Dragon Age Inquisition's Skyhold Entirely Recreated In The Sims 4, Room By Room

about X hours ago from
Dragon Age Inquisition's Skyhold Entirely Recreated In The Sims 4, Room By Room

I haven't exactly been subtle in my undying love for the Dragon Age franchise and since it'll be quite a bit of time before we get more Dragon Age 4 news, I have to get my fix where I can. So when a friend of mine shared this incredible Dragon Age Inquisition recreation of Skyhold in The Sims 4? I just had to share. 

Redditor user r/StarshinePrince took to the forums to share their creation and I'll be honest; I was shocked. When I saw the title of the post of being a recreation, I expected it to be one frame of a building that looked similar to that of Skyhold. What I wasn't expecting was a detailed recreation, even going room to room.

Skyhold, for those that have not played the third game in the Dragon Age franchise, is an abandoned elven fortress discovered and used as the base of operations for the Inquisition. The Inquisition was founded to be a source of order after Thedas was thrust into chaos following the return of a seemingly immortal magister from Tevinter's days of old. 

Marvel Should Make A Silver Surfer Game With The No Man's Sky Team

about X hours ago from
Marvel Should Make A Silver Surfer Game With The No Man's Sky Team

Silver Surfer is one of Marvel Comics' strangest creations. He isn't as oddly designed as M.O.D.O.K. (who is essentially an evil version of Humpty Dumpty), or as far-fetched as Howard the Duck (the pants-less detective wonder), but he rides a surfboard through space and feeds planets to a giant man. He's a head-scratcher of a hero, but he's likable, and backed by a story fueled by love, power, and cosmic intrigue.

And that brings us to the question of why I am thinking of Silver Surfer in this particular moment.

When I booted up Fortnite last weekend to check out the new Ant-Man skin, I scrolled through the shop to see what else was available for purchase. I didn't expect to see a barrage of Marvel characters and gear, as licensed content doesn't often return after the initial offering. I debated getting Venom, Daredevil, and Black Widow, but was able to hold off on making impulse purchases. That wasn't the case with Silver Surfer. Supporting my hypocritical stance on licensed cameos in games, I purchased him immediately, and then in a moment of weakness, also picked up Captain America just so I could give Silver Surfer his amazing shield. The combination of Surfer and shield was too much for my comic brain to resist.

Marvel Should Make A Silver Surfer Game With The No Man's Sky Team

about X hours ago from
Marvel Should Make A Silver Surfer Game With The No Man's Sky Team

Silver Surfer is one of Marvel Comics' strangest creations. He isn't as oddly designed as M.O.D.O.K. (who is essentially an evil version of Humpty Dumpty), or as far-fetched as Howard the Duck (the pants-less detective wonder), but he rides a surfboard through space and feeds planets to a giant man. He's a head-scratcher of a hero, but he's likable, and backed by a story fueled by love, power, and cosmic intrigue.

And that brings us to the question of why I am thinking of Silver Surfer in this particular moment.

When I booted up Fortnite last weekend to check out the new Ant-Man skin, I scrolled through the shop to see what else was available for purchase. I didn't expect to see a barrage of Marvel characters and gear, as licensed content doesn't often return after the initial offering. I debated getting Venom, Daredevil, and Black Widow, but was able to hold off on making impulse purchases. That wasn't the case with Silver Surfer. Supporting my hypocritical stance on licensed cameos in games, I purchased him immediately, and then in a moment of weakness, also picked up Captain America just so I could give Silver Surfer his amazing shield. The combination of Surfer and shield was too much for my comic brain to resist.

Ask Us Anything: Submit Your Questions For Our Next Issue

about X hours ago from
Ask Us Anything: Submit Your Questions For Our Next Issue

Each month, Game Informer prints questions that are submitted by readers via email and standard mail. We'd like to give our website readers the chance to make the magazine as well.

You'll need to log in to your GI account, and click "okay to print" for your letter or question to go through. We'd also love it if you included your location (city, state, or country will do). We'll look through the questions and pick a few to include in our next issue, which releases on April 13.

In each issue, we ask readers a "Question of the Month." For the Deathloop issue that should be hitting mailboxes now, we ask...

I Hate Bungie For Making Me Love The Crow In Destiny 2: Season Of The Chosen

about X hours ago from
I Hate Bungie For Making Me Love The Crow In Destiny 2: Season Of The Chosen

Bungie made us despise Uldren Sov in the Destiny 2: Forsaken expansion but Beyond Light and Season of the Chosen is making it really hard to hate his reincarnation as The Crow. As a massive Cayde-6 fan that shed real tears during his murder, I'm in this conflicted spot where I love my time in Destiny 2 but I hate that Bungie made me feel something other than contempt for this character. 

Before we get into the confusing world of emotions that is Destiny 2, let's dive into some backstory a bit for those that may be a little behind. 

