How Mass Effect Legendary Edition Makes Boss Fights More Effective

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How Mass Effect Legendary Edition Makes Boss Fights More Effective

The Mass Effect Legendary Edition is a remaster that keeps the heart of the trilogy's story intact while simultaneously making improvements to the game on a basic mechanical level, graphically, and with the in-world sounds. While many of the tweaks are seemingly small, there are many ways that those small alterations make up a more unified picture across all three titles. A solid example of how the trilogy becomes just a little bit stronger outside of the Mako changes, visuals, and character adjustments is how Commander Shepard can approach battle. More specifically, the approach to boss fights.  

We recently sat down with game director Mac Walters and environment and character director Kevin Meek to learn about all of the ways the upcoming remaster aims to perfect the original. When talking about some of the more strategic and directly impactful adjustments, both Walters and Meek talked about one battle in particular: Benezia. 

This Final Fantasy VII Remake Cosplayer Brings To Life Cloud, Vincent, And More

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This Final Fantasy VII Remake Cosplayer Brings To Life Cloud, Vincent, And More

While we not-so-patiently wait for news about the next part of the Final Fantasy VII Remake, we do have some pretty epic cosplay to help us pass the time. When first stumbling upon this incredible Final Fantasy VII Remake Cloud cosplay, I had to physically stop and make sure it wasn't painted art or a high-resolution screenshot. Nope! It's a person and this person is impressively talented. 

The amazing Cloud cosplay (shared below) comes to life thanks to Kuja Oniisan, a cosplayer with a penchant for all things Final Fantasy. Cloud isn't the only character they've tackled either, making their entire cosplay portfolio worth diving right into for anyone that is a fan of the series.

I have muscles, they are just "dilly dally shilly shally" most of the time pic.twitter.com/dKExzVz7FH

What Is Valheim And Why Is Everyone Playing It?

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What Is Valheim And Why Is Everyone Playing It?

Over the weekend, Viking survival game Valheim crested to a concurrent player peak of over 360,000 players on Steam. While Steam and other game storefronts are inundated with survival titles to choose from, ranging from Minecraft and its many assorted mods to Ark to Terraria to Rust, the new early access title from Iron Gate AB is barging its way onto the scene. From a core list of features and mechanics, Valheim may not appear different at all from many other survival titles. So what separates Valheim from any of the other survival titles out there? Should you give it a try? Here are a few key takeaways that help explain Valheim’s rise through the ranks…

How To Defeat The Bonemass And Get The Wishbone In Valheim

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How To Defeat The Bonemass And Get The Wishbone In Valheim

Viking survival game Valheim is full of dangerous encounters, from errant skeletons and mosquitos to falling trees. However, the boss encounters like the Bonemass are definitely much more difficulty and deadly than other standard biome inhabitants. The Bonemass is the third world boss in Valheim, after Eikthyrnir and The Elder. So, how do you beat it?

First, you'll need to know where the boss is! The Bonemass can be found in Swamp biomes, so be on the lookout for runestunes in Swamp areas and in the Sunken Crypts. Your world will contain multiple spawn locations for each boss, so if you are exploring multiple swamps or have multiple teams combing areas, you may find more than one spawn point for Bonemass. If you have the option to tackle the Bonemass in different locations, pick the one that involves the least sailing and the least going through rough Biomes like Plains.

This next part is important for any boss, except maybe Eikthyrnir, but make sure that you construct a portal and a rough dwelling somewhere safe near the boss. It's entirely possible that you might die, and you will want a quick way to get back to your body to recover your loot and/or continue the fight. Trust me, you do not want to be building a boat every time you want to get back after a mishap only to get slaughtered by some random blobs or leeches on the way back to your body.

Celebrating 10 Years Of DC Universe Online With CEO Jack Emmert And More On What's Next

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Celebrating 10 Years Of DC Universe Online With CEO Jack Emmert And More On What's Next

DC Universe Online first made its debut back in January of 2011 and since its launch, has given comic fans a plethora of expansions, a constantly evolving roster, and stories that many DC lovers didn't think would be told in a game format. DC Universe Online offers a fearlessness when it comes to creating content surrounding some of the most iconic characters in DC's history, and that vision has only become even more faithful to the community under the leadership of Dimensional Ink Games CEO Jack Emmert. 

Emmert is a passionate comic book fan, so much so that our interview extended beyond when it was supposed to because his excitement was contagious. We sat down with the CEO to reflect back on 10 years of DC Universe Online and in that short time with the studio head, it was clear to see that this team is in understanding hands going into the next decade of adventurers with our favorite heroes. 

