Science-Fiction Weekly – Atomic Heart, Bill & Ted Face The Music, Avengers: Infinity War

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Science-Fiction Weekly – Atomic Heart, Bill & Ted Face The Music, Avengers: Infinity War

Ignore the totally awesome top image for now! Let's kick off this week's column with a killer trailer for a game you've likely never heard of before.

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This wild looking science-fiction shooter is called Atomic Heart and it's slated to release on PC, Xbox One, and PlayStation 4 on an unspecified day this year. Atomic Heart takes place in an alternate universe focusing on the Soviet Union's dangerous tinkering with science. You assume the role of a special agent named P-3, who is sent in to retrieve an artifact from a facility that has suddenly gone radio silent.

How Days Gone Hopes To Win Over Skeptics

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How Days Gone Hopes To Win Over Skeptics

When Sony announced Days Gone at their E3 2016 press conference, some people quickly wrote it off as just another open-world zombie game. With our new cover story on the game, we'll be diving deep into the game's features and showing off why you might want to give it a second look. While visiting Sony Bend, we sat down with Days Gone's creative director John Garvin to talk about how the team hopes to win over skeptics and show them that the PlayStation 4 exclusive is an intriguing new experience for players.

Watch the interview with Garvin below to see new gameplay and learn what the game offers.

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Developer Tips For Getting Started In Pillars Of Eternity II: Deadfire

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Developer Tips For Getting Started In Pillars Of Eternity II: Deadfire

Pillars of Eternity II: Deadfire just released today, and once again Obsidian has put together an impressive project. You can read our review for complete details. But if you haven’t played a lot of isometric pause-and-play RPGs before, you might be intimidated by the prospects of jumping in. 

Obsidian does an excellent job onboarding new players simply through the natural course of play. But if you’d like some extra encouragement, or simply guidance from the experts, we reached out to game director Josh Sawyer, and asked him for his best suggestions on how to start off your seafaring journey with full sails.

GI: If someone is trying pause-and-play isometric combat for the first time in Pillars II (or it's been a long time) what are some tips to finding success?

New Gameplay Today – Pillars Of Eternity II: Deadfire

about X hours ago from
New Gameplay Today – Pillars Of Eternity II: Deadfire

It's been three years since the release of Pillars of Eternity, Obsidian Entertainment's return to the Baldur's Gate-style RPG. The sequel, Pillars of Eternity II: Deadfire, is out today, which is a great excuse to group up and see how it is. Our party consists of Matt Miller (loremaster), Leo Vader (video bard), and me (some kind of awful beard golem?). Join us as Miller walks us through the game's combat – both ashore and on the high seas!

As Miller explains, there's a little something for everyone in Deadfire, provided you're into these kinds of classic RPGs. You can agonize over every action, or let the A.I. take over the broad strokes, allowing you to focus on the myriad choices that are at your disposal? Does that include kraken romance? Who can say? Well, Miller can, but he's being Very Weird about spoilers for some reason. 

Pillars of Eternity II: Deadfire is available today on PC, with console releases planned in the future.

New Gameplay Today – Beat Saber

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New Gameplay Today – Beat Saber

Kyle Hilliard won't stop talking about Hyperbolic Magnetism's VR rhythm game, Beat Saber, so we have harnessed his enthusiasm for you, the viewing public. Watch as he blasts blocks with his make-believe lightsabers beam swords in time with the music. It's all heightened by Leo's excellent cinematography/willingness to take a punch.

The concept is fairly simple, but Kyle insists that the game is a lot of fun – in spite of his expressionless face. He claims that he was concentrating very hard, so that he could make the best possible video. Did he succeed? There's only one way to find out: Watch the video below, already!

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Pillars Of Eternity II Director On Fan Feedback, Publishers, And Genre Evolution

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Pillars Of Eternity II Director On Fan Feedback, Publishers, And Genre Evolution

Josh Sawyer has had a long and prolific career with role-playing games. Having started in 1999 at Black Isle studios, Sawyer has been a major design force behind games like the Icewind Dale series, Alpha Protocol, and Fallout: New Vegas. Between Black Isle and Obsidian, he's cultivated a reputation for strong narratives. As Obsidian stood on the brink of closing down after a publisher cancellation, Sawyer suggested they return to their roots of isometric RPGs and turned to crowdfunding to fund Pillars of Eternity, which he was then selected to direct.

Now, with Pillars of Eternity II: Deadfire on the horizon, Sawyer is vocal about what where the community has taken the game and how the genre is evolving.

Game Informer: Walk me through the genesis of creating a scenario for a game. Do you work with gameplay first or start with a story idea?

The Sports Desk – MLB The Show 18 & Out Of The Park Baseball 19 Take On Reality

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The Sports Desk – MLB The Show 18 & Out Of The Park Baseball 19 Take On Reality

It's a long baseball season, but with the first month in the books I thought it would be fun to see how MLB the Show 18 and Out of the Park Baseball 19 predicted the action through the month of April as compared to what happened in real life. Could they replicate Shohei Ohtani's solid start? Did the simulations predict the Diamondbacks' success so far?

I start this with the caveat that I'm not a statistical analyst, and the methodology I used isn't perfect (I simmed the first month of the baseball season 10 times in each game). However, I think both titles did well and exposed some fun things that you can and can't rely on when it comes to video game and real-life sports.

Most of the divisions in the games were represented more or less the same in each title's simulations, however, when looking at them on the whole I found the same handful of teams sticking out. Sure, teams like the Cubs, Yankees, and Red Sox did well the majority of the time, but the sims had a hard time consistently and accurately matching where the Reds, Orioles, Dodgers, Blue Jays, and Diamondbacks were at the end of April when compared to real-life.

Destiny 2 – The Season Two Report Card

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Destiny 2 – The Season Two Report Card

Destiny 2 is a living game that is constantly changing. In addition to its major expansions, Bungie is regularly updating, patching, and otherwise tweaking the ins and outs of the play experience, and dedicated players are quick to note how even the smallest change affects their time in-game. As Season Three is about to launch alongside the Warmind expansion, I want to take the opportunity to look back at Season 2, which began with the launch of Curse of Osiris back in December, and comes to an end today.

Super Replay – Killer7 Episode 10: Right In The Reiner

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Super Replay – Killer7 Episode 10: Right In The Reiner

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!