Does Colin Kaepernick Deserve Another Shot In The NFL? We Ask The Madden 18 Sim Engine

about X hours ago from
Does Colin Kaepernick Deserve Another Shot In The NFL? We Ask The Madden 18 Sim Engine

If there’s one thing we know about the NFL, it’s that the front office doesn’t like distractions. If you're in the headlines for anything other than playing football, celebrity appearances, or charity work, the league is probably pissed off about it. The NFL Personal Conduct Policy is commissioner Roger Goodell's weapon of choice against those who run afoul of the law, giving his disciplinary board carte blanche to suspend drug abusers, domestic abusers, dog abusers, Deflategate scapegoats, and the like. But even if you are a law-abiding citizen merely exercising your first amendment rights, you can still suffer an involuntary expulsion from the league. 

Top Five Surprises From Gamescom 2017

about X hours ago from
Top Five Surprises From Gamescom 2017

Gamescom 2017 amassed 350,000 visitors, breaking last year's attendance rate record with fans and game companies coming to the European event from all over the world. While it has a huge number of fans attending, Gamescom nonetheless is seeing fewer and fewer big announcements each year. We still had some interesting surprises this year, however, even if they were few and far between. Here are our top five surprising moments from the event.

This feature was co-written by associate editors Elise Favis and Javy Gwaltney.

Fe Reemerges After Two Year Absence Zoink Games' Fe was first introduced at E3 2015, and we hadn't heard much about this colorful platformer since then. During EA's presser at Gamescom, however, it reemerged on stage with a short teaser. It was also announced it would be coming to another platform: Nintendo Switch. You can read about our hands-on impressions and how it compares to Ori and the Blind Forest by heading here. Fe releases next year.

How Way Of The Passive Fist Is Building On The Beat-'Em-Up

about X hours ago from
How Way Of The Passive Fist Is Building On The Beat-'Em-Up

The beat-'em-up is often cloaked in nostalgia, as most modern titles tend to borrow heavily from the genre's heyday in the late 80s and early 90s. That also means that with a few exceptions, most of them don't move beyond the simple formula of walking up to bad guys and punching them a few times.

Way of the Passive Fist is a little different. Rather than have you mash it out against waves of enemies, you need to think defensively, as your best option is to parry or dodge oncoming attacks. This gives combat a more methodical feel, and you having to think a little more about each action.

To learn more about how the game is iterating on the beat-'em-up (and making it more accessible to players of all stripes), I sat down with Jason Canam, the creative director at Household Games, which stopped by on its way to Seattle, where it will be showing the game off at PAX's indie Megabooth. We talk about the Way of the Passive Fist, beat-'em-ups, customizable difficulty options, and how you can play the game one-handed if you really want.

The Sports Desk – Taking Control With Club Soccer Director 2018

about X hours ago from
The Sports Desk – Taking Control With Club Soccer Director 2018

You've been checking your phone every two minutes hoping there is transfer news for your favorite team, so why don't you do some of your own team business while you're waiting? Club Soccer Director 2018 allows you to guide a club, from decisions during matches to transfers and financial considerations. I tried out the free iOS/Android title – featuring real teams and players –  and found some satisfaction in gaining promotion for Piacenza, a third-tier Italian team.

Running a club at any level isn't easy with so many interconnected parts, but the game's email system and interface makes things manageable. You have weekly wage and transfer fee budgets, expectations from the board, and sponsorships to bring in cash. My first season I was pretty mindful of not going crazy bringing in a boat-load of players or blowing a hole in my budgets – my primary concern was simply having able bodies at every position should a starter go down.

Sledgehammer On Shifting From Advanced Warfare To Call Of Duty: WWII

about X hours ago from
Sledgehammer On Shifting From Advanced Warfare To Call Of Duty: WWII

Throughout the entire month, we're rolling out exclusive features covering Call of Duty: WWII to go along with our September cover story. This video focuses more on the studio behind the game and what it's been like to leave their branch of the Call of Duty series behind with Advanced Warfare and start fresh in creating Call of Duty: WWII. While visiting the studio, we spoke with studio heads Michael Condrey and Glen Schofield about the process of learning to love the creation of a historically-rooted game.

Watch the video below to learn more about why Sledgehammer Games' sees so much opportunity in World War II's setting.

