Portal 2 Players Team Up To Create An Impressive New Campaign

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Portal 2 Players Team Up To Create An Impressive New Campaign

Since Portal 3 doesn't seem to be in the near future for Valve, the desire for any sort of a continuation of the sci-fi franchise featuring a homicidal A.I. reigns free and unbridled. For that reason, this fan-driven Portal 2 project is the perfect excuse to dive back into the world of cakes that don't really exist and philosophies about demanding life take its lemons back. 

I've actually covered this mod previously, and for good reason. The project is called Desolation, and it is an extensive campaign that fleshes out the Portal universe. The mod team is back from a nice holiday break, and to celebrate, they've shared a new gameplay video of how Desolation works in Portal 2 and what other fans can expect: 

Why Scott Pilgrim Is Still One Of The Best 2D Brawlers

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Why Scott Pilgrim Is Still One Of The Best 2D Brawlers

Scott Pilgrim vs. The World: The Game – Complete Edition is available this week, brought back to life by Ubisoft after the original version (which released in 2010) was delisted from digital storefronts several years back. In its absence, a kind of mythology has risen up around this 2D brawler, with fans remembering it fondly and proclaiming its place among the genre’s best. Some of that mystique may be related to the game’s delisting (sometimes people simply want what they can’t have), but after playing through the complete edition, I am reminded that all of the praise is anything but empty.

Most importantly, you don’t need to be a Scott Pilgrim fan to appreciate this game, or know anything about its world. Seeing the characters and story represented is fun if you’re familiar, but that tie-in is really a peripheral part of what makes this game noteworthy. That’s because, whether you’re talking about the Scott Pilgrim graphic novel or the Scott Pilgrim vs. The World movie from director Edgar Wright, this universe is steeped in video game references and sensibilities, and those take center stage for this adaptation.

New Gameplay Today – Monster Hunter Rise Demo

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New Gameplay Today – Monster Hunter Rise Demo

Monster Hunter is coming back to the Nintendo Switch in an all-new entry, Monster Hunter Rise. It contains some of the new features introduced in Monster Hunter: World, such as seamless transitions between zones, while also delivering its own slate of unique features. Make room, Palico friends, it's time to meet the new Palamute companions.

As Alex Stadnik shows in this new footage from the Switch demo, players can use their new canine-ish companion as a mount. In battle, the animal can help out alongside your catlike Palico. They seem to get along fine, which is ultimately all that matters. We also get to see a new Wirebug that lets players grapple onto objects in a similar way to Iceborne's Clutch Claw, as well as the top-notch speedrunning mindset that only Alex S. can provide. 

Alex and I are joined by fellow Monster Hunter fans Dan and Jay, so get ready for some Very Smart questions and observations. Monster Hunter Rise is coming to the Switch on March 26.

Animal Crossing: New Horizons Player Impressively Recreates Pokemon Center In-Game

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Animal Crossing: New Horizons Player Impressively Recreates Pokemon Center In-Game

Animal Crossing: New Horizons players are always creating impressive feats in-game, whether it be recreations of other popular franchises or unique islands all their own. The latest tribute has one Animal Crossing player faithfully recreating a Pokemon Center on their island and it's a pretty neat way to fan out about the beloved pocket monster series. 

Instagram user 'ACNH.Pokeland' shared quite a few images of their creation alongside a code for this particular homage. A Dream Address is also on the way, though not available quite yet: 

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IO Interactive's Future As An Independent Developer

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IO Interactive's Future As An Independent Developer

In May 2017, IO Interactive found itself in a precarious place: For sale. After its 2016 reboot of the Hitman franchise failed to meet publisher expectations, Square Enix, IO's then-parent company, announced it was selling the company as part of a restructuring of "resources and energies on key franchises and studios."

These days, according to IO's co-owner and chief creative officer Christian Elverdam, the latest three Hitman games, which comprise the World of Assassination trilogy, have been played by more than 40 million people, thanks in part to the developer bringing more than 350 weekly and monthly updates to the games. It's an impressive number, sure. But more importantly, it's a far cry from the trilogy's beginnings.

When IO launched Hitman in 2016, one of the biggest talking points around the game was its release structure. Rather than release the entire game at once, the developer opted for the episodic model – not unlike titles by Telltale Games or Life Is Strange developer Dontnod. What differentiated Hitman from the works of those studios, however, was that it was ostensibly a triple-A stealth action game released for $60, should players decide to opt-in for all the future planned content at once (a $34.99 "intro pack" was also offered, with the option to upgrade for $29.99 available). 

