Speaking To SaGa Series ProducersAbout JRPGs, Western Capabilities, And More

about X hours ago from
Speaking To SaGa Series ProducersAbout JRPGs, Western Capabilities, And More

At E3 this year, nestled between the Final Fantasy VII Remake demo and the Avengers reveal, Square Enix revealed that two SaGa games are coming to America, Romancing SaGa 3 and Scarlet Grace. The series has historically struggled stateside due to a lack of good localization and generally confusing marketing campaigns, but Square Enix seems to be eager to try and make a go of it in the West with a more full-throated pitch this time around.

The publisher invited us to speak with not only the producer behind SaGa franchise as a whole, Masanori Ichikawa, but also Akitoshi Kawazu, the long-time Square designer and producer. Kawazu cut his teeth on the original Final Fantasy games as a battle designer, but has since shepherded the SaGa series in all sorts of different directions, experimented with games like Crystal Chronicles and The Last Remnant, and probably touched a lot of the more well-loved cult classics of traditional JRPGs [Probably? If we don't know we shouldn't speculate]. While we did not get to talk for long, we touched on the SaGa series, the new ports, and Kawazu's thoughts on the genre.

(This interview features additional reporting by Kim Wallace.)

Speaking To SaGa Series Producers About JRPGs, Western Capabilities, And More

about X hours ago from
Speaking To SaGa Series Producers About JRPGs, Western Capabilities, And More

At E3 this year, nestled between the Final Fantasy VII Remake demo and the Avengers reveal, Square Enix revealed that two SaGa games are coming to America, Romancing SaGa 3 and Scarlet Grace. The series has historically struggled stateside due to a lack of good localization and generally confusing marketing campaigns, but Square Enix seems to be eager to try and make a go of it in the West with a more full-throated pitch this time around.

The publisher invited us to speak with not only the producer behind SaGa franchise as a whole, Masanori Ichikawa, but also Akitoshi Kawazu, the long-time Square designer and producer. Kawazu cut his teeth on the original Final Fantasy games as a battle designer, but has since shepherded the SaGa series in all sorts of different directions, experimented with games like Crystal Chronicles and The Last Remnant. While we did not get to talk for long, we touched on the SaGa series, the new ports, and Kawazu's thoughts on the genre.

(This interview features additional reporting by Kim Wallace.)

Speaking To SaGa Series Producers About JRPGs, Western Capabilities, And More

about X hours ago from
Speaking To SaGa Series Producers About JRPGs, Western Capabilities, And More

At E3 this year, nestled between the Final Fantasy VII Remake demo and the Avengers reveal, Square Enix revealed that two SaGa games are coming to America, Romancing SaGa 3 and Scarlet Grace. The series has historically struggled stateside due to a lack of good localization and generally confusing marketing campaigns, but Square Enix seems to be eager to try and make a go of it in the West with a more full-throated pitch this time around.

The publisher invited us to speak with not only the producer behind SaGa franchise as a whole, Masanori Ichikawa, but also Akitoshi Kawazu, the long-time Square designer and producer. Kawazu cut his teeth on the original Final Fantasy games as a battle designer, but has since shepherded the SaGa series in all sorts of different directions, experimented with games like Crystal Chronicles and The Last Remnant. While we did not get to talk for long, we touched on the SaGa series, the new ports, and Kawazu's thoughts on the genre.

(This interview features additional reporting by Kim Wallace.)

Game Informer's Top Scoring Reviews Of 2019

about X hours ago from
Game Informer's Top Scoring Reviews Of 2019

Each year, Game Informer reviews a ton of games to help guide our readers in choosing what they should play next. While you can easily browse our reviews section to see all our most recent verdicts, we wanted to put together a handy list for those looking for the best of the best this year has to offer.

Despite hundreds of games coming across our desks each year, only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2018 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through.

God Of War 3 Director Stig Asmussen Explains How He Almost Accidentally Named Kratos After Himself

about X hours ago from
God Of War 3 Director Stig Asmussen Explains How He Almost Accidentally Named Kratos After Himself

Before joining Respawn, Star Wars Jedi: Fallen Order’s director, Stig Asmussen, worked on the God of War series and directed the climactic third entry. Asmussen brought on a few former God of War developers when he moved over to Respawn, and even some contract developers who worked on 2018’s God of War moved over to Fallen Order after Kratos’ latest entry shipped. Needless to say, Fallen Order and God of War share some DNA, even if the two franchises are tonally different.

