RPG Grind Time – The Constant Desire To Level Up

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I guess you could say RPGs just match my personality. I have this constant desire to continually improve myself and master systems. Not many genres capture this thrill of progression like RPGs. I revel in watching my characters level up and learn new abilities. I love getting to know my party members and see them grow in interesting ways. The long trek we go on in RPGs allows for this special connection with a world and its inhabitants. Ever since I was little, I was drawn to the genre for this reason. These days I often find myself getting so invested in these games that I have a hard time letting go of them once they're done. That's why I wanted to do this column and discuss my favorite genre on a regular basis. I love getting lost in RPGs, but the trek through them is often a very solitary experience. This is a place where I feel we can come together and discuss our journeys and excitement over the latest reveals.

Arkane Picks The Most Eye-Popping Stunt Videos From Dishonored

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Arkane’s steampunk-inspired stealth/action adventure Dishonored gave players a wealth of tools with which to sneak through an environment while dismembering their opponents. Thankfully, Arkane’s fans rose to the challenge and produced several stunning displays of their combat mastery. We polled the Arkane staff for their personal favorite videos, which help prove the Dishonored is at least as entertaining to watch as it is to play.

Lead designer Dinga Bakaba’s favorite videos:Many Ways of Deaths of Lady Boyle on Dishonored“Favorite because it’s a showcase of twisted creativity with using our systems.”

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Test Chamber – The First 30 Minutes Of Teenage Mutant Ninja Turtles: Mutants In Manhattan

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Test Chamber – The First 30 Minutes Of Teenage Mutant Ninja Turtles: Mutants In Manhattan

Our review for Platinum's take on Teenage Mutant Ninja Turtles isn't ready yet, but that doesn't mean we can't look at the game's opening moments.

Bypassing the training that showed us how to do things like move around and press the attack button, Andrew Reiner, Ben Reeves, and myself look at the game's opening levels. We take on the first boss, Bebop the boar, grind on some rails, and soar rooftop to rooftop. After that, we head underground for the second level, which takes place in a flaming subway. We looked at the first 30 minutes of the game, which came out today on PlayStation 4, Xbox One, and PC.

For more on the game, head here. And be sure to keep an eye out for our full review, which should be coming soon. For our list recounting some of the best and worst Ninja Turtles games, head here.

Six TMNT Games Worth Playing And Two You Should Totally Avoid

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Six TMNT Games Worth Playing And Two You Should Totally Avoid

The Teenage Mutant Ninja Turtles franchise has a long history with gaming. From our earliest memories of avoiding electrified seaweed and cheesing Donatello’s bō during boss fights to our more recent unfortunate journeys through games that accompanied the TV shows and films, these heroes in a half shell have been ever-present within the gaming landscape.

Over the course of the multitude of titles that have released under the TMNT moniker, we’ve seen some truly fantastic titles. Unfortunately, for every awesome TMNT game, there have been multiple mediocre or awful releases. If you’re looking to sink your teeth into the TMNT games on offer, here are the ones you should stick to.

Teenage Mutant Ninja Turtles: Hyperstone Heist (Genesis)

Science-Fiction Weekly – The Best Comics, Stellaris, And More Star Wars Leaks

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Science-Fiction Weekly – The Best Comics, Stellaris, And More Star Wars Leaks

Before diving into the comic book series you should read each month, I'd like to introduce a new component of Science-Fiction Weekly: The Golden Grok, an award given to the best new video game release. The word “grok” comes from Robert A. Heinlein’s Stranger in a Strange Land; a Martian verb meaning “to drink” or “to understand” or “to experience enjoyment,” among other things.

Opinion – This E3 Is Not The Time For New Systems

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Opinion – This E3 Is Not The Time For New Systems

E3 is an exciting time, and with the big show rapidly approaching there is no shortage of rumors about what we'll see next month. Two of the big ones on everyone's minds are whether Sony and Microsoft will unveil upgraded versions of the PS4 and Xbox One, respectively (FYI: Nintendo has already announced the Nintendo NX but it won't be at the show). While new hardware is about as big as it gets at E3, I won't be applauding.

