Don’t Neglect Assassin’s Creed Odyssey’s Second Atlantis DLC

about X hours ago from
Don’t Neglect Assassin’s Creed Odyssey’s Second Atlantis DLC

Earlier this month, all eyes in the gaming industry were focused on E3. However, right before the annual convention, Ubisoft released the second episode in the Fate of Atlantis DLC arc for Assassin’s Creed Odyssey. I understand the temptation to focus on games that are new and exciting, but if you’re a fan of Odyssey, you should absolutely not let this new piece of content fly under your radar.

So far, what makes the Fate of Atlantis DLC different compared to the Legacy of the First Blade arc (which was a bit underwhelming) is that it feels like more than a reshuffling of components. Instead of revisiting familiar zones and infiltrating the same forts, the first episode (Fields of Elysium) took players to a gorgeous paradise with different characters to meet and locations to explore. The second episode, called Torment of Hades, provides another new version of the afterlife, and it continues to be compelling and fun.

After a boss fight against the three-headed hound Cerberos, Kassandra or Alexios explores the world of Tartaros to satisfy a request from Hades. I like how the player’s interactions with the Isu (like Hades) keep providing new insights into this long-mysterious aspect of the Assassin’s Creed universe. I also like how the structure of the episode gives you a concrete objective to steadily work toward.

10 Pokémon That Should Exist But Don't

about X hours ago from
10 Pokémon That Should Exist But Don't

Back in 2016, we gave our ideas for 10 Pokémon based on real life that deserve to exist. That was before the launch of Pokémon Sun & Moon, and Game Freak seems to have ignored every last one of our ideas – even the one about a Pokémon that’s a truck! This must have been a mistake, so we’re offering Game Freak the opportunity to make things right by putting all of the following ideas into the upcoming Pokémon Sword and Shield. No need to thank us, Junichi. These ideas are free.

This little guy is known for its similar appearance to German emperor Wilheim II, but unlike Wilheim, the tamarin is actually a good dad. (We’re not historians, but what emperor has ever been a good father?) It’s also adorable (Sorry, Will). There’s even an upcoming game based around the tamarin, although it isn’t of the emperor variety.

The emperor tamarin is a social animal, forming bonds with both other members of its species and even humans, so it might evolve through friendship with its trainer instead of levels. It would be normal-type to start with, but could become grass-type with its evolution. This evolution could take the creature’s beard to the next level, reaching Jeff Cork levels of majesty and growing in pride, becoming tall and bipedal (Also like Jeff Cork).

10 Pokémon That Should Exist But Don't

about X hours ago from
10 Pokémon That Should Exist But Don't

Back in 2016, we gave our ideas for 10 Pokémon based on real life that deserve to exist. That was before the launch of Pokémon Sun & Moon, and Game Freak seems to have ignored every last one of our ideas – even the one about a Pokémon that’s a truck! This must have been a mistake, so we’re offering Game Freak the opportunity to make things right by putting all of the following ideas into the upcoming Pokémon Sword and Shield. No need to thank us, Junichi. These ideas are free.

This little guy is known for its similar appearance to German emperor Wilheim II, but unlike Wilheim, the tamarin is actually a good dad. (We’re not historians, but what emperor has ever been a good father?) It’s also adorable (Sorry, Will). There’s even an upcoming game based around the tamarin, although it isn’t of the emperor variety.

The emperor tamarin is a social animal, forming bonds with both other members of its species and even humans, so it might evolve through friendship with its trainer instead of levels. It would be normal-type to start with, but could become grass-type with its evolution. This evolution could take the creature’s beard to the next level, reaching Jeff Cork levels of majesty and growing in pride, becoming tall and bipedal (Also like Jeff Cork).

Will The Arcade-Centric Volta Mode Help Or Hurt FIFA 20?

about X hours ago from
Will The Arcade-Centric Volta Mode Help Or Hurt FIFA 20?

I was surprised when the first thing EA Sports and developer EA Canada announced for FIFA 20 was the Volta small-side soccer mode, a more casual offering akin to the old FIFA Street series back in the day. Is this a good decision for the franchise? 

Perhaps there is no reason to be worried when Volta could be a fun experience different from the ones we’ve been having year after year. The mode’s resemblance to FIFA Street alone excites some fans, and I don’t begrudge them. But in the larger context of where the franchise is at and what it needs to do to move forward, adding another mode seems like a distraction from addressing existing gameplay problems and long-standing modes that have been left idle.

The announcement of Volta is just the beginning of what’s advertised for FIFA 20, as the developer has planned reveals for gameplay, Pro Clubs, Career mode, and Ultimate Team on the docket through the summer. Can EA Canada fight and win on multiple fronts and bring everything together? Most years the developer advertises changes in a variety of areas, but these don't always make the necessary difference.

Will The Arcade-Centric Volta Mode Help Or Hurt FIFA 20?

about X hours ago from
Will The Arcade-Centric Volta Mode Help Or Hurt FIFA 20?

I was surprised when the first thing EA Sports and developer EA Canada announced for FIFA 20 was the Volta small-side soccer mode, a more casual offering akin to the old FIFA Street series back in the day. Is this a good decision for the franchise? 

