10 Deadly Everyday Objects-Turned-Weapons In Games

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10 Deadly Everyday Objects-Turned-Weapons In Games

John Wick’s deadly proficiency with literally any object, weapon or otherwise, is one of the most popular aspects of the film series named after him; he did kill three men with a pencil, after all. The positive reception the character has received led to the announcement of a fourth installment in the series shortly after the premiere of John Wick: Chapter 3 as well as the announcement of a strategy game close behind. Although you’ll have to wait for John Wick Hex to truly stand in Wick’s shoes, that doesn’t mean you can’t feel like the Baba Yaga right now. Here are ten games in which you can feel as deadly as John Wick with a simple, everyday objects. 

A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

about X hours ago from
A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

We recently had a chance to visit Airship Syndicate in Austin to play its upcoming game, Darksiders: Genesis, spend some time with the team, and tour its new studio. Genesis will be the studio's second game after Battle Chasers: Nightwar and since founding the studio to develop that game, it has already upgraded its facilities multiple times.

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The entrance to the studio features a huge Battle Chasers murals and a detailed statue of Death with light-up eyes.

A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

about X hours ago from
A Quick Photo Tour Of Darksiders: Genesis Developer Airship Syndicate's Studio

We recently had a chance to visit Airship Syndicate in Austin to play its upcoming game, Darksiders: Genesis, spend some time with the team, and tour its new studio. Genesis will be the studio's second game after Battle Chasers: Nightwar and since founding the studio to develop that game, it has already upgraded its facilities multiple times.

Click image thumbnails to view larger version

The entrance to the studio features a huge Battle Chasers murals and a detailed statue of Death with light-up eyes.

More Mario Maker Themes We Still Want

about X hours ago from
More Mario Maker Themes We Still Want

Super Mario Maker 2 already has five great-looking themes based on everything from the original Super Mario Bros. to the Wii U's Super Mario 3D World. However, we're not sated with what's already been shown. Everyone wants a Super Mario Bros. 2 or Super Mario Land theme, but there’s a plethora of other influences Nintendo could take from. Here are five more potential themes that would really shake up how creators make Mario levels.

What it is: If you’ve seen any official artwork for Super Mario, it was likely drawn by Yoichi Kotabe. His art for Mario and company is iconic, and for good reason: Back when Nintendo’s consoles weren’t powerful enough to show detailed portrayals of Mario, Kotabe’s illustrations lent a vision of what the Mushroom Kingdom would look like if it was a children’s anime.

Now, we have the technology. Recent titles such as Shantae: Half-Genie Hero and Cuphead have perfected the look of traditional animation in games, so this is the perfect time to bring Kotabe’s original vision to life. Shigeru Miyamoto even showed interest in the idea!

More Mario Maker Themes We Still Want

about X hours ago from
More Mario Maker Themes We Still Want

Super Mario Maker 2 already has five great-looking themes based on everything from the original Super Mario Bros. to the Wii U's Super Mario 3D World. However, we're not sated with what's already been shown. Everyone wants a Super Mario Bros. 2 or Super Mario Land theme, but there’s a plethora of other influences Nintendo could take from. Here are five more potential themes that would really shake up how creators make Mario levels.

What it is: If you’ve seen any official artwork for Super Mario, it was likely drawn by Yoichi Kotabe. His art for Mario and company is iconic, and for good reason: Back when Nintendo’s consoles weren’t powerful enough to show detailed portrayals of Mario, Kotabe’s illustrations lent a vision of what the Mushroom Kingdom would look like if it was a children’s anime.

Now, we have the technology. Recent titles such as Shantae: Half-Genie Hero and Cuphead have perfected the look of traditional animation in games, so this is the perfect time to bring Kotabe’s original vision to life. Shigeru Miyamoto even showed interest in the idea!

7 Sony Franchises Itching For A Silver Screen Debut

about X hours ago from
7 Sony Franchises Itching For A Silver Screen Debut

Video game fans are all too familiar with the concept of movie-development hell. The Uncharted movie has been stuck between writers and directors for nine years, which is essentially 900 years in the game industry. Though Nathan Drake will soon see his day in Hollywood, countless other game franchises have fallen victim the same condition. To date, there are at least 24 announced video game film adaptations that have been untouched since 2016, including Tetris, Watch Dogs, and Fruit Ninja.

This video game adaptation vortex has only worsened over time. While many adaptations are announced, very few actually make it all the way to post-production. Even fewer perform well, both critically and commercially. That said, Sony Interactive Entertainment has decided to take matters into its own hands and develop films and TV shows in-house based on its own game properties. Although some are excited and many are skeptical, this is at least an opportunity to further the stories we love and bring a few classics back into the limelight.

Here are some PlayStation games we would love to see on the silver screen – excluding franchises already in active development under the new PlayStation Productions umbrella, such as Uncharted and Twisted Metal. This doesn’t mean we don’t want those films; we just don’t have to lie awake at night wondering if they’ll ever happen.

7 Sony Franchises Itching For A Silver Screen Debut

about X hours ago from
7 Sony Franchises Itching For A Silver Screen Debut

Video game fans are all too familiar with the concept of movie-development hell. The Uncharted movie has been stuck between writers and directors for nine years, which is essentially 900 years in the game industry. Though Nathan Drake will soon see his day in Hollywood, countless other game franchises have fallen victim the same condition. To date, there are at least 24 announced video game film adaptations that have been untouched since 2016, including Tetris, Watch Dogs, and Fruit Ninja.

This video game adaptation vortex has only worsened over time. While many adaptations are announced, very few actually make it all the way to post-production. Even fewer perform well, both critically and commercially. That said, Sony Interactive Entertainment has decided to take matters into its own hands and develop films and TV shows in-house based on its own game properties. Although some are excited and many are skeptical, this is at least an opportunity to further the stories we love and bring a few classics back into the limelight.

Here are some PlayStation games we would love to see on the silver screen – excluding franchises already in active development under the new PlayStation Productions umbrella, such as Uncharted and Twisted Metal. This doesn’t mean we don’t want those films; we just don’t have to lie awake at night wondering if they’ll ever happen.

What Dreams Needs To Do To Stay Relevant

about X hours ago from
What Dreams Needs To Do To Stay Relevant

The early access version of Dreams launched into the wild in April after seven long years of development, which you can read all about here. What's there is an incredible creative suite as well as an ingenious way to disseminate creators' wild and wacky games, movies, and art pieces among a growing community.

We're pretty hot on Dreams (as our glowing review shows) but we also acknowledge that the game-toolset hybrid needs to make some pretty significant additions in the crucial months ahead to stay relevant as a live-service game. Here's what we think Dreams needs to do to stay relevant and cultivate a space filled with amazing creations as well as the audience to enjoy those things.

Dreams makes use of motion controls in both the DualShock 4 as well as the PlayStation Move controllers. While this is a somewhat reliable method, there are some annoyances, particularly constantly having to reset your cursor. The lack of precise control with the Dualshock is also annoying. Considering you can connect a mouse and keyboard to your PS4, it seems reasonable to expect there to be some kind of support for Dreams in the future. In a recent interview with us, Media Molecule said it's currently looking into alternate forms of control besides the motion control you can do with the Dualshock... but we're hoping for mouse and keyboard support much sooner than the studio's answer suggests.