New Gameplay Today – Octogeddon

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New Gameplay Today – Octogeddon

Are you ready to get a little weird? All Yes Good's first game should fit the bill just fine. Join me, Leo Vader, and Ben Reeves as we play Octogeddon, a game where players take control of an angry octopus, hell-bent on destroying humanity.

Octogeddon's controls are dead simple, with players rotating the octopus using one of two buttons. As Leo discovered, there's a surprising amount of depth contained beneath the surface, however. That shouldn't come as a complete shock, considering the game's pedigree. It was designed by the creator of the original Plants vs. Zombies, George Fan, with art from PvZ's lead artist Rich Warner and coding from Kurt Pfeifer, programmer of the Xbox 360 port of PvZ. Whew!

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New Gameplay Today – Ni No Kuni II: Revenant Kingdom

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New Gameplay Today – Ni No Kuni II: Revenant Kingdom

When it comes to anime-inspired games, there are two types of people: Leo Vader and me. Don't worry about what that means. All you need to know is that Andrew Reiner has been playing Ni No Kuni II: Revenant Kingdom, and he's joining us for the latest episode of NGT. 

The latest entry has some neat tricks up its billowing sleeves, such as its fast-paced combat, helpful supporting characters, and, of course, its beautiful visuals. Check out the episode below for a look at the game, including a discussion about its completely bonkers opening sequence.

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RPG Grind Time – Final Fantasy XV Pocket Edition Impressions

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RPG Grind Time – Final Fantasy XV Pocket Edition Impressions

As technology continues to dominate our lives, most of us are walking around with a mobile device 24/7/365. Square Enix is capitalizing on this with Final Fantasy XV Pocket Edition, a retelling of the original game’s story that boasts a new art style and touch controls optimized for mobile. It falls in line with what Final Fantasy XV has been about: acknowledging change and trying to reinvent Final Fantasy for modern times. 

Before we discuss more about Pocket Edition, let’s talk about Final Fantasy XV’s impact in general. Some people love the entry’s experimentation and admire its risks even in spite of its flaws, while purists aren’t confident in this new direction based on these foibles and still yearn for a more classic design. I’m of the mind that Final Fantasy XV was a necessary step for Square Enix to compete in the modern RPG market, even if the more open-world setup and battle system show Square was traversing new territory. It has one of the stronger casts we’ve seen in recent entries, and does a great job creating the emotional connection necessary for Noctis’ story to matter. 

10 Bold Changes Exodus Is Making To Metro

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10 Bold Changes Exodus Is Making To Metro

Though familiar (mask-obscured) faces return from prior games, Exodus is bringing sweeping changes to Metro's claustrophobic brand of action-horror. We recently went to 4A Games' studio in Malta and took a sneak peek at the latest entry. We came away with a sense of great ambition and boldness on behalf of 4A's attempt to make the best Metro game. The team is completely redefining certain features long-time fans consider tenets of the series.

These are the 10 biggest changes we saw.

1. Say Goodbye To The MetroBoth Metro 2033 and Last Light took place in and under the Moscow metro. As trailers suggest, this is no longer the case. After an introductory sequence in Metro, Exodus finds Artyom, his wife Anna, and the rest of the crew cutting through the Russian wilderness in search of hope. This means bigger spaces, dangerous new factions, and a new world of trouble for our survivors.

New Gameplay Today – Crossing Souls

about X hours ago from
New Gameplay Today – Crossing Souls

Ready for another trip to the 80s? Crossing Souls, an indie project that's been three years in development, is out next week. Intrigued by the Zelda-meets-Stranger Things trappings of the title, we took a look at it in this brief video spoiler-free overview, discussing the game's combat, vibe, and character-switching mechanics.

You can watch the whole thing here:

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New Gameplay Today – Hunt: Showdown

about X hours ago from
New Gameplay Today – Hunt: Showdown

Crytek's upcoming game Hunt: Showdown pits five teams of two against hordes of the undead, boss monsters, and the other players. The wild-west shooter has a lot of potential, but do its various elements combine in an interesting way? Matt Bertz played the alpha for several hours, and he has the footage to prove it to Leo Vader, me, and you, the viewing public.

There's definitely a deliberate pace to the game, since players have to contend with both A.I. enemies and their fellow players as well. As Bertz explains in the video below, there are definite advantages to being as quiet as possible, since drawing unnecessary attention to yourself could potentially put you in someone's crosshairs. Fortunately, Bertz excels at being sneaky and taking out other players while they're predisposed trying to fight a giant spider. 

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Diving In – A Conversation With Pillars Of Eternity II Director Josh Sawyer

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Diving In – A Conversation With Pillars Of Eternity II Director Josh Sawyer

Our latest issue of Game Informer released today to digital readers, with the print version rolling out in the coming days. Within, you’ll find an in-depth look at Pillars of Eternity II: Deadfire,  including hands-on impressions of a near final build, in advance of the game’s April 3rd launch on PC, Mac, and Linux, with console versions (PS4, Xbox One, and Switch) coming later in the year. I also had a chance to chat with the game’s director, Josh Sawyer, who went in depth to explain the inspirations fueling the new game, what has changed since the original, and details about new features that fans may not yet know about, including an as-yet undetailed character and other clues. 

Read on for all of Sawyer’s insight into the upcoming role-playing game from Obsidian Entertainment. 

Matt Miller: I want to start out talking about this intriguing corner of your campaign setting in which Pillars II unfolds. Can you tell me about the world of Pillars 2 and what makes it unique, both tonally and geographically?

Ranking All Of The Colossi In Shadow Of The Colossus

about X hours ago from
Ranking All Of The Colossi In Shadow Of The Colossus

Few games from the past 20 years have earned as much universal praise as Shadow Of The Colossus, earning its place in the pantheon of gaming's best. The recent remaster serves as a reminder of why that is: this is a game of beauty and isolation, and, of course, of intense, epic battles with absolutely colossal beings.

To celebrate the rerelease of one of our collective favorites, we ranked all of the colossi of the game from worst to best. Which Colossi rises to the top? Read on to find out, wanderer.

16.The 4th Colossus (Phaedra)
In a game packed to the brim with impressive, and sometimes awe-inspiring boss battles, the 4th colossus is the only one that comes close to being a stinker. It's a shame, given the impressive introduction as you ride up to see this massive stone horse come to life ... only for the fight to end in a quick round of hide and seek. Short, gimmicky, and anti-climatic, Phaedra feels like a missed opportunity more than anything else.

The Sports Desk – Breaking Down MLB The Show 18's Debut Trailer

about X hours ago from
The Sports Desk – Breaking Down MLB The Show 18's Debut Trailer

The first trailer for MLB The Show 18 has dropped, and it's chock full of details. We talked to developers at Sony San Diego Studio before the trailer was released, and their comments about some of the game's features are on display in the new trailer, from better tagging to catchers reacting to dropped balls.

Legends Like Babe Ruth The name speaks for itself, and he's not the only addition. The trailer includes the likes of Troy Percival, Lee Smith, and Don Sutton, and also shows Legend teams. Although it's unclear exactly how they're represented in Diamond Dynasty, whether they're part of challenges, can be used in head-to-head, etc. 

Road To The Show Takes Off 
One of the things we want is an improved Road to the Show mode, expanding on the groundwork laid by the previous title. While the trailer only shows an airplane ride, any new locations and situations for the mode are certainly welcome. It also looks like there are some tweaks to the player creator.