Perhaps there is no reason to be worried when Volta could be a fun experience different from the ones we’ve been having year after year. The mode’s resemblance to FIFA Street alone excites some fans, and I don’t begrudge them. But in the larger context of where the franchise is at and what it needs to do to move forward, adding another mode seems like a distraction from addressing existing gameplay problems and long-standing modes that have been left idle.

The announcement of Volta is just the beginning of what’s advertised for FIFA 20, as the developer has planned reveals for gameplay, Pro Clubs, Career mode, and Ultimate Team on the docket through the summer. Can EA Canada fight and win on multiple fronts and bring everything together? Most years the developer advertises changes in a variety of areas, but these don't always make the necessary difference.

Submit Your Questions For Our Star Wars Jedi: Fallen Order Podcast Interview

about X hours ago from
Submit Your Questions For Our Star Wars Jedi: Fallen Order Podcast Interview

All month long we've been rolling out features highlighting Star Wars Jedi: Fallen Order from Respawn. Hopefully we've answered a lot of your questions about the game, but now's your chance to fill in any gaps. On an upcoming episode of The Game Informer Show podcast, we're speaking with Star Wars Jedi: Fallen Order director Stig Asmussen and will be asking him as many questions as we can, pulled from the comments below. So please leave a question in the comments section! You can also head to our YouTube channel to submit your question here, if you prefer.

You can subscribe to the podcast  by clicking here. For more on Star Wars Jedi: Fallen Order, you can head here to read the full cover story, and click the banner below to check in on all of our exclusive coverage throughout the month.

Submit Your Questions For Our Star Wars Jedi: Fallen Order Podcast Interview

about X hours ago from
Submit Your Questions For Our Star Wars Jedi: Fallen Order Podcast Interview

All month long we've been rolling out features highlighting Star Wars Jedi: Fallen Order from Respawn. Hopefully we've answered a lot of your questions about the game, but now's your chance to fill in any gaps. On an upcoming episode of The Game Informer Show podcast, we're speaking with Star Wars Jedi: Fallen Order director Stig Asmussen and will be asking him as many questions as we can, pulled from the comments below. So please leave a question in the comments section!

You can subscribe to the podcast  by clicking here. For more on Star Wars Jedi: Fallen Order, you can head here to read the full cover story, and click the banner below to check in on all of our exclusive coverage throughout the month.

Tim Schafer On Microsoft Acquisition And The Future Of Double Fine

about X hours ago from
Tim Schafer On Microsoft Acquisition And The Future Of Double Fine

During this year's E3, it was announced that Microsoft is acquiring Double Fine Productions (creators of Broken Age, Grim Fandango) to join Xbox Game Studios.

What does this acquisition mean for Double Fine, a studio that is famously independent? Will the studio's signature, unique feel be rebranded? With Double Fine's roster of wonderfully weird titles, it's a reasonable concern, but Double Fine CEO and President Tim Schafer has been quick to qualm those fears (he even did so immediately while on stage at Microsoft's press conference). We sat down with him at E3 to better understand this transition.

"We weren't really looking to get acquired, but we were talking about other things and [Microsoft] mentioned they were doing this with other companies and those other companies seem like they have very strong identities, like Ninja Theory," Schafer says. "These aren't companies that are looking to make money on Microsoft products. We asked [Microsoft] why they were looking to acquire companies, and they talked about creating diverse, wide ranging content for Game Pass."

Tim Schafer On Microsoft Acquisition And The Future Of Double Fine

about X hours ago from
Tim Schafer On Microsoft Acquisition And The Future Of Double Fine

During this year's E3, it was announced that Microsoft is acquiring Double Fine Productions (creators of Broken Age, Grim Fandango) to join Xbox Game Studios.

What does this acquisition mean for Double Fine, a studio that is famously independent? Will the studio's signature, unique feel be rebranded? With Double Fine's roster of wonderfully weird titles, it's a reasonable concern, but Double Fine CEO and President Tim Schafer has been quick to qualm those fears (he even did so immediately while on stage at Microsoft's press conference). We sat down with him at E3 to better understand this transition.

"We weren't really looking to get acquired, but we were talking about other things and [Microsoft] mentioned they were doing this with other companies and those other companies seem like they have very strong identities, like Ninja Theory," Schafer says. "These aren't companies that are looking to make money on Microsoft products. We asked [Microsoft] why they were looking to acquire companies, and they talked about creating diverse, wide ranging content for Game Pass."

Square Enix President Talks Innovation And The Impact Of Final Fantasy XV

about X hours ago from
Square Enix President Talks Innovation And The Impact Of Final Fantasy XV

Final Fantasy XV had a tall order of pleasing old fans, while also reaching a new audience. The entry was a departure from what we'd previously seen, tackling a more open world and taking combat in a more action-oriented direction. Before the game was released, director Hajime Tabata said it was  "make or break for the franchise" and acknowledged it was a dying IP that lacked brand recognition in our 2016 cover story. At this past E3, Square Enix CEO and president Yosuke Matsuda was on hand for interviews and we asked him if he felt Final Fantasy XV had raised the profile of the series. 

"Yes, I think it did do that because we tried lots of different things with [Final Fantasy XV]," he said. "Among the titles in that series, I think it was quite unique. And I also understand that not just the fans from back in the day, but also lots of new, young players also played it. In that sense, I think it really had a significant contribution in that context."