Is Metro Exodus More Or Less “Hardcore” Than Last Light?

about X hours ago from
Is Metro Exodus More Or Less “Hardcore” Than Last Light?

With Game Informer's new cover story on Metro Exodus, we dive into a ton of new details about the upcoming sequel from 4A Games. The Metro games can be challenging, and in the past have appealed to an audience that prefers a more "hardcore" edge to their games like limited ammo and an oppressive atmosphere. With the new game embracing player freedom and ratcheting up the crafting mechanics, we wanted to better understand how the developers are framing this experience. Who is it for, exactly? Watch our interview with creative director Andriy "Prof" Prokhorov and executive producer Jon Bloch to learn what they think about Metro Exodus' audience.

Watch the interview below to learn more about the experience you can expect while playing Metro Exodus.

(Please visit the site to view this media)

What The Heck Is This? Episode 19

about X hours ago from
 What The Heck Is This? Episode 19

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 19, we play a vulgar platformer featuring the voice of Duke Nukem, Jon St. John, in Rad Rodgers: World One. We also play a Tacoma-like space station exploration game with The Station.

Dragon Age's Mike Laidlaw Opens Up On Why He Left BioWare

about X hours ago from
Dragon Age's Mike Laidlaw Opens Up On Why He Left BioWare

On the latest episode of The Game Informer Show podcast, we interviewed Mike Laidlaw about his career at BioWare and why he decided to leave the studio after 14 years. In the discussion, we cover lessons that he learned during his time as a writer and creative director on projects like Dragon Age: Inquisition (that he'll also be covering in an upcoming GDC Session) and his broader thoughts on RPG development. If you're curious about the recent history of the future of BioWare, Laidlaw also touches on what happened with Dragon Age II, and why he's not too worried about the future of the Dragon Age series and the challenges in Anthem's development. Enjoy the interview!

If you'd prefer to listen to this interview you can click here to subscribe to the podcast on iTunes and click here to subscribe to the podcast on Google Play.

(Please visit the site to view this media)

Retro Games Author Talks Pioneering Video Game Journalism, Upcoming SNES Book

about X hours ago from
Retro Games Author Talks Pioneering Video Game Journalism, Upcoming SNES Book

Video games have an endlessly fascinating history, and author Brett Weiss has been writing about the industry and pop culture in one form or another for over 20 years. He says his Classic Home Video Games series is the first to cover consoles like the ColecoVision and Intellivision.

Weiss and I talk about how he got started in his writing career, why his upcoming SNES Omnibus book stands out from other works that detail the 16-bit console, and why it's important to write about the industry's history.

How did you get involved in writing about video games and pop culture in general?

Vote For Your Favorite 300 Games Of All Time

about X hours ago from
Vote For Your Favorite 300 Games Of All Time

We're coming up on the 300th issue of Game Informer magazine, and spoiler alert, it will feature our editor-selected top 300 games of all time. We're excited to share our list, but we want to know what a list made by our readers would look like!

To do that, we're taking your vote. Just make sure you're logged into your gameinformer.com account, and click the link below to tell us your favorite games of all time.

To cast your vote click this link right here!

Your Winter 2018 Guide To Pokémon Go Legendary Raids, Eggs, Gen 3, And More

about X hours ago from
Your Winter 2018 Guide To Pokémon Go Legendary Raids, Eggs, Gen 3, And More

Pokémon Go captured the world when it launched in summer 2016. Beyond the excitement of traveling to new locations to catch monsters and meet like-minded trainers, one of the things that made Niantic's collaboration with The Pokémon Company so interesting was the mystery that surrounded nearly every element about the game.

The mystery was thrilling at first, but after a while, being in the dark wore on users of the app, and they decided to do something about it. Players scoured their local areas, data-mined the app, and started crowd-sourced sites on where to find the best monsters and how to be the most efficient trainers they could be.

Each time a new major update hits, the sense of mystery in Pokémon Go is reinvigorated. However, thanks to the methods discovered and created by players in the original release, light is shed on each successive update quicker than ever before.

New Gameplay Today – Fable Fortune

about X hours ago from
New Gameplay Today – Fable Fortune

The latest entry in the Fable universe is a departure from past games, even for a series that has dabbled in pub games and not-quite-rail-shooters. Fable Fortune is a collectible-card game set within Fable's iconic world, and resident card expert Dan Tack walked Leo and me through the basics.

Take a look at our latest NGT episode to see a couple of matches, which highlight the game's unique twist on the genre. For one, players can embark on quests, which can have far-reaching consequences, depending on an added layer of morality. Good or bad, it doesn't really matter when Dan's on the case. Enemies crumble before his skills. At least one opponent did, a couple of times.

(Please visit the site to view this media)

Opinion – Why I’m Not Ashamed To Still Be Playing Pokémon Go

about X hours ago from
Opinion – Why I’m Not Ashamed To Still Be Playing Pokémon Go

When Pokémon hit in the late '90s, I was all in. I still remember my friend telling me about it in homeroom in middle school. By the time lunch rolled around, he had convinced me to watch the anime when I got home. It was pretty goofy, so I played it off like I didn't like it at first, saying, "It was okay. I'll give it another shot tomorrow," but I liked it from the first minutes. The seeds of obsession were planted. I didn't have a Game Boy to play the games, so I began devising ways I could engage with these characters in the meantime, typically spending my evenings at home logging onto America Online to research about these creatures and read about the games I didn't have. Since I didn't have much money at that age, I resorted to making Pokémon cards out of the index cards my parents sent me to school with until I could buy real ones. Months later, I convinced my parents to get me a Game Boy Color with Pokémon Blue for Christmas. The hooks were deep.

Blog Herding – The Best Blogs Of The Community (February 22, 2018)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (February 22, 2018)

This week sees the number of blogs drop. I can only assume everyone is now in love with Monster Hunter: World and too busy hunting elder dragons to write!

Community Blogs For February 15 – February 21:

Monster Hunter World Tips and Tricks Jenniferttookewi is here to offer some Monster Hunter tips. Unfortunately, her first tip is essential. Simply beating the game will help open up a lot of monsters and quests, but the fact that the "story" and what I consider the main game of Monster Hunter are so tied together is annoying. Basically, ask questions if you're unsure about something, take in the game world, and don't always jump into battle after battle. I have the luxury of knowing the game series inside and out, so it's fun to mentor friends who have never played Monster Hunter before, but this blog is a nice reminder of things newcomers might not know