Test Chamber – Swinging Through The City In Mirror's Edge Catalyst

about X hours ago from
Test Chamber – Swinging Through The City In Mirror's Edge Catalyst

Mirror's Edge is something of an anomaly. It's a first-person game where you don't shoot anyone and the main gameplay hook has players parkouring through the environment. DICE's recent franchise reboot adds an open world element to this formula. Unfortunately, those two elements don't mix well. Watch us play the game to find out why.

Join Andrew Reiner and myself as we take a quick tour through Mirror's Edge Catalyst's city of glass, complete some death-defying jumps, and kick several dudes in the head before falling to our death. Catalyst definitely isn't as fun as the original Mirror's Edge, so before you buy the game watch this video to see if you think you'd find it entertaining.

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The Sports Desk – A First Look At FIFA 17

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With today's official confirmation that FIFA 17 will use DICE's Frostbite engine and the game's first trailer, my mind naturally wanders to what could be.

Full disclosure: I'm not a huge tech guy, so I can't say I'm intimately familiar with the ins and outs of what the engine can do, but if we look at how EA has used the engine in the past, perhaps we can get a glimpse of what's to come in the future.

The new trailer shows a brief glimpse of a manager pacing the sidelines in what appears to be a Borussia Dortmund v. Manchester United match. While I can't say with any confidence that it looks like the back of Thomas Tuchel or José Mourinho's head, respectively, it would be cool if managers were integrated in the cinematic and real-time aspects of the game.

E3 2016 Predictions: Microsoft

about X hours ago from
E3 2016 Predictions: Microsoft

As a part of our countdown to E3 2016, we're making some predictions for the platform holders. Yesterday, we shared our predictions for Sony's big stage show, and today we're turning our gaze to its biggest competitor: Microsoft. Here's what we think Microsoft and the Xbox brand might be bringing to the big show in Los Angeles.

Microsoft Reveals Two New Xbox One ModelsAt this year's Spring Showcase, Xbox head Phil Spencer spoke about the possibility of seeing new hardware capabilities within the console generation, but then said modular console upgrades weren't in the plans. He later went on record as saying he's not a big fan of an "Xbox One and a Half" style console. Still, as rumors and leaks surrounding an upgraded PS4 swirl, similar rumors have begun to circulate out of Xbox's camp. The prevailing notion is that we'll see two different models – a slimmer Xbox One featuring performance on par with that of the current Xbox One model, and a more powerful model that supports higher resolution gaming. While nothing is set in stone, it wouldn't be surprising to see Xbox hop on-board with this idea as Sony's announcement appears to be more and more imminent.

Super Replay – Tex Murphy: Under A Killing Moon (Part Four)

about X hours ago from
Super Replay – Tex Murphy: Under A Killing Moon (Part Four)

A few months ago I emerged as the victor of Game Informer's most recent Super Replay Showdown. My prize? Subjecting my fellow editors and our viewers to the strange and maddening FMV adventure game that is Tex Murphy: Under A Killing Moon. Starring a bumbling private eye who spends his weeks trying to make rent and ends up going on a quest to prevent the end of the world, Under A Killing Moon is a peculiar mishmash of genres, the kind of game that could have only been birthed in the early '90s.

It's pure, undistilled zaniness that has to been seen to be believed. So sit back in your chair and push the Maltese falcon on your desk out of the way of the screen so you can join me, Andrew Reiner, Dan Tack, and Kyle Hilliard as we navigate this twisted, futuristic vision of San Francisco, putting our flimsy detective skills to use while being constantly berated by James Earl Jones.

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Can Romance Be Portrayed Well In Games?

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Can Romance Be Portrayed Well In Games?

This feature was originally published June 3, 2016.

Ah, romance. We all know love and heartbreak to some degree, so we shouldn't be surprised when video games attempt to represent more complex relationships. Some video game love affairs stand out because they’re natural and believable, such as Nathan Drake and Elena Fisher. Others are memorable for giving us choice, such as Dragon Age, The Witcher, and Persona.

Romances can be difficult to pull off in a video game. Unlike a movie or book, video games have to allow players to directly participate in the experience, which takes some of the narrative control out of creators' hands. Jeff Cork and I have both been thinking about this topic a lot lately, and wanted to chat about whether or not games can tell compelling, realistic romantic tales.  

Relive The 20th Century With These Historic Video Games

about X hours ago from
Relive The 20th Century With These Historic Video Games

This feature was originally published June 1, 2016.

Failing history class? Maybe video games can help. Take a tour of the 20th century – covering everything from the phonograph to prohibition to Power Rangers – and look at which games can help you relive your favorite era.

1900sThe dawn of the 20th century saw a rise in American imperialism as well as the widespread application of technology like the internal-combustion engine and the phonograph. In 1903, the Wright brothers performed the first recorded heavier-than-air flight. Then in 1906, Reginald Fessenden and Lee De Forest invented radio broadcasting. Despite these monumental events, the early 1900s are rarely considered a remarkable interactive setting, so few games take place in this decade. If you’d really like to relive this bygone era, you might consider playing Frog City Software’s 1997 turn-based strategy game Imperialism or Konami’s 2010 PS2 release Shadow of Memories, an adventure game about a man who travels through time to prevent his own murder.

Replay – Too Human

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Too Human was a flagship title for the Xbox 360, billed as the first entry of a massive planned RPG trilogy and often spoken of in the same breath as Mass Effect. The final product left a lot to be desired and the other two entries never appeared. This week we're examining why.

The game was in development as early as 1999 for release on PlayStation. It moved over to GameCube after developer Silicon Knights struck a deal with Nintendo, but finally landed on the Xbox 360 in 2008. It debuted to mostly negative reviews, including Game Informer's, which garnered a surprising amount of heat towards our magazine from readers.

Andrew Reiner and Joe Juba, who talk about the strange circumstance of reviewing the game, join myself and Jeff Cork to chat about the ultimately failed attempt to launch a new gaming franchise. For our second segment, we go in blind on a game that came out way before Too Human.

Test Chamber – A Symphony Of Destruction In Dangerous Golf

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Dangerous Golf is out now, and it's a virtual playground of destruction that not only makes you cackle with glee as the levels are blown up around you, but one which also challenges your imagination. In this edition of Test Chamber, Matthew Kato and Andrew Reiner head to locations around the globe to sink some putts and cause plenty of mayhem along the way.

Of course, it's not as simple as simply gripping it and ripping it. Careful planning, different playstyles and level modifiers all make each hole unique.

The game is available digitally on Steam, PlayStation 4, and Xbox One, and it features a single- and co-op (offline) tour, as well as a few multiplayer options.