Super Replay – Killer7 Episode 11: Mister Perfect

about X hours ago from
Super Replay – Killer7 Episode 11: Mister Perfect

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay – Syphon Filter: Dark Mirror

about X hours ago from
Replay – Syphon Filter: Dark Mirror

This month Days Gone is on our cover, which is a great excuse to go and check out some of the developer's previous work.

Before working on Days Gone, and even before releasing Uncharted: Golden Abyss for the Vita, Bend Studio was the Syphon Filter team. Bend developed all six of the Syphon Filter games that released for PlayStation, PlayStation 2, and PSP, and we're taking a look at the fifth game in the series. Dark Mirror released on PSP first in 2006 and was then ported to PlayStation 2 in 2007. That's the version Andrew Reiner, Suriel Vazquez, and I are looking at.

Part two this week is sort of inspired by our recent Replay of Lair.

New Gameplay Today – Descenders

about X hours ago from
New Gameplay Today – Descenders

RageSquid's game Descenders seems like a weird Mad-Lib creation, but it's very real. You'll be forgiven for not believing that a procedurally generated, downhill BMX roguelike isn't just the product of an A.I. gone amok. The game came out on PC a few months ago, but it's on Xbox One Game Preview soon, which gave Kyle, Leo, and me an excuse to race (and ragdoll) our brains out.

Even though the basics are the same – ride down a hill and ultimately cross the finish line – each level offers a fair bit of variety. It can come in the form of different challenges, tricky courses, or even the inclusion of a tricky first-person perspective. Fortunately for us, Kyle is a trained professional, and he was able to take on everything the game threw at us. Well, for the most part.

Descenders hits Xbox One Game Preview on May 15.

Funny To A Point – The Great Detroit: Become Human Predict-a-thon!

about X hours ago from
Funny To A Point – The Great Detroit: Become Human Predict-a-thon!

Detroit: Become Human is only a few weeks away, and like all of Quantic Dream's previous story-driven adventure games, it promises to be a conversation starter. Rather than actually wait for release to have that conversation, however, I figured we'd kick things off early by guessing what we'll see in the game – contest style!

Here's the thing: I'm not the biggest David Cage fan. While I absolutely love and adore that Cage has the freedom and determination to bring his creative visions to life, his style of storytelling has always been a bit too convoluted and clumsy to enthrall me. The early demos for Detroit: Become Human did little to change my mind, but the sci-fi nerd in me still held out hope that this one might be different. It's got robots, after all – how bad could it be?

Then I read Kim's recent preview and learned that one of the ways Detroit conveys the tension between man and machine is that humans make the androids sit at the back of the bus. The back of the bus! Like a robot Rosa Parks – a Robo Parks! Out of all the fascinating themes and questions surrounding artificial intelligence and its place in human society, "androids sit at the back of the space bus" seems like the first idea in a spitball session that immediately gets thrown out for something better anything else!

Your Spring 2018 Guide To Pokémon Go Legendary Raids, Eggs, Quests, And More

about X hours ago from
Your Spring 2018 Guide To Pokémon Go Legendary Raids, Eggs, Quests, And More

Pokémon Go captured the world when it launched in summer 2016. Beyond the excitement of traveling to new locations to catch monsters and meet like-minded trainers, one of the things that made Niantic's collaboration with The Pokémon Company so interesting was the mystery that surrounded nearly every element about the game.

The mystery was thrilling at first, but after a while, being in the dark wore on users of the app, and they decided to do something about it. Players scoured their local areas, data-mined the app, and started crowd-sourced sites on where to find the best monsters and how to be the most efficient trainers they could be.

Each time a new major update hits, the sense of mystery in Pokémon Go is reinvigorated. However, thanks to the methods discovered and created by players in the original release, light is shed on each successive update quicker than ever before.

New Gameplay Today – Earthfall

about X hours ago from
New Gameplay Today – Earthfall

In 2008, Left 4 Dead delivered an intense cooperative shooting experience set in the zombie-infested apocalypse. Now, nearly a decade later, independent studio Holospark is set to fill that void with Earthfall, a game that takes heavy inspiration from Valve's beloved series. Instead of fighting off hordes of zombies, however, you're blasting your way through swarms of aliens.

We were joined by the design team at Holospark to get an exclusive look at a difficult, never-before-seen level of Earthfall, Hatchery II. Check out this episode of New Gameplay Today to learn more about this Left 4 Dead-inspired shooter and what players should expect from this upcoming release.

(Please visit the site to view this media)

New Gameplay Today – Onrush

about X hours ago from
New Gameplay Today – Onrush

Codemasters' latest racing game is a vastly different experience from past games like Dirt and its various F1 titles. Onrush is an arcade-style racer, with teams of cars and other vehicles battling it out in a variety of different fast-paced modes. We didn't want to show you an extended string of crashes and blown turns, so we brought in a ringer for today's episode of NGT.

Racing expert Matt Kato joins Leo and me for our latest episode, highlighting each of the modes that he played and also showing off what happens when A) you remember that there is a brake button and B) you know how to use it. Full confession: I spend a lot of time getting towed back onto the track racing games, all right? Sheesh. 

(Please visit the site to view this media)

Watch The First Hour Of Days Gone

about X hours ago from
Watch The First Hour Of Days Gone

With our new cover story on Days Gone, we're diving into details on the upcoming open-world PlayStation 4 exclusive. With this update, we wanted to let viewers get an extensive look at the game for themselves. Thanks to Sony Bend's generosity, we're able to show the absolute beginning of the game. To help guide us through the experience, I'm joined by the game's creative director John Garvin and game director Jeff Ross to talk about the process of bringing the game to life.

Watch the video below to get a look at the first hour of Days Gone, and please keep in mind that this gameplay is far from finished and the game isn't launching until early 2019.

(Please visit the site to view this media)