Strafe Continues To Be An (Explosive) Barrel Of Old-School Shooter Fun

about X hours ago from

Strafe aspires to do one thing: capture the gory, maddening action of sci-fi first-person shooters from the mid 90s. Guess what? Strafe is very very good at doing this.

I'd already played an early demo of the game back before E3 and came away impressed with what I saw, mostly how Strafe channeled the nonsense and guts of the first-person shooters from that era while also not being excruciatingly difficult like Quake and Unreal could be. Strafe casts you as a "As a Scraper on a impossibly dangerous mission at the edge of the galaxy" but the plot isn't that important or noteworthy. What is the attractive frantic movement speed that you'll use to zip around environments and blast hordes of enemies into bloody chunks with upgradeable weapons, like a shotgun that can be fitted with a laser-based secondary fire.

(Please visit the site to view this media)

Super Replay – Resident Evil 4 Episode 3

about X hours ago from
Super Replay – Resident Evil 4 Episode 3

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

Seen At PAX West 2016

about X hours ago from
Seen At PAX West 2016

We're here on the ground at Pax West and we're seeing a lot of exciting things: game previews, developer talks, and, of course, fantastic cosplayers doing what they do best. Here's some of the best stuff we've seen.

Here's a couple showing off their love for indie hit Stardew Valley with some creative costumes.

Overwatch is huge this year and cosplayers are out in full force, showing their love for the game's colorful character roster. There have been some particularly great Junkrats.

Relive The Past In The Charming Adventure Game Old Man's Journey

about X hours ago from

During PAX West, I had the opportunity to get some hands-on time with a charming puzzler-adventure called Old Man's Journey. The game casts you as the eponymous old man, backpacking through a colorful country in search of...well, something. What that is will, according to developer Broken Rules, is eventually revealed during the course of the game.

I was able to play through a series of sequences that had our protagonist making his way across grassy hills, small towns, and across bodies of water. The main puzzle mechanic is centered around shifting the ground around the old man so he can jump from hill to hill in order to progress through levels.

(Please visit the site to view this media)

Making The Most Of Mini Games In Mario Party: Star Rush

about X hours ago from
Making The Most Of Mini Games In Mario Party: Star Rush

At PAX West 2016, I went hands-on with the upcoming 3DS title Mario Party: Star Rush. As a huge fan of the old-school Mario Party titles, I was intrigued by the game modes on display: fast, fun takes that center around the mini games that make Mario Party great without all of the dice rolling and waiting around for turns to complete. Mario Party: Star Rush has options for all styles of play, but doing mini game marathons or taking simultaneous turns make the action far more fluid than the traditional board game format.

In one mode, the entire game took around five minutes as four players participated in a coin collecting race that amounts to a mini game extravaganza, with no real board to speak of. We went from mini game to mini game, with coins determining the eventual winner after several rounds of jumping, Pac-Man style maze running, and samurai hammer swinging. It's incredibly fast and distills the party down to nothing but mini games, which is great if you are looking for an experience without the dice rolling and board traveling that's featured in more tradtional board game modes.

I also played a board game style mode, but things are still kept fast and furious. Turns are taken simultaneously, so there's no waiting around for other players. Toads travel around a small map collecting coins with the eventual goal of taking on the board's boss.

Replay – Shadow Of Destiny

about X hours ago from
Replay – Shadow Of Destiny

Time is a tricky thing, especially for people with short attention spans and a history of messing up in games. It wouldn't be Replay without a degree of confusion, and we hammer that home in today's episode of Shadow of Destiny. After an excellent introduction, and a rave review from Jeff Cork, gameplay begins, and, well, time is a tricky thing!

At the end of the day, however, we do make a good amount of progress in this story-driven PlayStation 2 from Konami. If the game sounds familiar but the name doesn't, it was also called Shadow of Memories in Europe and Japan. Make sure you stick around for the second segment, which takes a look at another interesting Japanese game.

(Please visit the site to view this media)

Top Of The Table – How To Host A Board Game Night

about X hours ago from
Top Of The Table – How To Host A Board Game Night

A few simple steps can ensure that everyone has a great time at your next gaming get-together. 

One of the biggest reasons to love tabletop gaming is the opportunity it provides to spend time together with people you like. Whether friends or family, a designated board game night provides a lot of advantages. Everyone present has a shared project in the form of the game. Close proximity allows for jokes and bonding in a way that can be challenging through virtual forums. And if the game is good, it can lead to amazing shared memories about the competitions that were fostered, the cooperation that was engendered, or the story that was told. 

However, all that fun can be dashed away if you don’t think ahead a little bit, and instead let the evening get bogged down in rules details, you choose the wrong game for your crowd, or even if your game gets ruined in the process.

Announcing the Destiny: Rise Of Iron Cover Art Winners

about X hours ago from
Announcing the Destiny: Rise Of Iron Cover Art Winners

When we began our month-long cover story blowout for Destiny: Rise of Iron, one of the earliest things we announced was our first-ever cover art contest. We weren’t sure whether people would be interested in the idea, but we wanted to find a way to directly involve the enthusiastic Destiny community in our coverage. In response, we’ve been blown away by both the enthusiasm of the community and the remarkable artists who submitted work.

The idea is simple; submit a piece of original art in the theme of this month’s cover game, and the development team at Bungie will select three winners. Those winners receive their very own art immortalized as a Game Informer cover image, which we’re printing, framing, and having signed by members of the team at Bungie. In addition, the three winners each get a copy of Rise of Iron on their preferred system, along with a collection of Destiny merch goodies.  

All of us at Game Informer were thrilled by the dozens of submissions we received, and in speaking with the Bungie team members who had the challenging job of whittling down to three winners, it’s clear that the developers were equally excited by what their fans had concocted. Submitted art appeared in any number of styles and forms, and served as a testament to the imagination of gamers and their interpretations of the Destiny universe. 

Opinion – Nintendo Neutered The Super Mario Maker Experience For 3DS

about X hours ago from
Opinion – Nintendo Neutered The Super Mario Maker Experience For 3DS

My first reaction to the news that Super Mario Maker was on its way to the 3DS was pure jubilation. One of my favorite games of the past several years is bringing its awesome set of stage-creation tools to the portable Nintendo 3DS handheld system. I could create the Mario stages in my head just as I did last year on the Wii U, but now I could do it on the go. Unfortunately, the more I learned about the 3DS version of Super Mario Maker, the less enthused I became.

Perhaps the biggest letdown for this portable version is that the sharing has been refocused to only allow for players to show off their creations locally. This means if you create the perfect stage, you have no way of uploading it for others online. While it's great that you can now give your stage to someone locally without having to use the long Course ID, Nintendo has removed the coolest part about Super Mario Maker: sharing your creation with the world.

Test Chamber – The First 30 Minutes Of The Turing Test

about X hours ago from
Test Chamber – The First 30 Minutes Of The Turing Test

Are you afraid of blue lasers in hallways? You will be after you watch us play through the opening moments of Bulkhead Interactive's The Turing Test, a new puzzle adventure available now on PC and Xbox One. We do our best to work our way through the game's "turing test" challenges, which at this point are fairly clever locked-door puzzles. We also find ourselves intrigued by the game's fiction, which begins on a space station with a robot named T.O.M., and, well, we won't spoil the surprises, but it looks like things go south.

As always, leave your thoughts on the game in the comments section below, and we hope we gave you a good enough look to determine if this is a game you want to investigate further.

(Please visit the site to view this media)