Who Are Deathloop's Main Characters, Colt And Julianna?

about X hours ago from
Who Are Deathloop's Main Characters, Colt And Julianna?

You're trapped on an island, reliving the same day over and over, and you're one of the very few who seem to realize it. Do you embrace the absurdity of the situation and take advantage of the time loop? Or do you do everything in your power to put a stop to the loop and escape the island? The main characters in Arkane's Deathloop, Colt and Julianna, find themselves in the same situation, but they opt to take opposing paths. While Julianna is having the time of her life on the island, reliving every day and treating the experience like a never-ending party, Colt wants to break the loop and escape by any means necessary. Unfortunately, only one of them can get their way.

As you might imagine, players control how the conflict between Colt and Julianna plays out, as you can choose to take control of either character. If you choose Colt, you replay the same day to formulate and execute the perfect plan to break the loop. If you choose Julianna, you invade other players' games as the guardian of the loop and do your best to disrupt their attempts to break everything Julianna has worked for.

Super Replay Is Back With Bloodborne

about X hours ago from
Super Replay Is Back With Bloodborne

Are you ready for a chilling thrill ride through FromSoftware's masterpiece? Bloodborne is a dark horror action/RPG that tasks the player with navigating through haunted streets full of werewolves and shuffling, shambling ghouls – and that's just the first hour. Bloodborne showcases immaculate environments dripping with atmosphere, creative and cruel monster designs, and terrors ripped from the great beyond. And we're going to play through it! Super Replay, the legendary Game Informer series that pairs pro players with even more professional commentary, is back.

As the flagship revival title, Bloodborne is going to be live and uncut every Friday at 2 PM CST. So won't you come join us for a blood-tinged brawl? How many times will I choke during boss fights? Will I even remember how to use the parry guns? (Probably not).

But I have faith that together, we will make it through, even if that includes farming up a mess of blood vials to get past a grotesque pig and other creatures of the night. This is a raw, organic playthrough at its finest, as I haven't really touched the game since my second playthrough of The Old Hunters shortly after it launched. In short, it's the perfect way to bring all the fun and intensity of the Super Replay directly into your eyeballs, shot live and beamed into reality via livestream. 

Super Replay Is Back With Bloodborne

about X hours ago from
Super Replay Is Back With Bloodborne

Are you ready for a chilling thrill ride through FromSoftware's masterpiece? Bloodborne is a dark horror action/RPG that tasks the player with navigating through haunted streets full of werewolves and shuffling, shambling ghouls – and that's just the first hour. Bloodborne showcases immaculate environments dripping with atmosphere, creative and cruel monster designs, and terrors ripped from the great beyond. And we're going to play through it! Super Replay, the legendary Game Informer series that pairs pro players with even more professional commentary, is back.

As the flagship revival title, Bloodborne is going to be live and uncut every Friday at 2 PM CST. So won't you come join us for a blood-tinged brawl? How many times will I choke during boss fights? Will I even remember how to use the parry guns? (Probably not).

But I have faith that together, we will make it through, even if that includes farming up a mess of blood vials to get past a grotesque pig and other creatures of the night. This is a raw, organic playthrough at its finest, as I haven't really touched the game since my second playthrough of The Old Hunters shortly after it launched. In short, it's the perfect way to bring all the fun and intensity of the Super Replay directly into your eyeballs, shot live and beamed into reality via livestream. 

The Mortal Kombat Movie Makes A Great First Impression

about X hours ago from
The Mortal Kombat Movie Makes A Great First Impression

When the list of the best video game adaptations are brought up, it's typically not long before the 1995 Mortal Kombat movie is mentioned. That film captured so much of the feel of the video game franchise and the mid-'90s as a whole that many look back at it as the standard bearer of video game movies. However, after decades of gamers tolerating poorly made adaptations on the silver screen, the industry has found its footing. Now, movies like Detective Pikachu and Sonic the Hedgehog prove game adaptations can be fun and well-made while still respecting the source material, and the narrative is beginning to change. With the rest of Hollywood seemingly catching up to the original Mortal Kombat film, it only makes sense that the franchise that has long been considered king of this realm would return to once again claim its throne.

Mod Corner: Dragon Age Invades Skyrim With These BioWare-Inspired Mods

about X hours ago from
Mod Corner: Dragon Age Invades Skyrim With These BioWare-Inspired Mods

If you're like me, the wait for Dragon Age 4 is pretty unbearable. We have justice that needs to be seen with a certain egg and taking on Tevinter is mighty enticing. While we still have a nice little wait time before we get a DA4 launch date, we figured these Dragon Age mods for Skyrim might help pass the time. 

Bethesda sure does know how to make moddable games. Both Skyrim and Fallout have arguably the biggest mod libraries out there. With so many, it's easy to find a few Dragon Age-inspired ones that take us back into the world of Thedas while not leaving Tamriel, and here are a few of my personal favorites as a massive PC gamer. 

Fenris is the broody elf that escaped slave life in Tevinter and became a loyal follower of Hawke in Dragon Age 2. Though rough at first, he eventually became one of my favorite elves in the entire Dragon Age franchise, which is why this Fenris Follower mod is a must-have in my book. 

