Pokémon Goes Hollywood

about X hours ago from
Pokémon Goes Hollywood

When Pokémon originally debuted in the United States, it was a massive hit. The best-selling games, popular anime series, and merchandise based on the original 151 Pokémon were everywhere. In 1998, an animated film based on the impossible-to-avoid franchise came to theaters with Pokémon: The First Movie – Mewtwo Strikes Back. The movie was critically panned, but it was a commercial hit, taking in an estimated $85 million in the United States alone. Since then, the Pokémon brand has only grown with myriad animated film follow-ups, video game sequels, and the anime that’s still going strong today. People eat, sleep, and breathe Pokémon, which makes the Pokémon Detective Pikachu movie both an obvious foregone conclusion, and a strangely overdue adaptation.

New Gameplay Today – Borderlands 3

about X hours ago from
New Gameplay Today – Borderlands 3

Imran just got back from Borderlands 3's first hands-on event, where he played through a couple of missions with the new vault hunters. How was it? Funny you should ask! He sat down with Leo and me and walked us through some of the highlights.

When we say it's more Borderlands, it's not necessarily a dig. As Imran explains, Borderlands 3 is a refined version of what came before it, with interesting quality-of-life improvements (instanced loot and level scaling!) and other tweaks (alt-fire modes!). Watch the video, OK?!

For more on Borderlands 3, check out Imran's complete preview.

New Gameplay Today – Borderlands 3

about X hours ago from
New Gameplay Today – Borderlands 3

Imran just got back from Borderlands 3's first hands-on event, where he played through a couple of missions with the new vault hunters. How was it? Funny you should ask! He sat down with Leo and me and walked us through some of the highlights.

When we say it's more Borderlands, it's not necessarily a dig. As Imran explains, Borderlands 3 is a refined version of what came before it, with interesting quality-of-life improvements (instanced loot and level scaling!) and other tweaks (alt-fire modes!). Watch the video, OK?!

For more on Borderlands 3, check out Imran's complete preview.

Three Upcoming RPGs To Watch

about X hours ago from
Three Upcoming RPGs To Watch

I love pointing people to RPGs that they might not necessarily have on their radar. It’s something I’m hoping to do even more of in this column. For now, here are three games you should be paying attention to if you’re an RPG fan.

Since its announcement, Indivisible caught my eye. Made by the creators of Skullgirls, the game is often compared to Valkyrie Profile and Metroid. You have the complexity of the former’s battle system featuring breaking defenses and controlling your party via the face buttons, while the platforming and exploration evokes the latter.

Indivisible’s story centers on Ajna, a girl who can absorb the others’ powers and and wants to discover more about her mysterious gift. Throughout her journey, you recruit party members with unique abilities, while platforming your way through areas with skills to slide, break through floors, and cut through obstacles. Later, the powers you obtain through exploration are more varied, such as using a pogo stick for tough jumps alongside an ability which forms a protective barrier out of flowers to traverse obstacles and discover new areas. 

Three Upcoming RPGs To Watch

about X hours ago from
Three Upcoming RPGs To Watch

I love pointing people to RPGs that they might not necessarily have on their radar. It’s something I’m hoping to do even more of in this column. For now, here are three games you should be paying attention to if you’re an RPG fan.

Since its announcement, Indivisible caught my eye. Made by the creators of Skullgirls, the game is often compared to Valkyrie Profile and Metroid. You have the complexity of the former’s battle system featuring breaking defenses and controlling your party via the face buttons, while the platforming and exploration evokes the latter.

Indivisible’s story centers on Ajna, a girl who can absorb the others’ powers and and wants to discover more about her mysterious gift. Throughout her journey, you recruit party members with unique abilities, while platforming your way through areas with skills to slide, break through floors, and cut through obstacles. Later, the powers you obtain through exploration are more varied, such as using a pogo stick for tough jumps alongside an ability which forms a protective barrier out of flowers to traverse obstacles and discover new areas. 

What Level D&D Rogue Is Arya Stark?

about X hours ago from
What Level D&D Rogue Is Arya Stark?

The following contains spoilers for Season 8, Episode 3 of Game of Thrones, The Long Night.  

It might be the most pressing issue of the week. If Arya Stark were a D&D character, what level would she be? How many experience points would she need to have earned to accomplish her most heroic of acts? It's a tough conundrum, but together, we can solve for it, so we can all find the peace of mind we so richly deserve. Come with me on this thought exercise, which as I'm sure you'll see, is completely accurate, without logical fault, and both definitive and authoritative.

