Monster Hunter World: Iceborne Bestiary Day 2 – The Raging Grazer Banbaro

about X hours ago from
Monster Hunter World: Iceborne Bestiary Day 2 – The Raging Grazer Banbaro

You might not immediately associate the words “herbivore” with “deadly,” but don’t let a creature’s diet fool you. Try yanking on a bull’s tail and ask how the hay’s tasting to see what I mean. Actually, don’t do that. Deadly herbivores are definitely a part of Monster Hunter World: Iceborne’s ecology, as you’ll learn today in our look at the Banbaro, a massive, elk-like bruiser with boundary issues.

Banbaro is covered with thick fur, which allows it to roam freely throughout the world of Hoarfrost Reach. “It’s able to inhabit much colder areas, but it does prefer warmer areas,” says Kaname Fujioka, the game’s executive director and art director. Because it is an herbivore, it very often moves between the caverns to the forest to find food. In relation to other animals, it travels in a much wider radius. That’s bad news for hunters, since Banboro is fiercely territorial. If you get within this guy’s range, get ready for a scrap.

TGC Tours Adds A New Layer To The Golf Club 2019

about X hours ago from
TGC Tours Adds A New Layer To The Golf Club 2019

The majority of gamers buy and play a game just the way it was intended, even if modes or functionality are missing or incomplete. In the case of TGC Tours, for the last five years over 16,000 video game golf fans have used the website as a jumping off point for their own ambitions of becoming a golfing legend in HB Studios' The Golf Club series.

TGC Tours is a website not officially affiliated with The Golf Club 2019 that allows players to play a full PGA Tour and tournaments in TGC 2019, and then have their results synthesized and posted on the TGC Tours website as part of a larger, cross-platform leaderboard and season structure that is not otherwise found in TGC 2019.

First players go to the website to sign up and register for Q-School. In the game you'll join the TGCTours (CC-Pro) society and play four rounds, with your score auto-submitted to the Q-School event leaderboard. Based on where you finish you'll then get your TGCT Tour card and can play TGC Tour events. The website features multiple tours, including the European and Web.com tours, as well as a variety of other user-made challenge circuit tournaments.

TGC Tours Adds A New Layer To The Golf Club 2019

about X hours ago from
TGC Tours Adds A New Layer To The Golf Club 2019

The majority of gamers buy and play a game just the way it was intended, even if modes or functionality are missing or incomplete. In the case of TGC Tours, for the last five years over 16,000 video game golf fans have used the website as a jumping off point for their own ambitions of becoming a golfing legend in HB Studios' The Golf Club series.

TGC Tours is a website not officially affiliated with The Golf Club 2019 that allows players to play a full PGA Tour and tournaments in TGC 2019, and then have their results synthesized and posted on the TGC Tours website as part of a larger, cross-platform leaderboard and season structure that is not otherwise found in TGC 2019.

First players go to the website to sign up and register for Q-School. In the game you'll join the TGCTours (CC-Pro) society and play four rounds, with your score auto-submitted to the Q-School event leaderboard. Based on where you finish you'll then get your TGCT Tour card and can play TGC Tour events. The website features multiple tours, including the European and Web.com tours, as well as a variety of other user-made challenge circuit tournaments.

Capcom’s Teppen Is Bizarre And Better Than We Expected

about X hours ago from
Capcom’s Teppen Is Bizarre And Better Than We Expected

Have you ever wanted to put Devil May Cry's Dante up against Street Fighter's Chun-Li? How about Rathalos up against Ryu? With Teppen, you can dive in to a wealth of Capcom's IPs and match them up against each other in a free-to-play collectible card game format on iOS and Android. Join Ben Hanson, Leo Vader, and Dan Tack in the video above as they make the case for why it's worth checking out!

Monster Hunter World: Iceborne Bestiary Day 1 – The Saber-Toothed Barioth

about X hours ago from
Monster Hunter World: Iceborne Bestiary Day 1 – The Saber-Toothed Barioth

Monster Hunter World: Iceborne’s menagerie comprises a wide assortment of monsters, both new and returning. Today, we’re looking at Barioth, one of the returning beasts. It’s no surprise that this guy’s a fan-favorite – what’s not to love about a dragon/cat hybrid? We spoke with the team at Capcom about what it took to bring the monster into Monster Hunter World, how it fits into Hoarfrost Reach’s larger ecosystem, and much more.

The Iceborne expansion, unsurprisingly, is set in a frigid new land. That setting gave the Monster Hunter team the chance to introduce new monsters, as well as give familiar monsters who weren’t able to carve out a home in Monster Hunter: World’s main setting a place to thrive. After talking to the team, it seems fairly obvious that Barioth was an easy pick for a repeat engagement. The monster was introduced in Monster Hunter Tri, but tech has advanced in the decade since that Wii installment. Before we get into all of that, let’s get a quick refresher on Barioth.

Monster Hunter World: Iceborne Bestiary Day 1 – The Saber-Toothed Barioth

about X hours ago from
Monster Hunter World: Iceborne Bestiary Day 1 – The Saber-Toothed Barioth

Monster Hunter World: Iceborne’s menagerie comprises a wide assortment of monsters, both new and returning. Today, we’re looking at Barioth, one of the returning beasts. It’s no surprise that this guy’s a fan-favorite – what’s not to love about a dragon/cat hybrid? We spoke with the team at Capcom about what it took to bring the monster into Monster Hunter World, how it fits into Hoarfrost Reach’s larger ecosystem, and much more.

