Call of Duty: Infinite Warfare Has More In Common With Mass Effect Than We Expected

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Call of Duty: Infinite Warfare Has More In Common With Mass Effect Than We Expected

Yesterday the trailer for Call of Duty: Infinite Warfare was released, revealing that the series has its eyes set on space. We chatted with Infinity Ward narrative director Taylor Kurosaki and design director Jacob Minkoff about the developer's ambitions and what the team's plan is to set Infinite Warfare apart from every Call of Duty that's come before.

What are you doing to separate this campaign from the previous ones and make it stand out?

Kurosaki: Working at Infinity Ward and on Call of Duty has been an incredible opportunity for us. Being fans of the franchise for a long time, if we could just continue the tradition of the class-leading mechanics and incredible action setpiece moment design that Infinity Ward’s Call of Dutys are known for, and fuse it with a narrative that we feel really strongly about, we thought it would be an incredible combination, like peanut butter cups. And traditionally what we’re focusing on a lot is this idea of seamlessness.

Does The Public Know Who Develops Call of Duty?

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This story was originally published on May 30th, 2014 but we wanted to resurface it with the official reveal of Infinity Ward's Cal of Duty: Infinite Warfare.

With our June cover story on Call of Duty: Advanced Warfare, we introduced you to the new primary developer for the Call of Duty series Sledgehammer Games. With the expanding roster of studios and new three-year development cycle between Treyarch, Infinity Ward, and Sledgehammer Games, we started to wonder if the average Call of Duty player would recognize the names of the developers. To close things out for our month of coverage, we roped in Game Informer's Ben Reeves to hit the streets of Minneapolis to talk to the public about the Call of Duty series and how much they know about game development. If you like this sort of thing, feel free to check out our previous man-on-the-street videos on the Wii U and the Xbox One versus the PlayStation 4.

Watch the video below to learn whether the tiny sliver of the public that is familiar with Call of Duty knows where the games come from.

Top 10 Alien Races

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Top 10 Alien Races

LV-426 is the name of the moon that is reportedly home to the Xenomorphs. Logically, this means that April 26 is alien day, so in honor of this universal holiday, we thought we’d look at some of our other favorite alien races from games. We have a day for everything now; pretty soon we're going to have to expand the calendar so we can celebrate more things. [Editor’s Note: This list first appeared in issue 261 of Game Informer Magazine, and we’re not going to just add the Xenomorphs to it just because it’s their special day.]


1) Metroids - Metroid series
When it comes to strange, unfamiliar, and incredible, Metroid’s namesake species is truly alien. These parasitic energy vampires are a rare sight throughout Samus’ adventures, but when they finally appear they pose an immediate and real danger. Little is known about these enigmatic creatures other than the fact that they were bioengineered for combat by the ancient Chozo race. Unfortunately for Samus, they’re good at their job.

No Reprieve To Be Found – How Video Games Deal With Grief

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No Reprieve To Be Found – How Video Games Deal With Grief

This feature was originally published on April 27, 2016.

Heads up: This piece includes spoilers for the last episode of the Michonne miniseries, Max Payne 3, and That Dragon, Cancer.

There’s no moment quite like when you experience grief for the first time. I’ve had friends tell me it’s come upon them violently, heartrending outbursts of agony in grocery stores and theaters immediately after finding out who or what they’d lost: parents, jobs, relationships, pets. For me, it was a slow process, like mist creeping under a door and filling a room. I was in a new city a thousand miles away from home. I had sacrificed precious things for a job I wanted, given up one life for another, and news kept reaching me in texts and across social networks reminding me of that. Close friends were getting married. A grandfather I loved died and I couldn’t make it home to be with my family during the funeral. It all built up over a period of a few months before I finally unraveled in the hallway of my apartment complex, sobbing and chuckling and red-faced and unable to make myself stop for about an hour.

