Get Ready For Game Informer's Extra Life 2019 Charity Stream!

about X hours ago from
Get Ready For Game Informer's Extra Life 2019 Charity Stream!

It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction.

You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year.

If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help.

Get Ready For Game Informer's Extra Life 2019 Charity Stream!

about X hours ago from
Get Ready For Game Informer's Extra Life 2019 Charity Stream!

It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction.

You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year.

If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help.

Classic Maps We Want For The New Modern Warfare

about X hours ago from
Classic Maps We Want For The New Modern Warfare

Creating a classic multiplayer shooter is a herculean task. The gunplay needs to be refined, the modes need to be engaging, and the maps should be as distinct and well-crafted as they are fun to play. While there’ve been many classic shooters that exemplified this excellence, few have reached the peaks of the original Modern Warfare series.

Given the recent trend of legacy multiplayer games remastering classic maps, this year’s Call of Duty should delve into its catalog of some of the greatest multiplayer maps ever created. Here’s a list of all the original Modern Warfare maps we want to see make a return in Infinity Ward’s latest entry into the Call of Duty series.

Classic Maps We Want For The New Modern Warfare

about X hours ago from
Classic Maps We Want For The New Modern Warfare

Creating a classic multiplayer shooter is a herculean task. The gunplay needs to be refined, the modes need to be engaging, and the maps should be as distinct and well-crafted as they are fun to play. While there’ve been many classic shooters that exemplified this excellence, few have reached the peaks of the original Modern Warfare series.

Given the recent trend of legacy multiplayer games remastering classic maps, this year’s Call of Duty should delve into its catalog of some of the greatest multiplayer maps ever created. Here’s a list of all the original Modern Warfare maps we want to see make a return in Infinity Ward’s latest entry into the Call of Duty series.

Ranking The Overwatch Halloween Skins

about X hours ago from
Ranking The Overwatch Halloween Skins

It's that time of year again. We've reached October, which means Overwatch's Halloween celebration is in full swing. The Terror event, which just went live today, has its share of special treats, such as the wave-based horde mode Junkenstein's Revenge, alongside new Halloween-themed skins, emotes, and voice lines. Every year, Blizzard raises the bar with its Halloween designs, making it a true contender for the best event skins. While the first year capitalized on its Junkenstein theme of basic (but super cool) Halloween fare, subsequent years have thrown us some nice surprises, from the far out Totally '80s Zarya to the Cthulhu-inspired cultist Zenyatta. As the skins are the main attraction, we decided to rank all of them from worst to best. After much deliberation and compromise, here's what we came up with as a staff for our favorite and not-so favorites.

Ranking The Overwatch Halloween Skins

about X hours ago from
Ranking The Overwatch Halloween Skins

It's that time of year again. We've reached October, which means Overwatch's Halloween celebration is in full swing. The Terror event, which just went live today, has its share of special treats, such as the wave-based horde mode Junkenstein's Revenge, alongside new Halloween-themed skins, emotes, and voice lines. Every year, Blizzard raises the bar with its Halloween designs, making it a true contender for the best event skins. While the first year capitalized on its Junkenstein theme of basic (but super cool) Halloween fare, subsequent years have thrown us some nice surprises, from the far out Totally '80s Zarya to the Cthulhu-inspired cultist Zenyatta. As the skins are the main attraction, we decided to rank all of them from worst to best. After much deliberation and compromise, here's what we came up with as a staff for our favorite and not-so favorites.

Get Ready For Game Informer's Extra Life 2019 Charity Stream!

about X hours ago from
Get Ready For Game Informer's Extra Life 2019 Charity Stream!

It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction.

You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year.

If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help.

Get Ready For Game Informer's Extra Life 2019 Charity Stream!

about X hours ago from
Get Ready For Game Informer's Extra Life 2019 Charity Stream!

It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction.

You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year.

If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help.

How Two Developers Made A Living With Awful Games

about X hours ago from
How Two Developers Made A Living With Awful Games

Mobile games were supposed to be an indie developer nirvana. When the iPhone debuted in 2007, Apple pitched consumers on the promise of an endless stream of tiny creative games and other productivity applications. Indie developers immediately recognized the market’s potential: A small team of developers could release their experimental projects to millions of users at a low price and reap large rewards. Early mobile hits like Words with Friends, Fruit Ninja, and Temple Run seemed to confirm this notion, and those titles helped their developers amass significant nest eggs.

Then the gold rush happened, and the mobile market metastasized into something ugly. App stores overflowed with ad-driven, free-to-play games that catered to the lowest common denominator. Mobile game development became financially unsustainable for many. In the midst of this mobile “indiepocalypse,” two friends found success in an unlikely place. Their secret: Make a thousand bad games.

In 2013, Alex Schwartz and Ziba Scott joined a shared workspace co-op in Boston while independently pursuing careers in game development. Both designers had shifted to the mobile space with the dream of making their big break in the industry. After their first meeting, they quickly bonded over the struggle to realize that dream.

How Two Developers Made A Living With Awful Games

about X hours ago from
How Two Developers Made A Living With Awful Games

Mobile games were supposed to be an indie developer nirvana. When the iPhone debuted in 2007, Apple pitched consumers on the promise of an endless stream of tiny creative games and other productivity applications. Indie developers immediately recognized the market’s potential: A small team of developers could release their experimental projects to millions of users at a low price and reap large rewards. Early mobile hits like Words with Friends, Fruit Ninja, and Temple Run seemed to confirm this notion, and those titles helped their developers amass significant nest eggs.

Then the gold rush happened, and the mobile market metastasized into something ugly. App stores overflowed with ad-driven, free-to-play games that catered to the lowest common denominator. Mobile game development became financially unsustainable for many. In the midst of this mobile “indiepocalypse,” two friends found success in an unlikely place. Their secret: Make a thousand bad games.

In 2013, Alex Schwartz and Ziba Scott joined a shared workspace co-op in Boston while independently pursuing careers in game development. Both designers had shifted to the mobile space with the dream of making their big break in the industry. After their first meeting, they quickly bonded over the struggle to realize that dream.