Just to recap: Sony is rumored to unveil a PS4.5 that some say could even support 4K gaming and therefore bolster their PlayStation VR initiative coming out later this year. While Microsoft has said it's not in favor or putting out new hardware to the level of Sony's rumored PS4.5, there is talk that Microsoft will have something new at the show, which could be a redesigned Xbox One with some added features.

This sounds exciting strictly from a tech-for-tech's sake perspective, but from a consumer's view, I think this is the wrong time. I acknowledge that both companies clearly have their own motivations, but as someone who would be coaxed to buy said products, it doesn't make sense to me.

Inside Dishonored 2's Exaggerated Art Direction

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Inside Dishonored 2's Exaggerated Art Direction

While you've already got a glimpse at some of the amazing concept art for Dishonored 2 in a post earlier this month, we wanted to share the direct thoughts from Dishonored 2's art director Sébastien Mitton in this video interview. Mitton was also the art director on the first game, and he's proud of his team for their effort bringing what he sees as the pillars of the Dishonored universe to the new frontier of a city called Karnaca. While visiting Arkane Studios in Lyon, France, for our cover story on Dishonored 2, we spoke with Mitton about what makes Karnaca so special, whether or not designer Viktor Antonov is involved with this game, and why he doesn't want the game's art to just be labeled as "steampunk."

Watch the video below to learn more about the art direction for Arkane's exciting sequel from Sébastien Mitton.

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Test Chamber – An Early Look At Below

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Test Chamber – An Early Look At Below

Announced at E3 2013, Capybara Games' Below has been on the minds of Xbox One and PC gamers for nearly three years now. The beautiful gloomy art style makes it stand out from the myriad roguelikes on the market, but the solid combat and exploration mechanics make it one we've been watching ever since it was first revealed. We had the chance to dive back in and play the latest build of Capy's top-down action game and see how it's progressing.

Join Ben Reeves and I as we give you a brief rundown of how combat and exploration work. We show off a couple of enemy encounters and look at the interesting health system Capy has implemented, as well as the unique way the game handles character death.

Below is set to hit Xbox One and PC sometime this summer.

The Virtual Life – A Serious Talk About Death In Video Games

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The Virtual Life – A Serious Talk About Death In Video Games

The Virtual Life is a column dedicated to exploring the place where our lives and games intersect. As the medium continues its evolution, we’ll be here to chart that line and talk about life, love, games, and the universe every other week. We like doing things our own way here at GI, so we’re going to kick off the birth of this column by talking about death. Just so you know, this week I’m gabbing about the first season of The Walking Dead and Wolfenstein: The New Order, so spoilers for those if you haven’t played them yet.

My grandfather died a few months back. He was one of the salt of the earth types. Worked as a welder for most of his life until his body wouldn’t let him anymore. He passed while I was a thousand miles away, writing words about why you shouldn’t play a bad Assassin’s Creed spin-off. Like Vonnegut said, I guess: “So it goes.”

Replay – Perfect Dark

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Replay – Perfect Dark

Nintendo and Rare never delivered the GoldenEye sequel we wanted, but Perfect Dark is a fair substitute – a spiritual successor of sorts that brings back the beloved "Golden" gameplay in a new science-fiction universe. Protagonist Joanna Dark is equipped with a powerful arsenal of weapons (which still ranks high among gaming's greatest), and is tasked to unfurl a mystery of intergalactic proportions.

Unlike most Replay episodes, we're not starting with the beginning of the game. Ben Hanson was nice enough to bring in his copy of the game, with most of the levels and secrets unlocked. We bounce around levels within the campaign to show off some of its crazier developments, and then sink a considerable amount of time into the multiplayer, which most Game Informer staffers agree is better than GoldenEye's.

And after Perfect Dark we take a look at not one, but two additional games, both bringing a level of sucktitude we didn't expect. Sit back, relax, and enjoy the episode, folks. We'll see you again shortly in Replay and the next Super Replay.