Why Red Dead Redemption II Rises Above The Rest Of 2018’s Releases

about X hours ago from
Why Red Dead Redemption II Rises Above The Rest Of 2018’s Releases

This past year was jam-packed with exciting, amazing titles. From epic adventures to mesmerizing puzzlers, there was something fantastic for everyone. For me, one game rose above all of them. I’ve never made my love of the original Red Dead Redemption a secret, having spilled thousands of words about why John Marston’s journey is a high point for interactive storytelling. However, even with all my expectations set at maximum level, Red Dead Redemption II still blew me away.

There’s a lot I could say here about Red Dead Redemption II’s achievements. Its visuals are fantastic, the combat is gruesome and spectacular, the storytelling is, by turns, bleak, hopeful, and ridiculously ambitious. However, at the end of the day, Red Dead Redemption II is stunning because it makes the mere act of being in its universe a marvel.

Two Games I Can't Stop Playing

about X hours ago from
Two Games I Can't Stop Playing

I take great pride in the number of games I play each year. I know that's a silly thing to say, but the knowledge I gain from playing so many games is invaluable both for critiquing them and figuring out which ones we should cover here at Game Informer. In years past, after watching the credits roll on a game, I immediately moved on to the next one. I would rarely devote extra time to side content unless I absolutely wanted to see everything the game had to offer. I was more concerned with staying on top of all of the big releases. In the eight years I've chronicled what I've been playing, I've completed over 50 games each year as an average. The number of games I sample is well in the hundreds in each of those years as well. In each of these games I eventually reached a point where I felt like I should move on to something else. I've hit that point with every game I've put my hands on.

Should You Watch Dragon Ball Super: Broly?

about X hours ago from
Should You Watch Dragon Ball Super: Broly?

The Dragon Ball series has experienced a resurgence in the past few years, kicked off by the success of the 2013 movie, Battle of Gods. The film was genuinely funny and functioned as both a celebration of the series’ admittedly strange history and characters, while featuring solid action and introducing Beerus and Whis – worthwhile villains who became part of the family before the credits rolled. As a lapsed Dragon Ball fan, Battle of Gods pulled me back in a big way, prompting me to rewatch Dragon Ball Z in full and eagerly anticipate the follow-up film, Resurrection F, and the new show, Dragon Ball Super. I became a fan all over again, and for this reason I have been excited for Dragon Ball Super: Broly since its reveal. It doesn’t celebrate Dragon Ball by reveling in its strange sense of humor and characters the way Battle of Gods does, but it features some of the series’ best animation and adds interesting context to the plight of Goku’s alien race, the Saiyans. It’s easy to forget that despite being powerful fighters, they are forever on the verge of extinction, thanks to Frieza.

Should You Watch Dragon Ball Super: Broly?

about X hours ago from
Should You Watch Dragon Ball Super: Broly?

The Dragon Ball series has experienced a resurgence in the past few years, kicked off by the success of the 2013 movie, Battle of Gods. The film was genuinely funny and functioned as both a celebration of the series’ admittedly strange history and characters, while featuring solid action and introducing Beerus and Whis – worthwhile villains who became part of the family before the credits rolled. As a lapsed Dragon Ball fan, Battle of Gods pulled me back in a big way, prompting me to rewatch Dragon Ball Z in full and eagerly anticipate the follow-up film, Resurrection F, and the new show, Dragon Ball Super. I became a fan all over again, and for this reason I have been excited for Dragon Ball Super: Broly since its reveal. It doesn’t celebrate Dragon Ball by reveling in its strange sense of humor and characters the way Battle of Gods does, but it features some of the series’ best animation and adds interesting context to the plight of Goku’s alien race, the Saiyans. It’s easy to forget that despite being powerful fighters, they are forever on the verge of extinction, thanks to Frieza.

Two Games I Can't Stop Playing

about X hours ago from
Two Games I Can't Stop Playing

I take great pride in the number of games I play each year. I know that's a silly thing to say, but the knowledge I gain from playing so many games is invaluable both for critiquing them and figuring out which ones we should cover here at Game Informer. In years past, after watching the credits roll on a game, I immediately moved on to the next one. I would rarely devote extra time to side content unless I absolutely wanted to see everything the game had to offer. I was more concerned with staying on top of all of the big releases. In the eight years I've chronicled what I've been playing, I've completed over 50 games each year as an average. The number of games I sample is well in the hundreds in each of those years as well. In each of these games I eventually reached a point where I felt like I should move on to something else. I've hit that point with every game I've put my hands on.

My Call Of Duty Friends Hate My New Nose

about X hours ago from
My Call Of Duty Friends Hate My New Nose

Call of Duty: Black Ops 4 celebrated the holiday season with a marketplace filled with fun gestures and skins. Depending on how festive you wanted to be, you could make your character build a snowman, hold up a mistletoe, or even pull out a leg lamp inspired by The Christmas Story movie. I went bonkers and equipped all of this silly holiday-themed stuff, and even gave myself Rudolph's iconic red nose.

