22 Random Tidbits About Mass Effect Andromeda

about X hours ago from
22 Random Tidbits About Mass Effect Andromeda

Our month of Mass Effect Andromeda coverage isn’t over yet, but we’re in the home stretch. We’ve covered a lot of ground on various topics, but during our time visiting BioWare and talking to the team, we learned some interesting information that doesn’t fit neatly into our bigger features.

Because Mass Effect fans are hungry for any new knowledge about BioWare’s next installment, we didn’t want to leave this info on the cutting-room floor. Instead, we’ve collected this loosely organized assortment of quotes and facts that might shed some additional light on the aspects of Andromeda you’re most curious about.

1. Ryder is intentionally more of a blank slate than Shepard at the beginning of Andromeda. “Shepard came on the scene, and it felt like they’d already accomplished a lot and they’d done a lot and they’d seen a lot – but I hadn’t,” says creative director Mac Walters. “That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I’d really like us to close that gap as much as we can without going full amnesia.”

22 Random Tidbits About Mass Effect Andromeda

about X hours ago from
22 Random Tidbits About Mass Effect Andromeda

Our month of Mass Effect Andromeda coverage isn’t over yet, but we’re in the home stretch. We’ve covered a lot of ground on various topics, but during our time visiting BioWare and talking to the team, we learned some interesting information that doesn’t fit neatly into our bigger features.

Because Mass Effect fans are hungry for any new knowledge about BioWare’s next installment, we didn’t want to leave this info on the cutting-room floor. Instead, we’ve collected this loosely organized assortment of quotes and facts that might shed some additional light on the aspects of Andromeda you’re most curious about.

1. Ryder is intentionally more of a blank slate than Shepard at the beginning of Andromeda. “Shepard came on the scene, and it felt like they’d already accomplished a lot and they’d done a lot and they’d seen a lot – but I hadn’t,” says creative director Mac Walters. “That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I’d really like us to close that gap as much as we can without going full amnesia.”

Fight For The Top 50 2016 – Deus Ex: Mankind Divided

about X hours ago from
Fight For The Top 50 2016 – Deus Ex: Mankind Divided

Each year, we do our best to keep up with the games released so that we can make educated decisions when it comes to accurately rewarding titles a spot on our annual Top 50 list. Unfortunately, while the early months can be simple to stay on top of, we can quickly find ourselves buried under the avalanche of games as the year progresses, and several games wind up not having enough people organically playing it to argue for their spot on the Top 50. That's why we've done the Fight for the Top 50 each year in the lead up to our Game of the Year discussions. The goal is for a Game Informer editor to challenge another one to play a game they think was underplayed by the rest of the staff that deserves consideration for the Top 50.

Look: I will be the first person in line to tell you about how flawed Deus Ex: Mankind Divided is. The plot is bad. Skills being tied to batteries is still dumb. The few boss battles here are just as bad as they were in Deus Ex: Human Revolution. Most of these things Andrew Reiner pointed out in his review for the game when he took it to task, and I do not disagree with him on any of those points.

Fight For The Top 50 2016 – Deus Ex: Mankind Divided

about X hours ago from
Fight For The Top 50 2016 – Deus Ex: Mankind Divided

Each year, we do our best to keep up with the games released so that we can make educated decisions when it comes to accurately rewarding titles a spot on our annual Top 50 list. Unfortunately, while the early months can be simple to stay on top of, we can quickly find ourselves buried under the avalanche of games as the year progresses, and several games wind up not having enough people organically playing it to argue for their spot on the Top 50. That's why we've done the Fight for the Top 50 each year in the lead up to our Game of the Year discussions. The goal is for a Game Informer editor to challenge another one to play a game they think was underplayed by the rest of the staff that deserves consideration for the Top 50.

Look: I will be the first person in line to tell you about how flawed Deus Ex: Mankind Divided is. The plot is bad. Skills being tied to batteries is still dumb. The few boss battles here are just as bad as they were in Deus Ex: Human Revolution. Most of these things Andrew Reiner pointed out in his review for the game when he took it to task, and I do not disagree with him on any of those points.

