A Visual History Of Gaming Hardware Revisions

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A Visual History Of Gaming Hardware Revisions

This feature was originally published July 8, 2016.

In June, both PlayStation and Xbox announced new consoles. We know that the Xbox Scorpio is a new system meant to be less of a generational leap, and more like a revision to the Xbox One. While we don't know for sure what the PlayStation Neo is, it has been heavily implied that it is also a system that's intended to be more of a revision than a next-generation system. Not much has been revealed aside from the fact that they aren't releasing this year (though Xbox One is getting a slimmer, more powerful S model in the meantime), but we do know that the consoles focus on delivering a performance boost.

Consoles have recevied revisions and upgrades since the early days of the hobby. From the NES going top-loading and the Genesis becoming a Frankenstein monster-like creation with hardware add-ons to the more cosmetic revisions of last generation, here are the ways our favorite systems in history evolved over the course of their lifetimes.

Nine Games Based On True Stories

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Nine Games Based On True Stories

A lot of people struggle to stay awake during history class, but you don’t have to sit through a lecture to learn more about your world. Here are a few games that are actually based on real-world events.

Brothers in Arms: Road to Hill 30We could write a whole article about games based on World War II. Series like Call of Duty, Company of Heroes, and Medal of Honor all have games set around real WWII battles, but the Brothers in Arms series went to an extreme length to achieve historical accuracy. Road to Hill 30 was the first entry in the series and was based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who dropped behind German lines on D-Day.


Velvet Assassin

This stealth action game from Replay Studios revolved around the life of Violette Summer, a British spy operating deep behind enemy lines during WWII who worked to undermine the Nazi war machine. The game was inspired by the life of an actual saboteur named Violette Szabo. Unfortunately, the real Violette was captured by the German army, tortured, and eventually deported to the Ravensbrück concentration camp where she died.

Join Our Upcoming Game Club Discussion Of Deus Ex: Human Revolution

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With Deus Ex: Mankind Divided coming up in August, we thought it'd be a good time to take a look back at 2011's Deus Ex: Human Revolution. If you're not familiar, we've started playing through games with our community on The Game Informer Show. This time we're playing through Deus Ex: Human Revolution in three chunks of discussion, so we'll be talking about everything in the game up until you leave Detroit on July 14th's episode of The GI Show.

The game (we're fine with the Director's Cut edition or not) is available on Wii U, Xbox 360 (and it's backwards compatibly on Xbox One), PlayStation 3, and is on sale on Steam for $5 until July 4th. We strongly encourage you to play the game alongside us and send your thoughts or questions to podcast@gameinformer.com so that we can read them on air. In the past, GI Game Club has devoured in great detail Final Fantasy VII and Uncharted 4: A Thief's End so we encourage you to go back and watch those to get a better idea of the format.

Here are a couple of questions to get the ball rolling...

Replay – Out Of This World

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This week, we slowly deteriorate as we explore the Super Nintendo port of the 1991 classic, Out of this World.

Originally released for the Amiga in 1991 and titled Another World outside of North America, the strange and impressively cinematic game was unlike anything players had seen before. The recent Inside from Playdead made us recall Out of this World as both tell ambiguous stories from a 2D perspective and even share comparable color templates. The game is also difficult as we prove in the episode.

Andrew Reiner, Jeff Cork, Jeff Marchiafava, and I slowly start to lose our minds after repeated attempts, eventually succumbing to madness as the game relentlessly banana kills us in a number of water fountain ways. It becomes increasingly democracy as bottle holes collision ghoulish symbolic carpet sandpaper star of stage and screen. I hope you enjoy the  episode! I am personally, still recovering.

Top Of The Table – Dungeons & Dragons: Storm King’s Thunder

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Just like ongoing video games such as World of Warcraft or Destiny, tabletop role-playing games are in a constant state of evolution and change. For no project is that truer than Dungeons & Dragons, the game that single-handedly led to the role-playing revolution that occurred in both video and tabletop games over the last 40 years. While numerous revised versions have released over those four decades, the designers at Wizards of the Coast have been rolling out content for the new 5th edition of the game for a couple of years now. I chatted with two of the leaders of that development team about the game’s next big release – Storm King’s Thunder.

