What's Your Favorite Food To Consume In A Game?

about X hours ago from
What's Your Favorite Food To Consume In A Game?

So I've finally got around to picking up where I left off with Final Fantasy XV to try and do a mad dash finish before a certain cowboy game arrives in a couple of months. While navigating the confusing battle system and the growing pains of these sad royal fellas, I noticed one thing had changed since I played the game on release back in November 2016: the food still looks amazing.

Seriously, my dude Ignis can cook:

After that I started thinking about some of my favorite moments involving food in games, like the absurdity of devouring 20 cheese wheels in Skyrim during a boss fight or figuring out a new recipe in Breath Of The Wild. My conclusion: food in games, like real life, is good! It's really, really good!

Replay – Diablo

about X hours ago from
Replay – Diablo

With news of Diablo III heading to Switch, we decided to look back at the game that started it all...on PlayStation. We figure this clunky console port is the best way for people to see just how old the Diablo series is. You'll quickly learn that it's super old. Like "are we looking at a wall or door?" kind of old.

Diablo originally released on PC on December 31, 1996, and many of the hallmark features we turn to this series for today were in that original version. Jeff Cork joins me for a co-op session, and we make a decent amount of progress before disaster sinks in. Turns out, Cork should not be trusted with a bow and arrow.

We also dive into a number of NES games for a variety of quick looks. Enjoy the episode, and come back for a new one in seven days!

Replay – Diablo

about X hours ago from
Replay – Diablo

With news of Diablo III heading to Switch, we decided to look back at the game that started it all...on PlayStation. We figure this clunky console port is the best way for people to see just how old the Diablo series is. You'll quickly learn that it's super old. Like "are we looking at a wall or door?" kind of old.

Diablo originally released on PC on December 31, 1996, and many of the hallmark features we turn to this series for today were in that original version. Jeff Cork joins me for a co-op session, and we make a decent amount of progress before disaster sinks in. Turns out, Cork should not be trusted with a bow and arrow.

We also dive into a number of NES games for a variety of quick looks. Enjoy the episode, and come back for a new one in seven days!

15 Random Tidbits About Assassin’s Creed Odyssey

about X hours ago from
15 Random Tidbits About Assassin’s Creed Odyssey

All throughout August, we’re updating our site with information about the game on our latest cover, Assassin’s Creed Odyssey. In addition to the 14-page print feature that subscribers can read, we’ve had in-depth features on mercenaries, a look at some of the gameplay loops you can participate in, and a blast of rapid-fire questions with the game’s director. Not everything we learn during our studio visit fits neatly into a larger feature, though. Rather than leave those little tidbits in the shadows, we’ve compiled some of the most interesting nuggets and are sharing them with you.

1. You’re going to get to know the historian Herodotus over the course of your journey. “Herodotus goes along with you on the main path for a while, and then he ends up on your ship and stays with you,” says Scott Phillips, game director of Assassin’s Creed Odyssey. Hold up. Who’s Herodotus again? “He is well known for recording the events of the wars and going around to different cultures so we have a better idea of who the Greeks were and how they lived and beyond,” says narrative director Melissa MacCoubrey. “He is very good at chronicling those. And then he has an entry about giant ants that mine gold.” Herodotus will even record your adventures, though it remains to be seen where they land on the spectrum between history and giant ants.  

15 Random Tidbits About Assassin’s Creed Odyssey

about X hours ago from
15 Random Tidbits About Assassin’s Creed Odyssey

All throughout August, we’re updating our site with information about the game on our latest cover, Assassin’s Creed Odyssey. In addition to the 14-page print feature that subscribers can read, we’ve had in-depth features on mercenaries, a look at some of the gameplay loops you can participate in, and a blast of rapid-fire questions with the game’s director. Not everything we learn during our studio visit fits neatly into a larger feature, though. Rather than leave those little tidbits in the shadows, we’ve compiled some of the most interesting nuggets and are sharing them with you.

1. You’re going to get to know the historian Herodotus over the course of your journey. “Herodotus goes along with you on the main path for a while, and then he ends up on your ship and stays with you,” says Scott Phillips, game director of Assassin’s Creed Odyssey. Hold up. Who’s Herodotus again? “He is well known for recording the events of the wars and going around to different cultures so we have a better idea of who the Greeks were and how they lived and beyond,” says narrative director Melissa MacCoubrey. “He is very good at chronicling those. And then he has an entry about giant ants that mine gold.” Herodotus will even record your adventures, though it remains to be seen where they land on the spectrum between history and giant ants.  

