A Spoiler-Free Overview Of The Last Of Us Part II

about X hours ago from
A Spoiler-Free Overview Of The Last Of Us Part II

The Last of Us Part II is easily one of the most anticipated PlayStation 4 games of the generation, and we’re only weeks away from experiencing Naughty Dog’s post-apocalyptic epic from start to finish. The full game hits June 19, and it sounds like the perfect way to kick off the summer. But don’t go into this dystopian world unprepared; as you patiently wait to get your hands on a copy, we’ve compiled this spoiler-free recap of everything you might need to know about The Last of Us Part II.

Who is the developer?

Let’s start with the basics. The studio is called Naughty Dog and it has a long history in the industry, working on fan-favorite series like Crash Bandicoot, Jak and Daxter, and Uncharted. Recently the studio has become renowned for its focus on polished storytelling and larger-than-life setpiece moments. Expect plenty of those in Part II. 

A Spoiler-Free Overview Of The Last Of Us Part II

about X hours ago from
A Spoiler-Free Overview Of The Last Of Us Part II

The Last of Us Part II is easily one of the most anticipated PlayStation 4 games of the generation, and we’re only weeks away from experiencing Naughty Dog’s post-apocalyptic epic from start to finish. The full game hits June 19, and it sounds like the perfect way to kick off the summer. But don’t go into this dystopian world unprepared; as you patiently wait to get your hands on a copy, we’ve compiled this spoiler-free recap of everything you might need to know about The Last of Us Part II.

Who is the developer?

Let’s start with the basics. The studio is called Naughty Dog and it has a long history in the industry, working on fan-favorite series like Crash Bandicoot, Jak and Daxter, and Uncharted. Recently the studio has become renowned for its focus on polished storytelling and larger-than-life setpiece moments. Expect plenty of those in Part II. 

Cover Reveal – Wasteland 3

about X hours ago from
Cover Reveal – Wasteland 3

Wasteland is the spiritual predecessor to Fallout, but this original post-apocalyptic RPG is often overshadowed by Bethesda’s blockbuster series. In this month’s cover story, we dive into the history that entwines these two legendary series and explain why Wasteland deserves its time in the spotlight. We speak with industry luminary Brian Fargo about his role in the creation of franchises like The Bard’s Tale, Wasteland, Fallout, and Baldur's Gate. Then, we go hands-on with an exclusive build of Wasteland 3 before talking with several members of inXile’s Entertainment that explain how their living world is shaped by every choice you make.

Our celebration of CRPGs continues with a brief primer on the history of the genre. If you’re new to this RPG subset, we have several pages dedicated to the best examples on the market, which acts as a handy guide that will help you find the perfect game to fit your mood. Finally, Daniel Tack takes a good hard look at the current state of computer role-playing games and prognosticates on its promising future.

Cover Reveal – Wasteland 3

about X hours ago from
Cover Reveal – Wasteland 3

Wasteland is the spiritual predecessor to Fallout, but this original post-apocalyptic RPG is often overshadowed by Bethesda’s blockbuster series. In this month’s cover story, we dive into the history that entwines these two legendary series and explain why Wasteland deserves its time in the spotlight. We speak with industry luminary Brian Fargo about his role in the creation of franchises like The Bard’s Tale, Wasteland, Fallout, and Baldur's Gate. Then, we go hands-on with an exclusive build of Wasteland 3 before talking with several members of inXile’s Entertainment that explain how their living world is shaped by every choice you make.

Our celebration of CRPGs continues with a brief primer on the history of the genre. If you’re new to this RPG subset, we have several pages dedicated to the best examples on the market, which acts as a handy guide that will help you find the perfect game to fit your mood. Finally, Daniel Tack takes a good hard look at the current state of computer role-playing games and prognosticates on its promising future.

Seven Cooperative Board Games To Keep Everyone Working Together

about X hours ago from
Seven Cooperative Board Games To Keep Everyone Working Together

It’s a good time to focus on working together, and there are some tremendous board games that focus on just that experience. Cooperative tabletop gaming has been on the rise for years; a wealth of great options are waiting to be discovered.

Highlighted here you’ll find seven very different takes on the cooperative gaming experience. Any one of them could be a good fit for you and your group. Most folks are spending a lot of time at home these days, and these selections should be ideal fits for a family, friends, roommates, or any other group that might be in isolation together.

Editor's Note: An abridged version of this article first appeared in Game Informer magazine #324.

Seven Cooperative Board Games To Keep Everyone Working Together

about X hours ago from
Seven Cooperative Board Games To Keep Everyone Working Together

It’s a good time to focus on working together, and there are some tremendous board games that focus on just that experience. Cooperative tabletop gaming has been on the rise for years; a wealth of great options are waiting to be discovered.

