The Third Annual Dubious E3 Awards

about X hours ago from
The Third Annual Dubious E3 Awards

As longtime readers are aware, I’ve adapted an ingenious defense mechanism to dealing with G.I.’s horrible lists and rankings – instead of lending consideration to my fellow co-workers’ obviously wrong opinions, I simply disavow the lists completely and come up with my own competing awards instead.

This method has proven shockingly popular with readers I assume, so even though I can’t say I have any real qualms with our Best of E3 Awards this year, I figured I’d continue the tradition anyway with the Third Annual Dubious E3 Awards. Read on to find out which games, companies, and other random crap won a highly coveted Duby this year!

Did you see when Keanu Reeves took the stage during Microsoft’s press conference to introduce Cyberpunk 2077? Of course you did! That’s all anyone was talking about! Who would have thought a company could get a celebrity to appear on a stage and read something from a teleprompter? I wonder how they did it! What’s that you say? Money? Oh, that explains it.

10 Emotional Sidequests In Zelda Games

about X hours ago from
10 Emotional Sidequests In Zelda Games

The Zelda franchise is full of fun and exciting adventures for you and Link to embark on. From a cartoonish crusade over the high seas to a journey between realms to save the land, Link’s escapades are always full of memorable characters and unforgettable moments. However, after the reveal of a Breath of the Wild sequel, we couldn’t help but notice how it seemed to embrace a bleak, more somber tone. Zelda series director Eiji Aonuma has gone on record saying the game will be darker, and upon further inspection, this isn’t wholly out of the ordinary for a Zelda game. Hidden between the lines in even some of the franchise’s most upbeat and exciting adventures lie tragic, emotional stories. Here are 10 sidequests in which the Zelda franchise got surprisingly grim. 

10 Emotional Sidequests In Zelda Games

about X hours ago from
10 Emotional Sidequests In Zelda Games

The Zelda franchise is full of fun and exciting adventures for you and Link to embark on. From a cartoonish crusade over the high seas to a journey between realms to save the land, Link’s escapades are always full of memorable characters and unforgettable moments. However, after the reveal of a Breath of the Wild sequel, we couldn’t help but notice how it seemed to embrace a bleak, more somber tone. Zelda series director Eiji Aonuma has gone on record saying the game will be darker, and upon further inspection, this isn’t wholly out of the ordinary for a Zelda game. Hidden between the lines in even some of the franchise’s most upbeat and exciting adventures lie tragic, emotional stories. Here are 10 sidequests in which the Zelda franchise got surprisingly grim. 

Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

about X hours ago from
Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

Jedi: Fallen Order is a canonical Star Wars story. That means everything that appears in the game – characters, plot elements, designs, etc. – are all things that will exist in Star Wars lore for the foreseeable future. Creating something new for Star Wars is exciting, but it also requires precision, research, and LucasFilm approval. We spoke with the team at Respawn about what it’s like to create new things in the Star Wars universe, as well as expand on elements that already exist in the Star Wars universe – like modeling the interior of an AT-AT for the first time.

The AT-ATs in Fallen Order are based predominantly on those found in the TV show Rebels, as both pieces of Star Wars media take place during the same timeframe. “It’s different than a normal AT-AT. It’s actually a bigger unit,” art director Christopher Sutton says. The ones seen in the most recent gameplay footage, that show Cal climbing the quadruped tanks, also have turrets on top and have a different head than the ones seen in Empire Strikes Back, or later down the timeline with the gorilla-like AT-M6 walkers of The Last Jedi.

Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

about X hours ago from
Respawn Talks Building AT-ATs And Creating Lightsabers For Star Wars Jedi: Fallen Order

Jedi: Fallen Order is a canonical Star Wars story. That means everything that appears in the game – characters, plot elements, designs, etc. – are all things that will exist in Star Wars lore for the foreseeable future. Creating something new for Star Wars is exciting, but it also requires precision, research, and LucasFilm approval. We spoke with the team at Respawn about what it’s like to create new things in the Star Wars universe, as well as expand on elements that already exist in the Star Wars universe – like modeling the interior of an AT-AT for the first time.

The AT-ATs in Fallen Order are based predominantly on those found in the TV show Rebels, as both pieces of Star Wars media take place during the same timeframe. “It’s different than a normal AT-AT. It’s actually a bigger unit,” art director Christopher Sutton says. The ones seen in the most recent gameplay footage, that show Cal climbing the quadruped tanks, also have turrets on top and have a different head than the ones seen in Empire Strikes Back, or later down the timeline with the gorilla-like AT-M6 walkers of The Last Jedi.

Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

about X hours ago from
Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

Nintendo is poised to release The Legend of Zelda: Link's Awakening, a Switch remake of the 1993 Game Boy game, later this year. While we already gave our hands-on impressions of the game and talked about how the dungeon creator is different from Super Mario Maker, we still have plenty to share. During E3, I spoke with both Zelda series producer Eiji Aonuma and Link's Awakening director Takashi Tezuka about the game and why it's so special to them.

Aonuma and Tezuka have both demonstrated they know what makes a terrific game. Tezuka has vast directorial credits that include Super Mario Bros. 3, Super Mario World, Yoshi's Island, Zelda: A Link to the Past, and Link's Awakening, while Aonuma is a longtime Zelda producer, essentially serving as a supervisor, director, and producer of the franchise starting with Ocarina of Time.

Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

about X hours ago from
Zelda Directors Explain Why They Prefer Link's Awakening Over A Link To The Past

Nintendo is poised to release The Legend of Zelda: Link's Awakening, a Switch remake of the 1993 Game Boy game, later this year. While we already gave our hands-on impressions of the game and talked about how the dungeon creator is different from Super Mario Maker, we still have plenty to share. During E3, I spoke with both Zelda series producer Eiji Aonuma and Link's Awakening director Takashi Tezuka about the game and why it's so special to them.

Aonuma and Tezuka have both demonstrated they know what makes a terrific game. Tezuka has vast directorial credits that include Super Mario Bros. 3, Super Mario World, Yoshi's Island, Zelda: A Link to the Past, and Link's Awakening, while Aonuma is a longtime Zelda producer, essentially serving as a supervisor, director, and producer of the franchise starting with Ocarina of Time.

Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

about X hours ago from
Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

The original Super Mario Maker allowed Wii U and 3DS players to integrate the influence of Nintendo with their own unique ideas to create unprecedented Super Mario Bros. stages. With Super Mario Maker 2 on the horizon, we caught up with Nintendo legend and Super Mario Maker 2 producer Takashi Tezuka to get a better idea of how he views Super Mario Maker and the community.

Following launch, Super Mario Maker quickly became a way for players to not only create the Mario levels of their dreams, but also engage with the toolset in unique and unforeseen ways. According to Tezuka, he's still surprised by the interesting things creators come up with in Super Mario Maker. "There's actually somebody who made a calculator using Super Mario Maker. That was really surprising," he says. "I never imagined that would happen!"

Tezuka enjoys seeing players stretch the capabilities of the Super Mario Maker toolset, but he says he hasn't made many himself. "I've already made a lot of courses in other Mario games before these, so in Mario Maker, I haven't made that many," he says with a laugh.

Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

about X hours ago from
Nintendo Legend Takashi Tezuka Talks Adding Themes To Mario Maker And His Favorite Level

The original Super Mario Maker allowed Wii U and 3DS players to integrate the influence of Nintendo with their own unique ideas to create unprecedented Super Mario Bros. stages. With Super Mario Maker 2 on the horizon, we caught up with Nintendo legend and Super Mario Maker 2 producer Takashi Tezuka to get a better idea of how he views Super Mario Maker and the community.

Following launch, Super Mario Maker quickly became a way for players to not only create the Mario levels of their dreams, but also engage with the toolset in unique and unforeseen ways. According to Tezuka, he's still surprised by the interesting things creators come up with in Super Mario Maker. "There's actually somebody who made a calculator using Super Mario Maker. That was really surprising," he says. "I never imagined that would happen!"

Tezuka enjoys seeing players stretch the capabilities of the Super Mario Maker toolset, but he says he hasn't made many himself. "I've already made a lot of courses in other Mario games before these, so in Mario Maker, I haven't made that many," he says with a laugh.

Top Of The Table – Sushi Roll

about X hours ago from
Top Of The Table – Sushi Roll

Sushi Go is one of the easiest games to recommend in the tabletop world. The simple card drafting mechanic and engaging round-based play are fun for almost any player group. And there’s something charming (and a little hunger-inducing) about the little anthropomorphic maki rolls and puddings that make up the cast of “characters.” I regularly recommend the game to families who are ready to introduce kids to more engaging board game options, but I also happily break the game out at get-togethers with experienced gaming friends, and I’ve never heard complaints. It’s a simple, fun game that plays well in almost any circumstance or group.

The recently-released Sushi Roll feels like an obvious and natural next step for the concept and franchise, and I’m pleased that it manages the same balance of accessibility and engaging gameplay. The focus is on dice instead of cards, and the rules throw some new wrinkles into the recipe, but experienced Sushi Go players will instantly grasp the fundamentals. And thanks to smart, concise rules-writing, newcomers with a fondness for dice rolling can easily join in on the fun.