How Deathloop's Multiplayer Works And How Arkane Prevents It From Being Annoying

about X hours ago from
How Deathloop's Multiplayer Works And How Arkane Prevents It From Being Annoying

The dynamic between Colt and Julianna is fascinating. One character is trying to break the time loop, while the other is trying to preserve it. Along the way, they get to know each other, laughing at each other's jokes, sharing experiences, and blasting each other with bullets before the loop begins anew the next day. These interactions occur over the course of the narrative, as Colt tries to figure out the best way to assassinate eight targets in a single day, while Julianna tries to ambush him when he least expects it. The unpredictability is ratcheted up thanks to Julianna being controlled by another player who invades your game in hopes of stopping Colt's progress through the story.

The idea of another player invading your game and stepping into the role of your arch-nemesis is a cool idea, but anyone who has ever played an online multiplayer game can immediately see the potential for frustration. However, when I ask game director Dinga Bakaba about how Arkane Studios went about making these asynchronous multiplayer experiences rewarding, challenging, and fun instead of rage-inducing, frustrating, and off-putting, he feels confident that the encounters will be enjoyable for players.

Super Replay Is Back With Bloodborne

about X hours ago from
Super Replay Is Back With Bloodborne

Are you ready for a chilling thrill ride through FromSoftware's masterpiece? Bloodborne is a dark horror action/RPG that tasks the player with navigating through haunted streets full of werewolves and shuffling, shambling ghouls – and that's just the first hour. Bloodborne showcases immaculate environments dripping with atmosphere, creative and cruel monster designs, and terrors ripped from the great beyond. And we're going to play through it! Super Replay, the legendary Game Informer series that pairs pro players with even more professional commentary, is back.

As the flagship revival title, Bloodborne is going to be live and uncut every Friday at 2 PM CST. So won't you come join us for a blood-tinged brawl? How many times will I choke during boss fights? Will I even remember how to use the parry guns? (Probably not).

But I have faith that together, we will make it through, even if that includes farming up a mess of blood vials to get past a grotesque pig and other creatures of the night. This is a raw, organic playthrough at its finest, as I haven't really touched the game since my second playthrough of The Old Hunters shortly after it launched. In short, it's the perfect way to bring all the fun and intensity of the Super Replay directly into your eyeballs, shot live and beamed into reality via livestream. 

EA Play Xbox Game Pass Recommendations

about X hours ago from
EA Play Xbox Game Pass Recommendations

Now that EA Play is on Xbox Game Pass for PC, there are over 60 new titles to dive right into and enjoy. For those looking for something new to play, we've got a few recommendations that could be your next great gaming adventure. 

There are tons of amazing titles to pick up on Xbox Game Pass, especially so with the recent ZeniMax acquisition by Microsoft. That being said, it can be a little hard deciding exactly which game should come first. So let's break it up by genre. 

Five PS5 Changes That Would Make A Big Difference

about X hours ago from
Five PS5 Changes That Would Make A Big Difference

I have a PlayStation 5, and I love it. I enjoyed playing new-gen games like Astro’s Playroom and Devil May Cry 5: Special Edition, and I’ve also had fun revisiting various PS4 games with improved performance. I say all of that because I want to make this clear: I think the PS5 is a huge success is almost every way. However, after spending several months with the console, a variety of minor frustrations have piled up regarding its interface and functionality. None of them are make-or-break issues, but these are a few small changes Sony could implement for the PS5 that would make a big difference in convenience.

PS5 Changes That Would Make A Big Difference

about X hours ago from
PS5 Changes That Would Make A Big Difference

I have a PlayStation 5, and I love it. I enjoyed playing new-gen games like Astro’s Playroom and Devil May Cry 5: Special Edition, and I’ve also had fun revisiting various PS4 games with improved performance. I say all of that because I want to make this clear: I think the PS5 is a huge success is almost every way. However, after spending several months with the console, a variety of minor frustrations have piled up regarding its interface and functionality. None of them are make-or-break issues, but these are a few small changes Sony could implement for the PS5 that would make a big difference in convenience.

Breaking Down Marvel's Avengers' 2021 Content Roadmap

about X hours ago from

When Marvel's Avengers launched last year, developer Crystal Dynamics laid out ambitious post-launch support plans for the game. Unfortunately, those plans have been largely delayed due to the shift to working from home during the COVID-19 pandemic and various reprioritizations stemming from community reception. Today is a big day for Marvel's Avengers, and Crystal Dynamics is capitalizing on it with more announcements of what's to come this year.