Top Of The Table – X-Men: Mutant Insurrection

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Top Of The Table – X-Men: Mutant Insurrection

The X-Men hold a special place in many comic fans’ hearts, and I’m no exception. While my tastes in comics have broadened over the years to include a ton of other great books, my enthusiasm for comics started with the Children of the Atom. I remain a big fan of Xavier’s mutants, and the myriad stories they’ve been a part of over the years. That’s why I was especially curious about Fantasy Flight’s take on the X-Men franchise; the teams there often reveal an uncanny talent for recognizing the unique tone of a licensed property, and finding a way to reflect that in the mechanics and flavor of a new board game. I’m happy to say that X-Men: Mutant Insurrection is no exception. By balancing an action-focused, dice-driven battle system with a clever approach to alliances and character relationships, the new game has all the drama and flair of some of the great superhero comic runs.

A Father's Slightly Positive Spin On Microtransactions

about X hours ago from
A Father's Slightly Positive Spin On Microtransactions

My daughter recently discovered the joys of Fortnite. She's gotten quite good at it, too, netting a few Victory Royales as dear old dad proudly watches her skills develop. She has also developed a sixth sense for knowing when Fortnite's in-game shop is updated with new items. She treats the shop like a fourth meal of the day, drooling over the new skins and items she wants to add to her collection. In the month we've been playing together, I've purchased two of Fortnite's "Crew" subscriptions (one for both of us), and more skins than I want to admit. Long story short, I've sunk well over $100 into the game in the blink of an eye.

Am I mad that I'm buying microtransactions? Not at all. I still feel all microtransactions that are predatory or designed for pay-to-win reasons should burn in the hottest pits of hell, but that isn't what Fortnite offers. They're all cosmetic. The only real issue I have with them is the price. My daughter wanted the Poison Ivy skin, and well, I swore loudly in my mind when I paid $30 to get her it (which also came with The Joker and Midas Rex skins as well as other items). That's a pretty penny to pay for a skin she used in just three duos matches. If you asked me what a fair price for them would be, I would say $5 each. I don't know why that seems fair to me, but it does.

It Takes Two's Creator On Love, Endings, And A $1,000 Pledge

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It Takes Two's Creator On Love, Endings, And A $1,000 Pledge

Josef Fares is a passionate man. The filmmaker-turned-game-developer’s first game, Brothers: A Tale of Two Sons, is a remarkable fable about the power of family. While that game’s quality spoke for itself, Fares took to the stage for follow-up A Way Out, memorably taking over Geoff Keighley’s 2017 Game Awards broadcast by addressing the camera and saying, in part, ‘F--- the Oscars!” It was a profane moment, to be sure, but it also showed Fares’ exuberance and natural flair for the outrageous. Hazelight Studios’ upcoming project, It Takes Two, tackles the oddly underrepresented subject of love. And after talking to Fares about the co-op adventure, it’s clear that he has a lot to say about, well, everything.

“Video games are not always about fun; that’s a misconception that many people say, ‘Is this fun?’” Fares says. “The best moments of my life in video games haven’t been about ‘fun.’” The game director and Hazelight founder cites experiences like Journey or moments from the opening sequence in The Last of Us to underscore his point. His own game, Brothers, memorably ends with a powerful moment that clearly isn’t meant to be fun. “Some parts of gaming are fun, but I would say that more, depending on the scene, it should be engaging.”

What I Want From Pokémon's 25th Anniversary Celebration

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What I Want From Pokémon's 25th Anniversary Celebration

In September, Nintendo released a Super Mario Direct presentation announcing (among other things) Super Mario 3D All-StarsSuper Mario 3D World + Bowser's Fury, and Mario Kart Live: Home Circuit for Switch. Shortly after that, I began thinking about what I'd like to see from a Legend of Zelda 35th anniversary celebration (if Nintendo chooses to hold one when the anniversary rolls around on February 21). We already know that another one of Nintendo's biggest exclusive franchises, Pokémon, is holding an anniversary celebration which, to this point, features a special logo, Katy Perry, and Post Malone. But that's likely not all it's going to feature, as The Pokémon Company has teased more announcements for February 27.

With just over two weeks to go until the big day, I wanted to run down a wishlist of announcements I hope to see when The Pokémon Company, Game Freak, Nintendo, and all their partners pull back the curtain on what they're planning and working on. Check out what I'd love to see from the Pokémon 25th anniversary celebration and sound off with your own wishlists in the comments section. In the meantime, be sure to check out my wishlist for a hypothetical Zelda 35th anniversary celebration here.

Your Definitive Guide To Apex Legends Season 8

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Your Definitive Guide To Apex Legends Season 8

Apex Legends Season 7 introduced a new arena, Olympus, and offensive legend, Horizon. Horizon earned a top spot in the meta of the competitive shooter's ranked mode, and Olympus changed the flow of engagements with congested residential and commercial districts connected by open prairies devoid of cover. Season 8 launched last week and adds the bombastic Fuse to the roster and a new heavy-ammo gun to the loot pool. More importantly, the classic Kings Canyon map is back, although it has seen better days. As someone who's been playing Apex Legends since it was released a little over two years ago, I've compiled another guide for veteran players and newcomers alike! Here are some optimal points of interest worth exploring, a collection of reliable weapons, and smart legend combinations that could benefit both Apex Legends PC and console players during Season 8.