Super Replay – Beyond Good & Evil: Episode 9

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Super Replay – Beyond Good & Evil: Episode 9

One of the most criminally overlooked games from yesteryear, Beyond Good & Evil is a story-driven adventure that follows a photojournalist named Jade and her mechanic friend Pey'j. We won't spoil where this journey goes, but fans of Zelda, Pokémon Snap, and fun science fiction stories should either watch our playthrough or pick up the game and play it. This is an exceptional game from developer Ubisoft Montpellier and legendary creator Michel Ancel.

Beyond Good & Evil was originally released for PlayStation 2, Xbox, GameCube, and PC on November 11, 2003, but to make it look better on your massive displays, we're playing the HD re-release from 2011, which we downloaded through Xbox One's snazzy, new backwards compatibility.

Unlike other Super Replays, we're airing these episodes as soon as we finish them, and we won't record more until you've watched and commented on the newest chapter. We want you the viewer to be a part of this journey as well. We plan to read as many comments as we can during the next episode. If you have any questions for us about Beyond Good & Evil, Replay, or video games in general, list them in the comments section below, or on YouTube. If all goes as planned, we'll finish this Super Replay in December, and will roll into our annual 12.31 Super Replay next. Thanks again for the support!

Test Chamber - We Take Back Madison Square Garden In The Division

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Since The Division was first announced nearly three years ago, Tom Clancy and shooter fans alike have been eagerly awaiting to experience its version of post-apocalyptic New York City.

With the release date approaching, and hype ramping up, Matthew Bertz and I take a look at one of the early missions in the game: infiltrating Madison Square Garden and evicting the armed vagrants within. Check out the action in the vid below! 

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Doom: A New Vision Of Hell

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Doom: A New Vision Of Hell

If you walk through a video game development studio, you'll likely run into a wall dedicated to concept art. Id Software has such a wall, but it looks out of place, almost like it was stolen from a heavy metal music label. Much of the wall's pieces, like the image above, looks like album covers for a band with an umlaut in its name.

"Rock 'n' roll was our inspiration for everything," says creative director Hugo Martin. "There is a lot of heavy metal in our hell, and that is intentional. When you look at the original Doom, we always said it looks like the kind of stuff a 15-year-old would draw on the back of his notebook during math class. We really wanted the world to look like that – to have a certain personality that would shine through in everything we did. So we have a lot of skulls; it's kind of over the top. A little bit of Castle Grayskull in there; it's very He-Man."

Opinion – Nintendo’s Scattershot Approach To Amiibo Functionality Breeds Discontent

about X hours ago from
Opinion – Nintendo’s Scattershot Approach To Amiibo Functionality Breeds Discontent

Nintendo’s announcement of Amiibos promised that these recognizable figures would perform special and meaningful functions within its array of first-party titles. While Amiibos have sold well – much better than Nintendo seems to have anticipated – the passionate fans buying these figures are split on how much functionality they want, and that’s a problem only Nintendo can address.

The implementation of Amiibos has been inconsistent, which has likely helped lead to this point. Since the figures’ initial launch in late 2014, Nintendo has used them in numerous ways ranging from meaningful content in games like Animal Crossing: Amiibo Festival and Splatoon to cosmetic additions in titles like Mario Kart 8 and Captain Toad’s Treasure Tracker. While some factions of the fan base are clamoring for more Amiibo integration, others greet new implementation with disdain. 

Today’s rumor that The Legend of Zelda: Twilight Princess HD will use the Wolf Link Amiibo to provide power-ups to Link and unlock a bonus dungeon sparked varying degrees of excitement and disappointment from fans. Those who were expecting little more than an HD re-release with a few tweaks à la Wind Waker HD view the rumor that new content will be available from the original game – even if locked behind an Amiibo – as a plus.

Opinion – Nintendo Needs To Be Consistent With Amiibo Functionality

about X hours ago from

Nintendo’s announcement of Amiibos promised that these recognizable figures would perform special and meaningful functions within its array of first-party titles. While Amiibos have sold well – much better than Nintendo seems to have anticipated – the passionate fans buying these figures are split on how much functionality they want, and that’s a problem only Nintendo can address.

