Replay – Mercenaries: Playground Of Destruction

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Pandemic Studios is no longer around, but this development studio's legacy is still felt today. After crafting the first Star Wars Battlefront title, which finally brought Star Wars gamers the full-scale battles they saw on the silver screen, Pandemic released another enormously successful title called Mercenaries: Playground of Destruction. This open-world game places the player in North Korea in 2007, with the specific goal of preventing nuclear war.

This feat requires the player to pick off the key military leaders featured in a deck of 52 cards. Much like Avalanche Studios' current hit series, Just Cause, Mercenaries pushed the player to accomplish this goal with mass amounts of destruction. Mercenaries was one of the first titles that truly captured the "sandbox" experience that embraced creative choice in how missions were tackled. In 2005, Pandemic was one of the top developers in the industry, releasing Mercenaries, Star Wars Battlefront II, and a fun little game called Destroy All Humans.

After a lengthy look at Mercenaries, we foolishly dive headfirst into one of the worst fighting games of yesteryear, yet find ourselves moderately charmed by its hideous character designs. We hope you enjoy this week's show, and we'll see you again in a quick seven days!

Yoshi’s Woolly World's Burning Questions

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Yoshi’s Woolly World's Burning Questions

Yoshi’s Woolly World is a pleasant experience, but more than a little weird when you really think about it. Among other oddities, it stars a yarn Yoshi gobbling up yarn enemies, then pooping them out as yarn balls to toss at more yarn enemies. After conducting our Afterwords interview with designer Emi Watanabe and producer Takashi Tezuka, we took the opportunity to ask a few more hard-hitting questions pertaining to Yoshi and his yarn-spun universe. 

[Editor's Note: This interview was conducted by Brian Shea and myself.]

What do the fire melon and the ice melon taste like?

The Maps We'd Like To See In Star Wars Battlefront's DLC

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Although DICE can be commended for creating the most authentic Star Wars video game experience to date, Star Wars Battlefront comes up short in content. As an enormous fan of George Lucas' original trilogy of Star Wars films, I can't help but feel excitement whenever I step on the snowy dunes of Hoth or find myself exchanging laser fire with Stormtroopers on the forest moon of Endor. Star Wars Battlefront makes it feel like you've stepped directly into these iconic battles. But that feeling of nostalgia isn't enough to carry the game. After just a few hours of playing, I found myself thinking "Hoth again?" The game simply needs more locations and maps.

The brain trust at Game Informer sat down to discuss which maps they'd like to see. DICE has revealed that an additional four locations are on the way in the form of DLC, starting with the planet Jakku, which will be featured in the forthcoming Star Wars: The Force Awakens film. That leaves three additional locations. Seeing that DICE focused primarily on battles and locations featured in the original trilogy, we narrowed our sights to this era for our picks. Below is a listing of the destinations we hope to see when Star Wars Battlefront's upcoming DLC drops.

Quantum Break's Sam Lake On The Future Of Interactive Storytelling

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Game Informer's cover story for December is Remedy Entertainment's Quantum Break. We've been rolling out features that highlight different aspects of the game, but we wanted to focus in on the game's creative director Sam Lake and speak about his perception of the state of interactive storytelling. Known for his work on Max Payne and Alan Wake, Sam Lake has been a strong proponent of the storytelling potential of the medium and is tackling a new challenge with Quantum Break's embedded television show.

We speak with Lake about weighing the value of interactivity, the power of using storytelling cliches, and what he sees as the future of interactive storytelling.

Watch the video interview below to learn more from Remedy Entertainment's Sam Lake about the challenges of modern storytelling.

Game Informer Readers And Staff Tell Their Favorite Star Wars Games

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Game Informer Readers And Staff Tell Their Favorite Star Wars Games

Starting with the release of A New Hope in 1977, the Star Wars film franchise set the world on fire. Merchandise soon became a major part of the culture that formed around Star Wars fandom as the devotees tried to immerse themselves more and more in the universe. As the decades passed, tens of video games set in the Star Wars universe released across various consoles to help fans of the films and expanded universe do just that. Some of them retold the tales of Luke, Han, Leia, and Vader, while others shined the spotlight on the previously unexplored tales of the galaxy.

An Incredibly Stupid Way To Beat Star Wars: Battlefront's Survival Mode On Endor

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An Incredibly Stupid Way To Beat Star Wars: Battlefront's Survival Mode On Endor

Being a topnotch FPS player doesn't just require catlike reflexes and perfect aim – you also need to be an expert strategist and tactical planner. That, or you can hide in a log like a pair of idiots.

Battlefront's co-op survival mode pits you and a friend against 15 waves of increasingly challenging enemies, and on Master difficulty your fight for survival can feel quite unfair. Lucky for you, Reiner and I have devised a foolproof* method for staying alive in the Ewok-inhabited forests of Endor. The verticality of Endor's tree-hut village can make engaging the enemy a pain, but not if you follow our ingenious AT-AT Ass Log StrategyTM, expertly employed by Reiner and I in the video below.

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Blog Herding – The Best Blogs Of The Community (November 19, 2015)

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Blog Herding – The Best Blogs Of The Community (November 19, 2015)

Blogs. Blogs never change when it comes to releases of the heavy-hitting games of the year. That's why this week is full of Fallout 4. I'll be honest: I love all of the writing about the wasteland.

Community Blogs For November 12 – November 18:

Two Things I'd Like To See From Current Gen Gaming Rebekah Lang has been playing the new Tomb Raider, and one thing sticks out: Lara's hair. It's not that she has a bad case of bed-head, but it just seems to have a mind of its own, refusing to obey the laws of physics. All hail the true final boss of the new Tomb Raider. Good luck, comb.

Clash Of The Titans: How Gaming's Iconic Creatures And Bosses Measure Up

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Have you ever wondered how giant creatures and machines from completely different games would look if they stood side by side? We took some of the biggest and most well-known bosses and creates in video game history and calculated how they would stack up shoulder to shoulder.

This chart originally appeared in issue 269 of Game Informer, but we're now giving you the opportunity to download it in high resolution. If you'd like to experience this chart in its original form, you can do so through that issue or through our digital archives if you subscribe to our digital magazine.

To view the full resolution of this chart for printing or close-up examination, you can click here. If you'd like to save a local copy for yourself, you can right-click that link and click "Save Link As..." and save it to your computer.

Remedy’s Favorite TV Shows And The Time-Travel Movies Influencing Quantum Break

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Remedy’s Favorite TV Shows And The Time-Travel Movies Influencing Quantum Break

Remedy has always worn its television and film influences on its sleeve, and Quantum Break is no different. During our visit to Remedy to see Quantum Break, we asked many of the game's leads what their favorite TV shows past and present are, regardless of their direct influence on Quantum Break. We also asked about time-travel films, and which ones are at the forefront of their minds while building Quantum Break.

Creative Director Sam Lake's Favorite TV Shows

Game of Thrones – It’s awesome.