While visiting Respawn to learn more about Star Wars Jedi: Fallen Order, we took some time to reminisce about Asmussen’s time with Kratos, talk about the series’ new direction, and learn about at least one Star Wars reference that made it into God of War 3 (which you can see in the timestamped video below). “The moment when you slice open the guts of the centaur was inspired by the Tauntaun,” Asmussen recalls. “We called it zipper tech, but the inspiration video I sent out was that moment from Empire, and it looks pretty darn close to that.”

God Of War 3 Director Stig Asmussen Explains How He Almost Accidentally Named Kratos After Himself

about X hours ago from
God Of War 3 Director Stig Asmussen Explains How He Almost Accidentally Named Kratos After Himself

Before joining Respawn, Star Wars Jedi: Fallen Order’s director, Stig Asmussen, worked on the God of War series and directed the climactic third entry. Asmussen brought on a few former God of War developers when he moved over to Respawn, and even some contract developers who worked on 2018’s God of War moved over to Fallen Order after Kratos’ latest entry shipped. Needless to say, Fallen Order and God of War share some DNA, even if the two franchises are tonally different.

While visiting Respawn to learn more about Star Wars Jedi: Fallen Order, we took some time to reminisce about Asmussen’s time with Kratos, talk about the series’ new direction, and learn about at least one Star Wars reference that made it into God of War 3 (which you can see in the timestamped video below). “The moment when you slice open the guts of the centaur was inspired by the Tauntaun,” Asmussen recalls. “We called it zipper tech, but the inspiration video I sent out was that moment from Empire, and it looks pretty darn close to that.”

Six Tips To Master Apex Legends' New Character, Wattson

about X hours ago from
Six Tips To Master Apex Legends' New Character, Wattson

Apex Legends' second season launched this week and with it comes a brand new character. Wattson is a giggly and viciously dangerous scientist who can break up some of your favorite squad combinations with devastating defense tactics, but use her abilities to your advantage, and you might find yourself on a streak of victories.

Spark of Genius (Passive) Ultimate Accelrants fully charge Wattson's ultimate. Standing near Interception Pylons boosts Wattson's tactical recharge rate.

Perimeter Security (Tactical)
Create electrified fences by connecting nodes. Fences damage and low enemies.

Six Tips To Master Apex Legends' New Character, Wattson

about X hours ago from
Six Tips To Master Apex Legends' New Character, Wattson

Apex Legends' second season launched this week and with it comes a brand new character. Wattson is a giggly and viciously dangerous scientist who can break up some of your favorite squad combinations with devastating defense tactics, but use her abilities to your advantage, and you might find yourself on a streak of victories.

Spark of Genius (Passive) Ultimate Accelrants fully charge Wattson's ultimate. Standing near Interception Pylons boosts Wattson's tactical recharge rate.

Perimeter Security (Tactical)
Create electrified fences by connecting nodes. Fences damage and low enemies.

Digital Board Game Spotlight: Three Rad Roll-And-Write Games

about X hours ago from
Digital Board Game Spotlight: Three Rad Roll-And-Write Games

Usually when I play mobile games, I’m only looking to fill a few minutes of downtime, and as such tend to prefer something that’s fast, simple, and well-suited to solo play. Enter tabletop gaming’s roll-and-write genre, which offers a wealth of light and fun experiences built around a handful of dice and unique scoring systems. Roll-and-write games are perfect for mobile, and we’re already seeing some popular titles make the jump.

Today I’m highlighting three games that may not offer the depth of crunchier strategy games, but still provide enough interesting choices and replayability to keep you busy well beyond those few minutes you were initially looking to fill – at least that's been my experience!

Digital Board Game Spotlight is an ongoing series that highlights my favorite digital translations of modern board games. Unlike most modern mobile games, these selections feature traditional up-front pricing, without any time-gates, premium currencies, or ads to ruin the fun. If you're looking for your next mobile fix, look no further.

Digital Board Game Spotlight: Three Rad Roll-And-Write Games

about X hours ago from
Digital Board Game Spotlight: Three Rad Roll-And-Write Games

Usually when I play mobile games, I’m only looking to fill a few minutes of downtime, and as such tend to prefer something that’s fast, simple, and well-suited to solo play. Enter tabletop gaming’s roll-and-write genre, which offers a wealth of light and fun experiences built around a handful of dice and unique scoring systems. Roll-and-write games are perfect for mobile, and we’re already seeing some popular titles make the jump.

Today I’m highlighting three games that may not offer the depth of crunchier strategy games, but still provide enough interesting choices and replayability to keep you busy well beyond those few minutes you were initially looking to fill – at least that's been my experience!

Digital Board Game Spotlight is an ongoing series that highlights my favorite digital translations of modern board games. Unlike most modern mobile games, these selections feature traditional up-front pricing, without any time-gates, premium currencies, or ads to ruin the fun. If you're looking for your next mobile fix, look no further.