Writer Ian Flynn Discusses Giving The Sonic Comic Series A Fresh Start

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Writer Ian Flynn Discusses Giving The Sonic Comic Series A Fresh Start

Variant cover for Sonic The Hedgehog Issue #1 by artist Nathalie Fourdraine.

Sonic The Hedgehog ran with Archie Comics for nearly 25 years until Sega partnered with IDW last year. With unfinished storylines and an unclear direction, the most notable constant is writer Ian Flynn: a Sonic series regular who has also worked on Mega Man, Teenage Mutant Ninja Turtles, and an upcoming Arms storyline. With several other old friends and a bold, fresh start, we talked with Flynn about the new Sonic line that will be debuting April 2018.

You worked on Sonic comics long before you got your start with issue #160 since you wrote fan-made comics. How did those specifically help you break into that industry and get you the role of writing official issues?

Blog Herding – The Best Blogs Of The Community (February 15, 2018)

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 Blog Herding – The Best Blogs Of The Community (February 15, 2018)

This week brings us plenty of great blogs, though I am surprised to not see more on Monster Hunter: World. As a veteran hunter, I would love to write more about it – blog or freelance articles – but I can't rip myself away from playing it to write about it. Plus, I already wrote about it. And nobody can ever top these two pieces, here and here, by Jeff Marchiafava. Now get reading!  

Community Blogs For February 8 – February 14:

A Brief Intro to Accessible Gaming Prince of Snark Euphoric Ennui has experienced what it is like to work for a non-profit that helps enrich lives. But he wonders if there could be more done through gaming to enrich the lives of those with disabilities. Everyone should have access to video games.

The Top 10 Coolest Cats In Gaming

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The Top 10 Coolest Cats In Gaming

Sometimes it seems like cats are taking over the world. You can’t get more than three videos into a YouTube binge without coming across some sort of cat clip. If any of those cats have half the personalities that cats have had in video games, we understand why. Here are some of the coolest cats we’ve come across in video games.

Morgana — Persona 5Morgana might argue with you if you call him a cat, but his coolness can be broken down into three parts: There’s the real-world version, who is able to communicate with other Metaverse users via some sort of meowing telepathy. Then, we have Codename: Mona, a spunky combatant who also acts as the gang’s guide through the Metaverse. Finally, there’s Mementos Mona, who can turn into a freaking cat van and shuttle everyone around the darkest corners of the Metaverse. Add it all up and you have yourself a formula for one of the best games of 2017 and a pretty cool cat (sorry, Morgana).

The Secret Details Behind Metro Exodus' New Guns

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The Secret Details Behind Metro Exodus' New Guns

With Game Informer's new cover story on Metro Exodus, we cover a lot of ground and explain the biggest changes that the series is making with the upcoming sequel. One of the most interesting aspects of previous games are the guns. This time around, not only will players be given more crafting options and the ability to clean their weapons this time around, but the team at 4A Games is going above and beyond to ensure that the weapons could be built in the real world. One of the leading voices in the visual direction of the game's guns is art director Sergei "Karma" Karmalsky. While visiting the studio in Malta, we spoke with Karma about the full creative process behind making new guns and how the new arsenal compares to Metro: Last Light's.

Watch the interview with Karma below to see some of the new guns in action.

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Overwatch League Interview – Babybay, Offense For San Francisco Shock

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Overwatch League Interview – Babybay, Offense For San Francisco Shock

Andrej "Babybay" Francisty is a jack-of-all-trades player who brings a considerable amount of firepower to the San Francisco Shock. At the end of the first stage, he ranked the highest in damage dealt within a 10-minute timeframe with 9,668 damage, edging out Hooreg of the London Spitfire, who posted 9,656 damage. Francisty has been a fun person to watch both in Overwatch League and on social media, where he started a movement called the Babybay Challenge. Every time someone takes on the Challenge, the Shock donate money to mental health organizations in the San Francisco area.

