a Switch remake of the 1993 Game Boy game, later this year. While we already gave our hands-on impressions of the game and talked about how the dungeon creator is different from Super Mario Maker, we still have plenty to share. During E3, I spoke with both Zelda series producer Eiji Aonuma and Link's Awakening director Takashi Tezuka about the game and why it's so special to them.

Aonuma and Tezuka have both demonstrated they know what makes a terrific game. Tezuka has vast directorial credits that include Super Mario Bros. 3, Super Mario World, Yoshi's Island, Zelda: A Link to the Past, and Link's Awakening, while Aonuma is a longtime Zelda producer, essentially serving as a supervisor, director, and producer of the franchise starting with Ocarina of Time.

Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

about X hours ago from
Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

The original Super Mario Maker allowed Wii U and 3DS players to integrate the influence of Nintendo with their own unique ideas to create unprecedented Super Mario Bros. stages. With Super Mario Maker 2 on the horizon, we caught up with Nintendo legend and Super Mario Maker 2 producer Takashi Tezuka to get a better idea of how he views Super Mario Maker and the community.

Following launch, Super Mario Maker quickly became a way for players to not only create the Mario levels of their dreams, but also engage with the toolset in unique and unforeseen ways. According to Tezuka, he's still surprised by the interesting things creators come up with in Super Mario Maker. "There's actually somebody who made a calculator using Super Mario Maker. That was really surprising," he says. "I never imagined that would happen!"

Tezuka enjoys seeing players stretch the capabilities of the Super Mario Maker toolset, but he says he hasn't made many himself. "I've already made a lot of courses in other Mario games before these, so in Mario Maker, I haven't made that many," he says with a laugh.

Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

about X hours ago from
Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

The original Super Mario Maker allowed Wii U and 3DS players to integrate the influence of Nintendo with their own unique ideas to create unprecedented Super Mario Bros. stages. With Super Mario Maker 2 on the horizon, we caught up with Nintendo legend and Super Mario Maker 2 producer Takashi Tezuka to get a better idea of how he views Super Mario Maker and the community.

Following launch, Super Mario Maker quickly became a way for players to not only create the Mario levels of their dreams, but also engage with the toolset in unique and unforeseen ways. According to Tezuka, he's still surprised by the interesting things creators come up with in Super Mario Maker. "There's actually somebody who made a calculator using Super Mario Maker. That was really surprising," he says. "I never imagined that would happen!"

Tezuka enjoys seeing players stretch the capabilities of the Super Mario Maker toolset, but he says he hasn't made many himself. "I've already made a lot of courses in other Mario games before these, so in Mario Maker, I haven't made that many," he says with a laugh.

Top Of The Table – Sushi Roll

about X hours ago from
Top Of The Table – Sushi Roll

Sushi Go is one of the easiest games to recommend in the tabletop world. The simple card drafting mechanic and engaging round-based play are fun for almost any player group. And there’s something charming (and a little hunger-inducing) about the little anthropomorphic maki rolls and puddings that make up the cast of “characters.” I regularly recommend the game to families who are ready to introduce kids to more engaging board game options, but I also happily break the game out at get-togethers with experienced gaming friends, and I’ve never heard complaints. It’s a simple, fun game that plays well in almost any circumstance or group.

The recently-released Sushi Roll feels like an obvious and natural next step for the concept and franchise, and I’m pleased that it manages the same balance of accessibility and engaging gameplay. The focus is on dice instead of cards, and the rules throw some new wrinkles into the recipe, but experienced Sushi Go players will instantly grasp the fundamentals. And thanks to smart, concise rules-writing, newcomers with a fondness for dice rolling can easily join in on the fun.

Top Of The Table – Sushi Roll

about X hours ago from
Top Of The Table – Sushi Roll

Sushi Go is one of the easiest games to recommend in the tabletop world. The simple card drafting mechanic and engaging round-based play are fun for almost any player group. And there’s something charming (and a little hunger-inducing) about the little anthropomorphic maki rolls and puddings that make up the cast of “characters.” I regularly recommend the game to families who are ready to introduce kids to more engaging board game options, but I also happily break the game out at get-togethers with experienced gaming friends, and I’ve never heard complaints. It’s a simple, fun game that plays well in almost any circumstance or group.

The recently-released Sushi Roll feels like an obvious and natural next step for the concept and franchise, and I’m pleased that it manages the same balance of accessibility and engaging gameplay. The focus is on dice instead of cards, and the rules throw some new wrinkles into the recipe, but experienced Sushi Go players will instantly grasp the fundamentals. And thanks to smart, concise rules-writing, newcomers with a fondness for dice rolling can easily join in on the fun.

Turning Despair Into Laughs With Void Bastards

about X hours ago from
Turning Despair Into Laughs With Void Bastards

It doesn't take Network's Howard Beale screaming at television cameras for anyone to realize that modern times can feel rather bleak. A cursory glance at headlines on most major news sites will reveal dire predictions that humanity is killing itself with global warming while many in the United States continue to be literal prisoners of the tumultuous and often cruel nature of their government. A while ago, amidst personal issues that I've written about before, I deleted much of my social media presence. A huge reason behind obliterating my share of that platform is that I could not bear to see the unceasing procession of news telling of a crumbling world day after day, watching helplessly as the people in charge choose to allocate resources to persecuting the helpless instead of steering the world in a brighter direction.

Turning Despair Into Laughs With Void Bastards

about X hours ago from
Turning Despair Into Laughs With Void Bastards

It doesn't take Network's Howard Beale screaming at television cameras for anyone to realize that modern times can feel rather bleak. A cursory glance at headlines on most major news sites will reveal dire predictions that humanity is killing itself with global warming while many in the United States continue to be literal prisoners of the tumultuous and often cruel nature of their government. A while ago, amidst personal issues that I've written about before, I deleted much of my social media presence. A huge reason behind obliterating my share of that platform is that I could not bear to see the unceasing procession of news telling of a crumbling world day after day, watching helplessly as the people in charge choose to allocate resources to persecuting the helpless instead of steering the world in a brighter direction.

24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

about X hours ago from
24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

While visiting Respawn for our Star Wars Jedi: Fallen Order cover story, director Stig Asmussen and many others gave us lots of interesting details about the game, but over the course of our coverage, we weren't able to find places to insert every tidbit we learned. This feature represents all the little details we weren't able to fit anywhere else, but still found interesting, along with some quotes from the developers.

24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

about X hours ago from
24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

While visiting Respawn for our Star Wars Jedi: Fallen Order cover story, director Stig Asmussen and many others gave us lots of interesting details about the game, but over the course of our coverage, we weren't able to find places to insert every tidbit we learned. This feature represents all the little details we weren't able to fit anywhere else, but still found interesting, along with some quotes from the developers.

DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64

about X hours ago from
DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64

From its scattershot launch to its unpredictable (and content starved) post-launch strategy and lackluster sales, Battlefield V has had a shaky debut. However, the turbulence hasn't deterred DICE from trying to get the game on the right trajectory. Before E3, the studio announced an aggressive plan to add six maps to the game in the coming months, and as teased the return of some fan-favorite maps like Operation Metro (reimagined as Operation Underground) and Iwo Jima. 

We recently sat down with creative director Las Gustavsson and senior development director Ryan McArthur to discuss where Battlefield V goes from here, touching on topics like the underdeveloped storefront, the still-missing hardcore mode, the heavy emphasis on infantry maps, and Battlefield's esports future.