UFC Heavyweight Champ Stipe Miocic Uses Fortnite And Call Of Duty To Unwind During Training Camp

about X hours ago from
UFC Heavyweight Champ Stipe Miocic Uses Fortnite And Call Of Duty To Unwind During Training Camp

As the heavyweight champion of the UFC, part-time firefighter paramedic, and expectant father, Stipe Miocic certainly keeps busy. However, even as he’s gearing up to defend his belt against light heavyweight champion Daniel Cormier in one of the biggest fights in UFC history, Miocic unwinds by playing and streaming games like Fortnite.

Miocic got introduced to Fortnite through friend and fellow UFC fighter Gian Villante and a Call of Duty group he plays regularly with. “We used to play Call of Duty together, then we went over to Fortnite, and now we’re going back to Call of Duty again,” he says. “We just kind of go back and forth.”

Fortnite has made headlines with athletes in the past, but often for the wrong reasons. In May, Boston Red Sox pitcher David Price had to cut himself off from playing Fortnite at the ballpark due to it affecting his performance and causing him to miss a start due to carpal tunnel syndrome.

10 Real-Life Activities I Only Enjoy In Video Games

about X hours ago from
10 Real-Life Activities I Only Enjoy In Video Games

Video games serve up all sorts of fantastical adventures, from battling giant monsters to dungeon delving for untold riches to sexing up aliens instead of saving the galaxy. However, video games can also make mundane activities entertaining – way more than their stupid real-life counterparts.

My recent misadventures in Houser Flipper once again reminded me of a strange and unsettling phenomenon – I sometimes spend countless hours doing the virtual simulations of activities that I try to avoid at all costs in real life. How messed up is that? And what does it say about our society and our modern lives? Would we feel happier and more fulfilled if we broke free from these cheap digital emulations and instead focused on the real activities that inspired them in the first place? If you’re seeking answers to those profound questions, go bug Javy – I’m just the guy who points out the dumb similarities.

Without further ado, here are 10 real-life activities I only enjoy in video games:

10 Real-Life Activities I Only Enjoy In Video Games

about X hours ago from
10 Real-Life Activities I Only Enjoy In Video Games

Video games serve up all sorts of fantastical adventures, from battling giant monsters to dungeon delving for untold riches to sexing up aliens instead of saving the galaxy. However, video games can also make mundane activities entertaining – way more than their stupid real-life counterparts.

My recent misadventures in Houser Flipper once again reminded me of a strange and unsettling phenomenon – I sometimes spend countless hours doing the virtual simulations of activities that I try to avoid at all costs in real life. How messed up is that? And what does it say about our society and our modern lives? Would we feel happier and more fulfilled if we broke free from these cheap digital emulations and instead focused on the real activities that inspired them in the first place? If you’re seeking answers to those profound questions, go bug Javy – I’m just the guy who points out the dumb similarities.

Without further ado, here are 10 real-life activities I only enjoy in video games:

The Life Exotic: Cerberus +1 Brings The Power Of Contra’s Spread Gun To Destiny 2: Forsaken

about X hours ago from
The Life Exotic: Cerberus +1 Brings The Power Of Contra’s Spread Gun To Destiny 2: Forsaken

“Because three heads are good, but four is better.” —Jeza “Jeopardy” Verlayn

Destiny’s exotic weapons sport some extravagant looks. The sleek, Egyptian adornments and sun-shaped reticle of Vigilance Wing, the monstrous frame, pulsing conductors, and electrified bullet trails of Legend of Acrius – these weapons are as much about fashion as they are about function. Sometimes, though, the best bet is to just tie four different barrels on a gun, slap a mysterious power source onto it, and hope it works.

Cerberus +1 looks like what would happen if you tried to squeeze all the ballpoints of a four-color pen through the tip at once, broke the thing, and kept writing anyway. It’s a patchwork weapon built out of the barrels, stocks, sights, and various remnants from other auto rifles, and fans should be able to spot some familiar parts. “There’s some Origin Story in there, some of it is Khvostov-inspired, there’s a bunch of various guns,” says Greg Peng, Bungie’s senior sandbox designer.

The Life Exotic: Cerberus +1 Brings The Power Of Contra’s Spread Gun To Destiny 2: Forsaken

about X hours ago from
The Life Exotic: Cerberus +1 Brings The Power Of Contra’s Spread Gun To Destiny 2: Forsaken

“Because three heads are good, but four is better.” —Jeza “Jeopardy” Verlayn

Destiny’s exotic weapons sport some extravagant looks. The sleek, Egyptian adornments and sun-shaped reticle of Vigilance Wing, the monstrous frame, pulsing conductors, and electrified bullet trails of Legend of Acrius – these weapons are as much about fashion as they are about function. Sometimes, though, the best bet is to just tie four different barrels on a gun, slap a mysterious power source onto it, and hope it works.

