An Unstable Franchise

about X hours ago from
An Unstable Franchise

Fans of Madden’s franchise mode got some improvements to their favorite part of the game, but the mode wasn’t wholly transformed since they were layered on top of a structure that hasn’t changed in years. Until EA decides to scrap the mode’s foundations – in particular the simulation engine – no real progress can be made.

The heart of a franchise mode is the behind-the-scenes sim engine which produces everything not determined directly on the playing field, from free agency to the draft and the league’s stats. Given that the whole mode is precisely about what happens in the front offices of the NFL teams, this is a crucial part.

Unfortunately it’s a part that the series consistently gets wrong. The A.I. governing the actions of the other teams makes ne’er do well teams like the Jets look like bonafide serial geniuses. Here are just a few examples.

Until Dawn Is One Of The Greatest Horror Games Of All Time

about X hours ago from
Until Dawn Is One Of The Greatest Horror Games Of All Time

We never like seeing games get delayed, but Until Dawn illustrates why more time in the development cooker can make a world of difference. Originally designed as a first-person horror game for PlayStation 3's Move controllers, British developer Supermassive Games realized the game was more enjoyable when played from the third-person perspective, and also found out people didn't want to buy a strange controller to play a game. Sony granted the team more development time to change the vision, which just happened to occur during a console transition, meaning the game needed to move to PlayStation 4.

When Until Dawn was first shown at Gamescom in 2012, I didn't think much of it, and questioned the decision to make games exclusively for Move. Years went by and Until Dawn became a distant memory, until it resurfaced on PlayStation 4 in a video that blew me away. I didn't know it was the same game. It was moody, legitimately scary, and I got a huge kick out of seeing the cheerleader from the Heroes TV show in a starring role. That would be Hayden Panettiere. In that trailer, Supermassive nailed the teen slasher flick vibe, and I was all in.

Until Dawn Is One Of The Greatest Horror Games Of All Time

about X hours ago from
Until Dawn Is One Of The Greatest Horror Games Of All Time

We never like seeing games get delayed, but Until Dawn illustrates why more time in the development cooker can make a world of difference. Originally designed as a first-person horror game for PlayStation 3's Move controllers, British developer Supermassive Games realized the game was more enjoyable when played from the third-person perspective, and also found out people didn't want to buy a strange controller to play a game. Sony granted the team more development time to change the vision, which just happened to occur during a console transition, meaning the game needed to move to PlayStation 4.

When Until Dawn was first shown at Gamescom in 2012, I didn't think much of it, and questioned the decision to make games exclusively for Move. Years went by and Until Dawn became a distant memory, until it resurfaced on PlayStation 4 in a video that blew me away. I didn't know it was the same game. It was moody, legitimately scary, and I got a huge kick out of seeing the cheerleader from the Heroes TV show in a starring role. That would be Hayden Panettiere. In that trailer, Supermassive nailed the teen slasher flick vibe, and I was all in.

Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare

about X hours ago from
Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare

Following a dispute with Activision over Call of Duty: Modern Warfare 2 royalties, Infinity Ward co-founders and figureheads Vince Zampella and Jason West were unceremoniously removed from the studio. The two went on to form Respawn Entertainment and created the Titanfall series. Several key members of the Infinity Ward team that worked on games like Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Modern Warfare 2 followed Zampella and West to Respawn, leaving a vastly different team to work on Modern Warfare 3 and subsequent titles.

However, over the last couple of years, an interesting trend has emerged: Several of those departing members are back at Infinity Ward. It began with former art lead Joel Emslie, who served as art lead on Titanfall and Titanfall 2, and continued with former designer Geoff Smith, lead animator Mark Grigsby, and a few others.

Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare

about X hours ago from
Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare

Following a dispute with Activision over Call of Duty: Modern Warfare 2 royalties, Infinity Ward co-founders and figureheads Vince Zampella and Jason West were unceremoniously removed from the studio. The two went on to form Respawn Entertainment and created the Titanfall series. Several key members of the Infinity Ward team that worked on games like Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Modern Warfare 2 followed Zampella and West to Respawn, leaving a vastly different team to work on Modern Warfare 3 and subsequent titles.

However, over the last couple of years, an interesting trend has emerged: Several of those departing members are back at Infinity Ward. It began with former art lead Joel Emslie, who served as art lead on Titanfall and Titanfall 2, and continued with former designer Geoff Smith, lead animator Mark Grigsby, and a few others.

