The Coolest Pokémon Sun And Moon – Unified Minds And Hidden Fates Cards We Pulled From Booster Packs And Collections

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The Coolest Pokémon Sun And Moon – Unified Minds And Hidden Fates Cards We Pulled From Booster Packs And Collections

After getting off to a roaring start to 2019, releasing three large expansions in the first five months, the Pokémon Trading Card Game has experienced a relative lull in its expansion release calendar. However, the popular collectible card game is more than making up for it this month, as August has brought two large expansions for players to try and collect 'em all. Earlier this month, Unified Minds brought more than 230 cards, including several additional powerful Tag Team Pokémon-GX cards, and the game is closing out the month with Hidden Fates, a smaller-but-potent collection of cards.

While Unified Minds is a full, all-new expansion, Hidden Fates serves as a special expansion that does not offer booster packs. Instead, you can only obtain Hidden Fates cards through special tins and Elite Trainer Boxes. The Hidden Fates expansion offers several reprints of all-time favorite Pokémon-GX cards, as well as the series' first ever Tag Team trio with the legendary birds from Gen 1.

We were sent both theme decks and a ton of booster packs from Unified Minds, as well as some tins and an Elite Trainer Box for Hidden Fates. We cracked them all open to see which cards we could pull. You can check out my favorite cards from each expansion below.

Seen At Gamescom 2019

about X hours ago from
Seen At Gamescom 2019

Gamescom 2019 is just about to wrap up, and while hundreds of thousands of people travel to Cologne, Germany every year for the massive industry trade show, most people can't make it out there. In all likelihood, you're one of those people sitting at home while the show is going on, but don't worry: We've got you covered.

Below, you'll see several shots from around Gamescom 2019's showfloor and the convention center.

Seen At Gamescom 2019

about X hours ago from
Seen At Gamescom 2019

Gamescom 2019 is just about to wrap up, and while hundreds of thousands of people travel to Cologne, Germany every year for the massive industry trade show, most people can't make it out there. In all likelihood, you're one of those people sitting at home while the show is going on, but don't worry: We've got you covered.

Below, you'll see several shots from around Gamescom 2019's showfloor and the convention center.

10 Of The Coolest Things I Saw At Gamescom 2019

about X hours ago from
10 Of The Coolest Things I Saw At Gamescom 2019

Gamescom is kind of like Europe’s version of E3, if E3 were bigger and somehow more of a spectacle. It’s open to the public, so anyone with about 20 Euro can come inside and see what’s on the horizon. The sense of excitement and enthusiasm around the event is contagious, and it’s one of the reasons I look forward to going to Germany every year to attend. This year my days were packed, and I saw a lot of games. Of those, these are the 10 that stood out to me – from tiny indies to major upcoming blockbusters.

10 Of The Coolest Things I Saw At Gamescom 2019

about X hours ago from
10 Of The Coolest Things I Saw At Gamescom 2019

Gamescom is kind of like Europe’s version of E3, if E3 were bigger and somehow more of a spectacle. It’s open to the public, so anyone with about 20 Euro can come inside and see what’s on the horizon. The sense of excitement and enthusiasm around the event is contagious, and it’s one of the reasons I look forward to going to Germany every year to attend. This year my days were packed, and I saw a lot of games. Of those, these are the 10 that stood out to me – from tiny indies to major upcoming blockbusters.

An Unstable Franchise

about X hours ago from
An Unstable Franchise

Fans of Madden’s franchise mode got some improvements to their favorite part of the game, but the mode wasn’t wholly transformed since they were layered on top of a structure that hasn’t changed in years. Until EA decides to scrap the mode’s foundations – in particular the simulation engine – no real progress can be made.

The heart of a franchise mode is the behind-the-scenes sim engine which produces everything not determined directly on the playing field, from free agency to the draft and the league’s stats. Given that the whole mode is precisely about what happens in the front offices of the NFL teams, this is a crucial part.

