Can We Cool It With The Spider-Man Hot Takes Already?

about X hours ago from
Can We Cool It With The Spider-Man Hot Takes Already?

Spider-Man is taking the video game industry by storm right now, which can only mean one thing: It’s HOT TAKE TIME! Everywhere you look, someone’s got a J. Jonah Jameson-worthy Spidey rant vying for your peepers. After thoroughly reading all of them, I have crafted the most meta-hot take of them all: Can we cool it with the friggin’ hot takes already?!

As you are probably aware (and if not, my condolences for what you are about to learn), the Spider-Man hot takes started before the game was even released with the maybe-ironically-named-but-who-knows-anymore PuddleGate controversy. PuddleGate revolved around a series of screencaps that compared an in-game cutscene from Spider-Man’s E3 demo to the cutscene in the final release. The main difference between the two versions was that there were more puddles on the ground in the older footage (flip between the above pictures to see for yourself), which obviously signaled that the dastardly developers at Insomniac had secretly bamboozled gamers with fake footage, only to downgrade the visuals at the end of development into a non-puddley heap of revolting eye garbage!

Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

about X hours ago from
Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

We're still in the throes of our Destiny 2: Forsaken review, but we're loving what we've played thus far. Game Informer's resident guardian, Matt Miller, is in week two of his playthrough, and is finding it to be a deep and rewarding grind.

"It’s a truly massive expansion, with an overwhelming breadth of experiences to explore," he wrote in an editorial. "After several days of exploration and discovery, it’s clear that Forsaken is a rich and rewarding adventure, characterized by nuanced storytelling and worldbuilding, slow but steady character progression, broad choice in playstyle and activity variety, and mission design that is challenging, action-packed, and engrossing." You can check out our playthrough of Blind Well below:

I should be spending more time leveling up my guardians in Forsaken, but I'm instead playing something called Time Carnage, a mindless shooter in which you mow down waves of dinosaurs, robots, and zombies. Time Carnage originally released as a VR game for PC, but is now available as a standard shooting gallery experience on Xbox One and PlayStation 4. The goal is simple: Dual wield any weapons you want, stand mostly motionless, and fire away until no enemies are left standing.

Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

about X hours ago from
Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

We're still in the throes of our Destiny 2: Forsaken review, but we're loving what we've played thus far. Game Informer's resident guardian, Matt Miller, is in week two of his playthrough, and is finding it to be a deep and rewarding grind.

"It’s a truly massive expansion, with an overwhelming breadth of experiences to explore," he wrote in an editorial. "After several days of exploration and discovery, it’s clear that Forsaken is a rich and rewarding adventure, characterized by nuanced storytelling and worldbuilding, slow but steady character progression, broad choice in playstyle and activity variety, and mission design that is challenging, action-packed, and engrossing." You can check out our playthrough of Blind Well below:

I should be spending more time leveling up my guardians in Forsaken, but I'm instead playing something called Time Carnage, a mindless shooter in which you mow down waves of dinosaurs, robots, and zombies. Time Carnage originally released as a VR game for PC, but is now available as a standard shooting gallery experience on Xbox One and PlayStation 4. The goal is simple: Dual wield any weapons you want, stand mostly motionless, and fire away until no enemies are left standing.

Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

about X hours ago from
Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

We're still in the throes of our Destiny 2: Forsaken review, but we're loving what we've played thus far. Game Informer's resident guardian, Matt Miller, is in week two of his playthrough, and is finding it to be a deep and rewarding grind.

"It’s a truly massive expansion, with an overwhelming breadth of experiences to explore," he wrote in an editorial. "After several days of exploration and discovery, it’s clear that Forsaken is a rich and rewarding adventure, characterized by nuanced storytelling and worldbuilding, slow but steady character progression, broad choice in playstyle and activity variety, and mission design that is challenging, action-packed, and engrossing." You can check out our playthrough of Blind Well below:

I should be spending more time leveling up my guardians in Forsaken, but I'm instead playing something called Time Carnage, a mindless shooter in which you mow down waves of dinosaurs, robots, and zombies. Time Carnage originally released as a VR game for PC, but is now available as a standard shooting gallery experience on Xbox One and PlayStation 4. The goal is simple: Dual wield any weapons you want, stand mostly motionless, and fire away until no enemies are left standing.

Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

about X hours ago from
Science-Fiction Weekly – Predator, Gunheart, Time Carnage, Destiny 2: Forsaken

We're still in the throes of our Destiny 2: Forsaken review, but we're loving what we've played thus far. Game Informer's resident guardian, Matt Miller, is in week two of his playthrough, and is finding it to be a deep and rewarding grind.

