The Games That Should Have Been At E3 (But Weren’t)

about X hours ago from
The Games That Should Have Been At E3 (But Weren’t)

Every year, E3 gives an early look at the future of gaming. With all industry eyes on the show, publishers have the chance to set their priorities and give gamers a look at the best games on the horizon. That’s why it can be disappointing when some of your most anticipated games are complete no-shows; not only do you miss getting the info you want, but sometimes it means that those games are much further away than you thought.

For E3 2018, a number of high-profile games fall into this category. Whether it’s confirmed projects that still need a big unveiling, or already-announced games that have gone quiet, we missed the chance to learn more about a number of big titles.

This list covers the major absences. Only officially in-development games qualified; writing up “Games we wanted to be announced at E3” would be a totally different (and much larger) undertaking – and would definitely include things like a new Splinter Cell, Animal Crossing, and Skate 4.

The Games That Should Have Been At E3 (But Weren’t)

about X hours ago from
The Games That Should Have Been At E3 (But Weren’t)

Every year, E3 gives an early look at the future of gaming. With all industry eyes on the show, publishers have the chance to set their priorities and give gamers a look at the best games on the horizon. That’s why it can be disappointing when some of your most anticipated games are complete no-shows; not only do you miss getting the info you want, but sometimes it means that those games are much further away than you thought.

For E3 2018, a number of high-profile games fall into this category. Whether it’s confirmed projects that still need a big unveiling, or already-announced games that have gone quiet, we missed the chance to learn more about a number of big titles.

This list covers the major absences. Only officially in-development games qualified; writing up “Games we wanted to be announced at E3” would be a totally different (and much larger) undertaking – and would definitely include things like a new Splinter Cell, Animal Crossing, and Skate 4.

New Gameplay Today - Adventure Time: Pirates Of The Enchiridion

about X hours ago from
New Gameplay Today - Adventure Time: Pirates Of The Enchiridion

The next game based on the Adventure Time universe is open-world and takes some cues from The Legend of Zelda: The Wind Waker.

In the game, the Ice Kingdom has melted, effectively flooding the land of Ooo and it's up to Jake and Finn (and later Marceline and BMO) to explore and figure out what happened and fix it. We visited Outright games during E3 and to see the game in action. And then Imran Khan and I watched that action and talked about it.

Adventure Time: Pirates Of The Enchiridion releases on PlayStation 4, Xbox One, Switch, and PC on July 17.

The Case For Battle Royale In Super Smash Bros. Ultimate

about X hours ago from
The Case For Battle Royale In Super Smash Bros. Ultimate

Going into E3 2018, many speculated that it would be the year of the battle royale mode. However, it didn’t quite turn out that way. Outside of a few major announcements like Battlefield V, developers veered away from the trend. While I’ve joked about the oversaturation of this mode in the current gaming landscape, there is one game that would be a perfect fit: Super Smash Bros. Ultimate.

Hear me out.

Super Smash Bros. is the ultimate crossover game, bringing more than 65 characters with their own attributes and movesets together to fight it out and see who reigns supreme. While the typical format isn’t a war of attrition, there is an option to battle it out over a set number of lives. Because of this, the basic format is already there; Sora and Nintendo just need to expand upon it.

The Case For Battle Royale In Super Smash Bros. Ultimate

about X hours ago from
The Case For Battle Royale In Super Smash Bros. Ultimate

Going into E3 2018, many speculated that it would be the year of the battle royale mode. However, it didn’t quite turn out that way. Outside of a few major announcements like Battlefield V, developers veered away from the trend. While I’ve joked about the oversaturation of this mode in the current gaming landscape, there is one game that would be a perfect fit: Super Smash Bros. Ultimate.

Hear me out.

Super Smash Bros. is the ultimate crossover game, bringing more than 65 characters with their own attributes and movesets together to fight it out and see who reigns supreme. While the typical format isn’t a war of attrition, there is an option to battle it out over a set number of lives. Because of this, the basic format is already there; Sora and Nintendo just need to expand upon it.

Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

about X hours ago from
Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.

The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.

Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.

Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

about X hours ago from
Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.

The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.

Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.

We Pick Apart The Cyberpunk 2077 E3 Demo

about X hours ago from
We Pick Apart The Cyberpunk 2077 E3 Demo

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?

We Pick Apart The Cyberpunk 2077 E3 Demo

about X hours ago from
We Pick Apart The Cyberpunk 2077 E3 Demo

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?

about X hours ago from

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?