Unfortunately it’s a part that the series consistently gets wrong. The A.I. governing the actions of the other teams makes ne’er do well teams like the Jets look like bonafide serial geniuses. Here are just a few examples.

An Unstable Franchise

about X hours ago from
An Unstable Franchise

Fans of Madden’s franchise mode got some improvements to their favorite part of the game, but the mode wasn’t wholly transformed since they were layered on top of a structure that hasn’t changed in years. Until EA decides to scrap the mode’s foundations – in particular the simulation engine – no real progress can be made.

The heart of a franchise mode is the behind-the-scenes sim engine which produces everything not determined directly on the playing field, from free agency to the draft and the league’s stats. Given that the whole mode is precisely about what happens in the front offices of the NFL teams, this is a crucial part.

Unfortunately it’s a part that the series consistently gets wrong. The A.I. governing the actions of the other teams makes ne’er do well teams like the Jets look like bonafide serial geniuses. Here are just a few examples.

Until Dawn Is One Of The Greatest Horror Games Of All Time

about X hours ago from
Until Dawn Is One Of The Greatest Horror Games Of All Time

We never like seeing games get delayed, but Until Dawn illustrates why more time in the development cooker can make a world of difference. Originally designed as a first-person horror game for PlayStation 3's Move controllers, British developer Supermassive Games realized the game was more enjoyable when played from the third-person perspective, and also found out people didn't want to buy a strange controller to play a game. Sony granted the team more development time to change the vision, which just happened to occur during a console transition, meaning the game needed to move to PlayStation 4.

When Until Dawn was first shown at Gamescom in 2012, I didn't think much of it, and questioned the decision to make games exclusively for Move. Years went by and Until Dawn became a distant memory, until it resurfaced on PlayStation 4 in a video that blew me away. I didn't know it was the same game. It was moody, legitimately scary, and I got a huge kick out of seeing the cheerleader from the Heroes TV show in a starring role. That would be Hayden Panettiere. In that trailer, Supermassive nailed the teen slasher flick vibe, and I was all in.

Until Dawn Is One Of The Greatest Horror Games Of All Time

about X hours ago from
Until Dawn Is One Of The Greatest Horror Games Of All Time

We never like seeing games get delayed, but Until Dawn illustrates why more time in the development cooker can make a world of difference. Originally designed as a first-person horror game for PlayStation 3's Move controllers, British developer Supermassive Games realized the game was more enjoyable when played from the third-person perspective, and also found out people didn't want to buy a strange controller to play a game. Sony granted the team more development time to change the vision, which just happened to occur during a console transition, meaning the game needed to move to PlayStation 4.

When Until Dawn was first shown at Gamescom in 2012, I didn't think much of it, and questioned the decision to make games exclusively for Move. Years went by and Until Dawn became a distant memory, until it resurfaced on PlayStation 4 in a video that blew me away. I didn't know it was the same game. It was moody, legitimately scary, and I got a huge kick out of seeing the cheerleader from the Heroes TV show in a starring role. That would be Hayden Panettiere. In that trailer, Supermassive nailed the teen slasher flick vibe, and I was all in.

Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare

about X hours ago from
Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare

Following a dispute with Activision over Call of Duty: Modern Warfare 2 royalties, Infinity Ward co-founders and figureheads Vince Zampella and Jason West were unceremoniously removed from the studio. The two went on to form Respawn Entertainment and created the Titanfall series. Several key members of the Infinity Ward team that worked on games like Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Modern Warfare 2 followed Zampella and West to Respawn, leaving a vastly different team to work on Modern Warfare 3 and subsequent titles.

However, over the last couple of years, an interesting trend has emerged: Several of those departing members are back at Infinity Ward. It began with former art lead Joel Emslie, who served as art lead on Titanfall and Titanfall 2, and continued with former designer Geoff Smith, lead animator Mark Grigsby, and a few others.