Highlighted here you’ll find seven very different takes on the cooperative gaming experience. Any one of them could be a good fit for you and your group. Most folks are spending a lot of time at home these days, and these selections should be ideal fits for a family, friends, roommates, or any other group that might be in isolation together.

Editor's Note: An abridged version of this article first appeared in Game Informer magazine #324.

The Highs And Lows Of Saints Row: The Third Remastered

about X hours ago from
The Highs And Lows Of Saints Row: The Third Remastered

Saints Row: The Third originally released in 2011, and it quickly became one of my favorite open-world games ever. It combined brazen silliness with empowering freedom, letting players conquer the city of Steelport with a mixture of unique weapons, goofy costumes, and cool vehicles. Today, a remastered version of this title is available on PS4, Xbox One, and PC, and I’ve been checking out the new coat of polish. If you want to know if this over-the-top adventure is worth revisiting, these are the high and low points I’ve encountered during my time with Saints Row: The Third Remastered.

High: Looks great

From a graphical perspective, Saints Row: The Third Remastered has received more attention than your typical re-release. Comparing the old game and the new one side-by-side reveals a gorgeous new lighting system that brings out the best in the world. Plus, all of the major characters seem to have been rebuilt, with additional facial details that give them even more personality. The vehicle models have also gotten significant upgrades, so the action looks great whether you’re driving through the city, watching cutscenes, or just exploring on foot.

The Highs And Lows Of Saints Row: The Third Remastered

about X hours ago from
The Highs And Lows Of Saints Row: The Third Remastered

Saints Row: The Third originally released in 2011, and it quickly became one of my favorite open-world games ever. It combined brazen silliness with empowering freedom, letting players conquer the city of Steelport with a mixture of unique weapons, goofy costumes, and cool vehicles. Today, a remastered version of this title is available on PS4, Xbox One, and PC, and I’ve been checking out the new coat of polish. If you want to know if this over-the-top adventure is worth revisiting, these are the high and low points I’ve encountered during my time with Saints Row: The Third Remastered.

High: Looks great

From a graphical perspective, Saints Row: The Third Remastered has received more attention than your typical re-release. Comparing the old game and the new one side-by-side reveals a gorgeous new lighting system that brings out the best in the world. Plus, all of the major characters seem to have been rebuilt, with additional facial details that give them even more personality. The vehicle models have also gotten significant upgrades, so the action looks great whether you’re driving through the city, watching cutscenes, or just exploring on foot.

Our Early Analysis Of Minecraft Dungeons

about X hours ago from
Our Early Analysis Of Minecraft Dungeons

Minecraft Dungeon’s releases early next week (May 26) for Xbox One, PlayStation 4, Switch, and PC. While the review embargo has now lifted, Jeff Cork is still furiously working his way through this lighthearted action/RPG in an effort to deliver our review. If you can’t wait for that final analysis, I’ve also spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.

At first glance, it’s easy to write off Dungeons as Diablo for Minecraft fans, and some of those comparisons are warranted. Up to four players team up to explore a variety of dungeons as they tear through hordes of monsters and gather loot that makes their heroes stronger. The core loop remains inviting, but its loot implementation is a little messy.

All of your skills and abilities are tied to your gear, which provides a unique spin on the traditional action/RPG class system. I appreciate the flexibility this offers because I’ve been able to sample several different abilities by simply swapping out my weapons and artifacts. One piece of equipment I acquired early was a horn that pushed enemies back and slows them down for a few seconds. This proved incredibly useful when dealing with swarms, and I really love using it to shove enemies off cliffs.

Our Early Analysis Of Minecraft Dungeons

about X hours ago from
Our Early Analysis Of Minecraft Dungeons

Minecraft Dungeon’s releases early next week (May 26) for Xbox One, PlayStation 4, Switch, and PC. While the review embargo has now lifted, Jeff Cork is still furiously working his way through this lighthearted action/RPG in an effort to deliver our review. If you can’t wait for that final analysis, I’ve also spent several hours with this co-op friendly adventure, and while I’m not ready to put down the controller, I’m unsure how long this loot grind will keep me interested.

At first glance, it’s easy to write off Dungeons as Diablo for Minecraft fans, and some of those comparisons are warranted. Up to four players team up to explore a variety of dungeons as they tear through hordes of monsters and gather loot that makes their heroes stronger. The core loop remains inviting, but its loot implementation is a little messy.

All of your skills and abilities are tied to your gear, which provides a unique spin on the traditional action/RPG class system. I appreciate the flexibility this offers because I’ve been able to sample several different abilities by simply swapping out my weapons and artifacts. One piece of equipment I acquired early was a horn that pushed enemies back and slows them down for a few seconds. This proved incredibly useful when dealing with swarms, and I really love using it to shove enemies off cliffs.