Beyond Plastic: How Collectibles Became More Than A Hobby

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Beyond Plastic: How Collectibles Became More Than A Hobby

Collecting memorabilia is an incredible way to bring the love of our favorite games, movies, books, and more into our daily lives on a more intimate level. Collectible statues, replicas, and other odds and ends have been a pastime for me for over 30 years – from becoming Commander Shepard with an exact N7 helmet replica to harnessing the power to ruin friendships with the Energy Sword from Halo. Through the years, that love of collecting transcended just being a hobby and transformed into a means of empowerment and, at times, a symbol of safety. It sounds silly, but hear me out. 

Warning: The following article contains sensitive subject matter including thoughts of self-harm and/or suicide

I first began my journey into being a hardcore collector with the NES back when I was four years old. I was in love with Contra as a kid, and it became my life goal to find every collectible and action figure, and work my little child butt off to earn money so an adult could buy them for me. Super Mario, F-Zero, Legend of Zelda, and so many more presented these worlds that I could fall into and become something bigger than myself. Collectibles gave me the chance to bring that power into the real world. The road of gaming is paved by epic loot, and bringing that treasure into my daily life helped me during many pivotal points throughout the years. 

Ask Us Anything: Submit Your Questions For Our Next Issue

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Ask Us Anything: Submit Your Questions For Our Next Issue

Each month, Game Informer prints questions that are submitted by readers via email and standard mail. We'd like to give our website readers the chance to make the magazine as well.

You'll need to log in to your GI account, and click "okay to print" for your letter or question to go through. We'd also love it if you included your location (city, state, or country will do). We'll look through the questions and pick a few to include in our next issue, which releases on December 12.

In each issue, we ask readers a "Question of the Month." For the Hitman 3 issue that should be hitting mailboxes now, we ask...

Top 10 Bald Dudes

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Top 10 Bald Dudes

Games have lots of different characters. Some of them are Mage Ladies. Some of them are Sad Dads. A few of them are even Creepy Kids. But one of the most ubiquitous character types is the Bald Dude. There are so many of them! How are you supposed to know which ones are the best? That’s what we’re here to decide with this list of the Top 10 Bald Dudes in gaming.

The Best Tabletop RPGs Of 2020

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The Best Tabletop RPGs Of 2020

Many tabletop role-playing enthusiasts had to make big changes to their playstyles in 2020. Whether it meant suspending long-running games, moving to virtual play sessions, or playing more with those they lived with, it’s been a challenging time to get a fix of that dice-rolling goodness. Regardless, there was no shortage of wonderful new RPG books, expansions, boxed sets, and full games over recent months.

Whether you’ve got a way to play right now, or you just want to read up and learn some great games ahead of when the pandemic is all over, here are some of the absolute best role-playing game releases of 2020.

If the game BFF could have a middle name, it would Charming. This lovely GM-free role-playing game challenges players to take on the role of tween girls as they navigate friendship, moments of discovery, and the small quiet moments that shape our emotional selves when we’re young. Brought to life through playful standee characters that represent your characters, and further enhanced through a book of illustrated locales the girls can visit, this is a quiet, easy-to-learn game that is a perfect fit for young players, but grown-ups can also uncover a lovely throwback to the silly and sometimes poignant moments that unfold in pre-adult life.

How Games Let Me Travel When I Couldn't Otherwise

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How Games Let Me Travel When I Couldn't Otherwise

Coming off a year where I experienced both personal and professional turmoil, 2020 was going to be the year I turned it all around. I decided that as much as I traveled in 2019, I was going to do even more in 2020. Not just that, but I was going to do more in general: I couldn't wait to set up more times to meet up at bars and restaurants with friends, and I was even planning to throw a house party or two. Unfortunately, as we all learned, 2020 was not the year any of us expected, and nearly all of my plans were put on hold.

We know the story of 2020 all too well, but with travel such a key component of how I planned to heal from a 2019 that, quite frankly, left me emotionally upended, I was left to my own devices. Thankfully, while 2020 was an often terrible year, it delivered a ton of awesome games that provided escapism. As I played through the various adventures the year brought us, I came to a realization that I was experiencing so many of the destinations I love through the real world in the virtual world.