Blog Herding – The Best Blogs Of The Community (February 18, 2016)

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Blog Herding – The Best Blogs Of The Community (February 18, 2016)

A wide range of blogs make this week's edition an interesting beast. But not everything is all sunshine and rainbows. This week one blogger bids farewell to a favorite Game Informer editor.

Community Blogs For February 11 – February 17:

A Small Reflection Regarding Tim Turi Jonathon Garrard takes to the blogsphere to write about Tim Turi, a Game Informer editor who recently announced that he was leaving G.I. to become Sonic. Okay, maybe that's not what he's doing (please do something with Sega and Sonic, Tim). Regardless, this blog is an ode to the man who captured the community's hearts. Jon even writes that Tim has inspired him. We're going to miss you, Turi!

8 Ways To Fix Street Fighter V

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8 Ways To Fix Street Fighter V

The launch of Street Fighter V was rough. Server issues plagued the first 36 hours of the game’s release, making for a frustrating introduction for fans eager to jump into the new title. While those server problems have improved, they further accentuated the meager offline options. As it stands now, Street Fighter V is a disappointment, but it’s not beyond saving. The game has a long way to go, but it still has the potential to turn into a great game with the right support.

As I mentioned in my review, Street Fighter V’s gameplay is excellent. I love playing through several matches at a time, but there just isn’t enough content to keep me occupied when I don’t feel like playing online against players who are often far more skilled than I am. I sometimes want to kick back and experience the game in a mode that doesn’t involve any other human players. That is the area that Street Fighter V must improve on the most as it pushes forward into its schedule of content delivery. These are the things Capcom and Dimps must do in order to let Street Fighter V achieve its full potential.

Bring Back Arcade Mode

GI Game Club – Final Fantasy VII: Session 2

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A little while ago, we started a Game Club here at GI to play games and talk about them with our (super-cool) community. The inaugural game for the project is Final Fantasy VII, and we’ve already had one discussion about the opening hours – up until the party leaves Midgar. Now we’re gearing up for our second in-depth session.

Mark your calendars, because the next GI Game Club session is happening on February 25, airing again as a segment in the Game Informer Show podcast. By the way, if you missed the first installment, you can watch it here. For the next part, we’re going to be discussing everything up to the end of disc one (i.e. through the events at the City of the Ancients).

Like last time, we have a few conversation topics to think about as you play through the game with us:

Lego's Take On The Lego Star Wars Games

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Lego's Take On The Lego Star Wars Games

This month we've been focusing on TT Games' interpretation of Lego toys. The company has done a great job translating the essence of the iconic building toys to the virtual space, delivering fun co-op gameplay and an abundance of charm. It's important to remember your roots, though, and when we're talking about Lego it all goes back to the little plastic bricks. We chatted with Jens Kronvold Frederiksen from the Lego Group's side of things about his role as design director of the Star Wars team, what it was like to see the games for the first time, his favorite minifigure, and more.

Game Informer: Can you tell me what your typical duties are as design director of the Lego Star Wars Team?

Jens Kronvold Frederiksen: Well, that could be a long story! But In general my job is overseeing the product development. So, it is about setting the assortment, briefing designers, giving feedback to designers, having contact with Lucas/Disney about reference and approval of products, I am involved in packaging design, development of TV spots, games and many, many other things! And occasionally WHEN the possibility arises, I still design models myself, something that still is one of my favorite things to do. 

15 Tips For Not Dying In Fire Emblem: Fates

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Welcome to the Game Informer School Of Not Getting Wrecked. Both Fire Emblem: Birthright and Fire Emblem: Conquest are out today and after spending a ridiculous amount of hours playing each of them, we have a bundle of tips  that will help you lead your forces to victory in the war waged between Nohr and Hoshido, no matter what side you choose.

Have a wide variety of classes at your disposal: Probably the most important tip on here. Make sure you have a diverse platoon on every map you play. It does you no good to have half of your team made  up of super-skilled archers when you’re going against a battalion of knights covered head to toe in armor that dramatically reduces arrow damage. Have swordmasters, archers, healers, knights to be prepared for every possible situation.

It’s OK to lose people: If you set the game to Classic, permadeath is in play. That means once you lose a unit on the battlefield—with a few exceptions—they’re gone forever. However, the game gives you characters all the time, so it’s not worth panicking about if one guy you never really use gets struck down. That said, there’s no shame in restarting your 3DS if one of your best units or favorite characters gets killed by a critical strike.

Watch Us Unleash Each Character's Critical Arts Move In Street Fighter V

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Watch Us Unleash Each Character's Critical Arts Move In Street Fighter V

Street Fighter V launched today and players are starting to piece together who their main will be for the next entry of the classic series. We played around with some of the characters without knowing their movesets particularly well, but now we're going in with a different purpose: showing of what these fighters are truly capable.

Join us as we show off the fighters' Critical Arts attacks in versus mode. Each character has a move that requires all three bars of their Critical Gauge, and some even have a supercharged version of that same move that uses the Critical Gauge in addition to the character's V-Gauge. You can see all of these attacks in action in the video below.

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Pros And Contracts: Digging Into The Hitman Beta

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Pros And Contracts: Digging Into The Hitman Beta

The closed beta for the new Hitman game took place over the weekend, and despite the confusing price model, it's shaping up to be an interesting combination of classic Hitman sensibilities and the improved gameplay of more recent titles.

Join Andrew Reiner, Jeff Marchiafava, and intern Connor Trinske as they stalk through the beta's two available missions using what just might be the most unconventional and grossest murder weapon known to man. The crew also tries to make sense of the game's ever-changing release model, and discuss what it means for longtime fans of the series. Can Agent 47 survive the crew's shenanigans and live to murder another day? Check out the video below to find out.

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Five Games That Will Look Fantastic On Your New PC

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Recently, I built my first PC. And while it was a stressful process for which I wasn’t entirely prepared, I’m thrilled with the results.

My intention was to put a machine together that would comfortably support the upcoming virtual reality hardware. The obvious byproduct of that is a PC that runs recent games in stunning fashion.

If you’re considering building or buying a PC for VR, I’ve got five games you should consider loading up to put it through its paces. Depending on your specs, you might comfortably pull Ultra settings at 2560x1440 resolution.