Between the two of them, Mike Mearls and Christopher Perkins determine a great deal about how D&D’s ongoing world and story are developing, as well as how the D&D brand reaches out beyond the core role-playing game and into video games, miniatures, board games, and more. Perkins is the principal story designer, focusing on the narrative and story bibles that guide ongoing development. Meanwhile, Mearls is the senior manager for design development, a role in which he works on the big picture of D&D, and how its stories and individual projects continue to develop the game and broader brand.

A Visual History Of Gaming Hardware Revisions

about X hours ago from
A Visual History Of Gaming Hardware Revisions

In June, both PlayStation and Xbox announced new consoles. We know that the Xbox Scorpio is a new system meant to be less of a generational leap, and more like a revision to the Xbox One. While we don't know for sure what the PlayStation Neo is, it has been heavily implied that it is also a system that's intended to be more of a revision than a next-generation system. Not much has been revealed aside from the fact that they aren't releasing this year (though Xbox One is getting a slimmer, more powerful S model in the meantime), but we do know that the consoles focus on delivering a performance boost.

Consoles have recevied revisions and upgrades since the early days of the hobby. From the NES going top-loading and the Genesis becoming a Frankenstein monster-like creation with hardware add-ons to the more cosmetic revisions of last generation, here are the ways our favorite systems in history evolved over the course of their lifetimes.

Nintendo Entertainment System

How To Pick Pikachu As Your Starter In Pokémon Go

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How To Pick Pikachu As Your Starter In Pokémon Go

Pokémon Go is in full swing, and although servers have been up and down over the past few days, people can't wait to get their hands on the lovable little creatures. What you may not know is that you can pick the adorable (and popular) Pikachu as your starting Pokémon instead of Charmander, Bulbasaur, or Squirtle!

While the process is easy, it's not something you can figure out intuitively - the method is sort of a secret. Join Dan Tack, Wade Wojcik, and Kyle "Pikachu I choose you!" Hilliard as they run down the details in the short video below.

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Pro Tacktics – How To Play Pokémon Go

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Pokémon Go is much different than other titles in the series, offering an experience that dictates lots of exploring, walking around, and interaction with allied teams, opposing teams, and gyms, both at non-social and social levels.

Niantic's game comes with a lot more questions for the beginning player as it's not quite as simple as grabbing your Bulbasaur, Charmander, or Squirtle and then walking out and battling other trainers. You're going to have to hit up Pokéstops for a loot trickle, wander around looking for rustling grass to catch hot Pokémon, and eventually tackle opposing gyms while reinforcing your own with powerful Pokémon to get rewards.

Learn all about Pokémon Go in this latest episode of Pro Tacktics with Dan Tack and Wade Wojcik!

Blog Herding – The Best Blogs Of The Community (July 7, 2016)

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 Blog Herding – The Best Blogs Of The Community (July 7, 2016)

It was a good holiday weekend for our American readers, but it's time to get back into the swing of things with this week's edition of Blog Herding!  

Community Blogs For June 30 – July 6:   

BJ Blazcowicz Ruins Your Family Cookout Prolific blogger Thomas Loughney had me at Wolfenstein. But to be honest, this blog about a hero in a Nazi-infested alternate universe is a fun one that puts the hero in the middle of what could be a normal July 4 cookout. Except one so sad that even the grilled brats and copious amounts of refreshments could not save you. But hey, at least you know BJ will fight 'till the bitter end for your freedom.  

Evolve Goes Free To Play On PC With Significant Gameplay Changes

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Evolve Goes Free To Play On PC With Significant Gameplay Changes

When Evolve was first introduced to the gaming world, it made a huge impression at both E3 and Gamescom. Players were ready for a new kind of multiplayer that focused on cat-and-mouse chases, big boss fights, and the chance to be an overpowered monstrosity. 

Turtle Rock, which began working on the title under now-defunct publisher THQ, saw its aspirations start to crumble as Evolve neared release. A confusing set of purchase options and an overblown controversy over cosmetic DLC left gamers feeling lukewarm before they even got to try it for themselves.

Since its February 2015 release, Turtle Rock has continued to support Evolve. The game has eight more hunters than it did at launch, as well as two additional monsters. Still, many gamers saw a value mismatch, with a number suggesting Evolve would have been better suited as a free-to-play game.