Six Things We Learned While Playing Shadow Of The Tomb Raider

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Six Things We Learned While Playing Shadow Of The Tomb Raider

Crystal Dynamics' rebooted Tomb Raider series has impressed players and critics alike since it kicked off in 2013. With clever puzzles, fun exploration, and a more human side to Lara Croft, the two prior games offered remarkable experiences. Now, developer Eidos Montreal is taking the reins from Crystal Dynamics to continue with a third and final entry to the trilogy.

Titled Shadow of the Tomb Raider, this closing chapter to Lara Croft's origin story sees her "become the tomb raider." She reaches her full potential and masters all her skills, though the biggest challenges are yet to come as she faces the threat of an apocalypse.

During a recent trip to Montreal, we took a deep dive into the latest Tomb Raider. After interviewing the development team and playing a 45-minute demo, here is what we discovered about Lara's next adventure.

New Gameplay Today – Hearthstone's Witchwood Monster Hunt

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New Gameplay Today – Hearthstone's Witchwood Monster Hunt

Hearthstone's new free single-player adventure content arrives today, so join us for a deep dive into the heart of the dark forest to take on some new challenges.

The roguelike dungeon crawl design that features deckbuilding from scratch and special cards you can't find anywhere else debuted in Kobolds and Catacombs, and this new experience gets even wilder.

Completely new hero classes that you can't play in the standard game forge decks and take on all new enemies and bosses on the road to defeat a powerful boss. If all 4 main bosses are defeated, a final encounter unlocks!

Spider-Man's Creators Share Their Favorite Web-Head Stories

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Spider-Man's Creators Share Their Favorite Web-Head Stories

Spider-Man is an important character to many, and the people creating this game certainly consider themselves among that group. We spoke with the writers and developers of Spider-Man on both the Insomniac and Marvel side to learn their favorite stories, and why they love the character so much.

Jacinda Chew – art directorMy favorite thing about Spider-Man, in general, is just in every single instance, it's about him being an underdog, and I think that is something that is relatable. The fact that he is not without his faults and he is always dealing with his personal life. In our game he has Aunt May, a complicated relationship with MJ, and then he has to protect the city as well. I find those stories to be very compelling. It's something I think Insomniac is good at with Ratchet and Clank and Sunset Overdrive. We love the underdog story.

Why Spider-Man Is So Important

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Why Spider-Man Is So Important

In 1962, some of Marvel's most talented creators decided to take a big risk with a new character who was unlike anything the world had seen before. As we head towards the end of our exclusive Spider-Man coverage, Executive Creative Director of Marvel Games Bill Rosemann joins us for a look back at Spidey's first appearance, and how it changed superhero stories forever.

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To see our entire month of Spider-Man coverage, click the banner below and bookmark our hub. Tomorrow we're posting our final feature for the month, an interview with Creative Director Brian Intihar answering lingering questions about the game. So check back to learn more about Insomniac's Spider-Man for PS4!

The Virtual Life – Can God Of War's Kratos Be Redeemed?

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The Virtual Life – Can God Of War's Kratos Be Redeemed?

Warning: Spoilers ahead for God of War. Do not read until after you've beaten the game!

God of War feels like an impossible game. That's adjective been used often by fans to describe the series, mostly when it comes to the massive boss fights and camera effects. Kratos often squares off against beasts several times his size, including hydras, gods, and the jaw-dropping fight against the titan Cronos, in which our buff hero is no larger than ant on Cronos' body. These setpieces are incredible works of technical display, ones that had me wondering how the hell the developers pulled off their scope and intensity. Outside of those moments of awe, though, I never had a deep love for this action/adventure series. Mostly because, well, Kratos sucks. He's really awful; he's an impulsive, rage-fueled murderer incapable of seeing anyone as anything more than materials he can use or obstacles on his quest for revenge against the gods of Olympus.

