The Big Takeaways From Destiny’s Upcoming Class Rebalance

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The Big Takeaways From Destiny’s Upcoming Class Rebalance

Bungie’s Sage Merrill just took to Bungie.net to offer up an extensive and detail-filled post regarding the upcoming changes coming to Destiny. As the man in charge of Destiny’s sandbox, he specifically digs down to explain the upcoming changes to class balance. That’s a big deal, and here’s why.

If you’re a Destiny player you’ve seen a lot of weapon rebalancing in recent months, from wholesale changes to weapon classes like the shotgun and hand cannon, to specific adjustments to problematic weapons like Thorn. But we’ve had much less in the way of fundamental class rebalancing. That changes next week, when the Titan class is in line to see some significant changes to its playstyle. 

I encourage you to read Merrill’s full post on Bungie.net; it’s rare to hear a developer speak so specifically and candidly about the process behind balance and ongoing game updates, and he has a lot of detail and data to back up his explanations. 

The Beginner's Guide To Xenoblade Chronicles X

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After a long wait, Xenoblade Chronicles X is finally out in North America. After around a hundred hours wandering the alien planet of Mira, I shared my thoughts in our recent review. While I had mixed feelings about the grind-heavy experience, there is without a doubt a lot to explore and discover in Monolith Soft’s new game, if you’re up for the time investment. To help you get started, I’ve gathered some of my best tips for success as you learn the ropes.

Upon starting up Xenoblade Chronicles X for the first time, you may be discombobulated by the various aspects of camera view and control. For most users, leaving camera settings at their default settings is not recommended.  Thankfully, Monolith Soft and Nintendo have included helpful camera control customization options, if you’re willing to take the time to do some tweaks. 

In my opinion, the default vertical camera rotation speed setting was too fast, and the horizontal too slow for my taste, so I made them both more uniform to one another, which should feel more familiar to many North American players, especially if you play a lot of FPS or action games. You may also want to tweak the height of the camera as well as the potential zoom capabilities of that camera as you move around. 

Watch Us Read George Romero's Rejected Resident Evil Movie Script Live

about X hours ago from
Watch Us Read George Romero's Rejected Resident Evil Movie Script Live

We made a promise to the viewers and generous donors of our successful Extra Life 2015 livestream: To livestream a table reading of George A. Romero's rejected script for the first Resident Evil film. For the unaware, George A. Romero is grandfather of the modern zombie, responsible for seminal horror hits like Night of the Living Dead and Dawn of the Dead. Despite Romero's directorial legacy, Capcom removed him from the project. Former Capcom producer Yoshiki Okamoto (Final Fight, Street Fighter II), was quoted saying it "...wasn't good, so Romero was fired." That sounds like a ringing endorsement and excuse enough for the Game Informer crew to dive into a full, unabridged script reading. Live.

Test Chamber – Xenoblade Chronicles X's End-Game Mechs And Locations

about X hours ago from
Test Chamber – Xenoblade Chronicles X's End-Game Mechs And Locations

In the process of our Xenoblade Chronicles X review, we sat down for a Test Chamber that represented the experience after the first several hours. With our playthrough now complete, we decided to take a second look and show off some of the late-game features. Chief among those features is the arrival of skells -- giant mechanized suits that can be used for combat, exploration, and flight. In addition, we can now show off several of the other continents that appear throughout the game, each of which has distinct monsters, flora, and landscapes. There's a lot to dissect in the pros and cons of the game, we cover some in the video but be sure to read my full review of Xenoblade Chronicles X to learn more. You can also learn more about the development of this game and the director's favorite RPGS in this interview.

Check out the video below to see some of the game's (spoiler-free) later content.

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Psychonauts 2 Is Finally Happening If Backers Chip In On Fig

about X hours ago from
Psychonauts 2 Is Finally Happening If Backers Chip In On Fig

At the Game Awards 2015, Double Fine President Tim Schafer took the stage to unveil the Fig campaign for the long-requested Psychonauts 2. A sequel to the 2005 cult hit is something fans have longed for since its release, and thanks to Fig, they now have the opportunity to not only fund the game into existence, but to become actual project investors. It’s been a long time coming, and we caught up with Schafer to discuss the game’s direction, development history, and crowdfunding lessons. 

Psychonauts 2 picks up after the first game’s cliffhanger ending. Raz and the gang arrive at Psychonauts headquarters following the rescue of Truman Zanotto, the Grand Head of the Psychonauts, who’d been kidnapped during the first game’s conclusion. One of the most exciting prospects of the sequel is getting the chance to work within the brain trust of the psychic agents. 

“Where the first game was set in a summer camp where you're training to be a Psychonaut, now you are a Psychonaut and you're back at Psychonaut's headquarters seeing how they do it downtown – where they actually go on international espionage missions and exciting things like that,” Schafer says. 

Watch Us Read George Romero's Rejected Resident Evil Movie Script Live

about X hours ago from

We made a promise to the viewers and generous donors of our successful Extra Life 2015 livestream: To livestream a table reading of George A. Romero's rejected script for the first Resident Evil film. For the unaware, George A. Romero is grandfather of the modern zombie, responsible for seminal horror hits like Night of the Living Dead and Dawn of the Dead. Despite Romero's directorial legacy, Capcom removed him from the project. Former Capcom producer Yoshiki Okamoto (Final Fight, Street Fighter II), was quoted saying it "...wasn't good, so Romero was fired." That sounds like a ringing endorsement and excuse enough for the Game Informer crew to dive into a full, unabridged script reading. Live.

We Predict The Winners Of The Game Awards 2015

about X hours ago from
We Predict The Winners Of The Game Awards 2015

The Game Awards enters its second year tonight, and the event has the Game Informer staff thinking about what games and industry talent the selected jurors will choose to appreciate. While the TGAs are only in their second year, producer Geoff Keighley has over 11 years of experience creating video game award programs for Spike TV in the form of the Video Game Awards and the short-lived VGX. The TGAs and VGAs have no explicit connections besides Keighley, but it's still fun to use our knowledge of the mainstream award ceremonies' joint legacies to guess what the winners might be.

You can watch The Video Game Awards 2015 at 6 p.m. Pacific tonight via a stream. Click here for more info.

Note: These predictions reflect our best guesses about this year's The Game Awards, and have no bearing on our own Game Informer Game of the Years awards, which are yet to be announced.

Does Destiny’s Refer-A-Friend Program Work?

about X hours ago from
Does Destiny’s Refer-A-Friend Program Work?

We’ve spent a lot of time since Destiny’s announcement in 2013 discussing the things we like about it. For some of our editors, Destiny has become a weekly or nightly part of our gaming hobby, and a place where we’ve made new friends and sunk hundreds of gaming hours. You can read our enthusiastic review of The Taken King if you're curious. But for some of our editorial team, the game never resonated, and we're interested in hearing that perspective as well.

With Destiny’s newly launched Refer-A-Friend program, we thought it was the perfect time to get their take. I sat down with fellow editors Joe Juba and Matthew Kato, for two days of gameplay to give them a taste of Bungie’s open-world shooter, and then we had a frank conversation about what worked for them, what didn’t work, and whether Destiny might have the power to convert a non-believer. 

Miller: Let’s set the stage here a little bit. I’ve been playing Destiny pretty religiously since launch, and I’m always happy to have the opportunity to play with new folks. With the recent addition of the Refer-A-Friend program, you two kindly agreed to hop in and play some of The Taken King for the first time. What’s been your background with the game prior to now?