Your View Inside of Atlus' Amazing Art Exhibit Dedicated to Persona 5 and Catherine

about X hours ago from
Your View Inside of Atlus' Amazing Art Exhibit Dedicated to Persona 5 and Catherine

If there's one word that's associated with the Persona series, it's stylish. A big part of that is thanks to character designer Shigenori Soejima and his esteemed art team. With Catherine: Fully Body and Persona 5 Royal on the horizon, Atlus celebrated the upcoming titles and their gorgeous designs in style, holding an art exhibit at Gallery Nucleus in Alhambra, CA. The showcase featured a plethora of art for both games, from fan tributes to rare and specially-created prints by Soejima. Long lines of passionate fans formed for their chance to see the exhibit, meet Soejima, and grab the rare merchandise for sale. We were lucky enough to attend the event, and now we're giving you an inside view to see the cool art and celebration up close.

The gallery below features the Persona 5 section. See early concept art, new characters for Royal, and some rare cast designs. Soejima even came down at one point to draw a Morgana on the chalkboard for everyone. That wasn't the only surprise, though; at  Soejima's panel, a new Persona 5 Royal trailer revealed a spring 2020 release window.

Click image thumbnails to view larger version

Your View Inside of Atlus' Amazing Art Exhibit Dedicated to Persona 5 and Catherine

about X hours ago from
Your View Inside of Atlus' Amazing Art Exhibit Dedicated to Persona 5 and Catherine

If there's one word that's associated with the Persona series, it's stylish. A big part of that is thanks to character designer Shigenori Soejima and his esteemed art team. With Catherine: Fully Body and Persona 5 Royal on the horizon, Atlus celebrated the upcoming titles and their gorgeous designs in style, holding an art exhibit at Gallery Nucleus in Alhambra, CA. The showcase featured a plethora of art for both games, from fan tributes to rare and specially-created prints by Soejima. Long lines of passionate fans formed for their chance to see the exhibit, meet Soejima, and grab the rare merchandise for sale. We were lucky enough to attend the event, and now we're giving you an inside view to see the cool art and celebration up close.

The gallery below features the Persona 5 section. See early concept art, new characters for Royal, and some rare cast designs. Soejima even came down at one point to draw a Morgana on the chalkboard for everyone. That wasn't the only surprise, though; at  Soejima's panel, a new Persona 5 Royal trailer revealed a spring 2020 release window.

Click image thumbnails to view larger version

The Coolest Stuff We Saw At The 2019 Pokémon World Championships

about X hours ago from
The Coolest Stuff We Saw At The 2019 Pokémon World Championships

The Pokémon World Champions are upon us! The event hosts several competitive events (for the Pokémon Trading Card Game, Ultra Sun & Moon, Pokkén, and Pokémon Go), but it's also a fairly large convention of its own, where fans of Pokémon can meet up, play a few games, lounge around, or visit the Pokémon Center shop, which has items exclusive to Worlds.

We've walked the show floor and various other areas and managed to (Pokémon) Snap a few photos of the event!

First off, the show floor. It's massive! Not only is there a convention hall filled with all sorts of demos, player halls, and more, but the adjacent areas are also decked out with some familiar characters.

The Coolest Stuff We Saw At The 2019 Pokémon World Championships

about X hours ago from
The Coolest Stuff We Saw At The 2019 Pokémon World Championships

The Pokémon World Champions are upon us! The event hosts several competitive events (for the Pokémon Trading Card Game, Ultra Sun & Moon, Pokkén, and Pokémon Go), but it's also a fairly large convention of its own, where fans of Pokémon can meet up, play a few games, lounge around, or visit the Pokémon Center shop, which has items exclusive to Worlds.

We've walked the show floor and various other areas and managed to (Pokémon) Snap a few photos of the event!

First off, the show floor. It's massive! Not only is there a convention hall filled with all sorts of demos, player halls, and more, but the adjacent areas are also decked out with some familiar characters.

Looking Back On The Ghosts Of Luigi's Mansion

about X hours ago from
Looking Back On The Ghosts Of Luigi's Mansion

Luigi has starred in a few games of his own since his inception as a regular player two, but none of his games have been as popular as the Luigi’s Mansion games. Although it’s great that Luigi has a series all his own in which he saves Mario for a change, he isn’t technically the star of the series; the real stars are the ghosts. There are many, many ghosts filling the mansions Luigi plunders, and it’s worth paying our respects to the fallen heroes of the franchise, especially with a hotel full of new ghosts on the way.