New Gameplay Today - Geralt In Soulcalibur VI

about X hours ago from
New Gameplay Today - Geralt In Soulcalibur VI

Bandai Namco's on a roll when it comes fighting games. Last year saw the triumphant return of Tekken and Dragon Ball FighterZ is angling to be a top competitor on the field this year. Next up is Soulcalibur VI, which looks immensely promising.

Imran Khan and I got to check out the latest build of the 3D fighter, getting our hands on its guest character, Geralt, for the first time. Kyle watched us mess around with several of his moves (including his magical signs) and get a feel for the character and offered a few of his own thoughts. We also play as Ivy, reminisce about Yoshimitsu, and try to figure out the benefits of a throw that heals your opponent and hurts you.

New Gameplay Today - Geralt In Soulcalibur VI

about X hours ago from
New Gameplay Today - Geralt In Soulcalibur VI

Bandai Namco's on a roll when it comes fighting games. Last year saw the triumphant return of Tekken and Dragon Ball FighterZ is angling to be a top competitor on the field this year. Next up is Soulcalibur VI, which looks immensely promising.

Imran Khan and I got to check out the latest build of the 3D fighter, getting our hands on its guest character, Geralt, for the first time. Kyle watched us mess around with several of his moves (including his magical signs) and get a feel for the character and offered a few of his own thoughts. We also play as Ivy, reminisce about Yoshimitsu, and try to figure out the benefits of a throw that heals your opponent and hurts you.

The E3 2018 VR Round-Up

about X hours ago from
The E3 2018 VR Round-Up

VR does not have a huge presence at E3. Facebook and Oculus have a spot on the floor, and there are a few PlayStation VR titles in the PlayStation booth, but otherwise E3 is focused on non-virtual reality experiences. That won't stop us from writing about them, though!

Developer: From Software, Sony Japan Studio Platforms: PlayStation VR
Release: 2018

Dark Souls series director Hidetaka Miyazaki is taking a bit of a break from creating brutal, oppressive worlds that frustrate as much as they fascinate to bring us something a bit lighter. Taking on the role of a magical fairy, your goal in Déraciné is to convince the world around you you're real. You do this by manipulating the world around in a few ways, including snatching vials and keys from children who swear they just had these objects in their pocket and mixing them into a stew to make them bitter.

The Hero We Need

about X hours ago from
The Hero We Need

Each Spider-Man comic book cover tells the reader to expect something extraordinary. The artwork amplifies these commanding words, often showing the red-and-blue wall crawler soaring through the air, shooting webs, or pummeling evildoers. Just looking at the cover is an oddly exhilarating experience – a formula Marvel has successfully used since Spider-Man was first introduced in the 1962 comic book Amazing Fantasy #15.

Continue reading...

The Hero We Need

about X hours ago from
The Hero We Need

Each Spider-Man comic book cover tells the reader to expect something extraordinary. The artwork amplifies these commanding words, often showing the red-and-blue wall crawler soaring through the air, shooting webs, or pummeling evildoers. Just looking at the cover is an oddly exhilarating experience – a formula Marvel has successfully used since Spider-Man was first introduced in the 1962 comic book Amazing Fantasy #15.

Continue reading...

E3 2018 Wednesday Recap

about X hours ago from
E3 2018 Wednesday Recap

The gaming industry's biggest week of the year continues, and the Game Informer staff has been spread out across the E3 show floor seeing all the big titles. This is where you can find all of the day's coverage, including hands-on impressions, videos, analysis, and more.  So check it out, and be sure to come back tomorrow for the third (and final) day of E3 2018.

Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

Seen At E3: Two Dumb Jeffs Edition

E3 2018 Wednesday Recap

about X hours ago from
E3 2018 Wednesday Recap

The gaming industry's biggest week of the year continues, and the Game Informer staff has been spread out across the E3 show floor seeing all the big titles. This is where you can find all of the day's coverage, including hands-on impressions, videos, analysis, and more.  So check it out, and be sure to come back tomorrow for the third (and final) day of E3 2018.

