The Perfect Picks For Halloween Board Game Night

about X hours ago from
The Perfect Picks For Halloween Board Game Night

The weather is getting colder, and Halloween is days away. If you’re not ready to don your costume and wander the neighborhood in search of candy, but you still want to find a way to get into the spirit of the holiday, then a horror-themed game night is a great way to go. Reach out to your friends, set up a time in the coming days, and snag one of these awesome board games to celebrate the occasion.

I've focused my recommendations on relatively recent releases, so I’ve left off some of the horror classics. In addition, you’ll note that more than a few of these games tap into the excitement of Lovecraftian themes and settings; chalk that up to the current broad enthusiasm for the Cthulhu mythos.

Happy Halloween!

The Perfect Picks For Halloween Board Game Night

about X hours ago from
The Perfect Picks For Halloween Board Game Night

The weather is getting colder, and Halloween is days away. If you’re not ready to don your costume and wander the neighborhood in search of candy, but you still want to find a way to get into the spirit of the holiday, then a horror-themed game night is a great way to go. Reach out to your friends, set up a time in the coming days, and snag one of these awesome board games to celebrate the occasion.

I've focused my recommendations on relatively recent releases, so I’ve left off some of the horror classics. In addition, you’ll note that more than a few of these games tap into the excitement of Lovecraftian themes and settings; chalk that up to the current broad enthusiasm for the Cthulhu mythos.

Happy Halloween!

5 Spoiler-Free Tips For The Outer Worlds

about X hours ago from
5 Spoiler-Free Tips For The Outer Worlds

The Outer Worlds is here, and it lives up to the hype as one of the most exciting games of 2019. Fans of Fallout and Mass Effect will find familiar elements in Obsidian's new RPG, but newcomers may feel a bit overwhelmed with the number of choices it presents. Don’t worry – we have you covered. Here are five early-game tips that will make you the bane of The Board before you know it.

5 Spoiler-Free Tips For The Outer Worlds

about X hours ago from
5 Spoiler-Free Tips For The Outer Worlds

The Outer Worlds is here, and it lives up to the hype as one of the most exciting games of 2019. Fans of Fallout and Mass Effect will find familiar elements in Obsidian's new RPG, but newcomers may feel a bit overwhelmed with the number of choices it presents. Don’t worry – we have you covered. Here are five early-game tips that will make you the bane of The Board before you know it.

Super Powered: Charting The Lasting Legacy Of The Super NES

about X hours ago from
Super Powered: Charting The Lasting Legacy Of The Super NES

In the ‘80s, Nintendo saved the video game industry with the release of the NES. That console ushered in a renewed enthusiasm for interactive entertainment and established a series of brands, such as Mario, Zelda, and Metroid, which remain relevant today. Over the course of only a few years, Nintendo’s name became virtually synonymous with video games, and its characters grew so popular that they worked their way into breakfast cereals, lunch boxes, and Saturday morning cartoons.

However, by the early ‘90s, Nintendo’s chokehold on the industry had started to slip. More powerful 16-bit consoles like the Sega Genesis and the TurboGrafx-16 had begun to challenge Nintendo’s dominance. To stay relevant, Nintendo needed to update its hardware.

A skunkworks team inside Nintendo’s research and development department began crafting a successor to the NES. The system would be surprisingly underpowered, but it would contain several modern gaming concepts and ultimately help cement Nintendo’s place in the industry. That console was the Super Nintendo Entertainment System, and many consider it to be one of Nintendo’s crowning achievements.

Super Powered: Charting The Lasting Legacy Of The Super NES

about X hours ago from
Super Powered: Charting The Lasting Legacy Of The Super NES

In the ‘80s, Nintendo saved the video game industry with the release of the NES. That console ushered in a renewed enthusiasm for interactive entertainment and established a series of brands, such as Mario, Zelda, and Metroid, which remain relevant today. Over the course of only a few years, Nintendo’s name became virtually synonymous with video games, and its characters grew so popular that they worked their way into breakfast cereals, lunch boxes, and Saturday morning cartoons.