Like Diablo? Like Pokémon? Siralim Ultimate Might Be A Perfect Fit

about X hours ago from
Like Diablo? Like Pokémon? Siralim Ultimate Might Be A Perfect Fit

On March 12, Siralim Ultimate launched in Early Access on Steam. If you’re like me, you may be wondering "what on earth is Siralim Ultimate?". Well, I gave it a try, and I’m really glad I did. The turn-based pixelated RPG combines some of the best things about dungeon-crawling Diablo and creature collectors like Shin Megami Tensei and Pokémon. Progression and customization are around every single corner, and you keep unlocking new aspects to engage with as you delve into different biomes and tilesets. From nemesis packs that spawn with random modifiers to challenge you, treasure golems to track down for bonus loot, and a zillion different things to grind that all synergize with each other, Siralim Ultimate is pure bliss for min-maxers of all kinds as you attempt to break the game constantly to crush enemies and bosses.

First, it’s about picking a class. Yes, this game has classes too. As I played Siralim Ultimate, perhaps one of the most intriguing and compelling aspects about the game is how intelligently it weaves in mechanics from all kinds of genres into the turn-based, procedural-generation floor crawling loop. Stuffing so many mechanics together can result in a lack of cohesive vision, but it’s pretty clear this game revels in providing as many interlocking systems as possible.

Why The Xbox Wireless Headset Is A Good Option For Series X Owners

about X hours ago from
Why The Xbox Wireless Headset Is A Good Option For Series X Owners

When Xbox Series X launched earlier this year (check out our review here), it delivered several improvements over its predecessor, the Xbox One. However, while one of Xbox Series X's main legs-up over PlayStation 5 is in how all the accessories you had for Xbox One, including controllers and headsets, were instantly compatible with your new system, PS5's Pulse 3D wireless headset delivered audio quality and features that no first-party offering from Microsoft could match. Now, Xbox is here with its own new-gen, first-party wireless headset to rival the PS5-launch offering of Sony. 

True to the mission of Xbox's entire pitch this generation, the Xbox Wireless Headset connected almost instantly with my Xbox Series S and updated wirelessly via the Xbox Accessories app. Once updated, I could go into the app and fine-tune how I want the audio to come through the headset, including various equalizer settings and bass boost, as well as how sensitive I want the mic's auto-mute functionality to be or how bright I want the mic light to be. Once I have the headset just the way I like it (or at least how I think I like it... I won't know for sure until I'm playing), it's time to jump into a game.

BasicallyIDoWrk, I AM WILDCAT, and Terroriser On Their New Show 'Alpha Betas'

about X hours ago from
BasicallyIDoWrk, I AM WILDCAT, and Terroriser On Their New Show 'Alpha Betas'

In a world where gaming adaptations are a dime a dozen, a new show hovers over the horizon that aims to do something new. Instead of adapting a game series that is beloved by many, a group of YouTubers is joined by some serious talent to save the world through the power of gaming. No, but like seriously, it's a whole CIA organization, big deal, very complicated. 

This show follows the story of an elite virtual strike force of four l33t gamers. Their mission that they really have no choice but to accept? Jump into a plethora of video game realms to help solve world-ending problems. Known as the Alpha Betas, this crew is as reckless as they are arrogant, so you know everything is just going to be honky-dory. 

Join Alex Stadnik and Liana Ruppert as they sit down with Alpha Betas stars BassicallyIDoWrk as Mason, I AM WILDCAT as Tommy, and Terroriser as Buck and explore what it was like working with talent like Paget Brewster (Friends), Stephanie Beatriz (Brooklyn Nine-Nine), Chris Parnell (SNL), Brent Morin (Chelsea Lately), and John DiMaggio (Futurama).  

Cities: Skylines Studio CEO Talks Development, Mod Community, And Six Years Of Success

about X hours ago from
Cities: Skylines Studio CEO Talks Development, Mod Community, And Six Years Of Success

The 2015 release of Cities: Skylines delivered something fans of the mid-'90s city builder titles had been sorely missing: a modern, yet faithful reimagining of the genre. While Cities: Skylines was every bit a modern entry in the genre many grew up loving, it forewent the negative aspects of the modern formula, while embracing the community wholeheartedly. The result is a game that today, six years later, still has a dedicated community playing the title and delivering a vibrant mod scene. 

We had a chance to speak with Mariina Hallikainen, CEO of developer Colossal Order, about the development and continued support of Cities: Skylines. You can see our full Q&A below.

When the team started development on Cities: Skylines, what inspirations did it look at and pull from for the initial concepting?  We had some serious SimCity fans in the dev team and wanted to achieve a spiritual successor to SimCity 4. Naturally, the ambition was much greater than our resources at the time, so we had to prioritize on the amount of content and different features. Visual work such as day and night cycle and seasons were out of the question and we would have loved to create more variation for the assets. We tried to focus on making the game feel bigger than it actually was by allowing as much freedom for the player as possible and supporting modding as extensively as we technically could.

Arkane Talks Going From Dishonored To Deathloop

about X hours ago from
Arkane Talks Going From Dishonored To Deathloop

Over the last two generations, Arkane Studios has made a name for itself with the Dishonored franchise. Dishonored, Dishonored 2, and Dishonored: Death of the Outsider garnered critical and fan acclaim for their unique, empowering gameplay that made you think through every move and approach each situation with care. Deathloop is a different experience altogether, but the Dishonored DNA is undeniably there, and the lessons Arkane took from the development of those three beloved titles have served them well in the development of the studio's new IP.

Before the team at Arkane Studios starts each project, game director Dinga Bakaba says they go through a discovery process to ensure the team is only carrying forward the elements that work, while simultaneously auditing what has previously worked to ensure those elements are still fun6. "We always try to ask ourselves the same questions to be sure that we are still happy with the answers," Bakaba says. "In some ways, it's an excruciating process because you need to be constantly in doubt, but at the same time, I think it's healthy, like, don't rush to a solution because it worked in the last game."