Game Informer’s Ultimate Super Fun List: Top Trees In Gaming

about X hours ago from
Game Informer’s Ultimate Super Fun List: Top Trees In Gaming

Ever wonder what are the best trees in gaming? No? Look it’s the holidays and we’re strapped for stories. Let’s just run with this and see what happens.

#1 Deku Tree – Why does the Deku tree outrank every other tree in gaming? Because it’s from The Legend of Zelda, and The Legend of Zelda is like the coolest thing ever. Haven’t you heard? Everything Zelda related should be ranked number one. That’s how journalism works. Also, the Deku Tree has a mustache. Double win.

#2 Teldrassil – The old world tree from World Of Warcraft is home to the Night Elves. Of course, the Night Elves suck because they are part of the Alliance, so we weren’t going to include Teldrassil. However, then we heard that sometimes stupid Night Elf noobs fall off the tree and die, so we moved this tree up to number two. (This isn’t in a Zelda game after all.)

6 New Features That Could Make Artifact Friendlier To Newcomers

about X hours ago from
6 New Features That Could Make Artifact Friendlier To Newcomers

It’s been nearly a month since Artifact released, and it feels like it’s just getting started. Unlike Dota 2, which went through a couple of years of public beta testing before “properly” releasing, Artifact had only a few months of a closed beta and one week of a limited beta for PAX attendees. And although I’m hooked by the way it adds meaningful layers of strategic depth to the digital card game realm, it’s hard not to look at Artifact in its current state and see lots of room for improvement.

Valve has announced it’s committed to the game for the long haul, as it works to improve the game with new features such as in-game chat, colorblind options, expanded gauntlet options, and a recently-added progression system that lets players earn a limited number of card packs and event tickets. After playing the game on and off for about a month, we have some suggestions of our own for what we’d like to see added down the road as Artifact continues to grow.

6 New Features That Could Make Artifact Friendlier To Newcomers

about X hours ago from
6 New Features That Could Make Artifact Friendlier To Newcomers

It’s been nearly a month since Artifact released, and it feels like it’s just getting started. Unlike Dota 2, which went through a couple of years of public beta testing before “properly” releasing, Artifact had only a few months of a closed beta and one week of a limited beta for PAX attendees. And although I’m hooked by the way it adds meaningful layers of strategic depth to the digital card game realm, it’s hard not to look at Artifact in its current state and see lots of room for improvement.

Valve has announced it’s committed to the game for the long haul, as it works to improve the game with new features such as in-game chat, colorblind options, expanded gauntlet options, and a recently-added progression system that lets players earn a limited number of card packs and event tickets. After playing the game on and off for about a month, we have some suggestions of our own for what we’d like to see added down the road as Artifact continues to grow.

Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

about X hours ago from
Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

Spoiler warning: Major spoilers for Red Dead Redemption II are in this article. If you haven't completed the campaign, tread carefully.

“You have no idea, Arthur,” Dutch says, his determined and defensive voice echoing off the cave walls in front of him. “I will do whatever it takes for us to survive.”

The threads holding the gang together are loosening, as the once-strong Van der Linde gang finds themselves stranded on a Caribbean island after being stowaways on a ship. Arthur and Dutch scale a cliff and then head into an ominous cave to continue their unpredictable journey. With only the flicker of torchlights to guide them, the darkness feels appropriate; how could Arthur possibly know what lies ahead?

Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

about X hours ago from
Opinion – Red Dead Redemption II's Sophisticated Narrative Is Rockstar's Best

Spoiler warning: Major spoilers for Red Dead Redemption II are in this article. If you haven't completed the campaign, tread carefully.

“You have no idea, Arthur,” Dutch says, his determined and defensive voice echoing off the cave walls in front of him. “I will do whatever it takes for us to survive.”

The threads holding the gang together are loosening, as the once-strong Van der Linde gang finds themselves stranded on a Caribbean island after being stowaways on a ship. Arthur and Dutch scale a cliff and then head into an ominous cave to continue their unpredictable journey. With only the flicker of torchlights to guide them, the darkness feels appropriate; how could Arthur possibly know what lies ahead?

How Flash Games Changed Video Game History

about X hours ago from
How Flash Games Changed Video Game History

During the ’90s, the internet slowly grew into a massive web of information that eventually reshaped entire industries. But access to that information was slow – it took nearly 10 minutes to download a single song – and web designers were in a constant battle to build splashy websites that didn’t cripple dial-up modems. To solve this problem, a group of engineers at FutureWave Software took a program, originally designed for drawing on tablet computers, and transformed it into a vector graphics animation tool that allowed animated images to swim through phone lines. FutureSplash Animator was eventually shortened to Flash, and it came to dominate the internet.

How Flash Games Changed Video Game History

about X hours ago from
How Flash Games Changed Video Game History

During the ’90s, the internet slowly grew into a massive web of information that eventually reshaped entire industries. But access to that information was slow – it took nearly 10 minutes to download a single song – and web designers were in a constant battle to build splashy websites that didn’t cripple dial-up modems. To solve this problem, a group of engineers at FutureWave Software took a program, originally designed for drawing on tablet computers, and transformed it into a vector graphics animation tool that allowed animated images to swim through phone lines. FutureSplash Animator was eventually shortened to Flash, and it came to dominate the internet.

Here Are The Most Peculiar Ways To Kill In Hitman 2

about X hours ago from
Here Are The Most Peculiar Ways To Kill In Hitman 2

Spoiler warning: Major spoilers for Hitman 2 assassinations.

The latest release of Hitman really shows off IO Interactive's ability to make a creative murder playground, with Agent 57 pulling no punches in finding peculiar but effective ways to take down his targets.

Even using an unassuming item like a suitcase (that thanks to a bug acts like a homing missile) can pacify those in your way, and a toilet is the perfect deathtrap after making someone sick with poison. With tools like these, you can be an expert executioner without anyone knowing.

Here Are The Most Peculiar Ways To Kill In Hitman 2

about X hours ago from
Here Are The Most Peculiar Ways To Kill In Hitman 2

Spoiler warning: Major spoilers for Hitman 2 assassinations.

The latest release of Hitman really shows off IO Interactive's ability to make a creative murder playground, with Agent 57 pulling no punches in finding peculiar but effective ways to take down his targets.

Even using an unassuming item like a suitcase (that thanks to a bug acts like a homing missile) can pacify those in your way, and a toilet is the perfect deathtrap after making someone sick with poison. With tools like these, you can be an expert executioner without anyone knowing.

Developer Top 5 Games Of 2018

about X hours ago from
Developer Top 5 Games Of 2018

2018 was a fantastic year for games and I don't think it's a controversial statement to say that that's entirely thanks to the people who make video games. Games don't suddenly appear from thin air, after all. To commemorate the video game year of 2018, we decided to reach out to those folks, the ones who make video games, and find out what sort of games they liked in 2018, specifically their five favorites, but the rules are fast and loose. A few snuck in bonus sixth entries and others wrote exactly why they picked the games they did, which we were happy to accept and share.

Check out the lists below to learn what the makers of games like God of War, Darksiders, Destiny, Resident Evil, Monster Hunter, and plenty more were into this year.

David Adams is game director for Darksiders III at Gunfire Games.