New Gameplay Today – Descenders

about X hours ago from
New Gameplay Today – Descenders

RageSquid's game Descenders seems like a weird Mad-Lib creation, but it's very real. You'll be forgiven for not believing that a procedurally generated, downhill BMX roguelike isn't just the product of an A.I. gone amok. The game came out on PC a few months ago, but it's on Xbox One Game Preview soon, which gave Kyle, Leo, and me an excuse to race (and ragdoll) our brains out.

Even though the basics are the same – ride down a hill and ultimately cross the finish line – each level offers a fair bit of variety. It can come in the form of different challenges, tricky courses, or even the inclusion of a tricky first-person perspective. Fortunately for us, Kyle is a trained professional, and he was able to take on everything the game threw at us. Well, for the most part.

Descenders hits Xbox One Game Preview on May 15.

Funny To A Point – The Great Detroit: Become Human Predict-a-thon!

about X hours ago from
Funny To A Point – The Great Detroit: Become Human Predict-a-thon!

Detroit: Become Human is only a few weeks away, and like all of Quantic Dream's previous story-driven adventure games, it promises to be a conversation starter. Rather than actually wait for release to have that conversation, however, I figured we'd kick things off early by guessing what we'll see in the game – contest style!

Here's the thing: I'm not the biggest David Cage fan. While I absolutely love and adore that Cage has the freedom and determination to bring his creative visions to life, his style of storytelling has always been a bit too convoluted and clumsy to enthrall me. The early demos for Detroit: Become Human did little to change my mind, but the sci-fi nerd in me still held out hope that this one might be different. It's got robots, after all – how bad could it be?

Then I read Kim's recent preview and learned that one of the ways Detroit conveys the tension between man and machine is that humans make the androids sit at the back of the bus. The back of the bus! Like a robot Rosa Parks – a Robo Parks! Out of all the fascinating themes and questions surrounding artificial intelligence and its place in human society, "androids sit at the back of the space bus" seems like the first idea in a spitball session that immediately gets thrown out for something better anything else!

Your Spring 2018 Guide To Pokémon Go Legendary Raids, Eggs, Quests, And More

about X hours ago from
Your Spring 2018 Guide To Pokémon Go Legendary Raids, Eggs, Quests, And More

Pokémon Go captured the world when it launched in summer 2016. Beyond the excitement of traveling to new locations to catch monsters and meet like-minded trainers, one of the things that made Niantic's collaboration with The Pokémon Company so interesting was the mystery that surrounded nearly every element about the game.

The mystery was thrilling at first, but after a while, being in the dark wore on users of the app, and they decided to do something about it. Players scoured their local areas, data-mined the app, and started crowd-sourced sites on where to find the best monsters and how to be the most efficient trainers they could be.

Each time a new major update hits, the sense of mystery in Pokémon Go is reinvigorated. However, thanks to the methods discovered and created by players in the original release, light is shed on each successive update quicker than ever before.

New Gameplay Today – Earthfall

about X hours ago from
New Gameplay Today – Earthfall

In 2008, Left 4 Dead delivered an intense cooperative shooting experience set in the zombie-infested apocalypse. Now, nearly a decade later, independent studio Holospark is set to fill that void with Earthfall, a game that takes heavy inspiration from Valve's beloved series. Instead of fighting off hordes of zombies, however, you're blasting your way through swarms of aliens.

We were joined by the design team at Holospark to get an exclusive look at a difficult, never-before-seen level of Earthfall, Hatchery II. Check out this episode of New Gameplay Today to learn more about this Left 4 Dead-inspired shooter and what players should expect from this upcoming release.

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New Gameplay Today – Onrush

about X hours ago from
New Gameplay Today – Onrush

Codemasters' latest racing game is a vastly different experience from past games like Dirt and its various F1 titles. Onrush is an arcade-style racer, with teams of cars and other vehicles battling it out in a variety of different fast-paced modes. We didn't want to show you an extended string of crashes and blown turns, so we brought in a ringer for today's episode of NGT.

Racing expert Matt Kato joins Leo and me for our latest episode, highlighting each of the modes that he played and also showing off what happens when A) you remember that there is a brake button and B) you know how to use it. Full confession: I spend a lot of time getting towed back onto the track racing games, all right? Sheesh. 

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Watch The First Hour Of Days Gone

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Watch The First Hour Of Days Gone

With our new cover story on Days Gone, we're diving into details on the upcoming open-world PlayStation 4 exclusive. With this update, we wanted to let viewers get an extensive look at the game for themselves. Thanks to Sony Bend's generosity, we're able to show the absolute beginning of the game. To help guide us through the experience, I'm joined by the game's creative director John Garvin and game director Jeff Ross to talk about the process of bringing the game to life.

Watch the video below to get a look at the first hour of Days Gone, and please keep in mind that this gameplay is far from finished and the game isn't launching until early 2019.

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Blog Herding – The Best Blogs Of The Community (May 10, 2018)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (May 10, 2018)

I might be finally coming back to life from being sick all month, bloggers. I totally forgot about last week's feature until it was Thursday night, and have been in a funk – but superb blogs by the community are bringing me back to life. Plus, I'm finally able to play some God of War again.

Community Blogs For April 20 – May 9:

Far Cry 5 is a Cacophony of Clichés The newest Far Cry has a lot of issues according to Refle. I haven't played it yet, but much of what our blogger describes seems to be making the video game airwaves. I think the second game was quite the underrated game, and the third one was really fun in spite of its many character pitfalls. It's too bad 5 seems to have missed becoming something more.

Should You Play Middle-earth: Shadow Of War’s Desolation Of Mordor DLC?

about X hours ago from
Should You Play Middle-earth: Shadow Of War’s Desolation Of Mordor DLC?

After launching in September, Middle-earth: Shadow of War has continually tweaked the experience through small patches and large overhauls such as the complete removal of the unpopular market feature. In February, Monolith released Blade of Galadriel, the first story expansion, starring Eltariel. With its second expansion, Monolith is taking players to a completely new region as Baranor, the Gondorian commander you meet in the early stages of the main game.

Both Talion and Eltariel possess a Ring of Power, meaning they have supernatural abilities at their disposal. Baranor has no such luck. As such, he is not only limited in terms of ability, but also his mortality.

This fundamentally changes the flow of exploration, as Baranor cannot leap tall buildings in a single bound or run inhumanly fast (he gets a parachute and a grapple hook instead), but it shuffles the core of the beloved Nemesis system to even greater extents. Rather than finding orcs to brand to join you in battle, you hire human mercenaries using currency you find on the battlefield.

The Virtual Life – How Yakuza 6 Makes Old New Again

about X hours ago from
The Virtual Life – How Yakuza 6 Makes Old New Again

Slight spoilers for Yakuza 6 ahead. Nothing major.

Yakuza is one of the most baffling, entrancing series around. Sticking closely to its roots since its release in 2005, the Japanese crime drama series has always been, on a function level, a semi-open-world brawler where you let your fists do the talking instead of your mouth or bullets. That in itself isn't new, with Yakuza finding itself in the company of brawlers like Streets of Rage, Double Dragon, God Hand and Guacamelee. However, over the years Yakuza has gained a large following not just because of its solid fighting mechanics and quirky sidequests, but because of the beating heart of the franchise, with a long, epic story that deftly handles themes of masculinity, fatherhood, and what it ultimately means to be a good person.