"It’s a truly massive expansion, with an overwhelming breadth of experiences to explore," he wrote in an editorial. "After several days of exploration and discovery, it’s clear that Forsaken is a rich and rewarding adventure, characterized by nuanced storytelling and worldbuilding, slow but steady character progression, broad choice in playstyle and activity variety, and mission design that is challenging, action-packed, and engrossing." You can check out our playthrough of Blind Well below:

I should be spending more time leveling up my guardians in Forsaken, but I'm instead playing something called Time Carnage, a mindless shooter in which you mow down waves of dinosaurs, robots, and zombies. Time Carnage originally released as a VR game for PC, but is now available as a standard shooting gallery experience on Xbox One and PlayStation 4. The goal is simple: Dual wield any weapons you want, stand mostly motionless, and fire away until no enemies are left standing.

Spider-Man's Quiet Moments Are Its Most Important

about X hours ago from
Spider-Man's Quiet Moments Are Its Most Important

In 2009, Rocksteady’s Arkham series brought superhero video games to new heights by marrying the tragedy of Batman and his gallery of rogues to an addictive rhythm-based combat system as well as a world whose every inch was worth exploring. Asylum, as well as its open-world siblings City and Knight, have cast a shadow so large Insomniac’s take on Spider-Man would inevitably have to find some way to not only offer high thrills but also carve out its own distinct world for the player to lose themselves in.

The end result, as fellow editor Andrew Reiner expressed in his review, is that this outing with the webslinger is a success. Already being hailed by many not just as the best Spider-Man game but one of the best superhero games ever made, Insomniac has successfully created an enthralling experience that stands apart from Rocksteady’s masterpieces by swinging down different roads when it comes to storytelling.

Spider-Man's Quiet Moments Are Its Most Important

about X hours ago from
Spider-Man's Quiet Moments Are Its Most Important

In 2009, Rocksteady’s Arkham series brought superhero video games to new heights by marrying the tragedy of Batman and his gallery of rogues to an addictive rhythm-based combat system as well as a world whose every inch was worth exploring. Asylum, as well as its open-world siblings City and Knight, have cast a shadow so large Insomniac’s take on Spider-Man would inevitably have to find some way to not only offer high thrills but also carve out its own distinct world for the player to lose themselves in.

The end result, as fellow editor Andrew Reiner expressed in his review, is that this outing with the webslinger is a success. Already being hailed by many not just as the best Spider-Man game but one of the best superhero games ever made, Insomniac has successfully created an enthralling experience that stands apart from Rocksteady’s masterpieces by swinging down different roads when it comes to storytelling.

What If Insomniac Games Made Spider-Man 2?

about X hours ago from
What If Insomniac Games Made Spider-Man 2?

The revelations that occur in Spider-Man’s final story sequences show us Insomniac Games is making a sequel or is terrible at wrapping up stories. The teases are not subtle, and if Insomniac sticks to this script, clearly outline who the protagonists and villains will be in this second game...and perhaps the third! The omission of iconic suits also points to Insomniac thinking ahead to the future. We can even draw potential plot threads from some of the random items contained in Peter’s backpacks.

Now’s the time for the obligatory spoiler warning. I can’t accurately outline what may come next without revealing the big story developments from the first game. I know most of you have already played through the game, but if you haven’t, hit the back button on your browser. You owe it to yourself to experience this great superhero story by playing through it without knowing what happens beforehand.

With that warning out of the way, let’s dive into the sequels!

What If Insomniac Games Made Spider-Man 2?

about X hours ago from
What If Insomniac Games Made Spider-Man 2?

The revelations that occur in Spider-Man’s final story sequences show us Insomniac Games is making a sequel or is terrible at wrapping up stories. The teases are not subtle, and if Insomniac sticks to this script, clearly outline who the protagonists and villains will be in this second game...and perhaps the third! The omission of iconic suits also points to Insomniac thinking ahead to the future. We can even draw potential plot threads from some of the random items contained in Peter’s backpacks.

Now’s the time for the obligatory spoiler warning. I can’t accurately outline what may come next without revealing the big story developments from the first game. I know most of you have already played through the game, but if you haven’t, hit the back button on your browser. You owe it to yourself to experience this great superhero story by playing through it without knowing what happens beforehand.

With that warning out of the way, let’s dive into the sequels!

One Week In With Destiny 2: Forsaken

about X hours ago from
One Week In With Destiny 2: Forsaken

In partnership with High Moon Studios, Bungie launched Forsaken last week to tense anticipation. Without anyone from the developers saying so directly, it’s clear that this is a make-or-break moment for the game. Destiny 2 hit last fall to significant initial praise, but each subsequent month revealed a tail to the game that struggled to meet the demands of its hobbyist players. After some positive signs in recent months (including the generally well-received Warmind), Forsaken needed to come out swinging and revitalize a game and series for which enthusiasm from many players had flagged, an effort we detailed in our cover story and its related online hub. Forsaken has now arrived, not just with a ton of new game modes and content to enjoy, but also a fundamental reworking of many core systems. It’s a truly massive expansion, with an overwhelming breadth of experiences to explore.