Tim Sweeney Answers Questions About The New Epic Games Store

about X hours ago from
Tim Sweeney Answers Questions About The New Epic Games Store

The PC game distribution business could experience a giant shakeup in the coming months and years following the news that Fortnite creator Epic Games has built its own store. This new developer-friendly model offers a dramatically more favorable revenue split than rival marketplaces like Steam, but beyond that, we still have questions about how this Epic Games Store operates. Who better to answer our questions than Epic Games founder Tim Sweeney? 

The PC marketplace already offers a lot of choice to gamers with Steam, GOG, the Microsoft store, etc. What market conditions led you to believe there is an opportunity for another storefront?

The 70/30 percent split was a breakthrough more than a decade ago with the advent of Steam, the Apple App Store, and Google Play. But today, digital software stores have grown into a $25,000,000,000+ business worldwide across all platforms, yet the economies of scale have not benefited developers. In our analysis, stores are marking up their costs 300 percent to 400 percent. We simply aim to give developers a better deal.

We Go Hands-On With Pokémon Go's Trainer Battles

about X hours ago from
We Go Hands-On With Pokémon Go's Trainer Battles

After over three years since its announcement, or 1,182 days, Pokémon Go has finally added the trainer battles as teased in the initial reveal trailer. One of the mainline series' core mechanics has taken a long time to come to the mobile spinoff, despite the mobile game's immense popularity and the fact that it was listed as a bullet point in the game’s original trailer. We got hands on with the newest pillar of Pokémon Go’s gameplay and learned all about how the new battles work.

Pokémon Go’s PvP seems like an obvious mechanic based on how important it is to Pokémon in general in the games and, well, basically every other medium. For Niantic, creating player-vs.-player battles meant asking themselves the fundamental question of “What does it mean to be good at Pokémon Go?” While gym battles against the AI have long been a part of the mobile title, that battle system is not necessarily well-suited to competing with other players, which required thinking about what a successful Pokémon Trainer in the Pokémon Go world would look like.

We Go Hands-On With Pokémon Go's Trainer Battles

about X hours ago from
We Go Hands-On With Pokémon Go's Trainer Battles

After over three years since its announcement, or 1,182 days, Pokémon Go has finally added the trainer battles as teased in the initial reveal trailer. One of the mainline series' core mechanics has taken a long time to come to the mobile spinoff, despite the mobile game's immense popularity and the fact that it was listed as a bullet point in the game’s original trailer. We got hands on with the newest pillar of Pokémon Go’s gameplay and learned all about how the new battles work.

Pokémon Go’s PvP seems like an obvious mechanic based on how important it is to Pokémon in general in the games and, well, basically every other medium. For Niantic, creating player-vs.-player battles meant asking themselves the fundamental question of “What does it mean to be good at Pokémon Go?” While gym battles against the AI have long been a part of the mobile title, that battle system is not necessarily well-suited to competing with other players, which required thinking about what a successful Pokémon Trainer in the Pokémon Go world would look like.

New Gameplay Today – Resident Evil 2 Remake

about X hours ago from
New Gameplay Today – Resident Evil 2 Remake

Sorry Jeff Cork isn't here, but we still love you guys and wanted to show off some great games today, so we recruited Imran Khan who just returned from a demo of Capcom's remake of Resident Evil 2. We talk about Capcom's return to the series roots, its renewed focus on puzzles, and how many headshots a zombie can take.

Imran is joined by Leo "Mud Pie" Vader and Ben "Shredder" Reeves. You know, just a bunch of boys playing games and having fun. You can also check out Imran's written impressions from the entire demo here.

Resident Evil 2 is scheduled for release on January 25 on PlayStation 4, Xbox One, and PC. You have been warned.

Football Titles You Might Have Missed In 2018

about X hours ago from
Football Titles You Might Have Missed In 2018

EA's Madden franchise isn't the only (American) football game in town, so this week I'm taking a look at some of the other football titles that had new installments this year.

Platform: PC Developer: Wolverine Studios

The DDS series is simulation based, meaning it's about putting the right team together and not about breaking ankles on the field with your stick skills. As such you draft, sign players in free agency, and build your playbook to create a dynasty.