The Iceborne expansion, unsurprisingly, is set in a frigid new land. That setting gave the Monster Hunter team the chance to introduce new monsters, as well as give familiar monsters who weren’t able to carve out a home in Monster Hunter: World’s main setting a place to thrive. After talking to the team, it seems fairly obvious that Barioth was an easy pick for a repeat engagement. The monster was introduced in Monster Hunter Tri, but tech has advanced in the decade since that Wii installment. Before we get into all of that, let’s get a quick refresher on Barioth.

Must-Have Packs To Get The Most Out Of The Sims 4

about X hours ago from
Must-Have Packs To Get The Most Out Of The Sims 4

If you were hooked by the Sims 4 base game and are ready to enhance your playthrough, there are a slew of DLCs that offer a richer experience. After its rough initial debut, Sims 4 has since stepped up with free updates and content that appease longtime fans. However, buying all the packs would easily cost you over $500, and with seven expansion packs, seven game packs, and 14 stuff packs, you may be at a loss of where to begin. For those who are overwhelmed by the prospect of which DLC to choose, we’ve compiled a list of our favorite packs. Although we are still bemoaning the absence of popular Sims 3 staples like Supernatural and University, there is no shortage of inspired gameplay in the Sims 4.

Expansion packs offer the most features and are the most expensive, costing $39.99.

This recent release has already proven to be a solid entry. Along with mermaids, this pack has plenty of new gameplay, especially when it comes to new features and traits in create-a-sim. “Child of the Islands” and “Child of the Ocean” both introduce some original new ways to interact within the island of Sulani. Connecting with the culture and tending to the island is rewarding. Players can really see the impact their sims make on the island with cleaner beaches, greener trees, and even more flowers.

Must-Have Packs To Get The Most Out Of The Sims 4

about X hours ago from
Must-Have Packs To Get The Most Out Of The Sims 4

If you were hooked by the Sims 4 base game and are ready to enhance your playthrough, there are a slew of DLCs that offer a richer experience. After its rough initial debut, Sims 4 has since stepped up with free updates and content that appease longtime fans. However, buying all the packs would easily cost you over $500, and with seven expansion packs, seven game packs, and 14 stuff packs, you may be at a loss of where to begin. For those who are overwhelmed by the prospect of which DLC to choose, we’ve compiled a list of our favorite packs. Although we are still bemoaning the absence of popular Sims 3 staples like Supernatural and University, there is no shortage of inspired gameplay in the Sims 4.

Expansion packs offer the most features and are the most expensive, costing $39.99.

This recent release has already proven to be a solid entry. Along with mermaids, this pack has plenty of new gameplay, especially when it comes to new features and traits in create-a-sim. “Child of the Islands” and “Child of the Ocean” both introduce some original new ways to interact within the island of Sulani. Connecting with the culture and tending to the island is rewarding. Players can really see the impact their sims make on the island with cleaner beaches, greener trees, and even more flowers.

Looking Back On Final Fantasy X With Producer Yoshinori Kitase

about X hours ago from
Looking Back On Final Fantasy X With Producer Yoshinori Kitase

As a series, Final Fantasy has a reputation for showcasing the best of what a console can offer. When Final Fantasy VII released on the original PlayStation in 1997, it effectively used the hardware transition to usher in a new era of era of role-playing games with 3D graphics and cinematic cutscenes. The leap between PlayStation and PlayStation 2 was less drastic visually, but as the first entry on the new hardware, Final Fantasy X led the charge into a new realm of storytelling.

Many things that define Final Fantasy X simply weren’t possible in previous installments, even beyond the obvious upgrade in graphical quality. It used 3D environments throughout rather than 2D backdrops in towns and dungeons. It eliminated the divide between the overworld and other locations, giving the world a more vibrant and connected feeling. The implementation of voice acting let players hear the phenomenal cast come to life – even if some people mock the forced laughter from heroes Tidus and Yuna in one scene (which, for context, is explicitly about them forcing laughter). All of these elements might seem like standard parts of Final Fantasy today, but they started with Final Fantasy X.

Looking Back On Final Fantasy X With Producer Yoshinori Kitase

about X hours ago from
Looking Back On Final Fantasy X With Producer Yoshinori Kitase

As a series, Final Fantasy has a reputation for showcasing the best of what a console can offer. When Final Fantasy VII released on the original PlayStation in 1997, it effectively used the hardware transition to usher in a new era of era of role-playing games with 3D graphics and cinematic cutscenes. The leap between PlayStation and PlayStation 2 was less drastic visually, but as the first entry on the new hardware, Final Fantasy X led the charge into a new realm of storytelling.

Many things that define Final Fantasy X simply weren’t possible in previous installments, even beyond the obvious upgrade in graphical quality. It used 3D environments throughout rather than 2D backdrops in towns and dungeons. It eliminated the divide between the overworld and other locations, giving the world a more vibrant and connected feeling. The implementation of voice acting let players hear the phenomenal cast come to life – even if some people mock the forced laughter from heroes Tidus and Yuna in one scene (which, for context, is explicitly about them forcing laughter). All of these elements might seem like standard parts of Final Fantasy today, but they started with Final Fantasy X.