The Top 10 Game Boy Games

about X hours ago from
The Top 10 Game Boy Games

Today marks the 30th anniversary of the North American release of Nintendo's first handheld gaming device, the Game Boy. Released in 1989, the Game Boy was a successor of sorts to the hugely successful NES, but was completely handheld. To commemorate the occasion we decided to debate our 10 favorite games released for the original handheld. You could argue the Game Boy and its successor the Game Boy Color were essentially the same system, but in order to keep this list as close to the original Game Boy as possible, we decided not to include great Game Boy Color games like Pokémon Gold & Silver (which was playable on the original Game Boy, but released with the Game Boy Color logo on its spine) and Color-exclusive games like Metal Gear Solid (Metal Gear: Ghost Babel in Japan). We also skipped games that received simultaneous Game Boy/NES releases, like Dr. Mario. With those caveats in place, we hope you enjoy debating our list as much as we did!

The Top 10 Game Boy Games

about X hours ago from
The Top 10 Game Boy Games

Today marks the 30th anniversary of the North American release of Nintendo's first handheld gaming device, the Game Boy. Released in 1989, the Game Boy was a successor of sorts to the hugely successful NES, but was completely handheld. To commemorate the occasion we decided to debate our 10 favorite games released for the original handheld. You could argue the Game Boy and its successor the Game Boy Color were essentially the same system, but in order to keep this list as close to the original Game Boy as possible, we decided not to include great Game Boy Color games like Pokémon Gold & Silver (which was playable on the original Game Boy, but released with the Game Boy Color logo on its spine) and Color-exclusive games like Metal Gear Solid (Metal Gear: Ghost Babel in Japan). We also skipped games that received simultaneous Game Boy/NES releases, like Dr. Mario. With those caveats in place, we hope you enjoy debating our list as much as we did!

Composer Jesper Kyd Looks Back On Borderlands 3, Assassin's Creed, and Hitman

about X hours ago from
Composer Jesper Kyd Looks Back On Borderlands 3, Assassin's Creed, and Hitman

BAFTA award-winning composer Jesper Kyd has been working in the games industry for almost 30 years. From Borderlands to Darksiders, Assassin's Creed to Hitman, Kyd has worked with iconic franchises from their beginnings, shaping sounds and worlds as he goes. This year was big for Kyd and his musical legacy; on the 10th anniversary of Assassin's Creed 2, the Assassin's Creed Symphony went on tour, and a Hitman legacy vinyl collection was compiled of all his work on the franchise. We talked to Kyd about his past work on Assassin's Creed, Hitman, and Borderlands, and asked what we could expect from the upcoming Borderlands 3.  

When you started working with Gearbox on the Borderlands games, what were they looking for with their music?

For the first couple of games, they were looking for an atmospheric score that fit well with the desert setting of Pandora, with currents of anarchy and broken futuristic elements running through it. The games take place in its own distinctive universe so that gave us the inspiration to push things in a unique direction. The characters are really strong and over the top, mixed together with a lot of humor, which is also something we keep in mind for the music in the Borderlands series.

Composer Jesper Kyd Looks Back On Borderlands 3, Assassin's Creed, and Hitman

about X hours ago from
Composer Jesper Kyd Looks Back On Borderlands 3, Assassin's Creed, and Hitman

BAFTA award-winning composer Jesper Kyd has been working in the games industry for almost 30 years. From Borderlands to Darksiders, Assassin's Creed to Hitman, Kyd has worked with iconic franchises from their beginnings, shaping sounds and worlds as he goes. This year was big for Kyd and his musical legacy; on the 10th anniversary of Assassin's Creed 2, the Assassin's Creed Symphony went on tour, and a Hitman legacy vinyl collection was compiled of all his work on the franchise. We talked to Kyd about his past work on Assassin's Creed, Hitman, and Borderlands, and asked what we could expect from the upcoming Borderlands 3.  

When you started working with Gearbox on the Borderlands games, what were they looking for with their music?

For the first couple of games, they were looking for an atmospheric score that fit well with the desert setting of Pandora, with currents of anarchy and broken futuristic elements running through it. The games take place in its own distinctive universe so that gave us the inspiration to push things in a unique direction. The characters are really strong and over the top, mixed together with a lot of humor, which is also something we keep in mind for the music in the Borderlands series.

5 Important Improvements For NASCAR Heat 4

about X hours ago from
5 Important Improvements For NASCAR Heat 4

Although there isn’t a particular, hyped new feature for NASCAR Heat 4, that doesn’t mean the game isn’t changing in some fundamental ways. In fact, developer Monster Games has made a host of improvements for this iteration of the series that should be evident right from the start. Several of these upgrades are born out of a single feature: more gameplay control via sliders. Whether you directly use these or not, even behind the scenes they are part of how NASCAR Heat 4 is working to be better than its predecessor.

