The Stand-Out Indies Of PAX East 2016 [Day Three]

about X hours ago from
The Stand-Out Indies Of PAX East 2016 [Day Three]

PAX continues to be fertile ground for up and coming indie games. We've spent a good part of the weekend wandering through the Indie Megabooth, checking out the diamonds in the rough tucked away in odd corners, and poking around bigger booths showcasing smaller games.

We'll be bringing you the indie titles that stand out to us as games you should keep your eye on (or run out and get now). Check back with us throughout the weekend as we add more to this roster of gems.

Tokyo 42Developer: Smac GamesPlatform: PC
Release Window: Early 2017

The Stand-Out Indies Of PAX East 2016 [Day Two]

about X hours ago from
The Stand-Out Indies Of PAX East 2016 [Day Two]

PAX continues to be fertile ground for up and coming indie games. We've spent a good part of the weekend wandering through the Indie Megabooth, checking out the diamonds in the rough tucked away in odd corners, and poking around bigger booths showcasing smaller games.

We'll be bringing you the indie titles that stand out to us as games you should keep your eye on (or run out and get now). Check back with us throughout the weekend as we add more to this roster of gems.

Tokyo 42Developer: Smac GamesPlatform: PC
Release Window: Early 2017

The Stand-Out Indies Of PAX East 2016

about X hours ago from
The Stand-Out Indies Of PAX East 2016

PAX continues to be fertile ground for up and coming indie games. We've spent a good part of the weekend wandering through the Indie Megabooth, checking out the diamonds in the rough tucked away in odd corners, and poking around bigger booths showcasing smaller games.

We'll be bringing you the indie titles that stand out to us as games you should keep your eye on (or run out and get now). Check back with us throughout the weekend as we add more to this roster of gems.

MetronomiconDeveloper: PuubaPlatform: PC
Release Window: Holiday 2016

Replay – The Star Fox Spectacular

about X hours ago from

Star Fox's legacy spans more than 20 years across four consoles and two handhelds. On this episode we look nearly every adventure the space-faring Fox and his team have experienced.

Unlike the typical episode of Replay where we look at two games, today we look at a total of five games. We skipped Star Fox 64, but that's only because we spent a whole episode on that game about a year ago, which you can find here. We start the with the 1993 technical showcase, Star Fox on the Super Nintendo and follow up with the two GameCube games, Star Fox Adventures and Star Fox: Assault, and finish out the episode with the two handheld Star Fox titles, Command and 64 3D.

The episode serves as a showcase for how the series has evolved since its debut in 1993, and even shows off an oft-forgotten feature of Star Fox Command: The ability to create your own classic Star Fox-style gibberish voices.

Star Fox Zero's Ending Sure Looks Familiar

about X hours ago from

Let's get this out of the way first: Spoiler alert – below you will find the ending to Star Fox Zero, as well as some discussion about it. Here's a large picture of General Pepper looking rather pleased with himself as he stands by a picture of himself so you don't accidentally start reading the next paragraph if you've come here by accident.

Now that we're talking to the people who have completed Star Fox Zero, or the people who don't mind having the ending spoiled, it's weird, right? Nintendo has never been shy about the fact that Star Fox Zero is meant to be a reboot for the series. Miyamoto said at E3 2015 that it is not a remake or a sequel. Similar to the recent Star Wars culling that deleted all the expanded universe content, Star Fox Zero is meant to take the series back to zero and start over, hence the title. That's all well and good, but many aspects of the game, especially the ending, make it seem like Zero is a remake of Star Fox 64. Nintendo already remade Star Fox 64 on the 3DS, and it was great, so it makes it confusing when the ending is nearly shot-for-shot the same as Star Fox 64. In the video below, we placed the ending of Star Fox Zero and Star Fox 64 side-by-side with very little editing to point out the surprising number of direct overlaps.

Ranking The Star Fox Series

about X hours ago from

Today marks the return of a brand new, non-remake Star Fox entry after a 10-year absence. Star Fox Zero may not be quite the return we were hoping for (you can find our review here), but that doesn’t mean we’ve lost our appreciation for the space fox and his spaceship adventures.

Below you will find our ranked list of every game in the Star Fox series.

8. Star Fox Guard (2016, Wii U)Its inclusion on this list is somewhat up for debate, as it shares little with any of the other Star Fox games in terms of mechanics, but it is called Star Fox and features Star Fox characters. It’s a bonus game included with Star Fox Zero, and can also be purchased on the Wii U’s eShop, and there simply isn’t much there. The game stars Slippy and his uncle Grippy as they play tower defense with a series of turrets connected to security cameras. It’s a relatively shallow experience that can be skipped.

Meet Final Fantasy XV's Legendary Composer

about X hours ago from

You might not know the name Yoko Shimomura, but you should. Shimomura is one of the most prolific and influential composers in the game industry, whose resume includes classics like Street Fighter II, Super Mario RPG, Kingdom Hearts, Xenoblade Chronicles, and much more. She started working on this project back when it was called Final Fantasy Versus XIII, and now she's found herself tackling the music for the next numbered Final Fantasy. While visiting Square Enix for our extensive cover story on Final Fantasy XV, we sat down with Shimomura to discuss the secrets behind her writing process, what she's learned from Nobuo Uematsu, and what she has in mind for the musical tone of Final Fantasy XV.

Watch the interview below to see new gameplay and learn all about the talent behind Final Fantasy XV's music.

(Please visit the site to view this media)

Chronicles – Watch Episode Fifteen Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Fifteen Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Oculus Rift And HTC Vive Go Head-To-Head

about X hours ago from
Oculus Rift And HTC Vive Go Head-To-Head

No matter when you were born, you can probably recall hearing about the dream of virtual reality. Whether it was the misfires of projects like Nintendo’s Virtual Boy, or movies like Tron, The Lawnmower Man, or The Matrix, the promise of an engaging virtual world has been tantalizingly out of reach for decades. This spring, the two biggest competitors in the new VR marketplace finally launched retail units that deliver on some of that promise.

The cost of entry is steep for both the Oculus Rift and HTC Vive, especially when factoring in the connected PC hardware, and the technology isn’t yet perfect. But after two of our editors spent combined hundreds of hours exploring these two new devices, we’re confident in one thing: The dream of viable virtual reality is finally a reality. This technology has the potential to expand into multiple facets of entertainment, education, and art in the coming years. Research firm SuperData forecasts VR sales to reach $40 billion dollars in revenue by 2020; if ever this burgeoning technology trend had a shot at entering the mainstream, this is the moment.