Great RPGs You May Have Missed This Year

about X hours ago from
Great RPGs You May Have Missed This Year

In any given year, no matter how hard you try, staying on top of all the games that come out is nearly impossible. As an RPG fan, this is an especially difficult feat since the majority of these experiences are long hauls, demanding patience and focus. It’s hard to even have time to think about the latest and greatest, let alone have the time to really indulge in them.

I often like to look back on the year and see what the genre offered, and I’m always surprised at how many RPGs seem to fall to the wayside shortly after their release. Here are some RPGs from this year I felt faded from the public eye much too quickly and shouldn’t be overlooked. Who knows? You just might find your next great RPG here, or at least a few titles to add to your wishlist.

Why Did Assassin’s Creed Valhalla Bring Back Those Awful Paper Chases?

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Why Did Assassin’s Creed Valhalla Bring Back Those Awful Paper Chases?

I’ve been playing a lot of Assassin’s Creed Valhalla over the past few weeks and have had a pretty good time tracking down targets, finding secrets in the vast open world, and calling over my friends to help me open chests of supplies because sometimes those lids are really heavy, okay!? In many ways, it’s like a greatest hits of the contemporary Assassin’s Creed games, pulling in elements that have worked in the past and scaling back on others. However, Ubisoft decided to surprise us by bringing back something terrible from past games. No, I don’t mean Layla – we knew she was returning. I’m talking about one of the worst objectives in all of gaming: chasing after something that’s trying to flee from you.

This has never been fun. It was bad when you were chasing pages of Poor Richard’s Almanac in Assassin’s Creed III, and when you were chasing lyrics to sea shanties in Assassin’s Creed Rogue. Heck, it was bad when you had to chase down runaway orbs in Crackdown 2 or the egg thieves in Spyro. It’s an annoying activity in the best of circumstances, capturing the same feeling as when your hat blows off on a windy day and you have to run after it and all the neighborhood kids laugh and when you finally get it back you put it on angrily which is admittedly very silly looking and the kids laugh even harder. You know, video game stuff.

The Hilarious Rush And Fail Of Trying To Get World's First For Destiny 2 Raids

about X hours ago from
The Hilarious Rush And Fail Of Trying To Get World's First For Destiny 2 Raids

World's First is a raid that the Destiny 2 community participates in via livestreams to try to be the very first team to successfully beat new raids that come into the game. It's a huge event that the devs themselves have a lot of fun in and with the Deep Stone Crypt cleared and a First winner declared, there are even more Guardians are diving in right at this moment. This was my first year that I was able to participate due to a cleared schedule and while our team couldn't cross that finish line after 19 hours (don't judge), I wouldn't trade it for anything. 

What makes this event unique is that Bungie places certain modifiers and restrictions for the contest mode, which makes an already challenging experience even more so. Taking that challenge even further, everyone participating goes in completely blind; no guides, no video help — nothing. It's a competitive experience that brings the community together and being able to take part in that made me fall in love with my D2 family even more. 

The Hilarious Rush And Fail Of Trying To Get World's First For Destiny 2's Deep Stone Crypt

about X hours ago from
The Hilarious Rush And Fail Of Trying To Get World's First For Destiny 2's Deep Stone Crypt

World's First is a raid that the Destiny 2 community participates in via livestreams to try to be the very first team to successfully beat new raids that come into the game. It's a huge event that the devs themselves have a lot of fun in and with the Deep Stone Crypt cleared and a First winner declared, there are even more Guardians are diving in right at this moment. This was my first year that I was able to participate due to a cleared schedule and while our team couldn't cross that finish line after 19 hours (don't judge), I wouldn't trade it for anything. 

What makes this event unique is that Bungie places certain modifiers and restrictions for the contest mode, which makes an already challenging experience even more so. Taking that challenge even further, everyone participating goes in completely blind; no guides, no video help — nothing. It's a competitive experience that brings the community together and being able to take part in that made me fall in love with my D2 family even more. 

Ask Us Anything: Submit Your Questions For Our Next Issue

about X hours ago from
Ask Us Anything: Submit Your Questions For Our Next Issue

Each month, Game Informer prints questions that are submitted by readers via email and standard mail. We'd like to give our website readers the chance to make the magazine as well.

You'll need to log in to your GI account, and click "okay to print" for your letter or question to go through. We'd also love it if you included your location (city, state, or country will do). We'll look through the questions and pick a few to include in our next issue, which releases on September 8.

In each issue, we ask readers a "Question of the Month." For the Immortals Fenyx Rising issue that should be hitting mailboxes now, we ask...

Assassin’s Creed Valhalla’s Orlog Is Almost As Good As Gwent

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Assassin’s Creed Valhalla’s Orlog Is Almost As Good As Gwent

The Witcher 3: Wild Hunt got a lot of things right: It had visceral action sequences, evocative characters, dynamic environments, and Gwent – an unexpectedly gripping tabletop game that served as the perfect pastime for anyone who grew tired of incinerating alghouls or chasing after Ciri. I fondly remember committing entire gameplay sessions to building unstoppable decks and entering high-stakes tournaments. Long before the many tweaks that Gwent underwent for its standalone release, the popular card game was refreshingly easy to pick up, even for an amateur tabletop player like me.