The Top 10 Games On Switch

about X hours ago from
 The Top 10 Games On Switch

Compared to Nintendo's previous console generation (and most generations, frankly), the Switch has come out of the gate incredibly strong. It's only been on the market for a relatively short time, but it already has a solid library of games with plenty worth recommending. For our 10 absolute favorite games, however, you can check out the list below. It's a list we will be updating as often as games worthy of inclusion release. We will kick games off and add new ones as the Switch's library grows.

Please note that while the list below contains 10 entries, we aren’t actually ranking them – if a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in chronological order. Also, you’ll find rundown of previous entries at the bottom of the list. While those titles have gotten bumped for bigger and better experiences, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits.

Here are Game Informer’s picks for the top 10 games on the Switch.

The Top 10 Games On Switch

about X hours ago from
 The Top 10 Games On Switch

Compared to Nintendo's previous console generation (and most generations, frankly), the Switch has come out of the gate incredibly strong. It's only been on the market for a relatively short time, but it already has a solid library of games with plenty worth recommending. For our 10 absolute favorite games, however, you can check out the list below. It's a list we will be updating as often as games worthy of inclusion release. We will kick games off and add new ones as the Switch's library grows.

Please note that while the list below contains 10 entries, we aren’t actually ranking them – if a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in chronological order. Also, you’ll find a rundown of previous entries at the bottom of the list. While those titles have gotten bumped for bigger and better experiences, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits.

Here are Game Informer’s picks for the top 10 games on the Switch.

Let's Talk About Why Gaming Rituals And Routines Are Important

about X hours ago from
Let's Talk About Why Gaming Rituals And Routines Are Important

Getting a job in games journalism was an interesting experience in that it meant that one of my biggest hobbies, timesinks, and forms of escapism had suddenly become a 9-to-5 job. I had worked as a full-time freelancer for a couple of years and that was pretty labor intensive, but there was still this notion in my head that I was just someone who played games and happened to get paid to write about them.

Moving to a new place and having a desk in an office where I sat and wrote about video games shifted my mental landscape in ways good and bad that we don’t necessarily need to go over here in detail. However, the key point is that this amorphous, shifting element that had been a focal point in my life was now firmly entrenched in the professional.

A while ago, I ditched playing games as the thing that I use to blow of steam, dedicating too much of my time to games. I told myself I’d only play games for work reasons and find other things to do in my free time. I worked on a visual novel I’m making with some pals,  and I started climbing for exercise, watching a bunch of classic movies, and reading novels daily. I was filling in my life with non-gaming hobbies.

Let's Talk About Why Gaming Rituals And Routines Are Important

about X hours ago from
Let's Talk About Why Gaming Rituals And Routines Are Important

Getting a job in games journalism was an interesting experience in that it meant that one of my biggest hobbies, timesinks, and forms of escapism had suddenly become a 9-to-5 job. I had worked as a full-time freelancer for a couple of years and that was pretty labor intensive, but there was still notion in my head that I was just someone who played games and happened to get paid to write about them.

Moving to a new place and having a desk in an office where I sat and wrote about video games shifted my mental landscape in ways good and bad that we don’t necessarily need to go over here in detail. However, the key point is that this amorphous, shifting element that had been a focal point in my life was now firmly entrenched in the professional.

A while ago, I ditched playing games as the thing that I use to blow of steam, dedicating too much of my time to games. I told myself I’d only play games for work reasons and find other things to do in my free time. I worked on a visual novel I’m making with some pals,  and I started climbing for exercise, watching a bunch of classic movies, and reading novels daily. I was filling in my life with non-gaming hobbies.

I Played All Of Shrek In Beat Saber, And It Nearly Killed Me

about X hours ago from
I Played All Of Shrek In Beat Saber, And It Nearly Killed Me

Beat Saber, the Early Access VR rhythm game about slicing through colored blocks with lightsabers, has quickly grown a huge modding community that is making custom tracks for the game. Most of these tracks are exactly what you would expect: playable versions of popular songs that the dev has not yet licensed. Next to those songs, however, is a collection of bizarre playable audio files, like the GameCube startup noise or Obi-Wan Kenobi yelling “I have the high ground.” But arguably the crowning achievement of this weird subset of tracks is this week’s new release: Shrek. And when I say “Shrek,” I don’t mean the film’s soundtrack, I mean Shrek, the full movie. Dialogue, music, moments of silence, that scene where Shrek makes a joke about Lord Farquaad compensating for something – someone tracked the full film’s audio into one 83-minute long, 10,000+ note playable track.

And I played it.