Super Replay – Resident Evil 2

about X hours ago from
Super Replay – Resident Evil 2

Editor's note: This Super Replay (which was the second one we ever did!), originally aired on July 30, 2010. It was hosted by former Game Informer editor Tim Turi who worked on the Resident Evil series with Capcom for awhile before moving on to currently do social media for PlayStation. We're repromoting it in celebration of the Resident Evil 2 remake coming out very soon.

Popping in an old game and talking about our memories is always fun, and that's why it's a blast doing Replay every week. However, some games are so iconic that a simple 20-minute episode just wouldn't do them justice. That's why we do Super Replay, a feature where we play through the entirety of an all-time great. No edits, no skipped stages, no speeding-up the video...this is the entire game experience, beginning to end.

Super Replay – God Hand: Episode 3

about X hours ago from
Super Replay – God Hand: Episode 3

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand: Episode 3

about X hours ago from
Super Replay – God Hand: Episode 3

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

The 2018 Adventure Game Awards

about X hours ago from
The 2018 Adventure Game Awards

Although 2018 had fewer of them than the previous year, adventure games continued to excel by bringing us interesting ways to tell stories, like Florence's compelling take on romance. From exploring the depths of the sea on a foreign planet to debating the meaning of happiness in a cyberpunk world, this past year's adventure games were memorable. Here are the best ones from 2018.

This existentialist tale takes place in a far-flung cyberpunk future, and puts you in the shoes of a bartender. However, this is no ordinary bartender – he can manipulate the emotions of those who consume his drinks. The Red Strings Club is filled with fascinating minigames, often revolving around squeezing information out of others in creative ways and making morally-grey decisions that impact the story.

Set in Depression-era America, you wander through cities and rural areas of the country and collect stories of its inhabitants. These tales then act as currency, as you trade them with fellow travellers to hear even greater stories. From its pastel-colored sky and engrossing world filled with colorful folks, Where The Water Tastes Like Wine provides one of the most unique settings of 2018.

The 2018 Adventure Game Awards

about X hours ago from
The 2018 Adventure Game Awards

Although 2018 had fewer of them than the previous year, adventure games continued to excel by bringing us interesting ways to tell stories, like Florence's compelling take on romance. From exploring the depths of the sea on a foreign planet to debating the meaning of happiness in a cyberpunk world, this past year's adventure games were memorable. Here are the best ones from 2018.

This existentialist tale takes place in a far-flung cyberpunk future, and puts you in the shoes of a bartender. However, this is no ordinary bartender – he can manipulate the emotions of those who consume his drinks. The Red Strings Club is filled with fascinating minigames, often revolving around squeezing information out of others in creative ways and making morally-grey decisions that impact the story.

Set in Depression-era America, you wander through cities and rural areas of the country and collect stories of its inhabitants. These tales then act as currency, as you trade them with fellow travellers to hear even greater stories. From its pastel-colored sky and engrossing world filled with colorful folks, Where The Water Tastes Like Wine provides one of the most unique settings of 2018.

The 2018 Fighting Game Awards

about X hours ago from
The 2018 Fighting Game Awards

Fighting games had a marquee year in 2018, as a mix of fantastic callbacks, fun single-player modes, and outstanding tournaments kept the genre a bigger talking point than it’s been in a long time. And for the first time, we’re giving fighting games their own genre awards! Here are our picks for which games moved the genre forward or redefined old ground throughout the year.

Fitting and balancing 74 playable characters into a single game is an incredible feat no matter how many franchises you’re pulling from, which makes Ultimate’s roster of Nintendo and third-party characters hard to beat. Add to that a number of changes made to characters who played similarly to others (Link’s conversion to his Breath of the Wild rendition is fantastic) to further distinguish everyone, and you have the largest and best collection of characters in fighting game this year, and possibly ever.

Geralt gives Link a run for his money as the best guest character in the Soulcalibur franchise. Geralt fits right along with the rest of the cast of the sword-based fighter, and the way his various two swords and signs are integrated into his fighting style makes him a distinct character without feeling unintuitive or gimmicky.

The 2018 Fighting Game Awards

about X hours ago from
The 2018 Fighting Game Awards

Fighting games had a marquee year in 2018, as a mix of fantastic callbacks, fun single-player modes, and outstanding tournaments kept the genre a bigger talking point than it’s been in a long time. And for the first time, we’re giving fighting games their own genre awards! Here are our picks for which games moved the genre forward or redefined old ground throughout the year.

Fitting and balancing 74 playable characters into a single game is an incredible feat no matter how many franchises you’re pulling from, which makes Ultimate’s roster of Nintendo and third-party characters hard to beat. Add to that a number of changes made to characters who played similarly to others (Link’s conversion to his Breath of the Wild rendition is fantastic) to further distinguish everyone, and you have the largest and best collection of characters in fighting game this year, and possibly ever.

Geralt gives Link a run for his money as the best guest character in the Soulcalibur franchise. Geralt fits right along with the rest of the cast of the sword-based fighter, and the way his various two swords and signs are integrated into his fighting style makes him a distinct character without feeling unintuitive or gimmicky.

New Gameplay Today – Tales Of Vesperia: Definitive Edition

about X hours ago from
New Gameplay Today – Tales Of Vesperia: Definitive Edition

Bandai Namco has released Tales of Vesperia: Definitive Edition today, which provides a visually enhanced version of the decade-old JRPG. More importantly, it's now available on PlayStation and Nintendo hardware in North America, as opposed to the Xbox 360-only version that was originally released. Reiner and Kim have fond memories of the game, and they share their enthusiasm with Leo and me.

We start this one of at, well, the start, so this episode is fairly heavy on cutscenes. There is some action, though, so you'll get to see some of the game's combat. The Definitive Edition adds a pair of playable heroes, as well as some new tunes. 

Tales of Vesperia: Definitive Edition is available today on PlayStation 4, Xbox One, Nintendo Switch, and PC. 

New Gameplay Today – Tales Of Vesperia: Definitive Edition

about X hours ago from
New Gameplay Today – Tales Of Vesperia: Definitive Edition

Bandai Namco has released Tales of Vesperia: Definitive Edition today, which provides a visually enhanced version of the decade-old JRPG. More importantly, it's now available on PlayStation and Nintendo hardware in North America, as opposed to the Xbox 360-only version that was originally released. Reiner and Kim have fond memories of the game, and they share their enthusiasm with Leo and me.

We start this one of at, well, the start, so this episode is fairly heavy on cutscenes. There is some action, though, so you'll get to see some of the game's combat. The Definitive Edition adds a pair of playable heroes, as well as some new tunes. 

Tales of Vesperia: Definitive Edition is available today on PlayStation 4, Xbox One, Nintendo Switch, and PC. 

Every Battle Royale Game Ever

about X hours ago from
Every Battle Royale Game Ever

I sat down with Game Informer's Jeff Cork to see if we could recreate the battle royale experience on paper. This idea was originally an excuse we used to play Call of Duty: Black Ops 4 and Fortnite at work, but it eventually transformed into a functional game we believe parrots the experiences delivered on your favorite gaming device.

All you have to do is click the image below to zoom in on the action. Find the "Start" box on the left side of the board, and simply follow the arrows to the destination of your choice. If you place in first, you earn the "Corky Reinale."

If you don't want to use your browser, you can download the PDF here. Game Informer's mobile version of the digital magazine also has an interactive version that doesn't reveal what's coming next until you click a choice. No matter where you play the game, we hope you enjoy it, and good luck!