How Insomniac Came To Work On Spider-Man

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How Insomniac Came To Work On Spider-Man

In the 24 years that Insomniac Games has been around, they've maintained a strong presence in the industry with original, beloved titles like Spyro, Ratchet & Clank, and Sunset Overdrive. In the video below, CEO Ted Price lends insight into how the studio's past led to Spider-Man, as well as how they're handling what he describes as the biggest game Insomniac has ever made.

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To see our entire month of Spider-Man coverage, click the banner below and bookmark our hub. New stories and features are added every couple of days, so check back to learn more about Insomniac's Spider-Man game for PS4.

Submit Your Question For Our Spider-Man Podcast

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 Submit Your Question For Our Spider-Man Podcast

All month long we've been talking about Spider-Man coming to the PlayStation 4, to coincide with our cover story. Now it's your turn to ask questions. In an upcoming episode of The Game Informer Show podcast, we'll be speaking with Spider-Man's creative director Bryan Intihar and asking him questions from the community. What do you want to know about the game's web-swinging, combat, story, or any other topics about Insomniac's take on Spider-Man? Please leave your question in the comments section below and you might hear it answered during the interview!
Subscribe to The Game Informer Show podcast by clicking here and get ready for the bonus episode airing this Friday.

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15 Frostpunk Tips To Protect You From A Bloody Revolt

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15 Frostpunk Tips To Protect You From A Bloody Revolt

The world of Frostpunk is frigid, brutal, and uncaring. As you build up an outpost in the middle of nowhere, you will face a never-ceasing onslaught of crises, including an angry populace, dwindling resources, and the dawn of a new ice age that makes it nearly impossible to survive. 

Like a grizzled survivor who has returned from the frontier a changed man, I’ve seen and done things I hope you never have to experience. Hundreds died during my reign – some from the weather, others from starvation – and I’m not proud. But I hope to pass on the lessons I’ve learned to hopefully make your leadership turn more successful than my own. 

Check Your Heat Map OftenHeat is a precious resource when an ice age is setting in, so you need to monitor it often. If buildings get too cold, they cease production. If homes succumb to cold weather, your medical facilities may buckle under the stress of the sickly. This is why it’s important to always keep an eye on the temperature of your buildings. Once you install heaters in buildings or steam hubs, you have another layer of control over what buildings get warm. 

A Tangled Web: The History Of Spider-Man Video Games

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A Tangled Web: The History Of Spider-Man Video Games

Spider-Man made his comic-book debut in August 1962, gracing the pages of Amazing Fantasy issue 15 with his striking costume, arachnid abilities, and a refreshing dose of youthful angst. Almost immediately, it was clear that Spidey was destined for a greater fate than a throwaway appearance in a second-tier title.

This feature originally appeared in issue 101 of the Australian edition of Game Informer magazine.

Stan Lee and Steve Ditko’s creation – more relatable than the stoic, godlike superheroes of the day – was a runaway success with younger readers. Though teenagers couldn’t necessarily relate to having their scientific mentor turn into a giant lizard, the fact that Peter Parker, Spidey’s true identity, still had to get his homework done while dealing with said giant lizard hit home.

Science-Fiction Weekly – The Avengers: Infinity War, Men In Black, Rise of the Gunters, Solo

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Science-Fiction Weekly – The Avengers: Infinity War, Men In Black, Rise of the Gunters, Solo

Most of us are counting down the days until Avengers: Infinity War opens in theaters. Most of us, but maybe not James Cameron, the director and writer of Avatar, Aliens, and many more great films. Cameron is apparently hoping Thanos wins and wipes out the entire Marvel Cinematic Universe. While promoting his new documentary show, AMC Visionaries: James Cameron's Story of Science Fiction, Cameron said he hopes "we'll start getting 'Avenger' fatigue here pretty soon." He says this even as someone who appreciates the monstrous story Marvel has built. "Not that I don’t love the movies," he qualified. "It’s just, come on guys, there are other stories to tell besides hypogonadal males without families doing death-defying things for two hours and wrecking cities in the process. It’s like, 'Oy!'”