When I equipped it, I let out a laugh, and told a friend I was about to play with that I had just obtained the best look in the game. The preview view I had of the red nose made it seem like it was nothing more than a vibrant red coloration. I didn't know it lit up until after we jumped out of the helicopter and found a gas station to fortify. I squatted in a corner, looked over at my friend, and he burst out in laughter. "Dude, your nose is amazing," he crowed. "It's lighting up!"

He then grew silent for a few seconds before saying "It's kinda bright. Do you think enemies can see it?" We both agreed that they probably could, since all other cosmetics are visible to everyone, and that I should switch it after this match for fear of it giving away our location.

My Call Of Duty Friends Hate My New Nose

about X hours ago from
My Call Of Duty Friends Hate My New Nose

Call of Duty: Black Ops 4 celebrated the holiday season with a marketplace filled with fun gestures and skins. Depending on how festive you wanted to be, you could make your character build a snowman, hold up a mistletoe, or even pull out a leg lamp inspired by The Christmas Story movie. I went bonkers and equipped all of this silly holiday-themed stuff, and even gave myself Rudolph's iconic red nose.

When I equipped it, I let out a laugh, and told a friend I was about to play with that I had just obtained the best look in the game. The preview view I had of the red nose made it seem like it was nothing more than a vibrant red coloration. I didn't know it lit up until after we jumped out of the helicopter and found a gas station to fortify. I squatted in a corner, looked over at my friend, and he burst out in laughter. "Dude, your nose is amazing," he crowed. "It's lighting up!"

He then grew silent for a few seconds before saying "It's kinda bright. Do you think enemies can see it?" We both agreed that they probably could, since all other cosmetics are visible to everyone, and that I should switch it after this match for fear of it giving away our location.

A Conversation With Sega's Localization Team On Censorship, Consistency, And Comedy

about X hours ago from
A Conversation With Sega's Localization Team On Censorship, Consistency, And Comedy

Earlier in 2018, we got a chance to sit down with some members of Sega's fantastic localization team. Sam Mullen, localization director at Sega/Atlus, and localization producer Andrew Davis joined us for a roundtable conversation about the ins and outs of localizing games like Yakuza and Persona. Rather than a traditional interview, Mullen and Davis mostly talked about how these games end up on U.S. shores, so we've presented the subject matter and posted what the two localizers talked about.

On localizing content that feels out-of-place or problematic in a different region:

Sam Mullen: I would say that's not an uncommon thing that happens and it's one of those really tricky things for us because, if we're too heavy-handed - like, let's say we do choose to do nothing. Our staff is really tuned into that kind of sentiment and all the stuff that goes around it, something we definitely think about a lot and talk about a lot. We look at it, we constantly engage in Japanese content and we understand that the things that different cultures react to is just different and we're very hyper-sensitive about that. We do nothing, though, and it's like walking into a wall and going "Well, people aren't going to like that."

A Conversation With Sega's Localization Team On Censorship, Consistency, And Comedy

about X hours ago from
A Conversation With Sega's Localization Team On Censorship, Consistency, And Comedy

Earlier in 2019, we got a chance to sit down with some members of Sega's fantastic localization team. Sam Mullen, localization director at Sega/Atlus, and localization producer Andrew Davis joined us for a roundtable conversation about the ins and outs of localizing games like Yakuza and Persona. Rather than a traditional interview, Mullen and Davis mostly talked about how these games end up on U.S. shores, so we've presented the subject matter and posted what the two localizers talked about.

On localizing content that feels out-of-place or problematic in a different region:

Sam Mullen: I would say that's not an uncommon thing that happens and it's one of those really tricky things for us because, if we're too heavy-handed - like, let's say we do choose to do nothing. Our staff is really tuned into that kind of sentiment and all the stuff that goes around it, something we definitely think about a lot and talk about a lot. We look at it, we constantly engage in Japanese content and we understand that the things that different cultures react to is just different and we're very hyper-sensitive about that. We do nothing, though, and it's like walking into a wall and going "Well, people aren't going to like that."

The Best Levels Feel Like Home

about X hours ago from
The Best Levels Feel Like Home

The inclination to go back home is probably one of the biggest themes that permeates all of human art: literature, cinema, paintings. It’s an alluring concept because, as Thomas Wolfe once said, you can’t go home again. Because home isn’t a place, it’s a state of mind, a mental box containing your childhood obsessions, your fraught or precious moments with your family, the foolish ambitions of youth. You can go back to the location you grew up, sure, but most of the time that desire is rooted to return to a moment in your life, when you were a particular person, a person you can't ever be again.

Except sometimes you can cheat.