Two Dark Souls III Amateurs Discuss Their Early (Mis)Adventures

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Two Dark Souls III Amateurs Discuss Their Early (Mis)Adventures

From Software's Dark Souls series has garnered a dedicated cult following over the years, but not everyone is a true believer. Jeff Marchiafava and Jeff Cork discuss their early adventures in Dark Souls III, along with what they love about the game, and what they would chuck into the nearest bonfire.

Jeff M: So Cork, we both have kind of been caught up in the communal excitement for Dark Souls III, at least enough to try out the game. Before we dig into our main thoughts, what is your past experience with From Software's previous games?

Jeff C: If we're talking specifically about the Souls games, I've played a bit of all of them to varying degrees. It's a series that I'd like to like more, since the various components that it's assembled from are things I generally love. I'm a huge fan of exploration and discovery. I like dark-fantasy settings and themes. I like cryptic, minimal storytelling. I'm up for a good (but fair) challenge. I like dinking around with stats. But for some reason, the franchise hasn't clicked completely for me. That could very well change with Dark Souls III, though.

10 Classic Games That Deserve Modern Makeovers

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Remakes and reboots are all the rage these days, and it seems like a new one is always around the corner. Publishers are more eager than ever to bring their classic titles to a modern audience while tugging at the nostalgia of old fans at the same time. The recent Ratchet & Clank reboot is a great example of this, as well as the upcoming Doom reboot and the Final Fantasy VII remake. But there are plenty of other games that deserve to shine again, and we’ve compiled a list of some of the most deserving ones.

There are countless games we’d love to see return to the spotlight, but we’ve tried to keep this list fairly realistic. If you’re desperately craving a remake of The Adventures of Bayou Billy, don’t expect to find it here. These are 10 titles that could make at least some business sense today, and might stand a chance of actually happening at some point.

How Final Fantasy XV Is Redesigning Your Favorite Monsters

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The Final Fantasy series has had its share of iconic monsters. From the adorable Cactuar and Moogle to the vicious Malboro and Behemoth, these classic creatures have made multiple appearances, often redesigned to fit into each entry’s universe. Stumbling upon one in a new game is part of the fun, since not only do these famous fiends spark a feeling of nostalgia, but seeing them take new designs and forms is exciting in its own right. The Final Fantasy XV team put a lot of thought into creating monsters to fit its universe, and this extends to some of its most popular beasts. While at Square Enix’s Tokyo offices, we chatted with the art team about recreating monsters for Final Fantasy XV’s more open world, while they walked us through redesigning the Catoblepas.

Note: Click on images for full size versions

Right Out Of National Geographic

Chronicles – Watch Episode Thirteen Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Thirteen Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

7 Strange Games Released After Their Consoles' Death

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Your favorite consoles aren’t going to be around forever. Rumors of Nintendo halting the Wii U’s production and murmurings of an upgraded PlayStation 4 on the horizon have people talking about shortened console life cycles. This conversation doesn’t even include consoles like The Ouya, which was dead on arrival. After a console is long gone, and becomes a regular on pawn shop shelves, what strange games inhabit a dead system’s ecosystem? We explore a few of the strangest games to release on a console long after its console's expiration date.

Creating The Colorful Cast Of Overwatch

about X hours ago from
Creating The Colorful Cast Of Overwatch

With Overwatch, Blizzard Interactive will introduce its first new IP in nearly two decades. For the studio that produced such beloved worlds as Azeroth and Sanctuary, that’s a big deal. Bringing the world of Overwatch to life takes more than just interesting character designs and appealing map layouts; it’s about making characters that players care about. Overwatch is filled with a cast of playable heroes and villains, each with their own motivations and desires. Supplemental media products, like animated shorts and comics, help to flesh out the stars of the game. We spoke with Blizzard’s director of story and creative development James Waugh and senior game designer Michael Chu on where and how story and gameplay intersect in Overwatch.

What role do you feel plot and narrative play in multiplayer games like this?Chu: At Blizzard, we're storytellers. What we do is tell stories in any medium we approach, whether it's in game, out of the game, in animated shorts, or in comics. So when we were approaching making Overwatch, it was definitely something we were focused on. We knew we didn't want to just make a multiplayer shooter. We also wanted to introduce a new Blizzard IP, the first one in 17 or 18 years. 

Chronicles – Watch Episode Twelve Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Twelve Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Test Chamber – Getting Bloody In The Doom Multiplayer Beta

about X hours ago from
Test Chamber – Getting Bloody In The Doom Multiplayer Beta

The Doom multiplayer beta wraps up today, so we're celebrating by getting as much blood as possible on the suit of our space marine.

Join Andrew Reiner, Ben Reeves, and myself on the sticks as we listen to heavy metal and blast away red team in the two modes: Team Deathmatch and Warpath!

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How Final Fantasy's Past Is Shaping Bravely Default's Future

about X hours ago from
How Final Fantasy's Past Is Shaping Bravely Default's Future

With the impending release of Bravely Second: End Layer for Nintendo 3DS on April 15, we asked co-producer at Square Enix Masashi Takahashi about the sequel to the 2014 surprise-hit JRPG, Bravely Default. We wanted to find out how the game has changed during localization, what design decisions shaped the game, and where the series will go from here.

Editor's Note: This interview was published on April 13, but we're re-posting it now that the game is out.

Recently, Nintendo made a statement detailing that some dialogue at the end of side quests is being changed for the US version of Bravely Second: End Layer. Japanese players felt dissatisfied with how their party lamented the quest’s conclusion regardless of the player’s choices. What other changes can Americans expect from the Japanese version?We made a handful of changes based on user feedback and our own internal evaluation to deliver what we believe to be a better, more streamlined gaming experience. Most of the changes are subtle, and we hope that players will be able to thoroughly enjoy this refined and definitive version of the game in their hands.