It all starts with today's release of Clint Barton's Hawkeye and the launch of the PlayStation 5 and Xbox Series X/S version of the game. Players can upgrade to the new-gen version free of charge, adding enhanced visuals and unique DualSense features for those playing on PlayStation 5. The patch that includes Hawkeye also adds the ability to replay the Reassemble campaign, as well as customizable HARM Rooms to really put your heroes to the test. However, to cap off Marvel's Avengers' big day, Crystal Dynamics also revealed its 2021 roadmap, which it hopes will give players myriad reasons to continue playing after they complete the primary story content.

5 Games That Need A "Snyder Cut"

about X hours ago from
5 Games That Need A

Shrill cries of “release the Snyder Cut!” were answered today with the premiere of Zack Snyder’s Justice League. This got me thinking: If screaming at studios to release the original versions of their films can actually yield results, why not do the same for video games? Actually no, don’t do that. It’s super rude.

But the point still stands: If we could experience the original cuts of games before they were revised into their final forms, what would we play? Here’s a list of good games that I would love to play in their original incarnations, for better or worse. 

I’m particularly salty about this one because although I enjoyed BioShock 2 well enough, the original vision for the game’s Big Sister sounded so much cooler. When BioShock 2 graced Game Informer’s cover, Irrational Games planned on making the Big Sister a singular character and persistent enemy in the vein of Resident Evil’s Mr. X or Nemesis. She was going to be extremely powerful; you’d never kill her, only repel her for a while. The Big Sister was also supposed to play a major role in the narrative, being one of the Little Sisters that Jack rescued in BioShock 1 who returned home and established a new order.

What Are NFTs And How Are They Going To Ruin Gaming?

about X hours ago from
What Are NFTs And How Are They Going To Ruin Gaming?

If you’ve been anywhere near the internet in the past few days and weeks, inevitably you’ve heard of the NFT (non-fungible token) “craze” that’s going on, with big names selling their tweets, gifs, or JPGs for astronomical sums. What the hell is a NFT anyway? Essentially, it’s a unique digitally authenticated item that lives on the blockchain, certifying the associated asset's uniqueness and ownership. They’re “non-fungible” because unlike bitcoins, dollars, ether, or other currencies, they cannot be traded in “like terms” – none of them are the same and they are all unique. In gaming terms, think of it as a limited-print run trading card, where you’d hold a verified #1 of 10 cards ever printed. Digital collectibles. Celebrity first tweets, gifs of special acts like big basketball dunks, and works of art are going for sums in the millions as the wealthy seek to acquire this new form of permanent, authentic ownership in a world where anyone can download a song, a print, or tweet with a simple click of a button. But hey, this way they’re real, authentic, and verified.

What Are NFTs And What Is Their Impact On The Gaming Industry?

about X hours ago from
What Are NFTs And What Is Their Impact On The Gaming Industry?

If you’ve been anywhere near the internet in the past few days and weeks, inevitably you’ve heard of the NFT (non-fungible token) “craze” that’s going on, with big names selling their tweets, gifs, or JPGs for astronomical sums. What the hell is a NFT anyway? Essentially, it’s a unique digitally authenticated item that lives on the blockchain, certifying the associated asset's uniqueness and ownership. They’re “non-fungible” because unlike bitcoins, dollars, ether, or other currencies, they cannot be traded in “like terms” – none of them are the same and they are all unique. In gaming terms, think of it as a limited-print run trading card, where you’d hold a verified #1 of 10 cards ever printed. Digital collectibles. Celebrity first tweets, gifs of special acts like big basketball dunks, and works of art are going for sums in the millions as the wealthy seek to acquire this new form of permanent, authentic ownership in a world where anyone can download a song, a print, or tweet with a simple click of a button. But hey, this way they’re real, authentic, and verified.

The Platinum Architect – Mark Cerny On His Fascination With PlayStation Trophies

about X hours ago from
The Platinum Architect – Mark Cerny On His Fascination With PlayStation Trophies

Mark Cerny has worn many hats in his career. From designer and programmer to director and producer, he’s helped bring dozens of video games to life and has been an instrumental player in guiding development teams towards success. He’s now wearing the hat of an architect, tasked with the monumental undertaking of Sony’s next generation of gaming. Cerny was the lead designer of PlayStation 4 and is the chief architect of PlayStation 5, but today he doesn’t want to talk about the hardware’s nuts and bolts or speed and power; he just wants to talk about how great games are and how he’s hooked on the pursuit of Platinum Trophies.

Cerny, 56, has picked up 33 Platinum Trophies on PlayStation 4. A few of these Platinums are gimmies that are automatically unlocked by finishing a game, but most took considerable time, effort, and skill. He’s currently pursuing Platinum number 34 in the brutally difficult Cuphead. Cerny believes his completionist approach stems from a similar drive he had in the 1980s when he was trying to get high scores in arcade games.