Ask Us Anything About Dark Souls III

about X hours ago from
Ask Us Anything About Dark Souls III

Our month of Dark Souls III special coverage is coming to an end, but we saved the best bonfire for last. Our trip to Japan to delve into the secrets of Dark Souls III yielded some fantastic insight into the Souls series and its creator. Now's your chance to ask us anything about Dark Souls III, from gameplay to From Software. We'll be back here on Wednesday answering any questions we can, there's really nothing off limits - if we've seen it, played it, or heard Miyazaki talk about it, it's fair game. Leave your questions in the comments and we'll be back to answer everything I possibly can tomorrow!

Catch up on our month of exclusive Dark Souls III content by visiting our hub via the link below. It includes a full playthrough of Dark Souls, additional interviews with Miyazaki, and hands-on impressions with Dark Souls III.

Play Super Mario Maker Levels Created By The Game Informer Editors

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Play Super Mario Maker Levels Created By The Game Informer Editors

The Game Informer editorial staff has been playing a ton of Super Mario Maker since it launched on September 11. While we've been posting our codes on our social media accounts, we wanted to give our community a single place they could go to find our levels.

To search for these courses, you must first be in Super Mario Maker's Course World. From there, find the magnifying glass under "Courses" and then enter the 16-digit code for the level you want to play.

This list will be continually updated as more editors begin feeling confident enough to publish their stages and share them with the world, so be sure to bookmark this page! In the meantime, check out the stages the editors have already published and let everyone know which ones are your favorites in the comments section!

Opinion — What Destiny Can Do Better

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We’re a few weeks into Destiny's The Taken King, which has been a lovely transition and a massive improvement from the core game (check out our review); there’s tons to do, and many of the systems in place have experienced significant upgrades. With a plan to keep the sci-fi trek going for many years to come, there’s still a lot I’d love to see the game try to do. While many of the new aspects of The Taken King are a lot of fun, Bungie could do even more. Here are some of the ways I’d love to see one of my favorite current titles move in the future.

Keep improving public content

One of the best parts of Destiny is coming together as a group to take on challenges as they crop up in zones, adding a lot of life to “patrol” or casual farming. Several of the new content offerings in The Taken King play up this aspect, whether you’re hunting down Taken lieutenants to punch out a quest or better yet, exploring the Dreadnaught, picking up all kinds of keys and runes and triggering events that are best experienced with a small group. The culmination of this pick-up party and current best implementation of this idea in the game is the Court of Oryx, a “boss-battle on-demand” suited for groups small and large, and for players like me that consider strike farming a doldrum, a welcome breath of fresh air. 

Reinventing Battletech 31 Years Later

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Reinventing Battletech 31 Years Later

In January, I had the opportunity to chat with Harebrained Schemes’ Jordan Weisman and Mitch Gitelman about Shadowrun: Hong Kong. During the conversation, we discussed how the studio was evolving its approach to Kickstarter. Jordan also hinted that one of his classic IPs was coming home, and our guess at Battletech was spot-on (if you don’t count us hedging with Crimson Skies).

Today, I had a chance to chat with Weisman, Gitelman, and co-director Mike McCain about what’s in store for Battletech. It’s been more than 30 years since Weisman and Gitelman created the franchise, and while much has changed, their love of giant robots stomping smaller things into dust hasn’t waned.

Harebrained Schemes’ Battletech is a turn-based tactics game set in 3025. The universe is in a “technological retrograde” according to Weisman. While newer mechs are still being produced, the older machines are more powerful and better performing. Pilots are members of noble houses, but this game puts players in the role of a mercenary leading a mech lance.

Beyond Dark Souls – The Private Life Of From Software's Hidetaka Miyazaki

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Beyond Dark Souls – The Private Life Of From Software's Hidetaka Miyazaki

Dark Souls and Bloodborne series creator Hidetaka Miyazaki is a busy man. He not only directs multiple projects simultaneously, he also is president of developer From Software. With so much work to do and games to create, what does Miyazaki do with his precious little free time? We asked him during our trip to Tokyo for our Dark Souls III cover story.

Miyazaki joined From Software as a developer in 2004, eventually helping direct the Armored Core series. By 2009 he had lead credits on Demon's Souls, a title that eventually became a cult hit and the point of origin for Dark Souls and Bloodborne. Demon's Souls' deliberate combat, brutal enemy encounters, and deadly, mysterious world captivated players. Miyazaki was promoted to president of From Software in 2014 - just 10 years after joining the company. His rise through the video game industry has earned the man much well-documented praise, even though he's very mindful to avoid stepping into the spotlight.

Halo 5: Guardians 'Requisition System' Explained (Now With Impressions)

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Halo 5: Guardians 'Requisition System' Explained (Now With Impressions)

Update: This piece has been updated throughout now that the embargo has lifted. We have added quotes from 343 Industries, pack pricing, and our own experiences playing Warzone with the requisition system.

This piece was originally published on September 18, 2015, at 3:33 p.m. Central.

Earlier this week, I had the chance to spend some time with Halo 5's "requisition system." While it was a substantial piece of our preview, we aren't allowed to give our feedback on it yet. That embargo isn't going to be lifted until September 28.

The Big 2015 Parents' Guide To Skylanders: SuperChargers, Disney Infinity, And Lego Dimensions

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The Big 2015 Parents' Guide To Skylanders: SuperChargers, Disney Infinity, And Lego Dimensions

Over the past five years, the unlikely success of Activision’s Skylanders franchise has blossomed into a full-blow genre. This year, there are three major entrants in toys-to-life space (not counting Nintendo’s own spin on things with Amiibo).

As a service to parents, we’re breaking down everything that’s coming for the three different games. Below, you’ll find complete checklists for the toys and accessories we know are coming to Skylanders: SuperChargers, Disney Infinity 3.0, and Lego Dimensions

We’ve also detailed some things to know about each of the games as you're considering what you might already own (and what your kids say they need).