I talked to Francisty about this movement, his path into Overwatch League, and what we can expect from Stage 2, which begins on February 21. You can follow Francisty on Twitter and Instagram. Make sure you take the Challenge, and see if you can get your friends to keep the chain going.

How The Marvel Vs. Capcom Community Is Dealing With Infinite's Absence At Evo

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How The Marvel Vs. Capcom Community Is Dealing With Infinite's Absence At Evo

Last week the fighting game community (FGC) watched as Joey “Mr. Wizard” Cuellar revealed the eight games which would comprise this year’s Evolution Championship Series (Evo) on a livestream. The announcement is big news; Evo is often the one time a year people outside the various FGCs tune into the fighting game scene. It’s also a marker of a game’s presence within the scene itself. If your game of choice makes it in, it’s likely there’s a healthy competitive scene for it.

But as Cuellar announced each game (you can find the full list here), he also made an announcement through omission: Marvel vs. Capcom: Infinite would not make the cut, marking the first time in 18 years a game from the Marvel Vs. Capcom series would not be on the main lineup.

Fans immediately took to the livestream chat to ask why. The game being relatively new wasn’t an issue: Both Dragon Ball FighterZ and BlazBlue: Cross Tag Battle made the cut, with the former having released less than a week before the announcement and the latter out this June. Instead, Cuellar pointed to a lack of competitive interest. “We know it was on a slippery slope and it had a lot of competition going forward ... and it just kind of fizzled,” Cuellar said on the livestream. “I don’t think people are playing it, and that’s the problem.”

Super Evil Megacorp's CEO On Predatory Behavior In The Mobile Market And Making 5v5 Happen In Vainglory

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Super Evil Megacorp's CEO On Predatory Behavior In The Mobile Market And Making 5v5 Happen In Vainglory

Super Evil Megacorp, the developer behind mobile MOBA Vainglory, has had a busy week.

Today, the developer launched the five-person team modes in Vainglory, raising the number of players per match from six to ten. Super Evil Megacorp held an event to celebrate this launch, showing off the game and inviting fans to watch competitive Vainglory live and in-person, which they did with enthusiasm. Chairs were set up facing a main screen projected on the wall, itself a collective mirroring screens from several phones dotted around the building. Fans were reacting to every twist and turn beamed onto the wall by banging together loud, hollow plastic tubes and screaming their heads off.

Up in the building's loft, Super Evil Megacorp's CEO Kristian Segerstrale was happily mingling among his employees. With a beer in hand, Segerstrale was happy to shake anyone else's hand, and encourage people to snack while they were there. A veteran executive of studios Supercell and Playfish, Segerstrale was oddly inviting, and started our interview asking me questions about Game Informer before I could ask any of my own.

Send In Your Emails For Our Game Club On Monster Hunter: World

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Send In Your Emails For Our Game Club On Monster Hunter: World


Update: With the latest episode of The GI Show, we kicked off our GI Game Club discussion on Capcom's Monster Hunter: World. Six of us dove in deep on the gameplay, UI, and low rank hunts in the game. We hope you enjoy the discussion, and remember to send your thoughts on everything else in the game (high rank fights, elder dragons, fun stuff we didn't discuss this time around) to podcast@gameinformer.com. The next discussion will air on 2/15, so please send in your thoughts well before then.

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Click here to subscribe to the podcast on iTunes and click here to subscribe to the podcast on Google Play.

New Gameplay Today – Kingdom Come: Deliverance

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New Gameplay Today – Kingdom Come: Deliverance

Our kingdom has fallen. Enemy warriors have destroyed our town. Plague took our loved ones. But worst of all, Jeff Cork is missing.

Regardless, Kyle Hilliard and I do our best to explore the ambitious open-world RPG Kingdom Come: Deliverance. Along our merry travels we encounter a bare-footed vagabond, an accusatory weirdo, and whatever a dovecote is. We also talk about minor spoilers for the prologue of the game. Enjoy the video below!

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