Sometimes, I need a break from the overwhelming immensity of contemporary open worlds. Gwent was that perfect reprieve, and by taking inspiration from Gwent, Assassin’s Creed Valhalla’s Orlog has become my latest minigame obsession.

Click image thumbnails to view larger version

Spider-Man: Miles Morales Is Missing This Major New York City Landmark

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Spider-Man: Miles Morales Is Missing This Major New York City Landmark

One of New York City's most iconic landmarks, the Chrysler Building, was removed for the recent release of Marvel's Spider-Man: Miles Morales. The building was not only featured in Marvel's Spider-Man video game from 2018 but has been featured in lots of Marvel media over the past several decades. However, with the building coming under new ownership in 2019, it looks like the Chrysler Building may be making fewer appearances. We talked to a copyright lawyer about the ways buildings are protected by copyright and to developer Insomniac games about why it had to change its version of the New York City skyline.  

The Chrysler Building opened on May 27, 1930 and stood as the tallest building in the world until the Empire State Building was completed in May 1931, one mile away. Since its completion, the Chrysler Building has remained not only one of New York City's most famous skyscrapers, but also one of the most famous skyscrapers in American architecture. The art deco building, which rises to 1,046 feet with 77 floors, is particularly famous for its eight eagles, which protrude from the exterior of the 61st floor.

Why The Hyrule Warriors: Age Of Calamity Team Made A Breath Of The Wild Prequel

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Why The Hyrule Warriors: Age Of Calamity Team Made A Breath Of The Wild Prequel

In 2017, the Legend of Zelda: Breath of the Wild turned the long-running Zelda franchise on its head in many ways. With serene moments of exploration outnumbering the thunderous battle scenes set to triumphant musical scores, Breath of the Wild gave players a new, perhaps more reflective perspective on the franchise. The Hyrule Warriors spin-off franchise exists in a completely different space; adrenaline-pumping music beats you over the head as you mow through hundreds of enemies within minutes in continual, fast-paced battles.

Set in a post-apocalyptic world, Breath of the Wild begins as Link wakes up after a century-long slumber. We know that he, Zelda, and the Champions lost Hyrule in a major battle many years ago, but until today, that battle has remained largely mysterious. Hyrule Warriors: Age of Calamity explores the climactic clash between the forces of good and evil 100 years prior to the moment Link awakens in Breath of the Wild.

Now that Hyrule Warriors: Age of Calamity is out, we asked Zelda series producer Eiji Aonuma, Hyrule Warriors: Age of Calamity director Ryouta Matsushita, and producer Yosuke Hayashi about the spin-off's relationship with Breath of the Wild.

Going From Assassin's Creed To Immortals Fenyx Rising

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Going From Assassin's Creed To Immortals Fenyx Rising

When you rattle off the biggest and most well-known franchises in the video game industry, you don't have to go far down the list to find Assassin's Creed. Since its debut in 2007, the series has spawned more than 20 video games, a theatrical film starring Michael Fassbender, an upcoming live-action Netflix series, and several comics and novels. As the studio behind two of the well-received recent games, Syndicate and Odyssey, Ubisoft Quebec was ready to spread its wings and fly with new IP.

While the team at Ubisoft Quebec is excited about the opportunity to start fresh, it was actually a glitch that occurred during Assassin's Creed Odyssey's development that was the first kernel of inspiration for what would become Immortals Fenyx Rising. "There was a bug at the time where you’d be sailing on your trireme and instead of having a normal human crew, you’d have a crew of cyclops," game director Scott Phillips says. "We knew that was wrong for Odyssey, but it also sparked this idea of, ‘Actually it would be quite cool if we can break those historical bonds and just go full force into mythology.'"

The Coolest Pokémon Sword & Shield – Vivid Voltage Cards We Pulled From Booster Packs

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The Coolest Pokémon Sword & Shield – Vivid Voltage Cards We Pulled From Booster Packs

The Pokémon Trading Card game continues to roll on with its latest expansion, Vivid Voltage. This most recent update adds more than 185 new cards to the already massive collection that has been growing since the first edition was published in 1996. While this continues to focus on Pokémon found in the Galar region, including Galarian forms of pre-existing Pokémon, you can also expect plenty of familiar faces from past gens to make an appearance.

I was fairly lucky in my pulls in the booster packs I was sent, snagging a few awesome V cards. My particular favorite was the Pikachu V, which has 190 HP and can deal 200 damage with Thunderbolt. Not only is it capable in dealing a ton of damage, but I love the art. I'm also always a fan of the Eeveelutions, so it was nice to see Vaporeon and Jolteon emerge from the packs, though I'm bummed I didn't pull Flareon as well. 

Check out my favorite pulls from the Pokémon Trading Card Game Sword & Shield – Vivid Voltage below.