Submit Your Questions For Our Destiny 2: Forsaken Podcast

about X hours ago from
Submit Your Questions For Our Destiny 2: Forsaken Podcast

This entire month we've been showing off some of what Destiny 2 fans can expect when the Forsaken expansion launches in September. We were loaded with questions about the future of the series and had many of them answered, and now it's your turn to ask some questions of your own! On an upcoming episode of The Game Informer Show, we'll be sitting down with Forsaken leads Steve Cotton and Scott Taylor and asking them questions sent in by the community. Simply leave a comment below with a question about Forsaken you'd like answered.

You can subscribe to the podcast and get ready for this week's interview by clicking here.

Submit Your Questions For Our Destiny 2: Forsaken Podcast

about X hours ago from
Submit Your Questions For Our Destiny 2: Forsaken Podcast

This entire month we've been showing off some of what Destiny 2 fans can expect when the Forsaken expansion launches in September. We were loaded with questions about the future of the series and had many of them answered, and now it's your turn to ask some questions of your own! On an upcoming episode of The Game Informer Show, we'll be sitting down with Forsaken leads Steve Cotton and Scott Taylor and asking them questions sent in by the community. Simply leave a comment below with a question about Forsaken you'd like answered.

You can subscribe to the podcast and get ready for this week's interview by clicking here.

Replay – The Game Gear Spectacular

about X hours ago from
Replay – The Game Gear Spectacular

The Game Gear isn't talked about often, but ended up being one of Sega's great successes, selling over 10 million units worldwide. With over 300 games to play on a 160x144 pixel resolution screen, players flocked to this handheld for the color display and backlit screen. With Sega's big franchises like Sonic the Hedgehog, Streets of Rage, and Shining Force shrunk down for gaming on the go, the Game Gear gave all handhelds a run for their money.

Nintendo's Game Boy ended up being unstoppable, however, thanks partially to NIntendo's licensing rules, which prevented some third-party developers from making games for any other handheld. In this episode we dive deep into the Game Gear's library to show off some of the stranger games that appeared on it. We also take a look at a Sonic title that makes the blue blur one of the slowest characters in gaming.

Enjoy the show, everyone! We'll see you again in seven short days.

Replay – The Game Gear Spectacular

about X hours ago from
Replay – The Game Gear Spectacular

The Game Gear isn't talked about often, but ended up being one of Sega's great successes, selling over 10 million units worldwide. With over 300 games to play on a 160x144 pixel resolution screen, players flocked to this handheld for the color display and backlit screen. With Sega's big franchises like Sonic the Hedgehog, Streets of Rage, and Shining Force shrunk down for gaming on the go, the Game Gear gave all handhelds a run for their money.

Nintendo's Game Boy ended up being unstoppable, however, thanks partially to NIntendo's licensing rules, which prevented some third-party developers from making games for any other handheld. In this episode we dive deep into the Game Gear's library to show off some of the stranger games that appeared on it. We also take a look at a Sonic title that makes the blue blur one of the slowest characters in gaming.

Enjoy the show, everyone! We'll see you again in seven short days.

Bold Plot Predictions For This Fall’s Biggest Games

about X hours ago from
Bold Plot Predictions For This Fall’s Biggest Games

From Spider-Man to Red Dead to a host of innovative battle royale shooters, this fall is teeming with huge game releases. However, thanks to our collective obsession with spoilerphobia, developers are keeping much of their projects under wraps, leaving story-focused players little to base their purchasing decisions on. At least that would be true if I wasn’t about to use my incredible insight to blow the lid of this fall’s biggest games.

Plot predictions may seem like a sorry substitute for concrete facts, but I’ve honed my analytical chops through years of experience. I’ve uncovered mind-blowing video game conspiracies, investigated the decline of modern box art, and even reviewed a purely hypothetical game. Just a few months ago I offered readers a wealth of in-depth Detroit: Become Human plot predictions, which I’m sure will prove true if any of us ever actually plays the game to find out. In other words, my predictions basically ARE concrete facts, so there’s no need to doubt anything else I say from here on out.

With that out of the way, here are my plot predictions for 2018’s biggest games. Well, the games that are left, anyway – predicting the plots of games that are already out would just be stupid.