We’re going to assume 5th edition rules here; George R.R. Martin likely still plays 1st edition, but I don’t think the showrunners do.

What Level D&D Rogue Is Arya Stark?

about X hours ago from
What Level D&D Rogue Is Arya Stark?

The following contains spoilers for Season 8, Episode 3 of Game of Thrones, The Long Night.  

It might be the most pressing issue of the week. If Arya Stark were a D&D character, what level would she be? How many experience points would she need to have earned to accomplish her most heroic of acts? It's a tough conundrum, but together, we can solve for it, so we can all find the peace of mind we so richly deserve. Come with me on this thought exercise, which as I'm sure you'll see, is completely accurate, without logical fault, and both definitive and authoritative.

We’re going to assume 5th edition rules here; George R.R. Martin likely still plays 1st edition, but I don’t think the showrunners do.

Oculus Quest Review – The Next Step For VR

about X hours ago from
Oculus Quest Review – The Next Step For VR

Oculus Quest is the virtual-reality headset I’ve been waiting for. All of the hardware is built into the headset, meaning you don’t need a computer, phone, or console to run it. You also don’t have to worry about tripping over cables since it isn’t tethered to anything and is entirely wire free. Setup is easy and you can start playing games within just minutes of removing the headset and controllers from the box. It’s basically virtual reality’s equivalent of the console experience, and it comes packing a hefty library of games.

Virtual reality is still in its infancy, and while it’s great that companies like Oculus, Samsung, and Valve continue to make significant breakthroughs in hardware and games, a new headset is almost obsolete by the time it launches. Oculus just released the Go, and now here’s the Quest, which is releasing on the same day as the cable-connected Rift S (an option we have yet to get our hands on). The Rift S and Quest hit on May 21.

Even if you already have a nice VR setup, or want to adopt to the most powerful solution, which the Quest is not, its mobility makes it attractive. You can wear this thing almost anywhere, as long as you have roughly seven feet of clear space around you for the room-scale experience (or four feet if you want to sit).

Oculus Quest Review – The Next Step For VR

about X hours ago from
Oculus Quest Review – The Next Step For VR

Oculus Quest is the virtual-reality headset I’ve been waiting for. All of the hardware is built into the headset, meaning you don’t need a computer, phone, or console to run it. You also don’t have to worry about tripping over cables since it isn’t tethered to anything and is entirely wire free. Setup is easy and you can start playing games within just minutes of removing the headset and controllers from the box. It’s basically virtual reality’s equivalent of the console experience, and it comes packing a hefty library of games.

Virtual reality is still in its infancy, and while it’s great that companies like Oculus, Samsung, and Valve continue to make significant breakthroughs in hardware and games, a new headset is almost obsolete by the time it launches. Oculus just released the Go, and now here’s the Quest, which is releasing on the same day as the cable-connected Rift S (an option we have yet to get our hands on). The Rift S and Quest hit on May 21.

Even if you already have a nice VR setup, or want to adopt to the most powerful solution, which the Quest is not, its mobility makes it attractive. You can wear this thing almost anywhere, as long as you have roughly seven feet of clear space around you for the room-scale experience (or four feet if you want to sit).

Oculus' Jason Rubin On Rift's Future And Sunsetting External Sensors

about X hours ago from
Oculus' Jason Rubin On Rift's Future And Sunsetting External Sensors

Oculus upgraded its release window for Oculus Quest and Rift S from a vague 'spring' window to May 21 this morning, which gave us the opportunity to chat with Oculus VP of content (and former Naughty Dog co-founder/co-president) Jason Rubin. We spoke about how Quest and Rift S could affect VR adoption, whether or not we're moving into the next generation of Oculus, and why external sensors are taking a long walk into the sunset (for the foreseeable future). You can find an abridged version of our chat below.

The big upgrades for Oculus Quest and Rift S are how they affect cable management, one of the biggest gripes levied against playing games in VR. Neither upcoming headset requires external sensors thanks to inside-out tracking that places all the sensors in the actual headset, and Quest has no cables at all. It is completely standalone. Rift S has one cable that forks into a USB and DVI cable and plugs into a compatible PC.

Why focus on these specific upgrades for the new headsets?