The NBA 2K20 Wishlist

about X hours ago from
The NBA 2K20 Wishlist

NBA 2K series developer Visual Concepts doesn't usually reveal much about the next installment in the series until closer to the game's traditional fall launch, but with the Finals in full swing now's a great time to talk about the franchise's future.

Resident NBA 2K expert Matt Bertz has compiled a comprehensive list of things that we hope NBA 2K20 adds and/or addresses. Have a suggestion of your own? Put it down below in the comments section.

Rework Interior Shooting The NBA 2K game generally plays well in most phases of the game, but if there's one area that could use some extra attention, it's directly under the rim. We could single out the wide variance in layup shot timing that leads to unpredictable misses, shots strangely being considered contested when big men patrolling the paint aren’t even facing up or guarding the driving player, the slow speed of some post scoring moves, the jittery double-jumpers who are rewarded with turnovers by landing on your player, or the ridiculously frustrating missed layups when your big man is standing all by himself. Given the number of occasional issues surrounding scoring in the paint, we’d like to see Visual Concepts give this area a comprehensive review to identify the underlying issues and fix them in one fell swoop. Maybe then everyone wouldn’t be so obsessed with raining green threes. (One can dream.) 

The NBA 2K20 Wishlist

about X hours ago from
The NBA 2K20 Wishlist

NBA 2K series developer Visual Concepts doesn't usually reveal much about the next installment in the series until closer to the game's traditional fall launch, but with the Finals in full swing now's a great time to talk about the franchise's future.

Resident NBA 2K expert Matt Bertz has compiled a comprehensive list of things that we hope NBA 2K20 adds and/or addresses. Have a suggestion of your own? Put it down below in the comments section.

Rework Interior Shooting The NBA 2K game generally plays well in most phases of the game, but if there's one area that could use some extra attention, it's directly under the rim. We could single out the wide variance in layup shot timing that leads to unpredictable misses, shots strangely being considered contested when big men patrolling the paint aren’t even facing up or guarding the driving player, the slow speed of some post scoring moves, the jittery double-jumpers who are rewarded with turnovers by landing on your player, or the ridiculously frustrating missed layups when your big man is standing all by himself. Given the number of occasional issues surrounding scoring in the paint, we’d like to see Visual Concepts give this area a comprehensive review to identify the underlying issues and fix them in one fell swoop. Maybe then everyone wouldn’t be so obsessed with raining green threes. (One can dream.) 

Will Observation Get A Sequel?

about X hours ago from
Will Observation Get A Sequel?

Scottish developer No-Code's spooky riff on 2001: A Space Odyssey, Observation, released a few weeks ago and has been garnering a fair amount of praise for its balance of gripping story and challenging puzzles (read our review here).

We recently chatted with Jon McKellan, No Code's founder and creative director, for a chat about the studio and about Observation in the aftermath of its release. During the interview, we asked McKellan if there might be more in store for this mind-bending horror tale. Here's what he said about the possibility of an Observation sequel:

The way the game ends isn’t set up as a cliffhanger to try and hook people in for more because we don’t know if there’s going to be more yet. But I’d like to continue to tell part of that story in that world we’ve built. And whether it’s a direct sequel or another game that takes place in the same universe…We’ve got a bunch of whole different ideas we think would work really well.

Will Observation Get A Sequel?

about X hours ago from
Will Observation Get A Sequel?

Scottish developer No-Code's spooky riff on 2001: A Space Odyssey, Observation, released a few weeks ago and has been garnering a fair amount of praise for its balance of gripping story and challenging puzzles (read our review here).

We recently chatted with Jon McKellan, No Code's founder and creative director, for a chat about the studio and about Observation in the aftermath of its release. During the interview, we asked McKellan if there might be more in store for this mind-bending horror tale. Here's what he said about the possibility of an Observation sequel:

The way the game ends isn’t set up as a cliffhanger to try and hook people in for more because we don’t know if there’s going to be more yet. But I’d like to continue to tell part of that story in that world we’ve built. And whether it’s a direct sequel or another game that takes place in the same universe…We’ve got a bunch of whole different ideas we think would work really well.

Everything You Need To Know About The Console Edition Of Frostpunk

about X hours ago from
Everything You Need To Know About The Console Edition Of Frostpunk

We first played Frostpunk more than a year ago, but its chilling examination of tough moral choices in impossible leadership circumstances still sticks with us. Many players felt the same way, as the game slowly and steadily built up a following on the way to selling 1.4 million copies in its first year. 

For those unfamiliar with the setup, Frostpunk takes place in an alternate-history 19th Century where the onset of an ice age exterminates the vast majority of the human race, and players must lead a small and fragile group of survivors as they prepare for an even worse deep freeze. Building their settlement and sending out explorers to scavenge for vital supplies, commanders must deal with a cascading series of difficult decisions that test the limits of human rights in no-win situations. 