Cerberus +1 looks like what would happen if you tried to squeeze all the ballpoints of a four-color pen through the tip at once, broke the thing, and kept writing anyway. It’s a patchwork weapon built out of the barrels, stocks, sights, and various remnants from other auto rifles, and fans should be able to spot some familiar parts. “There’s some Origin Story in there, some of it is Khvostov-inspired, there’s a bunch of various guns,” says Greg Peng, Bungie’s senior sandbox designer.

Resident Evil 2’s Producers On New Areas And Scarier Zombies

about X hours ago from
Resident Evil 2’s Producers On New Areas And Scarier Zombies

Capcom announced the remake to Resident Evil 2 three years ago, but the publisher debuted the game for the first time at this year’s E3, and title made a big splash. At the show, we sat down with producers Yoshiaki Hirabayashi and Tsuyoshi Kanda to talk about how the original Resident Evil remake served as an example for this project, why Capcom is moving away from a shooter focus with the series, and how this might be the scariest Resident Evil game to date.

What was the plan to get Resident Evil 2 remade? Hirabayashi: The reason is really just that fans have always asked for this. There have been a long number of years with a very high demand for a remake of Resident Evil 2. Finally three years ago, the timing was right. We got it all signed off and I couldn't wait to tell everyone, so we made this unofficial soft-launch video where it was like, “We're gonna do it, don't worry.”

Resident Evil 2’s Producers On New Areas And Scarier Zombies

about X hours ago from
Resident Evil 2’s Producers On New Areas And Scarier Zombies

Capcom announced the remake to Resident Evil 2 three years ago, but the publisher debuted the game for the first time at this year’s E3, and title made a big splash. At the show, we sat down with producers Yoshiaki Hirabayashi and Tsuyoshi Kanda to talk about how the original Resident Evil remake served as an example for this project, why Capcom is moving away from a shooter focus with the series, and how this might be the scariest Resident Evil game to date.

What was the plan to get Resident Evil 2 remade? Hirabayashi: The reason is really just that fans have always asked for this. There have been a long number of years with a very high demand for a remake of Resident Evil 2. Finally three years ago, the timing was right. We got it all signed off and I couldn't wait to tell everyone, so we made this unofficial soft-launch video where it was like, “We're gonna do it, don't worry.”

These Are The Eight Barons Who Helped Kill Cayde-6 In Destiny 2: Forsaken

about X hours ago from
These Are The Eight Barons Who Helped Kill Cayde-6 In Destiny 2: Forsaken

At the start of Destiny 2: Forsaken’s campaign, Uldren Sov, the Prince of the Reef, shoots Cayde-6 dead. This sets him up as the main antagonist you'll be taking revenge against in Forsaken, but Cayde doesn't die by his hand alone; to pull off the feat, he has help from the Barons, a group of powerful Scorn enemies. Hunting down the Barons comprises a large part of your journey the initial campaign, and each has their own story, traits, and boss encounter, making them some of Destiny 2’s most interesting foes yet.

Bungie was able to give us in-depth, official info on who each of these Barons are, including their history, stats, and brief snippets of insight from Cayde himself, learned from when he had to put the Barons in their place the first time around.

These Are The Eight Barons Who Helped Kill Cayde-6 In Destiny 2: Forsaken

about X hours ago from
These Are The Eight Barons Who Helped Kill Cayde-6 In Destiny 2: Forsaken

At the start of Destiny 2: Forsaken’s campaign, Uldren Sov, the Prince of the Reef, shoots Cayde-6 dead. This sets him up as the main antagonist you'll be taking revenge against in Forsaken, but Cayde doesn't die by his hand alone; to pull off the feat, he has help from the Barons, a group of powerful Scorn enemies. Hunting down the Barons comprises a large part of your journey the initial campaign, and each has their own story, traits, and boss encounter, making them some of Destiny 2’s most interesting foes yet.

Bungie was able to give us in-depth, official info on who each of these Barons are, including their history, stats, and brief snippets of insight from Cayde himself, learned from when he had to put the Barons in their place the first time around.

Studio Head Jade Raymond Sheds Light On Motive's New IP

about X hours ago from
Studio Head Jade Raymond Sheds Light On Motive's New IP

Three years have passed since former Assassin's Creed producer Jade Raymond originally re-joined Electronic Arts to form a new studio focused on creating Star Wars titles as well as a new action-adventure open-world IP. Though Motive has kept busy creating the single-player campaign for Star Wars Battlefront II, we have yet to see or hear much about the maligned Star Wars action game that recently changed directions or the new concept.

During our extended sit-down with Raymond at E3, we extracted some clues that give us a rough outline of what to expect from the original franchise.

It's A Dynamic Action-Adventure Game We've known for a while that this new IP is going to be an action game, but after talking to Raymond, we now understand the scope goes beyond just being a static action game.  "We're trying to reinvent action-adventure games for the future, an action-adventure game that lives on and the world is dynamic, living, and breathing," Raymond said. "I think that's a great problem to solve because we make these amazing worlds and then you play through them and they are gone. What does a dynamic one look like?"