Top Of The Table – Sushi Roll

about X hours ago from
Top Of The Table – Sushi Roll

Sushi Go is one of the easiest games to recommend in the tabletop world. The simple card drafting mechanic and engaging round-based play are fun for almost any player group. And there’s something charming (and a little hunger-inducing) about the little anthropomorphic maki rolls and puddings that make up the cast of “characters.” I regularly recommend the game to families who are ready to introduce kids to more engaging board game options, but I also happily break the game out at get-togethers with experienced gaming friends, and I’ve never heard complaints. It’s a simple, fun game that plays well in almost any circumstance or group.

The recently-released Sushi Roll feels like an obvious and natural next step for the concept and franchise, and I’m pleased that it manages the same balance of accessibility and engaging gameplay. The focus is on dice instead of cards, and the rules throw some new wrinkles into the recipe, but experienced Sushi Go players will instantly grasp the fundamentals. And thanks to smart, concise rules-writing, newcomers with a fondness for dice rolling can easily join in on the fun.

Turning Despair Into Laughs With Void Bastards

about X hours ago from
Turning Despair Into Laughs With Void Bastards

It doesn't take Network's Howard Beale screaming at television cameras for anyone to realize that modern times can feel rather bleak. A cursory glance at headlines on most major news sites will reveal dire predictions that humanity is killing itself with global warming while many in the United States continue to be literal prisoners of the tumultuous and often cruel nature of their government. A while ago, amidst personal issues that I've written about before, I deleted much of my social media presence. A huge reason behind obliterating my share of that platform is that I could not bear to see the unceasing procession of news telling of a crumbling world day after day, watching helplessly as the people in charge choose to allocate resources to persecuting the helpless instead of steering the world in a brighter direction.

Turning Despair Into Laughs With Void Bastards

about X hours ago from
Turning Despair Into Laughs With Void Bastards

It doesn't take Network's Howard Beale screaming at television cameras for anyone to realize that modern times can feel rather bleak. A cursory glance at headlines on most major news sites will reveal dire predictions that humanity is killing itself with global warming while many in the United States continue to be literal prisoners of the tumultuous and often cruel nature of their government. A while ago, amidst personal issues that I've written about before, I deleted much of my social media presence. A huge reason behind obliterating my share of that platform is that I could not bear to see the unceasing procession of news telling of a crumbling world day after day, watching helplessly as the people in charge choose to allocate resources to persecuting the helpless instead of steering the world in a brighter direction.

24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

about X hours ago from
24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

While visiting Respawn for our Star Wars Jedi: Fallen Order cover story, director Stig Asmussen and many others gave us lots of interesting details about the game, but over the course of our coverage, we weren't able to find places to insert every tidbit we learned. This feature represents all the little details we weren't able to fit anywhere else, but still found interesting, along with some quotes from the developers.

24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

about X hours ago from
24 Interesting Tidbits We Learned About Star Wars Jedi: Fallen Order

While visiting Respawn for our Star Wars Jedi: Fallen Order cover story, director Stig Asmussen and many others gave us lots of interesting details about the game, but over the course of our coverage, we weren't able to find places to insert every tidbit we learned. This feature represents all the little details we weren't able to fit anywhere else, but still found interesting, along with some quotes from the developers.

DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64

about X hours ago from
DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64

From its scattershot launch to its unpredictable (and content starved) post-launch strategy and lackluster sales, Battlefield V has had a shaky debut. However, the turbulence hasn't deterred DICE from trying to get the game on the right trajectory. Before E3, the studio announced an aggressive plan to add six maps to the game in the coming months, and as teased the return of some fan-favorite maps like Operation Metro (reimagined as Operation Underground) and Iwo Jima. 

We recently sat down with creative director Las Gustavsson and senior development director Ryan McArthur to discuss where Battlefield V goes from here, touching on topics like the underdeveloped storefront, the still-missing hardcore mode, the heavy emphasis on infantry maps, and Battlefield's esports future.

DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64

about X hours ago from
DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64

From its scattershot launch to its unpredictable (and content starved) post-launch strategy and lackluster sales, Battlefield V has had a shaky debut. However, the turbulence hasn't deterred DICE from trying to get the game on the right trajectory. Before E3, the studio announced an aggressive plan to add six maps to the game in the coming months, and as teased the return of some fan-favorite maps like Operation Metro (reimagined as Operation Underground) and Iwo Jima. 

We recently sat down with creative director Las Gustavsson and senior development director Ryan McArthur to discuss where Battlefield V goes from here, touching on topics like the underdeveloped storefront, the still-missing hardcore mode, the heavy emphasis on infantry maps, and Battlefield's esports future.

Check out The Elder Scrolls: Legends – Moons of Elsweyr's Ill-Fated Scholar

about X hours ago from
Check out The Elder Scrolls: Legends – Moons of Elsweyr's Ill-Fated Scholar

The upcoming The Elder Scrolls: Legends Moons of Elsweyr comes with over 75 new cards, and today we've got an exclusive look at one of them for you. Check out Ill-Fated Scholar!

This smart addition to your arsenal showcases a new mechanic, Consume, which allows cards to be "consumed" from the discard pile to trigger various effects, buffs, and boosts. In the case of the Ill-Fated Scholar, you're basically getting a decently sized creature for the magicka cost, but also planning ahead to nom on them from the discard pile, which nets you a free "Insidious Spirit" when you chow down.

Community manager Christian Van Hoose offers some info on the new card: 

Check Out The Elder Scrolls: Legends – Moons of Elsweyr's Ill-Fated Scholar

about X hours ago from
Check Out The Elder Scrolls: Legends – Moons of Elsweyr's Ill-Fated Scholar

The upcoming The Elder Scrolls: Legends Moons of Elsweyr comes with over 75 new cards, and today we've got an exclusive look at one of them for you. Check out Ill-Fated Scholar!

This smart addition to your arsenal showcases a new mechanic, Consume, which allows cards to be "consumed" from the discard pile to trigger various effects, buffs, and boosts. In the case of the Ill-Fated Scholar, you're basically getting a decently sized creature for the magicka cost, but also planning ahead to nom on them from the discard pile, which nets you a free "Insidious Spirit" when you chow down.

Community manager Christian Van Hoose offers some info on the new card: 

Don’t Neglect Assassin’s Creed Odyssey’s Second Atlantis DLC

about X hours ago from
Don’t Neglect Assassin’s Creed Odyssey’s Second Atlantis DLC

Earlier this month, all eyes in the gaming industry were focused on E3. However, right before the annual convention, Ubisoft released the second episode in the Fate of Atlantis DLC arc for Assassin’s Creed Odyssey. I understand the temptation to focus on games that are new and exciting, but if you’re a fan of Odyssey, you should absolutely not let this new piece of content fly under your radar.

So far, what makes the Fate of Atlantis DLC different compared to the Legacy of the First Blade arc (which was a bit underwhelming) is that it feels like more than a reshuffling of components. Instead of revisiting familiar zones and infiltrating the same forts, the first episode (Fields of Elysium) took players to a gorgeous paradise with different characters to meet and locations to explore. The second episode, called Torment of Hades, provides another new version of the afterlife, and it continues to be compelling and fun.

After a boss fight against the three-headed hound Cerberos, Kassandra or Alexios explores the world of Tartaros to satisfy a request from Hades. I like how the player’s interactions with the Isu (like Hades) keep providing new insights into this long-mysterious aspect of the Assassin’s Creed universe. I also like how the structure of the episode gives you a concrete objective to steadily work toward.