This summer, console players will finally have a chance to see why we named Frostpunk the best simulation game of 2018 and called its uncompromising finale one of the best gaming moments of last year. We recently spoke with 11 Bit Studios to see how the experience is changing in the migration to the new platforms.

Everything You Need To Know About The Console Edition Of Frostpunk

about X hours ago from
Everything You Need To Know About The Console Edition Of Frostpunk

We first played Frostpunk more than a year ago, but its chilling examination of tough moral choices in impossible leadership circumstances still sticks with us. Many players felt the same way, as the game slowly and steadily built up a following on the way to selling 1.4 million copies in its first year. 

For those unfamiliar with the setup, Frostpunk takes place in an alternate-history 19th Century where the onset of an ice age exterminates the vast majority of the human race, and players must lead a small and fragile group of survivors as they prepare for an even worse deep freeze. Building their settlement and sending out explorers to scavenge for vital supplies, commanders must deal with a cascading series of difficult decisions that test the limits of human rights in no-win situations. 

This summer, console players will finally have a chance to see why we named Frostpunk the best simulation game of 2018 and called its uncompromising finale one of the best gaming moments of last year. We recently spoke with 11 Bit Studios to see how the experience is changing in the migration to the new platforms.

Opinion: Accessibility Is Becoming The New Standard

about X hours ago from
Opinion: Accessibility Is Becoming The New Standard

In 2018, one of my favorite game series of all time received the remaster treatment with the release of the Spyro Reignited Trilogy. However, much of the nostalgia was quickly killed with the stark realization that not only did Activision exclude the deaf and hard of hearing by not including subtitles, but it also made the ill-advised decision to defend its position on social media with the following statement:

If there wasn’t an industry standard, there wouldn’t have been an uproar, and their presence wouldn’t have been missed. However, this is just one situation that proved accessibility is now becoming the new normal for video games. In fact, the outcry from fans asking for subtitles was so widespread and effective that within four months of launch developer Toys for Bob released a patch that implemented some very impressive subtitles. They are color-coded to ensure clarity and presented with speaker tags and letter boxing.

Opinion: Accessibility Is Becoming The New Standard

about X hours ago from
Opinion: Accessibility Is Becoming The New Standard

In 2018, one of my favorite game series of all time received the remaster treatment with the release of the Spyro Reignited Trilogy. However, much of the nostalgia was quickly killed with the stark realization that not only did Activision exclude the deaf and hard of hearing by not including subtitles, but it also made the ill-advised decision to defend its position on social media with the following statement:

If there wasn’t an industry standard, there wouldn’t have been an uproar, and their presence wouldn’t have been missed. However, this is just one situation that proved accessibility is now becoming the new normal for video games. In fact, the outcry from fans asking for subtitles was so widespread and effective that within four months of launch developer Toys for Bob released a patch that implemented some very impressive subtitles. They are color-coded to ensure clarity and presented with speaker tags and letter boxing.

Top Of The Table – Pandemic: Rapid Response

about X hours ago from
Top Of The Table – Pandemic: Rapid Response

Hidden away in the array of modern board games is a subset of titles focused on real-time countdowns. It can be a contentious design decision, since it has the potential to subtract from the relaxed and conversational vibe typically engendered so well by a fun board game night. Nonetheless, some games manage to get it right, by keeping the action moving fast, the rules simple, and the game lengths limited. I’m happy to report that Pandemic: Rapid Response fits comfortably into the category of fun real-time games, and it’s a release that deserves your attention.

Pandemic is one of the most familiar games in the hobby scene. By focusing on cooperation between players, and an identifiable theme about staving off worldwide disease, the game has long been heralded as one of the great “gateway” games for inviting new players into the tabletop hobby. The original Pandemic release has inspired a host of follow-ups, including an excellent legacy variation and one of my personal favorites, a twist on the concept set in ancient Rome. Pandemic: Rapid Response maintains the cooperative playstyle, as well as the focus on a team of specialists leveraging their skills to save human life, but the core play loop is entirely new.

Top Of The Table – Pandemic: Rapid Response

about X hours ago from
Top Of The Table – Pandemic: Rapid Response

Hidden away in the array of modern board games is a subset of titles focused on real-time countdowns. It can be a contentious design decision, since it has the potential to subtract from the relaxed and conversational vibe typically engendered so well by a fun board game night. Nonetheless, some games manage to get it right, by keeping the action moving fast, the rules simple, and the game lengths limited. I’m happy to report that Pandemic: Rapid Response fits comfortably into the category of fun real-time games, and it’s a release that deserves your attention.

Pandemic is one of the most familiar games in the hobby scene. By focusing on cooperation between players, and an identifiable theme about staving off worldwide disease, the game has long been heralded as one of the great “gateway” games for inviting new players into the tabletop hobby. The original Pandemic release has inspired a host of follow-ups, including an excellent legacy variation and one of my personal favorites, a twist on the concept set in ancient Rome. Pandemic: Rapid Response maintains the cooperative playstyle, as well as the focus on a team of specialists leveraging their skills to save human life, but the core play loop is entirely new.