Football Titles You Might Have Missed In 2018

about X hours ago from
Football Titles You Might Have Missed In 2018

EA's Madden franchise isn't the only (American) football game in town, so this week I'm taking a look at some of the other football titles that had new installments this year.

Platform: PC Developer: Wolverine Studios

The DDS series is simulation based, meaning it's about putting the right team together and not about breaking ankles on the field with your stick skills. As such you draft, sign players in free agency, and build your playbook to create a dynasty.

Here's A Look At Mech_Con 2018

about X hours ago from
Here's A Look At Mech_Con 2018

Mech_Con is an annual show put on by Piranha Games in Vancouver to celebrate all things Mechwarrior and Battletech. The show has grown exponentially over the years with more than a thousand people attending the convention this year.

We attended the convention this year to check out how Mechwarrior 5: Mercenaries is coming along and took some time to snap shots of the lively proceedings on the floor, where attendees showed each other figurine collections, watched the world championships for Mechwarrior Online take place, and eagerly lined up for a chance to play Mechwarrior 5 in a cockpit constructed by the developers themselves.

Check out the gallery below to get a sense of the show.

Here's A Look At Mech_Con 2018

about X hours ago from
Here's A Look At Mech_Con 2018

Mech_Con is an annual show put on by Piranha Games in Vancouver to celebrate all things Mechwarrior and Battletech. The show has grown exponentially over the years with more than a thousand people attending the convention this year.

We attended the convention this year to check out how Mechwarrior 5: Mercenaries is coming along and took some time to snap shots of the lively proceedings on the floor, where attendees showed each other figurine collections, watched the world championships for Mechwarrior Online take place, and eagerly lined up for a chance to play Mechwarrior 5 in a cockpit constructed by the developers themselves.

Check out the gallery below to get a sense of the show.

Don't Sleep On Darksiders III, Dark Souls Fans

about X hours ago from
Don't Sleep On Darksiders III, Dark Souls Fans

I didn't pay much attention to Darksiders III prior to its launch. I watched a couple of gameplay videos when it was announced, and thought it looked rough – to the point that I was surprised the footage was shown. With Vigil Games out of the picture as developer, and that first look leaving a bad taste in my mouth, the alarm bells were sounding for Darksiders III. I feared it wouldn't live up to the series' first two entries. In the months that followed the announcement, none of the news or trailers caught my eye. It was just kind of there, and I figured I would learn everything I needed to know about the game when the reviews hit.

Those reviews ended up being all over the place, and didn't help me make a quick decision. I realized I had to roll the dice on this one, and based my decision on points made in two reviews: Game Informer's and IGN's. I obviously have a bias with Game Informer, but more so trust Kyle Hilliard's word. His interests in games line up with mine most times. In his Darksiders III review, Kyle said that it has "gameplay and level designs that sing" and "feels like an old comic book with vibrant colors and villains that personify their names." I found those comments intriguing, as they lined up with my thoughts on the series' previous two entries.

Don't Sleep On Darksiders III, Dark Souls Fans

about X hours ago from
Don't Sleep On Darksiders III, Dark Souls Fans

I didn't pay much attention to Darksiders III prior to its launch. I watched a couple of gameplay videos when it was announced, and thought it looked rough – to the point that I was surprised the footage was shown. With Vigil Games out of the picture as developer, and that first look leaving a bad taste in my mouth, the alarm bells were sounding for Darksiders III. I feared it wouldn't live up to the series' first two entries. In the months that followed the announcement, none of the news or trailers caught my eye. It was just kind of there, and I figured I would learn everything I needed to know about the game when the reviews hit.

Those reviews ended up being all over the place, and didn't help me make a quick decision. I realized I had to roll the dice on this one, and based my decision on points made in two reviews: Game Informer's and IGN's. I obviously have a bias with Game Informer, but more so trust Kyle Hilliard's word. His interests in games line up with mine most times. In his Darksiders III review, Kyle said that it has "gameplay and level designs that sing" and "feels like an old comic book with vibrant colors and villains that personify their names." I found those comments intriguing, as they lined up with my thoughts on the series' previous two entries.