Let's Go's Director On Simplifying Pokémon, Required Motion Controls, And More

Seen At E3: Two Dumb Jeffs Edition

Telltale Writer And Clementine's Voice Actor Talk Saying Goodbye To The Walking Dead Character

about X hours ago from
Telltale Writer And Clementine's Voice Actor Talk Saying Goodbye To The Walking Dead Character

In 2012, Telltale Games exploded into the mainstream with an emotional tale of humanity in a world full of monsters and ordinary struggles within extraordinary circumstances. The Walking Dead was already well known for its comics and television show, but Telltale delivered a premiere season on par with any other medium tackling Robert Kirkman's zombie-infested world.

More than half a decade later, Telltale has expanded its stable of licensed properties to almost an absurd degree. From Game of Thrones and Borderlands to Guardians of the Galaxy and even Minecraft, the studio has applied the formula from that first season of The Walking Dead to myriad beloved properties. Despite this, The Walking Dead remains the most resonant franchise for many fans, as players lovingly watched Clementine grow from innocent child to hardened survivor.

In November, players learned that they'd be forced to say goodbye to Clementine and Telltale's vision of The Walking Dead, as the studio announced the final season was coming in 2018. While longtime players will undoubtedly lament no longer following Clementine's adventures, it represents the end of an era for Telltale.

How The Monster Hunter: World/Final Fantasy XIV Crossover Came To Be

about X hours ago from
How The Monster Hunter: World/Final Fantasy XIV Crossover Came To Be

Monster Hunter: World and Final Fantasy XIV are both dense games that keep you coming back with new quests and events. In one way, it makes sense that the two would eventually come together, but it’s still a surprise we didn’t see coming. Revealed at Square Enix’s press E3 2018 press conference, the teaser left plenty of questions. Yesterday, it was confirmed the content is not just coming to Final Fantasy XIV, but also Monster Hunter: World. During E3, I had the opportunity to chat with Monster Hunter: World producer Ryozo Tsujimoto and FF XIV director Naoki Yoshida, and learned more about what this collaboration means for both games.

A Promise Between Friends 

About seven years ago, Yoshida and Tsujimoto met at a bar arcade and became fast friends. Yoshida is a huge Monster Hunter fan, starting from the series’ inception on PlayStation 2 back in 2004. He’s since logged 1200 hours, laughing while saying he’s “hardcore.” Yoshida was just finishing up his work on the Dragon Quest series and was about to take over as director for the Final Fantasy XIV: A Realm Reborn revamp. With the MMORPG’s rocky start, Tsujimoto was worried and said, “If you are really serious about revamping XIV, let me know what we can do to help, what [Monster Hunter] can do to help. We’ll collaborate on something.” 

How The Monster Hunter: World/Final Fantasy XIV Crossover Came To Be

about X hours ago from
How The Monster Hunter: World/Final Fantasy XIV Crossover Came To Be

Monster Hunter: World and Final Fantasy XIV are both dense games that keep you coming back with new quests and events. In one way, it makes sense that the two would eventually come together, but it’s still a surprise we didn’t see coming. Revealed at Square Enix’s press E3 2018 press conference, the teaser left plenty of questions. Yesterday, it was confirmed the content is not just coming to Final Fantasy XIV, but also Monster Hunter: World. During E3, I had the opportunity to chat with Monster Hunter: World producer Ryozo Tsujimoto and FF XIV director Naoki Yoshida, and learned more about what this collaboration means for both games.

A Promise Between Friends 

About seven years ago, Yoshida and Tsujimoto met at a bar arcade and became fast friends. Yoshida is a huge Monster Hunter fan, starting from the series’ inception on PlayStation 2 back in 2004. He’s since logged 1200 hours, laughing while saying he’s “hardcore.” Yoshida was just finishing up his work on the Dragon Quest series and was about to take over as director for the Final Fantasy XIV: A Realm Reborn revamp. With the MMORPG’s rocky start, Tsujimoto was worried and said, “If you are really serious about revamping XIV, let me know what we can do to help, what [Monster Hunter] can do to help. We’ll collaborate on something.”