The Abundant Easter Eggs Of Transformers: Devastation

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It came as something of a surprise when we learned earlier this year that Platinum’s next action opus would be a Transformers game. But when the game released, it turned out to be a strong, stylish action game filled with nostalgia for the original 1980s Transformers cartoon, and for the broader body of Transformers lore. We learned that one of the big reasons for that nostalgia is that many of the developers at Platinum are tremendous fans of the franchise.

Now that the game has been out for a few months, we asked Platinum and Activision to highlight some of the hidden secrets to be found in Transformers: Devastation. The developer surprised us with the number of inclusions, and we’ve included many of the best below, along with our descriptions of how everything fits into the Transformers canon. In the case where a character or weapon appeared in multiple Transformers story continuities, we’ve highlighted the best remembered appearance.

Players could find little Kremzeek as a collectible in Devastation, but the creature was a central plot component in one of the old ‘80s cartoon episodes. Megatron and Starscream created the tiny being, which hungered after energy. It was unleashed on the unsuspecting Autobots, before heading to Japan to feast. The Autobots eventually destroy it (mostly), but not before it transforms into a massive Kaiju-sized threat.

Vote For Your 2015 Games Of The Year In Our Reader's Poll

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Now is your chance to declare which titles you most enjoyed the most over the course of the year. Vote for your favorite games, and do your part to make sure they make our Reader Games of the Year section in our upcoming issue.

Developers and publishers still struggled with the transition to current-gen last year, but 2015 was the year they got a handle on it. With few exceptions, the move to PlayStation 4 and Xbox One are complete, and only a few games make their way over to older hardware.

Coming up with our Top 50 games of the year was tough (and no, we're not telling you what they are quite yet), considering the quality of games that 2015 brought. Whether your tastes leaned toward epic adventures such as The Witcher 3: Wild Hunt or Fallout 4, or bite-sized games like Splatoon or Rocket League, there were plenty of great options to choose from. 

The Status Of The Top 25 Most Requested Xbox One Backward Compatibility Games

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The Status Of The Top 25 Most Requested Xbox One Backward Compatibility Games

Microsoft has announced the December additions for its Xbox One backward compatibility library. The inclusions bring one of the promised games (Halo: Reach) and fifteen others.

This presented a perfect opportunity for us to revise the 25 most requested games via Microsoft’s poll. This time, we weeded out the games sitting in the list that have either been release or are confirmed for a future rollout. 

The remaining games take us a bit further down the list, but give us an idea of what fans are requesting without taking up space with things you have (or will have in the near future). Note that some of the games on this list, like Mass Effect 2 and 3, are multi-disc games, and therefore not yet possible via Xbox One backward compatibility.

Ranking The Top 30 Star Wars Games

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Ranking The Top 30 Star Wars Games

Game Informer's office is usually as quiet as a library; the sounds of keyboards rapidly being clicked is often all you hear. Today the office is filled with the chatter of anxious Star Wars fans. The conversations range from people huddling together to discuss their favorite Star Wars movies and moments within them, to Jeff Cork pointing a damning finger at every person on staff, warning them not to spoil the movie for him or else.

Given this is a video game outlet first and foremost, the discussions also lead to video games and the prolific impact Star Wars has had on our favorite entertainment medium. Game developers saw the potential Star Wars had in the video games realm from the moment the film debuted on the silver screen in 1977. Some of these creators were so certain this science-fiction universe would transition to the interactive space that they didn't even get the rights for the Star Wars property, but still decided to release their games. In 1978, a year after Star Wars: A New Hope opened in theaters, the reputable Apple Computer released an unlicensed Star Wars game called Starwars on cassette tape for the Apple II. The game, which you can play in your web browser today, is an enjoyable little TIE Fighter shooting gallery.

Blog Herding – The Best Blogs Of The Community (December 17, 2015)

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Blog Herding – The Best Blogs Of The Community (December 17, 2015)

In addition to reminding us just how many winter settings there are in video games, we have some timely blogs reacting to big news from Smash Bros. and Hideo Kojima, and a best-of-2015 list.

Community Blogs For December 10 – December 16:

52/52 Week 51 – Final Smash Direct Live Reaction TheDarkestLink responds to the amazing announcement that Bayonetta is coming to Super Smash Bros. Oh, he actually puts pen to paper on a slew of other characters and expectations, but I'm most excited about the badass witch.

Video Game Music, Beards, And Metal – Who Is Viking Jesus?

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The imposing figure clad in a denim vest, a scruffy beard, and jagged guitar was an odd sight for the more symphonic Video Games Live’s stage. But there he was, standing at six feet and four inches tall, per VGL creator Tommy Tallarico’s introduction. His appearance quickly earned him the moniker “Viking Jesus.” He wore the Mandalorian symbol, Pokémon badges, and more pinned to his chest. Even from twenty rows back it was clear that games and geek culture filled this metal warrior’s blood.

No doubt, thousands of music and video game lovers dream of having the chance to perform or create alongside their idols. In 2012, one such man found himself thrust into this daunting scene thanks to an absurd level of passion and an even more absurd beard, and his life has never been quite the same since.

Tallarico wasted little time in setting Viking Jesus up, demanding to know what this brute would be playing that night.

You Are Being Watched: The Terrifying Paranoia of Rainbow Six Siege

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I crouch in a dark corner of the parlor. My teammates are restless. They should be. A few minutes ago a camera on wheels rolled into our little hideout and saw each and every one of us, as well as the hostage we're guarding. We've erected steel walls, placed explosive traps all along the perimeter, and have our guns trained on every single entry point we can conceive of. They know where we are and they'll be here any second.  "We're so screwed," one of my teammates barks over the line. He's probably not wrong.

Suddenly the west wall goes down, smoke rises from the mouth of a grenade and bullets pour into the room, killing two of my pals. One of our foes' stray rounds tears through the hostage and just like that, in a matter of seconds, the matter is decided in our favor.

Rainbow Six Siege is a different kind of game.

Splatoon Devs Talk Future Updates And Why The Series Wouldn't Work On 3DS

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Splatoon, the 8-player competitive ink shooter for the Wii U, released earlier this year to enthusiastic, but slightly disappointing reviews. Our own Brian Shea stated in his review that the game lacked a number of features that would easily catapault it over its competition. Since then, Splatoon has seen a variety of updates that increased the number of available maps, weapons, and gear available for players. An astonishingly passionate fanbase also helped bring the game to the forefront of Nintendo's first-party lineup. We spoke with Splatoon co-director Yusuke Amano and producer Hisashi Nogami about the franchise's future, the community, and what kind of squid-themed gear they want to see come to life.

Tsubasa Sakaguchi previously stated that it was a surprise to see so many players hit the level 20 cap so quickly, and acknowledged the worry that the game’s content would dry up too quickly. What was the thought process behind releasing the game with as little content as it did at launch, only to rectify that throughout the year?