New Gameplay Today - Destiny 2: Forsaken's Blind Well

about X hours ago from
New Gameplay Today - Destiny 2: Forsaken's Blind Well

The original Destiny’s Archon’s Forge (and the Court of Oryx before it) proved to be a regular pastime for many players working their way through light levels. It was a repeatable activity that let players grind out events multiple times - for hours, if they had the tokens do it long enough. This gave players a PvE setting that was occasionally challenging, but didn’t need the engagement of a strike or raid, making it a fun way to relax with friends while shooting some bad guys. 

Destiny 2’s Warmind expansion tried a similar trick with Escalation Protocol, and while the activity offered some fun twists on the horde mode concept, it also introduced a few issues that made it less than ideal to tackle with just your friends and a bit of headache at times, as players tried to circumvent Destiny 2’s matchmaking system in order to create large groups of players the event wasn’t meant to cater to.

New Gameplay Today - Destiny 2: Forsaken's Blind Well

about X hours ago from
New Gameplay Today - Destiny 2: Forsaken's Blind Well

The original Destiny’s Archon’s Forge (and the Court of Oryx before it) proved to be a regular pastime for many players working their way through light levels. It was a repeatable activity that let players grind out events multiple times - for hours, if they had the tokens do it long enough. This gave players a PvE setting that was occasionally challenging, but didn’t need the engagement of a strike or raid, making it a fun way to relax with friends while shooting some bad guys. 

Destiny 2’s Warmind expansion tried a similar trick with Escalation Protocol, and while the activity offered some fun twists on the horde mode concept, it also introduced a few issues that made it less than ideal to tackle with just your friends and a bit of headache at times, as players tried to circumvent Destiny 2’s matchmaking system in order to create large groups of players the event wasn’t meant to cater to.

Watch Us Play Trover Saves The Universe's PAX Demo In Full

about X hours ago from
Watch Us Play Trover Saves The Universe's PAX Demo In Full

Okay, here's the deal. During PAX I got a chance to play through what will likely be the opening moments of Trover Saves the Universe, the new game from Rick and Morty co-creator, Justin Roiland, and his studio, Squanch Games. Normally in these situations, we would rewatch our gameplay and record commentary for our New Gameplay Today video series. We did do that, but reflecting on our work, we realized since the game is so dialogue-heavy with Roiland's distinct style of speech and improvisation that we were really doing a disservice to the bizarre experience by talking over it. So, we decided to post the gameplay without our talking so you can hear each and every joke, from the bizarre opening tutorial to the final oddly PAX-specific moments.

For some context, however, here are some of things we talked about in the now forever-lost commentary:

Trover Saves the Universe is coming to PlayStation 4 (with the option to play in PSVR) early 2019.

Watch Us Play Trover Saves The Universe's PAX Demo In Full

about X hours ago from
Watch Us Play Trover Saves The Universe's PAX Demo In Full

Okay, here's the deal. During PAX I got a chance to play through what will likely be the opening moments of Trover Saves the Universe, the new game from Rick and Morty co-creator, Justin Roiland, and his studio, Squanch Games. Normally in these situations, we would rewatch our gameplay and record commentary for our New Gameplay Today video series. We did do that, but reflecting on our work, we realized since the game is so dialogue-heavy with Roiland's distinct style of speech and improvisation that we were really doing a disservice to the bizarre experience by talking over it. So, we decided to post the gameplay without our talking so you can hear each and every joke, from the bizarre opening tutorial to the final oddly PAX-specific moments.

For some context, however, here are some of things we talked about in the now forever-lost commentary:

Trover Saves the Universe is coming to PlayStation 4 (with the option to play in PSVR) early 2019.

The New Wasteland: What To Expect From Fallout 76

about X hours ago from
The New Wasteland: What To Expect From Fallout 76

Many of us view Fallout’s irradiated wasteland as a home, a familiar place of comfort we’ve spent hundreds of hours exploring, conquering, and rebuilding. In Fallout 76, when we emerge from the vault on Reclamation Day, that feeling of returning to something well traveled will be replaced with the anxiety and uncertainty of something new. In that moment where you bask in the sunlight for the first time, you may see an entity that completely upends what you’ve come to expect from these games – another human player. This person may greet you with open arms and the intent of helping you find your footing in West Virginia’s dangerous rolling hills, or this person could be a double-crossing snake lying in wait, looking for the right moment to sink their teeth into you.