Uldren Sov was one of the first Awoken and was the incredibly loyal brother to the Queen of the Reef, Mara Sov. He served as the Master of Crows, the Reef's spymaster, and was a diligent force against any threat that posed a danger to his queen and to his people. A rocky relationship with his sister aside, Uldren's distaste for Guardians grew into a volatile hatred after Mara's apparent death. 

How Iron Galaxy Studios Co-CEO Chelsea Blasko Is Setting A New Gold Standard For The Gaming Industry

about X hours ago from
How Iron Galaxy Studios Co-CEO Chelsea Blasko Is Setting A New Gold Standard For The Gaming Industry

It's International Women's Day today, the gaming industry is celebrating the wonderful women that make up the community we love so much. From developers to writers — even talking about our favorite protagonists — there are so many incredible voices that help to make games phenomenal experiences. One of those women is Chelsea Blasko, co-CEO of Iron Galaxy Studios.

Not only has Blasko's leadership been a positive force within Iron Galaxy itself, she also helped navigate the team through 2020, a year that was turned on its head by a global pandemic. While many companies, both in and out of gaming, were forced to downsize due to daily life as we know it shutting down, Blasko and her team helped facilitate yet another year of growth. Not only did the studio expand, it also expanded thoughtfully, with 59 new people hired during COVID-19, 30 percent of which were women. 

From her rise to her leadership role to how Iron Galaxy goes above and beyond to protect the well-being of every team member, we sat down with the co-CEO to learn more about her, her career, and ways that she is leading by example to make the gaming industry a better and more inclusive place for all. 

How To Get Astral Orbs In Loop Hero

about X hours ago from
How To Get Astral Orbs In Loop Hero

Loop Hero tasks the player with going round and round the loop until they're ready to battle big bosses. Astral Orbs are one of the highest-tier crafting materials that you're going to want to hunt down in order to handle some of the best upgrades in the game that give you powerful bonuses and options. What is Loop Hero? Check this article out for a look at why you should check out this indie roguelite. If you want a much better chance at taking on some of Loop Hero's harder bosses and bigger chapters, gathering up some Astral Orbs is a must. So, how do you get them?

Dragon Age 2 Was A Phenomenal Game Buried Beneath Repetition And A Rushed Timeline

about X hours ago from
Dragon Age 2 Was A Phenomenal Game Buried Beneath Repetition And A Rushed Timeline

Dragon Age 2 was released ten years ago today, and even now, you can't even bring up the name of the game without someone saying this was the "death of BioWare" or that the sequel "sucked." Due to a rushed development timeline and a lack of resources, Dragon Age 2 was a hodgepodge of glitches, a short narrative, and repetitive environments. But even with those factors working against it, Dragon Age 2 managed to tell an incredible tale in a short amount of time, and that's largely because this game has some of the best characters and character development in gaming history. Still with me? Let me explain. 

RPG fans fell in love with everything BioWare had to offer with Dragon Age Origins. The world, the intriguing characters, the plot twists? It was an incredible experience still very much celebrated to this day. When its sequel, Dragon Age 2, came out, it was almost like a completely different game, and that jarring comparison initially made it confusing to weigh in on the experience.

Cover Reveal – Deathloop

about X hours ago from
Cover Reveal – Deathloop

Arkane Studios is well-known for its love of systemic game design, which allows players to approach combat encounters and puzzles in myriad ways. Titles like Arx Fatalis, Dark Messiah of Might and Magic, and Dishonored helped the studio build a sizable cult following, and now the team is taking its artistic approach to game design and building something new: Deathloop.

Set on the chilly island of Blackreef, Deathloop is a story about a secret society that invents an eternal timeloop. There is just one catch: Most of the people caught in the cycle don’t have any memory of previous loops. Colt Vahn is the hapless hero who actually remembers everything that happens from one day to the next, and if he wants to escape this torment, he must assassinate the eight leaders of the program. Unfortunately, everyone on the island is also out to kill him.

For this month’s cover story, we take a deep dive into the creation of Deathloop. We spent several hours with the designers and artists working on the game and walked away with a better understanding of Deathloop’s gameplay hooks. Across 14 pages, we break down our exclusive demo in detail, highlight many of Colt’s phenomenal powers, and explain some of the many approaches that players can take through Deathloop’s open-ended environments.

Series Kings: The Best Games In Five Big Franchises

about X hours ago from
Series Kings: The Best Games In Five Big Franchises

Most people can easily rattle off a handful of their favorite games, but comparing every game you’ve ever played against every other one is tough – especially if you’re supposed to rank them. But what if you limit the field a bit? If you only compare the games within a specific series, it gets easier to single out your favorites. With that in mind, I’ve chosen five major franchises in which I’ve played every mainline installment, and then selected the one game from each that deserves to wear the series’ crown.