How Ladykiller In A Bind Bravely Tackles Sex And Intimacy

about X hours ago from
How Ladykiller In A Bind Bravely Tackles Sex And Intimacy


Note: Ladykiller in a Bind is an erotic visual novel that deals with several themes surrounding sex and intimacy. We talk about these topics in a mature manner, but if this subject matter bothers you, it's best not to read further. 

The portrayal of sex in video games has had a tumultuous history, often leaning more towards low-brow titillating content or acting as a reward that isn’t always realistic. Christine Love’s newest visual novel, Ladykiller in a Bind, isn’t always realistic either, as it seems like every character you speak to is constantly flirting with you or pushing your buttons. At its core, LKIAB is a sex romp, featuring titillation and eroticism, but it pushes the envelope in terms of depicting sexual content maturely and uniquely, never shying away from its brazen themes. It also covers crucial subjects, such as the role and importance of consent. Playing as a lesbian who is posing as her twin brother on a school trip cruise, you find yourself part of a strange competition of social manipulation, where outwitting and outsmarting your classmates earns you more votes, and closer to a $5 million prize.

Javy Gwaltney and I both played through the game and came away with our own impressions. Read below to find out what we thought.

Exploring The Possibilities Of The Walking Dead: A New Frontier

about X hours ago from
Exploring The Possibilities Of The Walking Dead: A New Frontier

Telltale has just announced the official release date for the third season of its point-and-click, story-based adventure The Walking Dead: A New Frontier (which begins December 20), and while it feels like Season Two was ages ago, I'm already excited for what lies ahead.

For now there aren't a lot of details for the new season, but we already know it takes place four years after the last one. Clem returns, but a new playable character – Javier, a man who has lost his family – is introduced. Art for the game also shows a woman. Could this be Jane from season two with a new hairstyle? Judging by some of her facial features, I definitely think it could be.

Having played through two seasons and 10 episodes of the series (as well as some side content), we certainly know what to expect from the franchise as a whole. However, with a new season comes new possibilities. Here are some thoughts on what I hope is in store.

Revealing The Surprising Depth Of Suda51

about X hours ago from
Revealing The Surprising Depth Of Suda51

Suda Goichi (also known as Suda51) has a strange approach to game design. He famously thought of the concept for No More Heroes while using the bathroom, but his creation process is a little more nuanced. His writing style derives from his subconscious, which allows players to infer their own meanings from the vagueness of his insanely weird works. While the satire of Suda's games is filled with immaturity and toilet humor, these games manage to tackle mature subjects that are difficult to discuss in any entertainment medium. The following are just some of the themes we've found in Suda's creations. Be warned there are spoilers ahead.

Love Hurts – Shadows Of The DamnedWhat it's about: On the surface, Shadows of the Damned is a straight-forward, save-the-princess story with some immature jokes and general weirdness thrown in for good measure. The game stars Garcia F. Hotspur, a demon hunter who met his amnesiac girlfriend Paula in a dumpster. Besides her sudden violent outbursts they're happy until Fleming, the lord of the underworld, kidnaps Paula as revenge for Garcia meddling in his affairs.

The Dishonored 2 Bone Charm Crafting Guide

about X hours ago from
The Dishonored 2 Bone Charm Crafting Guide

The world of Dishonored is filled with mysticism, science, and political intrigue. As players explore the streets of Dunwall and Karnaca in the original game and its sequel, they are bound to come across powerful supernatural items known as bone charms. 

When paired strategically, these trinkets of carved whale bone can combine to give players several enhancements that complement their play style, be it the stealth oriented low-chaos approach or the rancorous, kill-anything-that-moves high-chaos method. 

Dishonored 2 introduces a new wrinkle to this bonus system with bone charm crafting. Though unlocking and upgrading the various supernatural powers at your disposal is the natural draw for spending runes, min-max oriented players should think seriously about investing in crafting as well. With almost 100 different pre-existing bone charms for players to experiment with, the possibilities are nearly endless. We break down how and why below.