The introduction of multiplayer into Fallout makes a nuclear explosion seem like the least of your worries. Thanks to a decade’s worth of exploration in these games, we know how to shield ourselves from ionizing radiation. What we don’t know is how to handle human contact, which may end up being the most unpredictable and hazardous element ever integrated into a Fallout game.

The New Wasteland: What To Expect From Fallout 76

about X hours ago from
The New Wasteland: What To Expect From Fallout 76

Many of us view Fallout’s irradiated wastelands as a home, a familiar place of comfort we’ve spent hundreds of hours exploring, conquering, and rebuilding. In Fallout 76, when we emerge from the vault on Reclamation Day, that feeling of returning to something well traveled will be replaced with the anxiety and uncertainty of something new. In that moment where you bask in the sunlight for the first time, you may see an entity that completely upends what you’ve come to expect from these games – another human player. This person may greet you with open arms and the intent of helping you find your footing in West Virginia’s dangerous rolling hills, or this person could be a double-crossing snake lying in wait, looking for the right moment to sink their teeth into you.

The introduction of multiplayer into Fallout makes a nuclear explosion seem like the least of your worries. Thanks to a decade’s worth of exploration in these games, we know how to shield ourselves from ionizing radiation. What we don’t know is how to handle human contact, which may end up being the most unpredictable and hazardous element ever integrated into a Fallout game.

195 Rapid-Fire Questions About Call Of Duty's Blackout

about X hours ago from
195 Rapid-Fire Questions About Call Of Duty's Blackout

With our new cover story on Call of Duty: Black Ops 4, we're explaining everything you want to know about the series' battle royale debut with Blackout. While visiting Treyarch to play the new mode (which we'll share our impressions of on The GI Show) we also sat down with the studio's design director David Vonderhaar to ask as many questions as possible about Blackout and Black Ops 4 overall. Watch the video at the top of this story to learn a mountain of new information. We hope you enjoy the video!

Click on the banner below to enter our constantly-updating hub of exclusive content on Call of Duty: Black Ops 4.

195 Rapid-Fire Questions About Call Of Duty's Blackout

about X hours ago from
195 Rapid-Fire Questions About Call Of Duty's Blackout

With our new cover story on Call of Duty: Black Ops 4, we're explaining everything you want to know about the series' battle royale debut with Blackout. While visiting Treyarch to play the new mode (which we'll share our impressions of on The GI Show) we also sat down with the studio's design director David Vonderhaar to ask as many questions as possible about Blackout and Black Ops 4 overall. Watch the video at the top of this story to learn a mountain of new information. We hope you enjoy the video!

Click on the banner below to enter our constantly-updating hub of exclusive content on Call of Duty: Black Ops 4.

Watch 7 Minutes Of Web-Swinging Gameplay From Spider-Man

about X hours ago from
Watch 7 Minutes Of Web-Swinging Gameplay From Spider-Man

Spider-Man is out on Friday, and it is a good video game that we like. One of its best elements is the web-swinging gameplay. Moving through the city just feels good. So good, in fact, that there is a chance you may never take advantage of the fast-travel system. In order to show off that facet of the game, we decided to put together a video that focuses on just that. With a video free of spoilers and our voices, you can just sit back, relax, and watch Spider-Man do his thing.

If you do want to watch a video where we share our thoughts on the game while we play it, that's an option, too. You can also find our review of Spider-Man right here.

October Cover Revealed - Call of Duty: Black Ops 4

about X hours ago from
October Cover Revealed - Call of Duty: Black Ops 4

We set out to Treyarch headquarters to go hands-on with Call of Duty: Black Ops 4's battle royale mode, Blackout. Call of Duty: Black Ops 4 doesn't have a campaign, but it's still launching with a three-pronged content assault with traditional multiplayer, multiple zombie modes, and the Blackout experience. With the genre taking the industry by storm, how would Call of Duty's polished shooting, zombies, and maps play out? We battled A.I. zombies for loot, piloted helicopters, and stockpiled gear on the back of a cargo truck, all while trying to survive to the final action-packed circle.

Our October issue is packed with every detail on the Blackout experience from over two hours of wild gameplay, including how perks and weapons are handled, character progression, vehicle elements, map locations and mechanics,  and much much more. 

Above: Get a taste of the month of exclusive content coming to gameinformer.com/blackops4 in this video.