Bold Plot Predictions For This Fall’s Biggest Games

about X hours ago from
Bold Plot Predictions For This Fall’s Biggest Games

From Spider-Man to Red Dead to a host of innovative battle royale shooters, this fall is teeming with huge game releases. However, thanks to our collective obsession with spoilerphobia, developers are keeping much of their projects under wraps, leaving story-focused players little to base their purchasing decisions on. At least that would be true if I wasn’t about to use my incredible insight to blow the lid of this fall’s biggest games.

Plot predictions may seem like a sorry substitute for concrete facts, but I’ve honed my analytical chops through years of experience. I’ve uncovered mind-blowing video game conspiracies, investigated the decline of modern box art, and even reviewed a purely hypothetical game. Just a few months ago I offered readers a wealth of in-depth Detroit: Become Human plot predictions, which I’m sure will prove true if any of us ever actually plays the game to find out. In other words, my predictions basically ARE concrete facts, so there’s no need to doubt anything else I say from here on out.

With that out of the way, here are my plot predictions for 2018’s biggest games. Well, the games that are left, anyway – predicting the plots of games that are already out would just be stupid.

The Hidden Secrets Of Destiny 2: Forsaken's Dreaming City

about X hours ago from
The Hidden Secrets Of Destiny 2: Forsaken's Dreaming City

The Dreaming City is a gorgeous, vibrant world that will act as your endgame hub in Destiny 2: Forsaken. Its colorful sky, spacious caves, and palatial interiors give the impression it was a sort of utopian homeland at some point. But that’s not what it is now.

As you spend time exploring the Dreaming City, you’ll quickly discover it has a literal darker side: The Ascendant Realm. This otherworldly plane of existence is host to the gods the Hive hold allegiance to, as well as Scorn Baron Hiraks, the Mindbender. This world is oppressively dark - the easiest way to navigate it is to follow a string of bright lights that will guide you through the few isolated pieces of terra firma around you. Your adventures in The Ascendant Realm will be among the most challenging in Forsaken, but the rewards will prove worth the trek.

The Hidden Secrets Of Destiny 2: Forsaken's Dreaming City

about X hours ago from
The Hidden Secrets Of Destiny 2: Forsaken's Dreaming City

The Dreaming City is a gorgeous, vibrant world that will act as your endgame hub in Destiny 2: Forsaken. Its colorful sky, spacious caves, and palatial interiors give the impression it was a sort of utopian homeland at some point. But that’s not what it is now.

As you spend time exploring the Dreaming City, you’ll quickly discover it has a literal darker side: The Ascendant Realm. This otherworldly plane of existence is host to the gods the Hive hold allegiance to, as well as Scorn Baron Hiraks, the Mindbender. This world is oppressively dark - the easiest way to navigate it is to follow a string of bright lights that will guide you through the few isolated pieces of terra firma around you. Your adventures in The Ascendant Realm will be among the most challenging in Forsaken, but the rewards will prove worth the trek.

James Ohlen Talks About Leaving BioWare, The State of Anthem, And His Future Prospects

about X hours ago from
James Ohlen Talks About Leaving BioWare, The State of Anthem, And His Future Prospects

Earlier this month, 22-year BioWare veteran James Ohlen announced his departure from the famed RPG studio. After decades of making renowned games like Baldur's Gate, Star Wars: Knights of the Old Republic, and Star Wars: The Old Republic, Ohlen wants to step away from game development for a while. 

As he moves into a new phase of his career, I hopped on the phone with him to discuss why he left when he did, his self-perceived biggest successes and regrets from his two decades at the company, BioWare's future prospect, and his return to the D&D roots that informed his approach to game design. 

Ikaruga is Gaming’s Greatest Poem

about X hours ago from
Ikaruga is Gaming’s Greatest Poem

Poetry, and writing about poetry, has long enjoyed the sort of amorphous characterization that comes along with the territory. Ask a hundred poetry readers or poets what a poem is and you’ll get a sea's worth of different answers in return. Formalists and traditionalists will probably give you the dictionary definition of a poem as “a composition in verse” and preach about the importance of rhythm, cadence, and of the trials of creating a unique voice within very strict parameters. Other schools of thought tend to focus on the looseness of the medium, saying that is the prime vehicle of artistic expression, requiring no narrative thread or justification, and that poets should write whatever the hell they want however the hell they want with little regard for antiquated structure and woebegone elder notions of what makes poetry good.