The implementation of Amiibos has been inconsistent, which has likely helped lead to this point. Since the figures’ initial launch in late 2014, Nintendo has used them in numerous ways ranging from meaningful content in games like Animal Crossing: Amiibo Festival and Splatoon to cosmetic additions in titles like Mario Kart 8 and Captain Toad’s Treasure Tracker. While some factions of the fan base are clamoring for more Amiibo integration, others greet new implementation with disdain. 

Today’s rumor that The Legend of Zelda: Twilight Princess HD will use the Wolf Link Amiibo to provide power-ups to Link and unlock a bonus dungeon sparked varying degrees of excitement and disappointment from fans. Those who were expecting little more than an HD re-release with a few tweaks à la Wind Waker HD view the rumor that new content will be available from the original game – even if locked behind an Amiibo – as a plus.

Our 10 Most Anticipated Action Games Of 2016

about X hours ago from
Our 10 Most Anticipated Action Games Of 2016

Last year was a big year for fans of high octane action. Games like Batman: Arkham Knight, Metal Gear Solid V: The Phantom Pain, and Rise of the Tomb Raider kept us on a roller coaster of adventure. Thankfully, that ride doesn’t look like it will slow down anytime soon. This year already looks like its shaping up to be another banner year for action games. As a staff, we discussed which of 2016’s action titles we’re most excited for, and these are the results.

Note: This list doesn’t include games already featured in our most anticipated RPGs of 2016, which is why you don’t see titles like Dark Souls 3 and Horizon: Zero Dawn here.

Blog Herding – The Best Blogs Of The Community (January 14, 2015)

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Blog Herding – The Best Blogs Of The Community (January 14, 2015)

A lot of returning bloggers are in this edition of Blog Herding, with plenty of newcomers slinging words. Dive in and enjoy.

Community Blogs For January 7 – January 13:  

Confession – I Rarely Customize My Character  Craigaleg wants to jump right into a game, not mess around with facial features. I usually only spend about 15 minutes doing this (my Mass Effect 1 character looked damn good before Mass Effect 3 wouldn't let me import it, killing my momentum to recreate my face ever again). Time is also why I stopped customizing Pro Evolution teams with correct names and jerseys. I'd rather just start playing. What about the rest of you? 

Classic GI: I Have No Mouth, And I Must Scream

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The terrifying 1995 classic, I Have No Mouth, and I Must Scream, saw release today on iOS, which is the perfect excuse to revisit our feature all about the game's development. Below you can read about the history of the game and how the adaptation of Harlan Ellison’s 1967 short story came to be with the game's developers.This article first appeared in issue #225 of Game Informer.

While some younger readers might find it hard to believe, our culture’s interest in post-apocalyptic settings didn’t originate with the Fallout series. Harlan Ellison’s 1967 short story “I Have No Mouth, and I Must Scream,” is an early landmark, offering readers an unimaginably bleak look at humanity’s future, with five desperate souls enduring the constant torture of a deranged AI. Despite its sparse characterization and lack of a traditional narrative, it was adapted into a computer game of the same name in 1995. Here’s the story of how Ellison and a pair of designers transformed the story into one of the most disturbing point-and-click adventure games of all time.

The 10 Goofiest Alternate Costumes Of 2015

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The 10 Goofiest Alternate Costumes Of 2015

Whatever else may be uttered about 2015, let no one say that its games didn't give players plenty of options when it came to donning ridiculous costumes. Even the bleakest RPGs and action titles had some goofball duds for gamers to make their protagonists trounce around in. Let's talk about the 10 goofiest ones.

Metal Gear Solid V: The Phantom Pain - Chicken Hat

In Metal Gear Solid V, the chicken hat is offered to players who have died too many times during a mission, making the wearer invisible to foes for a bit. It's both a generous offer to help players who are struggling through certain sections of the game and a slap in the face, a mark of shame for the player to wear. Still, it's pretty amusing to think the last thing an enemy soldier seeing before a tranq dart puts them to sleep is a grown man sneaking about in a chicken hat.