The Geek's Guide To Movies In 2017

about X hours ago from
The Geek's Guide To Movies In 2017

After a stellar slate of games launching in 2016, we're all excited to see what 2017 holds. However, our entertainment needs are not completely satisfied by gaming alone. Luckily, 2017 looks like it's going to sate our appetite for nerdy blockbusters, as nearly each month is lined with theatrical releases from familiar franchises.

Check out the nerdy movies of 2017 below and join us in figuring out which ones are worth braving the crowds at your local theater.

xXx: The Return of Xander Cage - January 20

Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

The Sports Desk – How Ubisoft Plans To Improve Steep

about X hours ago from
The Sports Desk – How Ubisoft Plans To Improve Steep

Ubisoft's snow sports/exploration title Steep drops players in a European mountain range and tasks them with conquering the large map in a variety of ways. Whether you want to post all the best event times and scores or simply pair up with fellow travelers and see the sights, the world is yours to enjoy the way you see fit. I quite liked it, and feel it successfully straddles the line between offering freedom, but with a video game breadcrumb trail in the form of its unlock progression and drop zones that keeps me coming back for more. And the adrenaline rush of the wingsuits is always fun.

I recently talked to Steep creative director Igor Manceau at developer Ubisoft Annecy about the game, how players approach it, what could have been better, and what can be fixed for the future.

What We Know About Nintendo Switch

about X hours ago from
What We Know About Nintendo Switch

This week signals the real introduction to the Nintendo Switch, the latest platform from the legendary gaming company. We expect to learn more about the Switch's launch, including game lineup, price, and release date. Before that happens, though, we wanted to take the opportunity to run down everything we know from its initial tease as codename "NX" to its eventual reveal as the Nintendo Switch.

The Initial TeaseOn March 17, 2015, Nintendo announced a partnership with DeNA to produce various mobile games. As a part of that announcement, Nintendo outlined its strategy to develop for multiple platforms. Included in that strategy was a previously unknown system codenamed "NX." While nobody knew what it was at the time, many dissected the name "NX" to speculate that it was a crossover platform that blended characteristics from home consoles and handhelds.

The next generation of #Nintendo is coming March 2017! #NX pic.twitter.com/u4KFIRJedw

Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

How Developers Are Creatively Building Silent Interactive Stories

about X hours ago from
How Developers Are Creatively Building Silent Interactive Stories

Mindless humanoids march in single file, shoulders hunched forward and heads bowed down. A young boy sneaks into this systemic traffic of beings, mimicking the others’ movements while an overhead spotlight watches his every move. Without dialogue or text to contextualize the situation, you begin to wonder: What brought him here? Why is he being hunted? Is he running away from something, or towards it?

Playdead’s Inside tells an ambiguous story about an oppressive, Orwellian world. Speaking volumes without a single word, the narrative creates an emotional connection through its nightmarish atmosphere and leaves the rest up for interpretation. A loneliness creeps over you as you move from one rundown environment to the next; and it’s especially effective because of its perpetual silence.

Inside is far from alone in this feat. Several game developers are creatively ditching words, giving their games a more ambiguous story, or one that isn’t spoon-fed to the player. It can increase the player’s engagement as they try to piece together a story, or it can create a more atmospheric experience. Games such as Inside, Hyper Light Drifter, and Virginia are turning heads by leaving words behind altogether, and use creative approaches such as distinct character body language and minimalist stories to build sophisticated and engaging words.

Are The Nintendo Switch Controllers Comfortable?

about X hours ago from
Are The Nintendo Switch Controllers Comfortable?

We've spent the day in New York playing the Nintendo Switch and are eager to talk about it. In this video, the Game Informer editors went hands-on with Nintendo's new system to show off and discuss everything about the myriad control options for the new console. From Joy-Cons to the pro controller, we walk through the pros and cons of each configuration. If you're interested in even more details and impressions of the console, check out Ben Reeves' full write-up here.

Check out the video below to see the Nintendo Switch in action and hear our thoughts.

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Going Hands-On With Switch Answered Our Five Biggest Questions

about X hours ago from
Going Hands-On With Switch Answered Our Five Biggest Questions

Nintendo never aims for normal. The Xbox One and PS4 already out power the Switch, and the console hasn't even released. However, Nintendo isn't interested in releasing the most powerful console; it wants a console that does something different. The Switch is a system that plugs into your TV for traditional gaming, but that can also be mobile within seconds.

After spending a whole day getting my grubby mitts on the Switch's every configuration, I walked away more enthusiastic than ever about Nintendo's newest console.

For a detailed breakdown of the Switch's technical specs, read What We Know About Nintendo Switch.  

Replay – The Legend Of Zelda: Twilight Princess

about X hours ago from
Replay – The Legend Of Zelda: Twilight Princess

The Nintendo Switch launches on March 3 with The Legend of Zelda: Breath of the Wild available on day one. This isn't the first time that a new Zelda adventure has been available at launch, and it isn't the first time that the game will be available on two different systems. Nintendo is repeating the same strategy for The Legend of Zelda: Twilight Princess, which launched on Wii and GameCube in 2006. Yes, 10 years have already passed since its release.

On this episode of Replay, we take a look back at Twilight Princess's opening moments, and discuss the Zelda series at large as Brian Shea struggles to win the affection of a cat. We also talk about the Zelda game we would like to see, and speculate about the Switch, a segment we knew would bring extensive mocking on your behalf.

The second game we look at is a party game that we anticipated to be terrible, but ended up having a blast with. Enjoy the show, everyone. We'll see you again in seven short days.