(Please visit the site to view this media)

Examining Mario's Curious History (And Future) With Rabbits

about X hours ago from
Examining Mario's Curious History (And Future) With Rabbits

Mario + Rabbids: Kingdom Battle releases on Tuesday and it has been commonly referred to as an unexpected mash-up – but maybe it isn't. If you look at Mario's history it turns out he is always messing with rabbits, maybe even more than he does mushrooms.

Super Mario Land 2: Six Golden CoinsIn Mario's Game Boy sequel, he was able to find and eat a carrot which would make him sprout rabbit ears which he could use to fly. Try not to think about it too much.

Super Mario 64
The rabbit in Super Mario 64 was famously crucial to crafting a 3D world during development, and Nintendo decided to place him in the game as a character Mario could chase, grab, and steal from.

Wargaming On Bringing Single-Player To The Multiplayer World Of Tanks

about X hours ago from
Wargaming On Bringing Single-Player To The Multiplayer World Of Tanks

From its beginning, World of Tanks has always focused on online multiplayer. Outside of offline training missions and some limited player vs. A.I. opportunities, World of Tanks is all about playing with and against other player-controlled tanks. At the same time, developer Wargaming recognizes that players sometimes like to play by themselves. War Stories is its attempt to satiate those players.

In these free downloads, players take on A.I. tanks with a contextual story surrounding the action. To start, Wargaming is releasing two stories, each of which has three playable chapters. The first is called Brothers in Armor, and the second is Flashpoint Berlin.

Each standalone story features a unique commander with their own objectives and goals to direct the player.  “These are mostly focusing on alternative history,” says senior designer Chad Steingraber, offering a follow-up example of a possible future story. “What if the Cuban missile crisis took a different turn? How would the U.S. respond to that?” A narrator discusses the players’ action in real-time. Steingraber relates their narrator to the one from Bastion, who actively comments on what the player is doing.

Replay – Jurassic Park: Operation Genesis

about X hours ago from
Replay – Jurassic Park: Operation Genesis

Jurassic World Evolution, a game where you build your own Jurassic Park, was announced recently which prompted us to revisit the original Jurassic Park builder, Operation Genesis.

It had its drawbacks and limitations, but it was also a game where you could build a zoo, fill it with dinosaurs, delete all the fences, and watch the park-goers run in fear (to the nearest flat hamburger stand). Andrew Reiner, the voice of Leo Vader, and I are joined by the rare Replay attendee and noted Jurassic Park super fan, Ben Hanson. He knows a thing or two about building Jurassic Parks, and is constantly in competition with Reiner over who appreciates dinosaurs more.

(Please visit the site to view this media)

Discussing Half-Life’s Surprise Episode 3 Ending

about X hours ago from
Discussing Half-Life’s Surprise Episode 3 Ending

We didn't expect August 24 to be the day we finally learned about Half-Life 2: Episode 3's story and conclusion, but here we are.

Yesterday, Half-Life designer and writer, Marc Laidlaw, posted a blog on his personal website detailing a potential plot summary for what could have been Half-Life 2: Episode 3. It is, in all likelihood, the closest we will ever get to a true wrap-up to the cliffhangers at the end of Half-Life 2: Episode 2, and we really wanted to talk about it.

We approached this discussion like we would an entry in our spoiled series so warning – Half-Life spoilers are discussed in great detail. If you don't want to know what happens at the end of Half-Life 2's episodes, or you want to read Laidlaw's blog post before listening to other people talk about it, do it now before watching the video. Alternatively, you can also watch this video for a summary of Laidlaw's story if you don't like looking at words.

Four Things XCOM 2: War Of The Chosen Does Brilliantly

about X hours ago from
Four Things XCOM 2: War Of The Chosen Does Brilliantly

Firaxis' expansion for the alien-smashing strategy game, XCOM 2, releases next week, but you should be excited for it this week. You can read our review to find out why we think XCOM 2: War of the Chosen is one of the best strategy games on the market, but if you want a quick and dirty breakdown of what makes this expansion stand out, watch this video where we outline four things that we think are brilliant about killing aliens in War of the Chosen.

(Please visit the site to view this media)

To learn more things about other games, in variables of four, follow the links for Hellblade, Mario + Rabbids: Kingdom Battle, Pyre, Ever Oasis, Injustice 2, Final Fantasy XII: The Zodiac Age, Prey, Dragon Quest Heroes II, Outlast II, Persona 5, Splatoon 2, Yooka-Laylee, Mass Effect: Andromeda, Nier: Automata, Bulletstorm: Full Clip Edition, and The Legend of Zelda: Breath of the Wild by following the links.