All The Terms You Need To Know To Start Death Stranding

about X hours ago from
All The Terms You Need To Know To Start Death Stranding

Except for the brief P.T., Hideo Kojima has not released a game outside of the Metal Gear universe for over 20 years. That changes this week with the launch of Death Stranding. True to his eccentric style, the game comes filled with ludicrous lore and philosophical musings. It’s a lot to digest. Thankfully we are here to help. Below you’ll find a compilation of the Death Strandings esoteric terminology replete with spoiler-free definitions. In good old Kojima fashion, a lot of the answers will lead you to even more complex questions, but of course, that’s part of the fun.

For more on Death Stranding be sure to check out our review, podcast, and helpful tip guide

All The Terms You Need To Know To Start Death Stranding

about X hours ago from
All The Terms You Need To Know To Start Death Stranding

Except for the brief P.T., Hideo Kojima has not released a game outside of the Metal Gear universe for over 20 years. That changes this week with the launch of Death Stranding. True to his eccentric style, the game comes filled with ludicrous lore and philosophical musings. It’s a lot to digest. Thankfully we are here to help. Below you’ll find a compilation of the Death Strandings esoteric terminology replete with spoiler-free definitions. In good old Kojima fashion, a lot of the answers will lead you to even more complex questions, but of course, that’s part of the fun.

For more on Death Stranding be sure to check out our review, podcast, and helpful tip guide

Check Out This Exclusive Diablo IV Concept Art

about X hours ago from
Check Out This Exclusive Diablo IV Concept Art

Our cover story this month focuses on three of Blizzard’s big upcoming projects. Arguably, the most exciting of the bunch is Diablo IV, and during our visit to the studio we got to play the game and talk to the team about the history of its development. Now we’re passing that knowledge on to you. Take a look at these rare pieces of concept art – some of which have never been seen before. Trust me, I kept my eyes closed when I posted this. 

On the darker tone: “I was really excited about the opportunity to do a really medieval-feeling world and setting. We started with going back to the source of what makes medieval fantasy cool. When you think about demons and angels and mankind in the middle of this conflict, it’s rooted in our own history, so we went back and looked at a lot of medieval art and armor and weapons … We wanted to craft like a medieval masterpiece. We wanted it to feel like something that came from this time. It’s kind of like European folklore.” – art director John Mueller

Check Out This Exclusive Diablo IV Concept Art

about X hours ago from
Check Out This Exclusive Diablo IV Concept Art

Our cover story this month focuses on three of Blizzard’s big upcoming projects. Arguably, the most exciting of the bunch is Diablo IV, and during our visit to the studio we got to play the game and talk to the team about the history of its development. Now we’re passing that knowledge on to you. Take a look at these rare pieces of concept art – some of which have never been seen before. Trust me, I kept my eyes closed when I posted this. 

On the darker tone: “I was really excited about the opportunity to do a really medieval-feeling world and setting. We started with going back to the source of what makes medieval fantasy cool. When you think about demons and angels and mankind in the middle of this conflict, it’s rooted in our own history, so we went back and looked at a lot of medieval art and armor and weapons … We wanted to craft like a medieval masterpiece. We wanted it to feel like something that came from this time. It’s kind of like European folklore.” – art director John Mueller

A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios

about X hours ago from
A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios

Swen Vincke wasn’t always on top. From basic beginnings and a scrappy, dark path through the often tumultuous games industry, the founder of Larian Studios has gone from sneaking into trade shows to helming one of the most anticipated RPGs of all time with Baldur’s Gate 3. We spoke with Vincke about Larian’s tough climb to greatness.

Let’s begin at the beginning. How did you get into video games?

I got sick. I was also very active. I like basketball. It was at my communion. So, there was a big party, I went to the communion, and lo and behold, together with my cousin, I went and drank all the sips of champagne that the adults have at those. Guess who fell down with the kissing disease a couple of days later? I had a really bad case of mononucleosis, so I was stuck at home.

A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios

about X hours ago from
A Knight In Shining Armor – Swen Vincke Talks The Long Road Of Larian Studios

Swen Vincke wasn’t always on top. From basic beginnings and a scrappy, dark path through the often tumultuous games industry, the founder of Larian Studios has gone from sneaking into trade shows to helming one of the most anticipated RPGs of all time with Baldur’s Gate 3. We spoke with Vincke about Larian’s tough climb to greatness.

Let’s begin at the beginning. How did you get into video games?

I got sick. I was also very active. I like basketball. It was at my communion. So, there was a big party, I went to the communion, and lo and behold, together with my cousin, I went and drank all the sips of champagne that the adults have at those. Guess who fell down with the kissing disease a couple of days later? I had a really bad case of mononucleosis, so I was stuck at home.

Inside The Bizarre Development Of Shenmue III

about X hours ago from
Inside The Bizarre Development Of Shenmue III

Shenmue isn’t like other open-world games. In addition to the traditional fast-paced fistfights, the series gamifies some of the most prosaic moments from everyday life. While most games offer players a sense of freedom, Shenmue’s freedoms extend to opening silverware drawers, feeding stray cats, and collecting toys from capsule vending machines.

Shenmue is often derided for its plodding narrative, goofy characters, and unusual attention to detail, and yet fans have been eagerly awaiting the next entry for almost two decades. Shenmue is weird, but that weirdness has earned it a legion of fans who ponied up more than six million dollars through Kickstarter to revive the brand. In order to explore what makes this franchise tick, we traveled to Ys Net’s offices in Japan for an exclusive demo and a peek into the mind of creator Yu Suzuki.

Shenmue was supposed to save Sega. By the late-’90s, Sega was in decline. The company’s Saturn console had failed to gain traction, and the publisher had lost much of the mindshare it had gained during the Genesis era. Sega was banking big on its new Dreamcast console, but it needed premium, big-budget software to drive players to the new hardware. Sega turned to Yu Suzuki and Shenmue.

Inside The Bizarre Development Of Shenmue III

about X hours ago from
Inside The Bizarre Development Of Shenmue III

Shenmue isn’t like other open-world games. In addition to the traditional fast-paced fistfights, the series gamifies some of the most prosaic moments from everyday life. While most games offer players a sense of freedom, Shenmue’s freedoms extend to opening silverware drawers, feeding stray cats, and collecting toys from capsule vending machines.

Shenmue is often derided for its plodding narrative, goofy characters, and unusual attention to detail, and yet fans have been eagerly awaiting the next entry for almost two decades. Shenmue is weird, but that weirdness has earned it a legion of fans who ponied up more than six million dollars through Kickstarter to revive the brand. In order to explore what makes this franchise tick, we traveled to Ys Net’s offices in Japan for an exclusive demo and a peek into the mind of creator Yu Suzuki.

Shenmue was supposed to save Sega. By the late-’90s, Sega was in decline. The company’s Saturn console had failed to gain traction, and the publisher had lost much of the mindshare it had gained during the Genesis era. Sega was banking big on its new Dreamcast console, but it needed premium, big-budget software to drive players to the new hardware. Sega turned to Yu Suzuki and Shenmue.