Replay – Grand Theft Auto: Vice City Stories

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Grand Theft Auto is one of the best-selling video game series of all time, but two of its titles, Vice City Stories and Liberty City Stories, were embraced by a much smaller group of people, as they originated as PlayStation Portable exclusives. Years later Rockstar ported both titles to PlayStation 2. While the visuals aren't quite up to snuff to the other Grand Theft Auto titles on PlayStation 2, the scope and gameplay are spot on. As you'll quickly see in this Replay episode, the writing is also superb.

Having already taken a look at Liberty City Stories, and Vice City proper, we decided to dive into Vice City Stories' introductory moments to get to know protagonist Vic Vance, who fans of the series already know quite well.

Our second segment is another competition in a game that people probably shouldn't be playing anymore, as there are dozens of better versions of it out in the wild. We think you'll like where this battle goes.

Two Episodes In, And Hitman Still Misses The Target

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Two Episodes In, And Hitman Still Misses The Target

Despite having the best mechanics in the series, the latest Hitman's "episodic" format continues to kill my enthusiasm for the title.

I reviewed the introductory offerings of Hitman last month, and while the gameplay stays true to what fans have loved about the series, the drip-feed of content doesn't warrant an endless series of reviews over the next year. Instead, we'll review the complete package when it is available next January, and offer our evolving impressions in the meantime.

And my impressions have indeed evolved after playing the second episode, Sapienza – just not in a good way. While my original review still encompasses my overall feelings about the experience, episode 2 has reiterated some of the problems Agent 47 currently faces.

Final Fantasy Masterminds Reminisce About Their Favorite Moments

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The Final Fantasy series has been running for nearly 30 years, spanning 14 mainline entries and a slew of spinoffs. Come September 30, it will celebrate its long-awaited 15th entry, which we’ve been looking at all month alongside our May cover story. There’s no denying Final Fantasy’s legacy, and everybody has their favorite characters, summons, and moments that defined the series for them. While we were at Square Enix’s offices in Tokyo, we talked to many influential people who have worked on the franchise, from Takashi Tokita, who’s been with the series since its beginnings, to Yoshinori Kitase who’s had a hand in some of the most popular entries, like VI, VII, and X. With such a great opportunity, we asked various Final Fantasy developers to share their favorite aspects. Here are their responses.

Yoshinori KitaseCurrent Project: Final Fantasy VII Remake producerKnown For: Director on Final Fantasy VI, VII, VIII, X

Ratchet & Clank’s Voice Actors Discuss Road From PlayStation 2 To Film

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This interview was originally published on April 12, 2016 around the release of Ratchet & Clank on PlayStation 4. With the release of the Ratchet & Clank film today, we decided it would be a good time to revisit it.

David Kaye has been providing the voice of Clank since the original game. James Arnold Taylor started playing Ratchet since the sequel. We spoke to the voice-actor veterans about the process of recording a new game and a film at the same time, got their best Liam Neeson, David Spade, and Michael J. Fox impressions (on tape), and asked Taylor about the infamous laugh of one of his other famous roles – Tidus from Final Fantasy X.

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Chronicles – Watch Episode Twenty Of Our Dark Souls III Death March

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Chronicles – Watch Episode Twenty Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Behind The Scenes Of Final Fantasy VII’s Gold Saucer

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Final Fantasy VII has many memorable and iconic moments, ranging from the silly to the serious. Though the Gold Saucer may not be as epic as the final confrontation between Cloud and Sephiroth, its mixture of goofy distractions and minigames holds a special place in fans’ hearts.

We talked among ourselves about the appeal of the Gold Saucer in the second episode of our Final Fantasy VII Game Club. However, during our visit to Square Enix for Final Fantasy XV, we were able to talk about it with the developers themselves, providing some additional insight and context to this strange and entertaining area.

Hiroki Chiba (now the director of World of Final Fantasy) was officially an event planner on Final Fantasy VII, but those duties included overseeing the entire Gold Saucer. “I actually ran free with Gold Saucer,” Chiba says. “They let me create it in the way I wanted to. Of course, I didn’t create everything myself. It’s not just my idea.”