In my hands-on time with the game, one of the things that was immediately noticeable was the fact that the rest of the A.I. cars took multiple race lines around the track when possible. This is a change from past iterations, and it opens up different strategies and outcomes. For the players themselves, the long-term advantages of using a different line throughout the race may necessitate tweaking your car’s setup to get maximum results.

5 Important Improvements For NASCAR Heat 4

about X hours ago from
5 Important Improvements For NASCAR Heat 4

Although there isn’t a particular, hyped new feature for NASCAR Heat 4, that doesn’t mean the game isn’t changing in some fundamental ways. In fact, developer Monster Games has made a host of improvements for this iteration of the series that should be evident right from the start. Several of these upgrades are born out of a single feature: more gameplay control via sliders. Whether you directly use these or not, even behind the scenes they are part of how NASCAR Heat 4 is working to be better than its predecessor.

In my hands-on time with the game, one of the things that was immediately noticeable was the fact that the rest of the A.I. cars took multiple race lines around the track when possible. This is a change from past iterations, and it opens up different strategies and outcomes. For the players themselves, the long-term advantages of using a different line throughout the race may necessitate tweaking your car’s setup to get maximum results.

Schools In Video Games We’d Love (Or Hate) To Attend

about X hours ago from
Schools In Video Games We’d Love (Or Hate) To Attend

High school and college can be difficult, but we always have video games to keep our brains in shape. Whether you want to learn magic, the Force, or the good-old “three R’s” (despite the fact that only “Reading” starts with an R), there are myriad schools where the price of admission is the tag on the game box.

Why it would be awesome: Pokémon schools are sprinkled throughout the mainline Pokémon games, but it only takes around 10 minutes, if that, to see everything they have to offer. In Pokémon Ranger: Shadows of Almia, however, you spend the first hour or two training to be one of the titular Pokémon Rangers, making friends and learning the game’s mechanics from your teachers, many of whom you continue to encounter throughout the rest of the game. Getting to spend your school days befriending Pokémon and training to be a Pokémon Ranger would be any kid’s dream!

Schools In Video Games We’d Love (Or Hate) To Attend

about X hours ago from
Schools In Video Games We’d Love (Or Hate) To Attend

High school and college can be difficult, but we always have video games to keep our brains in shape. Whether you want to learn magic, the Force, or the good-old “three R’s” (despite the fact that only “Reading” starts with an R), there are myriad schools where the price of admission is the tag on the game box.

Why it would be awesome: Pokémon schools are sprinkled throughout the mainline Pokémon games, but it only takes around 10 minutes, if that, to see everything they have to offer. In Pokémon Ranger: Shadows of Almia, however, you spend the first hour or two training to be one of the titular Pokémon Rangers, making friends and learning the game’s mechanics from your teachers, many of whom you continue to encounter throughout the rest of the game. Getting to spend your school days befriending Pokémon and training to be a Pokémon Ranger would be any kid’s dream!

Replay – Spyro: A Hero's Tail

about X hours ago from
Replay – Spyro: A Hero's Tail

Spyro the Dragon is a beloved character who has far too many skeletons in his closet. Following Insomniac Games' brilliant trilogy of games, the purple dragon fell on dark times, bouncing from one development house to the next, none capable of delivering the magic fans have come to expect. Spyro: A Hero's Tail is one of those failed ventures. It looks like Spyro and plays like Spyro, but the heart and soul of the adventure is missing. The flow isn't right.

A Hero's Tail is Spyro's fifth console game and was developed by Eurocom Entertainment. It released for PlayStation 2, Xbox, and GameCube on November 9, 2004. We take a look at the opening moments of the game, and then transition to another game that holds our interest more for our Roulette segment.

Enjoy the show, and we'll see you again in seven days!

Replay – Spyro: A Hero's Tail

about X hours ago from
Replay – Spyro: A Hero's Tail

Spyro the Dragon is a beloved character who has far too many skeletons in his closet. Following Insomniac Games' brilliant trilogy of games, the purple dragon fell on dark times, bouncing from one development house to the next, none capable of delivering the magic fans have come to expect. Spyro: A Hero's Tail is one of those failed ventures. It looks like Spyro and plays like Spyro, but the heart and soul of the adventure is missing. The flow isn't right.

A Hero's Tail is Spyro's fifth console game and was developed by Eurocom Entertainment. It released for PlayStation 2, Xbox, and GameCube on November 9, 2004. We take a look at the opening moments of the game, and then transition to another game that holds our interest more for our Roulette segment.

Enjoy the show, and we'll see you again in seven days!