However, by the early ‘90s, Nintendo’s chokehold on the industry had started to slip. More powerful 16-bit consoles like the Sega Genesis and the TurboGrafx-16 had begun to challenge Nintendo’s dominance. To stay relevant, Nintendo needed to update its hardware.

A skunkworks team inside Nintendo’s research and development department began crafting a successor to the NES. The system would be surprisingly underpowered, but it would contain several modern gaming concepts and ultimately help cement Nintendo’s place in the industry. That console was the Super Nintendo Entertainment System, and many consider it to be one of Nintendo’s crowning achievements.

More Burning Questions For The Pokémon Series

about X hours ago from
More Burning Questions For The Pokémon Series

Following our cover story this month, we had one last chance to sit down with Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda. While we were sure to ask plenty of serious questions, things went off the rails fast. Before we knew it, we were talking about whether Yoshi was a Pokémon, which legendary Pokémon would emerge victorious, and which Pokémon the two Game Freak figureheads would have if they were gym leaders. You can read the full goofy conversation below.

Does Ash Ketchum exist anywhere in the Pokémon game universe?Masuda: I don’t think so.

You ever notice there’s something weird between Professor Oak and Ash’s mom?
Masuda: They’re always together… it’s probably because they’re from the same town. [Laughs]

More Burning Questions For The Pokémon Series

about X hours ago from
More Burning Questions For The Pokémon Series

Following our cover story this month, we had one last chance to sit down with Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda. While we were sure to ask plenty of serious questions, things went off the rails fast. Before we knew it, we were talking about whether Yoshi was a Pokémon, which legendary Pokémon would emerge victorious, and which Pokémon the two Game Freak figureheads would have if they were gym leaders. You can read the full goofy conversation below.

Does Ash Ketchum exist anywhere in the Pokémon game universe?Masuda: I don’t think so.

You ever notice there’s something weird between Professor Oak and Ash’s mom?
Masuda: They’re always together… it’s probably because they’re from the same town. [Laughs]

Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

about X hours ago from
Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

If you've been following our coverage of Pokémon Sword and Shield, you know we've covered a ton of topics, such as autosave, drawing Pokémon, and the inspiration behind the Galar region. However, in the time since we spent a full day in Game Freak's Tokyo offices for this month's Pokémon Sword and Shield cover story, we've thought of several new questions to ask the development team.

Thankfully, Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda recently visited Redwood City, Calif. just outside of San Francisco, giving us an opportunity to not only play the first hour and a half of Pokémon Sword and Shield, but also catch up with them about several additional topics related to the upcoming Switch games.

What was the idea behind having regular interactions with the League Champion, Leon, from the earliest stages in the game?Ohmori: One of the biggest reasons for having you interact with the champion and being shown the prowess of the champion so early is that Sword and Shield is a continuation of traditional RPGs like X and Y, Sun and Moon. So really conveying that aspect of you’re going to go on your journey, doing the gym battles, and there’s this really powerful champion you want to aspire to defeat. That was one of the aspects we wanted to convey, so we put the champion in the story much more.

Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

about X hours ago from
Game Freak Talks Sword And Shield's Champion, Wild Area Interactions, And More

If you've been following our coverage of Pokémon Sword and Shield, you know we've covered a ton of topics, such as autosave, drawing Pokémon, and the inspiration behind the Galar region. However, in the time since we spent a full day in Game Freak's Tokyo offices for this month's Pokémon Sword and Shield cover story, we've thought of several new questions to ask the development team.

Thankfully, Pokémon Sword and Shield director Shigeru Ohmori and producer Junichi Masuda recently visited Redwood City, Calif. just outside of San Francisco, giving us an opportunity to not only play the first hour and a half of Pokémon Sword and Shield, but also catch up with them about several additional topics related to the upcoming Switch games.

What was the idea behind having regular interactions with the League Champion, Leon, from the earliest stages in the game?Ohmori: One of the biggest reasons for having you interact with the champion and being shown the prowess of the champion so early is that Sword and Shield is a continuation of traditional RPGs like X and Y, Sun and Moon. So really conveying that aspect of you’re going to go on your journey, doing the gym battles, and there’s this really powerful champion you want to aspire to defeat. That was one of the aspects we wanted to convey, so we put the champion in the story much more.